nuggit

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About nuggit

  • Rank
    Survivor

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  • Gender
    Male
  • Location
    Far far away from the coast
  • Interests
    scavenging for beans

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  • Bio
    I spend my free time doing what I enjoy

    -playing guitar and recording bands
    -playing dayz
  1. The inertia would have to be my favorite of your listings @Espa. If they could come up with a nice system, I would be more then overjoyed. Have you seen the upcoming scrum game? Not long ago they showcased their inertia system, it looks quite good. I have no doubt that a lot of what you have suggested will be coming sooner or later though but for now here is my thoughts. For me it would have to be all the little things that have some generic anim going for it or none at all. If we could eventually get unique anims for everything, this will go a long way to make it feel more alive imo. Opening my backpack. It would be awesome to swing the bag around to my front to unzip and have a peak inside when in jog mode. Walking/crouching should allow you to peak inside your bag a tad quicker, and sprinting should not allow inventory access maybe. The new player movement should allow this sort of anim as the bottom half is separated from top half shown in a lot of videos (ie; eating & walking) Eating a can of food should leave the empty in my hand letting me choose to drop it or stash it in my bag or bush, similar to the mod days. Separate the anims for these actions here would be most welcome in my book. Actually thinking about this & anims, I would go further and introduce some utensils - fork, spoon, knife etc. would be another small immersive welcome addition. Without these, you must use your hands to eat and then forcing you to wash your hands afterwards in a pond or something? That would introduce a few more anims/mechanics just for eating/cleaning. Opening doors, having my hand grab the doorknob and twist and push to open the door either inwards/outwards, fast or slow. (pretty sure something like this was talked about from devs. Also all doors will open outward not inwards towards you, game decision they have made. Would be cool to see this overturned as it could lean towards some interesting encounters and how to go about entering/exiting buildings with certain doors opening certain ways. A new slow movement mode with new player controller. The one thing I pine for is a dedicated slow, slow movement. If I am crouching around, I am trying to be quiet. Now there is times when I approach a building, and I would like to be absolute stealthy & quiet. I don't want to glitch, lightly tap w every 0.5 secs to "be quiet"! I would love it, if we could hold a key whilst walking or crouching, to slow us down by half speed, reducing footstep noise by 50+%. We would now be ultra quiet, but now a sitting duck on approach. This could apply to crouch/standing mode. On the topic of movement, it has already been asked a few hundred times but here goes. Stance animations..I do not want the carbon copy of A3 like so many others, but I do relish the idea of something that will allow us to observe over/around/under objects. As an avid user of trackir, this would be truly amazing. Something possibly like another key to push and then use your mouse movement/trackir to allow for some peeking? I don't really care how they implement this if I must be honest, it is just a feature that I think is needed. I have no doubt that the devs will introduce something similar to this when they change the controller though. Why do more work, again? I guess I could go on & on but it is all mostly the same and already suggested. Really, I am fine by anything that adds small quality of life things that sucks you in to the immersion even more.
  2. On the topic of style and format Lok, you have bean slipping here my gallopy friend.
  3. Hey AJ Welcome to the forums! Sounds like you are having a blast, awesome! There is many new and exciting adventures to be had your way. There is no base building as of yet but you can make your own stash/camp by finding some barrels &/or tents and finding somewhere nice to setup. Bit more info here.
  4. My bean stash! It's back! I have bean hoarding these for a long time now. Beans for everyone!
  5. Game

    I should really play this more instead of taking screenies, but its so purty. Pictures in bound of my Toddy inspired wip! Full album here
  6. Game

    I think DIce did a fantastic job as well. Although their anti aliasing used is very poor and softens up the image considerably, too much for my taste, even using temporal. I have brought it back with a lot of sharpness as you pointed out and brightened a lot of the shadows and changed the colour tones considerably. For better or worse, it is all down to personal taste. Also this is still early days for me and I am still tinkering away, I have a few different presets so far and one that looks absolutley stellar in my opinion. The presets so far only suit the deserts, and not all maps. As you pointed out Death, It is quite cyan. This video here shows what I have set out to achieve, as the author's release was far from this look sadly after all his tinkering. It looked very promising.https://www.youtube.com/watch?v=RbQEQZ0r9yU It goes after the movie feelz, I feel like I am getting closer after todays tinkering. There is a trade off with this look though, the forests do not look as nice and YMMV.
  7. Game

