nuggit

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About nuggit

  • Rank
    Survivor

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  • Gender
    Male
  • Location
    Far far away from the coast
  • Interests
    scavenging for beans

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  • Bio
    I spend my free time doing what I enjoy

    -playing guitar and recording bands
    -playing dayz

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  1. Right? better and better indeed! How good is night time?!! It was so dark but just light enough for my eyes to focus on things every now and again, the light bouncing off one lone tree trunk lighting it up where the moon shone through. Running through a thick forest, it was so dark and then coming out into the field, it gradually got brighter until everything was visible again! It was very captivating in my eyes. That would have been a nice peaceful run as well too Espa, awesome stuff.
  2. Had a much longer run last night that crept through to the wee hours, woops! Upon login, either server wiped or the last crash put me back into arms reach of someone or something hungry. Back to the coast, again. This time I did get a raining bug. Within 2 minutes of spawning the sky was clear with shadowed clouds and no sign or sound of rain however I was completely drenched through. I was just leaving kamy with no loot as it was empty and I was hungry, thirsty and the onset of hypo had started, when I heard a broom broom. I watched it blaze past with a trail of hungry runners in toe. I followed the runners and the feint revving until I could see it off in the distance, the guy crashed into some handrails not far from Elektro, just out the front of a white barn! I skulked around and could see no movement from the past driver but only 2 runners who where now entangled inside the wreck. I took my chances and got in. The car was snagged good but a few attempts at reversing, I got unstuck. Free wheels! The car was not badly damaged at all bar the front left tyre was completely destroyed and missing. Now starving and hypo coming on I though bugger it, one quick drive would do as I have nothing to lose and I wanted to test. Surprisingly it drove for the most part "straight". It veered to the left at higher speeds, nothing I couldn't handle though. Not once did I get any desync/glitchy feeling, it actually felt, dare I say...amazing :) It felt broken due to the tyre but very very enjoyable, and had no lost frames until I pulled up into Elektro, which is Elektro for you anyways. I suppose the issue people are having is in 3p driving? This was fp only server so that could also have something to do with it and being late the pop was now low not even med. I left my car for someone else to have fun with as I was going to pass out any minute. I found some minor supplies in my dying moments and managed to make a fire. however it was too late for me so I dropped everything in a little kids bag and F11'd with my hands shaped like a gun pretending to pew pew myself over comms. New life led me at kamy again (3rd time lucky?) so I decided to head up to Staroye after picking the minimum apples needed. This time the rain had stopped and I was free to make a life somewhere inland this time. Because I was in a carefree mood and just wanted to look at everything, I decided to walk my way there and soak everything in. The noise, foliage, sunset to sunrise, it was all magical and I was genuinely just dumbfounded. Apologies, Screenshots/overlay broke with MSI afterburner logging so my journey was left ingrained in me with no screens to share, sorry :( Besides the rain bug everything was pretty smooth for the most part and the little bugs I encountered are already logged besides one thing that got broke even more..I doubt many people use this function as it isn't pvp friendly but immersive as feck. Aiming deadzone. For starters, there is built in mouse smoothing when using aiming deadzone! No way to remove it, even having smoothing slider at 0%. Secondly, before when using aiming deadzone it had smoothing but you could look in all directions. Now you can only move your gun left to right/right to left with no way of looking up and down. Something I need to jot down on the bugtracker! The most embarrassing thing just happened...I have bean hoarding my deez for over a year now in quiet mode. I think I may have bean raided, as my quota is shot. Apparently I am empty, well I was. Their back!!!!! ***People having issues with keybinds and track ir*** After reading a comment on here about trackir, I had a look at key binds in comparison to my Arma 3 binds. It looks like we can copy/paste or input the correct key across to make the binds, same as the mouse until the devs fix the issue. I managed to make my mouse buttons work without using software this time. I remember doing something similar when the -newui was on experimental, no mouse binds or track ir until reverting to the older ui, making the key binds then switching back to the -newui. From then on all keys worked as requested although I could not bind them in game. I had no luck with my trackir though, which is probably due to the camera not being enabled, so i will add the activation of it manually today to see if it works. For those interested you will need to add these keys into the blanks @Baty Alquawen
  3. And to everyone else having key bind issues, I have had this issue for awhile regarding mouse binds specifically. I believe it was when the -newui hit. Easy work around is to use something like Razer synapse or whatever software your mouse uses. Just bind the mouse buttons to something unused on the keyboard. You can then bind in game to that unused key and your mouse buttons will work again. Until it gets fixed this may be the only solution? Seeing exp hit, I had to reinstall! Was a great 2 hours spent admiring all the new foliage and getting lost all over again. The new sounds are great albeit a little buggy as others have mentioned. I personally have not had too many issues though. I loaded into the only Au exp server, it was half full and fp only (yes!!!) The downpour was real and the rain was brutal. My sound didn't bug either, I had rain audio fx going the whole time it rained. This is really just a taste of whats to come I think and is a step in the right direction although not perfect. Server was pretty snappy too and loading in literally took me 5 seconds from the server menu to running around in game. Could be due to the half pop though. Towards the end of my 2 hour run, the server crashed. I will have a more thorough test tonight. Excellent work devs!
  4. Not quite. Here is the best place to go if @DORLAHIANI880 was looking for other players to give him a helping start. Best of luck dude! https://forums.dayz.com/forum/127-recruitment/
  5. Thanks for posting this @Irish. I was wondering how many would miss this bit of info! Basically beta for the devs (0.63) entails that the engine will be running on all newly made modules and no old legacy tech to rely on for working features. This will mean that not all features will be in and fully functional, however from their standpoint it is a huge milestone. Any new feature that will be implemented will be using newer tech fit for its purpose, not wrestled down to make it barely work with 100 band aids and then having to rewrite it again. There is terms and definitions for the typical early access/alpha/beta phases and different developers do things at different stages depending on their workflow etc. Personally nailing down features into phases/deadlines is no good here, I wouldn't get caught up as to what happens in what stages as BI approach is a little different then other ea titles on steam. The main thing to take away from all these SR and info kicking around is that there is a big shift in the way enfusion engine runs and works. There will no longer be 2 versions of dayz, legacy code and all the other stuff the devs shudder at. There will be some new features, not sure how many and possibly a backlog of other stuff too. 'Directly from the SR - BETA/0.63 will be a major change for the game as a whole. What does that mean in more concrete terms though? All the new engine technology we have developed for DayZ, along with the content of the current game - all merged in and improved, as it has been refactored from functionality point, design-wise, and in terms of fidelity as well. Moreover, additional content and features that we couldn't properly implement on the legacy tech' The main thing I take away from this, is that the devs can finally have a beer or two as they take a sigh of release! The hard work is nearly done and a new era is incoming :)
  6. Screw the player controller and all all the new jazz Bio! This is the biggest most important feature that we, the community are still waiting on and pining for. Andy needs to answer for this! Whaddya mean it won't get fixed? ;) http://archive.is/iqXoZ Now in all seriousness @stilton you have to realize the response usually around here is all in how you hold yourself and your posts. I bit my tongue when you first posted but your follow up comments have paved the way. We are all devoted to this journey and emotionally invested at this point. 5+ years as bio said is a long time for us all. I personally do not take kind when misinformed users do what they do best. No matter how much you sugarcoat things, or word things politely the tone of your post always shines through. Good intention or bad intention it all shows, just like the tone in our voice when we speak to others. Something the old timers have a hard time grasping including myself, is new forum members making unjust comments with bias, starting a thread like the 100's before it, taking silent back stabs and not willing to put the time into making oneself informed. Being drip fed info here and there is fine, but not when some community members just disregard everything that is fact because they don't like the sound of something, or not willing to put in the time we all have. You do not have to understand everything going on and knowing every single little detail to get a grasp of reality and the whats/whys/hows. Now every respected member who has posted in this very thread, are generally extremely helpful and quite diplomatic majority of the time, as long as you are courteous and open minded. It is all in the tone and the way you compose yourself as to what happens next. I find a lot of people around here do not know how to take some posts. Not every smirk remark is a direct attack at you personally. Just try and be open minded and willing to learn (read). We all gotta start somewhere, right? Oh btw, being snarky back gets everyone nowhere just like life and threads will be closed quick smart along with a painted target on your face. Next time if you post, keep it cool dude and take no silent jabs thinking no one will pay attention. You only get fed to the wolves doing that. Oh if you get stuck with some functions and how to work them, feel you have been "attacked" or uncalled for posts directed at you, shoot the mods a pm and report the offender. Lovely bunch of chaps and their always happy to help. They are extremely open minded and if they get grumpy at you, it is for good reason ;) Now I think this thread should steer in another direction if things are going to get discussed further as I am sure this is getting watched closely. Good luck and peace out!
  7. Well a question like this has too many variables to narrow down to days/date/months etc but I do believe it will be this year. As mentioned by Eugene in the milestone to beta report, The devs are running 0.63 internal client branch with the all new enfusion script. This will allow them to concentrate on connecting the rest of the modules/data together in a way that does not break everything they do and no more worries about keeping two versions of dayz going, as it is all redundant now. Soon we will have one version to rule them all. What this means to the average player who only plays and misses out on the good stuff? Internally, the devs have hit a milestone, literally. Internal 0.63 client build marks the future for the devs and it must be an exciting time for them all to even get to this point. Kudos! Everything that has held them back this whole development process is now no more! This does not mean that 0.63 public release will contain all this, but it is getting to the time where soon™ is applicable. Hope this helps!
  8. Dayz just pushed 3 years in December since going live to the public. Four years with the mod, yeah. Now players like yourself really need to go and do some research about what is dayz, the why/when/how and all the other fancy bizz to come instead of creating such threads like these flogged over and over. You said in an earlier post if the devs could chime in, shed some light on your wants. You don't need an explanation from them, the community or even myself. You just need to grasp some concepts here. This thread is more about your wants as a bored dayz player in my eyes. You did not have real questions to discuss in your OP but rather aired your thoughts on why we should get tools now and porting old maps that should take crucial dev time away from the main focus at hand with no real reason as to why. Others have pointed out already that it's not ready for modding support. The workload on modders is irrelevant at this stage of development. Dayz has been running on two very different builds, public & internal. We, the community have always known and ' played' the ol frankenstein public dayz merged with new bits here & old bits there, slowly upgrading modules & features whilst removing the old bits and scripts this entire time. Kept playable only by the fact, we the public need something half stable to play. This will be a thing of the past soon when everything moves towards being unified into one build merged with all new modules, engine changes and old remnants removed. It literally will change dayz and the way everything gets handled here on out, not just for us but the devs and also prospective modders. You may not like what you hear but it doesn't change the facts.
  9. Hi CherryCoke, Welcome to the forums. Your best bet would be to post this over on dayz/gallery section next time, found here https://forums.dayz.com/forum/81-gallery/ General discussion is for the chit chat and the likes, not for promotion. Best of luck
  10. There are a tonne of items in game that the majority will shun. If we took this approach, there would be a large amount of items/content missing. I like to reflect where I went wrong when I die and how I could have prevented the situation if possible. Just my insight into how another player may possibly think and play..
  11. The inertia would have to be my favorite of your listings @Espa. If they could come up with a nice system, I would be more then overjoyed. Have you seen the upcoming scrum game? Not long ago they showcased their inertia system, it looks quite good. I have no doubt that a lot of what you have suggested will be coming sooner or later though but for now here is my thoughts. For me it would have to be all the little things that have some generic anim going for it or none at all. If we could eventually get unique anims for everything, this will go a long way to make it feel more alive imo. Opening my backpack. It would be awesome to swing the bag around to my front to unzip and have a peak inside when in jog mode. Walking/crouching should allow you to peak inside your bag a tad quicker, and sprinting should not allow inventory access maybe. The new player movement should allow this sort of anim as the bottom half is separated from top half shown in a lot of videos (ie; eating & walking) Eating a can of food should leave the empty in my hand letting me choose to drop it or stash it in my bag or bush, similar to the mod days. Separate the anims for these actions here would be most welcome in my book. Actually thinking about this & anims, I would go further and introduce some utensils - fork, spoon, knife etc. would be another small immersive welcome addition. Without these, you must use your hands to eat and then forcing you to wash your hands afterwards in a pond or something? That would introduce a few more anims/mechanics just for eating/cleaning. Opening doors, having my hand grab the doorknob and twist and push to open the door either inwards/outwards, fast or slow. (pretty sure something like this was talked about from devs. Also all doors will open outward not inwards towards you, game decision they have made. Would be cool to see this overturned as it could lean towards some interesting encounters and how to go about entering/exiting buildings with certain doors opening certain ways. A new slow movement mode with new player controller. The one thing I pine for is a dedicated slow, slow movement. If I am crouching around, I am trying to be quiet. Now there is times when I approach a building, and I would like to be absolute stealthy & quiet. I don't want to glitch, lightly tap w every 0.5 secs to "be quiet"! I would love it, if we could hold a key whilst walking or crouching, to slow us down by half speed, reducing footstep noise by 50+%. We would now be ultra quiet, but now a sitting duck on approach. This could apply to crouch/standing mode. On the topic of movement, it has already been asked a few hundred times but here goes. Stance animations..I do not want the carbon copy of A3 like so many others, but I do relish the idea of something that will allow us to observe over/around/under objects. As an avid user of trackir, this would be truly amazing. Something possibly like another key to push and then use your mouse movement/trackir to allow for some peeking? I don't really care how they implement this if I must be honest, it is just a feature that I think is needed. I have no doubt that the devs will introduce something similar to this when they change the controller though. Why do more work, again? I guess I could go on & on but it is all mostly the same and already suggested. Really, I am fine by anything that adds small quality of life things that sucks you in to the immersion even more.
  12. On the topic of style and format Lok, you have bean slipping here my gallopy friend.
  13. Hey AJ Welcome to the forums! Sounds like you are having a blast, awesome! There is many new and exciting adventures to be had your way. There is no base building as of yet but you can make your own stash/camp by finding some barrels &/or tents and finding somewhere nice to setup. Bit more info here.
  14. My bean stash! It's back! I have bean hoarding these for a long time now. Beans for everyone!
  15. Game

    I should really play this more instead of taking screenies, but its so purty. Pictures in bound of my Toddy inspired wip! Full album here