Tempestt 4 Posted May 23, 2015 I haven't checked but I would be very surprised if it wasn't the same as the sawed-off Mosin and the double barrel shotgun at 1 row and 4 columns. The real question is how much space will the new vz skorpian take up that we got a picture of......I think it would be logical for the Skorpion to take up a 2x3 space. Would be nice to have a really compact SMG... I could see as a very viable sidearm for ghillie snipers. Share this post Link to post Share on other sites
ebrim 998 Posted May 23, 2015 (edited) So I discovered a rather amazing ability the Izh-18 has: it fits inside a flare gun. With a rifle on my back I tried picking the izh-18 up and it seemed to vanish. "Well that's terribly odd" I think but eventually give up looking for it. Much later I find flares, go to chamber my flare gun and I see that it is already loaded. Indeed, it is loaded with an izh-18.... Also confirmed that it does not take the hunting scope. :( Edited May 23, 2015 by Ebrim 5 Share this post Link to post Share on other sites
BCBasher 2465 Posted May 23, 2015 So I discovered a rather amazing ability the Izh-18 has: it fits inside a flare gun. With a rifle on my back I tried picking the izh-18 up and it seemed to vanish. "Well that's terribly odd" I think but eventually give up looking for it. Much later I find flares, go to chamber my flare gun and I see that it is already loaded. Indeed, it is loaded with an izh-18.... Also confirmed that it does not take the hunting scope. :( Does the description not say it has an 11mm dovetail for optics or something to that effect? Not sure if it also does it but if you double carry 2 loaded blazes you can use the shouldered one as a snap loader for the one in hand on stable anyway. Share this post Link to post Share on other sites
ebrim 998 Posted May 23, 2015 Does the description not say it has an 11mm dovetail for optics or something to that effect? Not sure if it also does it but if you double carry 2 loaded blazes you can use the shouldered one as a snap loader for the one in hand on stable anyway. Considering that it fits within a flaregun, I'd say it's still WIP and maybe it's intended to be able to use the scope but because of something not being tagged correctly can't right yet. Cool to know about the blazes though. Share this post Link to post Share on other sites
ebrim 998 Posted May 23, 2015 (edited) Update: flareguns can also carry AK-74's. If you lose a gun and are carrying a flare gun, check the flare gun. I might have to head over to bug reports... EDIT: Bug reported. Edited May 23, 2015 by Ebrim 1 Share this post Link to post Share on other sites
Bandikoot 15 Posted May 24, 2015 Tip: 7.62x39 is spawning outside of military areas. You can find it in industrial areas on the outside steps of small buildings at vehicle entryways and HMMWV wrecks. These small buildings are all over the map at BOTH military, shipping ports and industrial sites, the HMMWV's are not nearly as easy to find but they are out there. It isn't at all of them but I have found rounds at several such sites along with magazines for both the AKM and the AK-74. I don't even go to military areas anymore for any reason. Lol yeah I was counting those as military spawns considering they are giving military loot (even better than pretty much any other military area). What I meant was spawning in houses, barns, deer stands etc. Share this post Link to post Share on other sites
Bandikoot 15 Posted May 24, 2015 I think it would be logical for the Skorpion to take up a 2x3 space. Would be nice to have a really compact SMG... I could see as a very viable sidearm for ghillie snipers. Yeah that sounds completely reasonable, especially considering that the stock folds as well. Also, considering it shoots .380 (comparatively weak to other ammo in game) and the magazines realistically would be in 10 and/or 20(pref 20) round capacity, I don't think it would be very overpowered. Very good holdout for riflemen, but still not quite over powered as long as the capacity is kept equal to or less than 20. It would probably not really be sought after as a main firearm either considering the capacity and stopping power which would help to balance it Share this post Link to post Share on other sites
FlimFlamm 509 Posted May 24, 2015 (edited) As of 0.56 the experimental servers have little to no loot whatsoever. As a result hardly anyone is playing probably because they cannot survive. This guide is meant to be a brief explanation of survival strategy in the absence of loot. Phase 1: Get a stone knife; You can harvest stones and then create stone knives off of the beach. Make sure to jog and not sprint, because it gives you roughly 33% savings on how much energy it takes to travel a given distance. Phase 2: Find an apple tree or red berry bush. Unfortunately it is quite boring to forage for food, but a single tree or bush can get you to an energized status in around 15 minutes. You are going to need the energized status when traveling long distances in order to avoid the risk of starvation. Phase 3: Find Cows; In mogilevka and in Berezino cows constantly spawn in the same place. Make your way to berezino if you are on the east coast or make your way to mogilevka if you are on the south coast. Phase 4: Kill a Cow; Chase down a cow with a stone knife. If you do it right you can herd it into a building and close the door to make the killing of it easier. It takes many strikes and could involve a bit of running but it is doable. Phase 5: Make a bow; Craft a new stone knife to skin and quarter the cow so that you keep as much meat as possible. Use the cow guts and an ashwood stick to craft a bow and use the bones to refine your improvised arrows into bone tipped arrows. Phase 6: Make arrows from feathers and sticks and use the bow to kill more cows and get more meat. Put cow steaks onto an ashwood stick and cook it directly over an open fire. Get as energized as possible on cow meat and then keep any surplus in storage. At this point you will have enough energy and food supply to make it anywhere on the map and you will have a bow for self defense. If you run out of food and you are far away from a known cow location you can try hunting other animals but they are unreliable. You will be forced to use apples and berries to stay alive should you not be able to find anything else. On servers where there is almost no loot, but still some,then additional strategies can be used: If a shovel is found, then worms can be dug up. Make a fishing rod from cow guts and fishing hooks from cow bones, and dig up some worms to fish. You require a digging tool to do this, but since shovels are undesirable and common you have a shot at finding one when servers are barren of loot. If wire is found, then rabbits can be snared. Nobody cares about wire and so you have a shot at finding it. When you set snares you fish or forage while waiting for them to produce, which will increase the amount of calories you get for your time. Other players are also a great source of food. Cooked human steak is the most nourishing thing in the game I think. People who suicide or die to your bow should not go to waste. Skin and quarter them, eat them, and make more bone arrows with their remains. Killing animals results in getting animals pelts which can be tanned into leather. I have not yet found a leather sewing kit, but garden lime is undesirable and therefore can be found even on servers with almost no loot. As a result I have an improvised backpack full of tanned leather, and when I finally find that sewing kit I will be able to make water containerts and more clothing for storage. When you kill animals even if you don't have garden lime stash the pelts away on the ground somewhere, you might be able to make use of them at a later time. That's the gist of surviving on experimental right now. Good luck survivors! Edited May 24, 2015 by FlimFlamm 3 Share this post Link to post Share on other sites
Excanto 336 Posted May 24, 2015 Hmm, has anyone seen any net lately? I have quite a few strips saved up and want to make a ghillie hat and rifle cover. I've passed a few boats and have not seen a thing near them. My cooked chicken made me overheat, I suppose if I cook again, it will have to be near camp and I'll toss the hot food into the tent until it cools off. Emptyness is what I am currently finding. Empty towns, Empty houses, Empty military bases. It really is starting to look like the zombies killed and ate everyone and then went to Disneyland. Share this post Link to post Share on other sites
boneboys 7988 Posted May 24, 2015 That's the gist of surviving on experimental right now. Expect changes to loot spawns that will change gaming experiences on a regular basis.Topics merged. 3 Share this post Link to post Share on other sites
igor-vk 909 Posted May 24, 2015 Yeah that sounds completely reasonable, especially considering that the stock folds as well. Also, considering it shoots .380 (comparatively weak to other ammo in game) and the magazines realistically would be in 10 and/or 20(pref 20) round capacity, I don't think it would be very overpowered. Very good holdout for riflemen, but still not quite over powered as long as the capacity is kept equal to or less than 20. It would probably not really be sought after as a main firearm either considering the capacity and stopping power which would help to balance itScorpion is more of a pistol than SMG. It is roughly the size of Red9. It should be same size as pistols, as it was in mod. Share this post Link to post Share on other sites
HarryPotter (DayZ) 172 Posted May 24, 2015 Dont know if anyone has noticed this but DONT put your stuff on the floor close a truck or it will disappear. I lost a fully decked AK-74 and an SVD when I dropped them to re-jig my inventory. I then tested it with a can of coke. Dropped one next to the truck and it was gone. Dropped one about 5 meters away and it stayed on the floor. Share this post Link to post Share on other sites
trikstyle 30 Posted May 24, 2015 Dont know if anyone has noticed this but DONT put your stuff on the floor close a truck or it will disappear. I lost a fully decked AK-74 and an SVD when I dropped them to re-jig my inventory. I then tested it with a can of coke. Dropped one next to the truck and it was gone. Dropped one about 5 meters away and it stayed on the floor. Yep, lost a AK74, Kash optics, whole nine yards to a "truck black hole" the other day on a 1pp server. Share this post Link to post Share on other sites
randomspawn 215 Posted May 24, 2015 As of 0.56 the experimental servers have little to no loot whatsoever. As a result hardly anyone is playing probably because they cannot survive. This guide is meant to be a brief explanation of survival strategy in the absence of loot. Phase 1: Get a stone knife; You can harvest stones and then create stone knives off of the beach. Make sure to jog and not sprint, because it gives you roughly 33% savings on how much energy it takes to travel a given distance. Phase 2: Find an apple tree or red berry bush. Unfortunately it is quite boring to forage for food, but a single tree or bush can get you to an energized status in around 15 minutes. You are going to need the energized status when traveling long distances in order to avoid the risk of starvation. Phase 3: Find Cows; In mogilevka and in Berezino cows constantly spawn in the same place. Make your way to berezino if you are on the east coast or make your way to mogilevka if you are on the south coast. Phase 4: Kill a Cow; Chase down a cow with a stone knife. If you do it right you can herd it into a building and close the door to make the killing of it easier. It takes many strikes and could involve a bit of running but it is doable. Phase 5: Make a bow; Craft a new stone knife to skin and quarter the cow so that you keep as much meat as possible. Use the cow guts and an ashwood stick to craft a bow and use the bones to refine your improvised arrows into bone tipped arrows. Phase 6: Make arrows from feathers and sticks and use the bow to kill more cows and get more meat. Put cow steaks onto an ashwood stick and cook it directly over an open fire. Get as energized as possible on cow meat and then keep any surplus in storage. At this point you will have enough energy and food supply to make it anywhere on the map and you will have a bow for self defense. If you run out of food and you are far away from a known cow location you can try hunting other animals but they are unreliable. You will be forced to use apples and berries to stay alive should you not be able to find anything else. On servers where there is almost no loot, but still some,then additional strategies can be used: If a shovel is found, then worms can be dug up. Make a fishing rod from cow guts and fishing hooks from cow bones, and dig up some worms to fish. You require a digging tool to do this, but since shovels are undesirable and common you have a shot at finding one when servers are barren of loot. If wire is found, then rabbits can be snared. Nobody cares about wire and so you have a shot at finding it. When you set snares you fish or forage while waiting for them to produce, which will increase the amount of calories you get for your time. Other players are also a great source of food. Cooked human steak is the most nourishing thing in the game I think. People who suicide or die to your bow should not go to waste. Skin and quarter them, eat them, and make more bone arrows with their remains. Killing animals results in getting animals pelts which can be tanned into leather. I have not yet found a leather sewing kit, but garden lime is undesirable and therefore can be found even on servers with almost no loot. As a result I have an improvised backpack full of tanned leather, and when I finally find that sewing kit I will be able to make water containerts and more clothing for storage. When you kill animals even if you don't have garden lime stash the pelts away on the ground somewhere, you might be able to make use of them at a later time. That's the gist of surviving on experimental right now. Good luck survivors!You put some thought into this, but I thought Ebrim did all that work on run vs spring, and determined that 7km was the death point for either sprinting or jogging, meaning there is no advantage to going slower? Walking was possibly worse, as you might get cold and die before starving. Also, small matter in regards to apples/berries. I don't know if you would get energized with apples in just 15 minutes. They provide so much more hydration than energy, it seems a lot harder to eat enough to get energized. A rough guess on apples gathered in 15 minutes is just between 7-10 apples, which might not be enough. They do say berries are much better at solving hunger. Good tips and advice overall, and I hope that it can offer a few pointers to get the people off the coast. Once inland, they should be able to adapt to the game environment, and survive without a bow. 2 Share this post Link to post Share on other sites
ebrim 998 Posted May 24, 2015 (edited) You put some thought into this, but I thought Ebrim did all that work on run vs spring, and determined that 7km was the death point for either sprinting or jogging, meaning there is no advantage to going slower? Walking was possibly worse, as you might get cold and die before starving.Also, small matter in regards to apples/berries. I don't know if you would get energized with apples in just 15 minutes. They provide so much more hydration than energy, it seems a lot harder to eat enough to get energized. A rough guess on apples gathered in 15 minutes is just between 7-10 apples, which might not be enough. They do say berries are much better at solving hunger.Good tips and advice overall, and I hope that it can offer a few pointers to get the people off the coast. Once inland, they should be able to adapt to the game environment, and survive without a bow.Roughly 7km, I really didn't measure distance traveled, just time. Later I used dayzdb to estimate distance but there is considerable margin of error. I think when first starting if you are not sure of your food supply jogging is good advice (if you're patient enough) as you are less likely to miss things and you have more time even if you aren't ultimately traveling that much further.Berries offer only a couple more kcals than apples and barely any hydration. If you want energy and are worried about stomach capacity, berries are the way to go. As a fresh spawn apples may then be superior as they will keep you hydrated with no risk of cholera and you unlikely have to worry about being full. Also, if you check my thread on foraging, in 20 minutes you can gain nearly a bag of rice of energy (3000+ kcal) from foraging. I suggest foraging 2 minutes when you get very hungry, you can gather up to 6 or 7 berries/apples in 2 minutes, which is plenty to keep you moving. I don't suggest foraging till energized (20 mins+) simply because it's tedious and in the same time you could probably find other food or gear more efficiently.**For clarity: when foraging you are only gaining two resources, energy and hydration. Time spent in more general scavenging or even hunting can get you energy+hydration+other resources. It's almost always a better trade to trade time for 3 or more resources than only 2. Edited May 24, 2015 by Ebrim 1 Share this post Link to post Share on other sites
BCBasher 2465 Posted May 24, 2015 You put some thought into this, but I thought Ebrim did all that work on run vs spring, and determined that 7km was the death point for either sprinting or jogging, meaning there is no advantage to going slower? Walking was possibly worse, as you might get cold and die before starving. Also, small matter in regards to apples/berries. I don't know if you would get energized with apples in just 15 minutes. They provide so much more hydration than energy, it seems a lot harder to eat enough to get energized. A rough guess on apples gathered in 15 minutes is just between 7-10 apples, which might not be enough. They do say berries are much better at solving hunger. Good tips and advice overall, and I hope that it can offer a few pointers to get the people off the coast. Once inland, they should be able to adapt to the game environment, and survive without a bow. Walking was worse even with a wool coat I got 4.5km in an hour and still started getting cold between 3-4km. I haven't tried from spawn but a the the harshest of .55 on a "broken" private server I got from black and white low blood to healthy on apples but it took about an hour mindlessly clicking then eating until stuffed while watching TV. Especially if you cant replace your starter t-shit right away you don't want to stop for long picking because if cold sets in you start burning calories faster than apples or berries can replace tham. Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted May 24, 2015 (edited) Man, I got burnt on this patch pretty quick. I wonder if Monday won't be patch day because of Memorial day holiday.... This was Shinya Aoki's walk out song (and bobobo-bo-bobobo theme apparently) Friday. I now dedicate it to you, slogging away in the wasteland. Edited May 24, 2015 by BioHaze Share this post Link to post Share on other sites
ebrim 998 Posted May 24, 2015 (edited) Man, I got burnt on this patch pretty quick.I wonder if Monday won't be patch day because of Memorial day holiday....This was Shinya Aoki's walk out song (and bobobo-bo-bobobo theme apparently) Friday.I now dedicate it to you, slogging away in the wasteland.http://youtu.be/i9GrOntPvpkI'm pretty sure most Europeans have already had their "victory in Europe" day so I think Monday will be a perfectly normal day there. Edited May 24, 2015 by Ebrim 3 Share this post Link to post Share on other sites
FlimFlamm 509 Posted May 24, 2015 You put some thought into this, but I thought Ebrim did all that work on run vs spring, and determined that 7km was the death point for either sprinting or jogging, meaning there is no advantage to going slower? Walking was possibly worse, as you might get cold and die before starving. Also, small matter in regards to apples/berries. I don't know if you would get energized with apples in just 15 minutes. They provide so much more hydration than energy, it seems a lot harder to eat enough to get energized. A rough guess on apples gathered in 15 minutes is just between 7-10 apples, which might not be enough. They do say berries are much better at solving hunger. Good tips and advice overall, and I hope that it can offer a few pointers to get the people off the coast. Once inland, they should be able to adapt to the game environment, and survive without a bow. So then I should always be sprinting? I remember reading that sprinting made you go twice as fast but caused you to burn energy three times as fast. I might have to do some testing of my own if you guys cannot say for sure... Regarding apples and berries. Apples give 69 calories, 172 Ml of hydration, and they take up 130Ml in your stomach. Red berries give you 70 calories, 4 Ml of hydration and only take up 40 Ml in your stomach. Eat apples until you become hydrated, and then eat berries to get healthy without over stuffing your stomach. I estimate about 15-20 minutes of foraging is required to get energized, but the reality is that if you want to build up a decent energy store then it would take hours and hours. Energy is strange. When you are at 4,000 calories you show as bright green energized, but it is possible to continue eating and get your calories all the way up to 20,000. I reckon you would need to eat around 300 berries in order to max out on potential energy. If you sat around farming and fishing and really built up your fat stores, you would be able to go 5 times as long with out food than someone who stopped eating once they became bright green energized. Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted May 24, 2015 I'm pretty sure most Europeans have already had their "victory in Europe" day so I think Monday will be a perfectly normal day there. I was hoping this was the case but also know they have some 'murican employees to consider as well. I think the best case scenario is rapid fire experimental patches Mon-Wed culminating in the stable update. Worst case scenario within reason, Wednesday for both branches? Share this post Link to post Share on other sites
BCBasher 2465 Posted May 24, 2015 So then I should always be sprinting? I remember reading that sprinting made you go twice as fast but caused you to burn energy three times as fast. I might have to do some testing of my own if you guys cannot say for sure... Regarding apples and berries. Apples give 69 calories, 172 Ml of hydration, and they take up 130Ml in your stomach. Red berries give you 70 calories, 4 Ml of hydration and only take up 40 Ml in your stomach. Eat apples until you become hydrated, and then eat berries to get healthy without over stuffing your stomach. I estimate about 15-20 minutes of foraging is required to get energized, but the reality is that if you want to build up a decent energy store then it would take hours and hours. Energy is strange. When you are at 4,000 calories you show as bright green energized, but it is possible to continue eating and get your calories all the way up to 20,000. I reckon you would need to eat around 300 berries in order to max out on potential energy. If you sat around farming and fishing and really built up your fat stores, you would be able to go 5 times as long with out food than someone who stopped eating once they became bright green energized. Go back a few pages, Ebrim did a few tests on Thursday and sprinting was about 1/3 faster than jogging and burned calories about 1/3 faster giving about the same distance covered roughly 7km. Walking in starter gear was really bad because of cold status and I tried it with a coat but I still only got 4.5km because cold still set in after awhile. Share this post Link to post Share on other sites
Deathlove 2286 Posted May 24, 2015 Its been really quite these past few days. No updates since the 21st lol on the dev forum. Hopefully this means there is a big patch coming. Share this post Link to post Share on other sites
barnabus 1708 Posted May 24, 2015 I'm pretty sure most Europeans have already had their "victory in Europe" day so I think Monday will be a perfectly normal day there. Not an official holiday in the CZ, although, I have read that in some parts, those that were liberated by Patton's 3rd Army, it's a big deal. Share this post Link to post Share on other sites
barnabus 1708 Posted May 24, 2015 My stones keep disappearing from my fire place. Missing the zeds. Hope they come back in .57 Frigging rabbits. 1 Share this post Link to post Share on other sites
FlimFlamm 509 Posted May 24, 2015 (edited) Unfortunately to get a base starting point where I know that my beginning state is as close to the same as possible, I had to just start going at spawn. I just finished making two characters unconscious, one through sprinting and another through jogging... Basic setup: Started with one rate of movement from spawn where I spawned and kept going at that rate of movement until I passed out. Sprinting I passed out at 23:11. South Kamyshovo spawn took me into Berezino just following the road, though I did make one detour at the factory north of Solnichniy. Jogging I passed out at 34:00. Funny enough I spawned in the south of Berezino, from there I went north to check out the Berezino summer camp which I had never seen before, then headed through the woods to the gas station and proceeded west/northwest. I finally passed out in downtown Severograd. Unfortunately there's no real way to measure the exact distance with this methodology but simply looking at my route on the map, they are pretty similar as far as total distance traveled. On way of moving was just faster than the other but lead to a ~30% drop survival time. It seems likely that the speed increase given by sprinting isn't so significant to make up for the greater cost in calories/hydration and leads to similar results for total distance traveled. Finally, it's worth noting that in both cases hydration and energy were both killing me by the time i passed out. By the time I had dropped unconscious sprinting, I was still not dying of dehydration/hunger in my jogging run. Walking should be really interesting but I probably won't be able to do it till this afternoon. EDIT: One other detail: sprinting I never had to worry about body temperature but while jogging I could see my heat dropping. So in my jogging run I made a detour in Berezino to jog through a few houses until I found a wool coat. I never in either trial had an actual body heat condition, hot or cold. EDIT 2: With a quick estimation of my route using DayZDB map, both routes were roughly 7km. Presuming that you were constantly sprinting and constantly jogging we can use the total run time to determine distance traveled if we know the running speeds or the speed differential. According to one of the videos that was referenced sprinting is 180% as fast as running. So if jogging took you 34 minutes to pass out, then let us assume that you traveled 34 jog'o'meters in total ;) (defined as the distance traveled in 1 minute of jogging) But while sprinting instead you lasted only for 23:11 instead of 34 minutes. So at a factor of 1.8, the question becomes how many jog'o'meters did you manage to travel on the same amount of starting energy. The answer is (23)1.8=41.4 jog'o'meters... So when jogging you managed 34 jog'o'meters (whatever they might be) and according to the run speed differential outlined by the video, you managed 41 jog'o'meters with the same amount of energy, and in less time, making it all around more efficient. If someone could give me precise running speeds then I could give more precise results. EDIT: one potential flaw in this metod, while it has it's merits, is that pass out times might not be constant. You might only have a chance to pass out below a certain threshhold. A way to significantly improve the precision is to measure the first instances of state changes in hunger and hydration and plot the times of their occurances. This way when we duplicate a test we can check for any variances and we get a good way to plot the (linear?) function that is calorie and hydration burning. Edited May 24, 2015 by FlimFlamm Share this post Link to post Share on other sites