    Got this over chrissie, but hardly played it. I haven't spent any great deal of time with it but I have fun when I do I must say. Unless I get pwned over, and over, and over and over from the same freakin guy :blush: Anyways thought I would post this for you lovely folks as I watched jack frags 4k video of teddy's mod 3 nights ago (late to the party), so thought I would try my hand at my own realism mod. Still tweaking but here is some wip for you guys. In game it is a lot sharper and has no cinematic effects, although I am unsure if I will add more as it looks stunning already. I have added some mb but feel gameplay sucks with it although the lasers and sabers effect look insane with it enabled. Will probably release 2 versions once I finish up. Feedback as always, is most welcome. Comparison Screenies (sorry for the crappy quality, jpg isn't ideal but its what I used) https://www.youtube.com/watch?v=zXO6-sVl8Lg
  8. Why you ask? Well this was intended. The aspect ratio has been fixed to your monitors correct aspect ratio now. There is absolutely no reason to play at an incorrect aspect ratio in dayz, It serves no purpose. Judging from the community, there was a massive amount of players who had no idea how to set it to their monitors correct ratio or just had no idea it was wrong :| If you have a 16:9 monitor, you will now have 16:9 aspect ratio in game. If you had a 4.3 monitor you would also get this ratio, but it seems you do not considering your follow up post. Why would you play at an incorrect aspect ratio if I may ask? Besides the added advantage to see or shoot people easier because they become wider targets. I am genuinely curious on the answer to this one considering the amount of screenies that show a blatant disregard to correct ratio.
  9. Was the car by any chance next to a pine tree or something? As I don't think the oldui effects interaction getting in and out of a car, just the interaction of certain parts of the car (spark plug interaction etc) We had issues getting in the offroader a few nights ago after we stashed it next to a pine and had to chop it down to access the inside. Although this sort of made the issue worse as the car wheelied up leaving it still undriveable. After 5 minutes of shuffling tires on & off, we had her going again. Albeit on its own accord. It literally took off down the hill for nearly a whole km or so. It ruined the battery, headlight and spark plug but other than that she still drove fine. We moved on to find and fix a sedan after the lada got stolen from us a day later. After many hours last night, we successfully got everything together in pristine condition and installed. We ran into a bigger issue than a few nights before. The sedan was undriveable even though the tyres and parts were pristine. It literally would not brake, turn or reverse, just forward. We tried relogging and getting everyone to try it out, no dice. The car was just bugged and nothing we did fixed it. It was painful after all that time searching. We just abandoned ship and left her there as time had gotten away. I haven't been back on to see if it is still there, but if it is, I will probably destroy it when I jump back on just to get another one spawning on the map for others to play with.
  10. No problems :)
  11. Hi Stryker The ui icons are cosmetic only at the moment. They do not update real time and give no indication where your stats are at. It is best to keep an eye out for the pop up messages letting you know if you are hungry or thirsty. I have been keeping myself stuffed mostly to stay out of trouble :) Whyherro, the newui has increased my minimum fps all over chernarus. My gpu load has doubled whilst in the major cities (30-50% usage) and I have not dropped below 30 fps anywhere on the map. Apparently I know that guy ;)
  12. A 26+ second intro is to long, and the intro theme is quite generic (almost everyone doing yt uses this style of intro with the dayz logo). If you want to have a longer video like this and attain your viewers attention throughout the entire duration, a quick recap/storytelling helps with this. I personally find pure pvp videos that do not keep me engaged, very boring, and quite often find myself closing the video. PvP videos are all well and good, but if it is purely action that the content creator wants to include, concentrate on this. The inbetween stuff does not matter as much, unless you are trying to give some backstory or something. Usually videos this length, have some sort of story to follow. I find many, many content creators become emotionally invested in their plays/videos that they have their own feelings watching their own videos back. As you become emotionally invested, you get your own skewed view on things. Music, the bane of all dayz videos. I personally find a lot of dayz videos uses the same music as everyone else. Like the intro, I find the most uniquie tubers have their own spin on things and leaves a lasting impression. Take it with a pinch of salt, it is just my thoughts. Keep up the editing and recording, experiment and find your own unique spin on things. You only get better with practise :thumbsup:
  13. I'm excited as all f*** stumbled across this, nearly spilt my Jacks everywhere. Epitah Records leaked parkways new album early. Out now on itunes. :wub: :wub: :wub: :wub: :wub: :wub: No linkies, if you want it go find a torrent, or better, buy it!
  14. No problem, glad I could help :thumbsup: