SMoss 2101 Posted May 14, 2015 Greetings Survivors, This status report came a bit later than usual as we wanted to include some of the results and findings from this weeks experimental releases, as well as shed a bit of light on the intent of said releases. As we tread on into May, we'll be rolling 0.56 into 0.57 development with the intent of a regularly scheduled end of month release. Ramping up to this, you'll see frequent experimental branch updates and experiments ongoing on that branches servers. As internally we spent time investigating server side performance, as well as the effect of various systems on production server performance we discovered abnormally high performance cost related to infected AI. As said performance should be lateral at a certain point, we've been fluctuating configurations and builds on the experimental branch to properly replicate the production environment and profile the exact location and behaviour of the source of the performance drop. On the player side, we've made strong gains performance wise. We're seeing a gain of 4x higher performance per average player count, and this is instantly visible in gameplay. As the programming team moves ahead on investigating infected costs on server side performance, we'll be disabling infected spawning on stable branch servers (post-stable update)to ensure the highest quality of gameplay on that branch. Experimental will proceed with infected performance tests so we can as soon as possible return the infected to Chernarus en masse. If you're curious how this work is going, once the end of the month stable update (0.57) releases - keep an eye on experimental branch. I'm personally excited to see the gains on the player and gameplay side - we've still got a long way to go until feature complete, but I'm excited to chase you all across Chernarus. Really not a bandit,- Brian Hicks / Lead Producer Standup Notes for the week of 14 May 15(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Art:GAZ VolgaCivilian BusVZ61 ScorpionNew Zombie ModelsCivilian Hiking JacketDesign:Transfer of skinning to EnScriptTransfer of traps to EnScriptTripwire TrapsDesign of damaged barrel usageBugfixingProfiling server performance for existing scripts Programming:Inventory refactorization bugfixingDynamic Events spawning bugfixingLoot Distro bugfixingAI Performance Analysis & BugfixingCharacter ControllerLogin Que DesignNew Damage Sys.Server & Client Crash Fixes 20 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted May 14, 2015 Thanks for news and hard work, devs/all! It may be quieter in Chernarus for some but I know myself and other experimental branch goons will keep the faith! :murder: "The most totally's brutals zombie apocalypse is one without zombies." 5 Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted May 14, 2015 (edited) I didn't consciously acknowledge how much of an impact the zombies have on my moment to moment enjoyment of the game until they were removed from the experimental branch. I'm already anxious for 0.58 because I'm finding it incredibly difficult to stay engaged in the experience with no zombies. That aside, this is alpha, and I know that means there will be setbacks. Good luck and godspeed Bohemia. :thumbsup: Edited May 14, 2015 by ColdAtrophy 8 Share this post Link to post Share on other sites
VahidkinG 192 Posted May 14, 2015 I didn't consciously acknowledge how much of an impact the zombies have on my moment to moment enjoyment of the game until they were removed from the experimental branch. I'm already anxious for 0.58 because I'm finding it incredibly difficult to stay engaged in the experience with no zombies. That aside, this is alpha, and I know that means there will be setbacks. Good luck and godspeed Bohemia. :thumbsup: i totally agree with this, zombies have a great influence on the experience of the game. people are talking about how boring and frustrating Zombie games are getting, but i most say i love zombies, they are great (although i don't like Zombies in dayz but i totally respect devs choices over them) ...maybe the worst thing about dayz is you can't cut body parts but i can live with that :D Share this post Link to post Share on other sites
ebrim 998 Posted May 14, 2015 I'll trade you zeds for rain and smoother play with many people. 1 Share this post Link to post Share on other sites
SMoss 2101 Posted May 14, 2015 I'll trade you zeds for rain and smoother play with many people. That's what the team will be working on :) 2 Share this post Link to post Share on other sites
freethink 984 Posted May 14, 2015 Are the slot sizes in stable going to increase for people who rent servers? The 75 person servers without infected seemed to run like a dream. Share this post Link to post Share on other sites
DURRHUNTER 597 Posted May 14, 2015 here is the real question....... VZ61 Scorpion in .380 ACP or 9mm Parabellum? Share this post Link to post Share on other sites
Chaingunfighter 917 Posted May 14, 2015 here is the real question....... VZ61 Scorpion in .380 ACP or 9mm Parabellum?.380 would be the more sensible option because there's an older Vz.62 that's almost exactly like the Vz.61 but in .380 instead of .32. Plus, .380 is a rather under-utilized caliber as of right now and 9x19 has a lot more options so it's better for it to just go to the limited one. 1 Share this post Link to post Share on other sites
iGROCK 7 Posted May 14, 2015 So why not release the current 0.56 without the zombies? Why wait until the end of the month to do the exact same thing? Share this post Link to post Share on other sites
blackberrygoo 1416 Posted May 14, 2015 VZ61 Scorpion Nice!! Alos, nice to hear that experimental will have infected , its quite strange stable ,after .57's update, will not have zombies though... Share this post Link to post Share on other sites
ebrim 998 Posted May 15, 2015 So why not release the current 0.56 without the zombies? Why wait until the end of the month to do the exact same thing?I imagine because they don't feel it's ready yet. Share this post Link to post Share on other sites
gannon46 788 Posted May 15, 2015 if we have to go with less zeds to have more better functioning zeds in the end then hell yeah lets get to it. Share this post Link to post Share on other sites
Bororm 1156 Posted May 15, 2015 Permanently replace zombies with tumbleweeds imo. Share this post Link to post Share on other sites
DURRHUNTER 597 Posted May 15, 2015 Damn it Quincy!2nd picture, bottom left corner. Share this post Link to post Share on other sites
TD-4242 12 Posted May 15, 2015 is this client performance update going to help with support for VR with Oculus or the Vive? Share this post Link to post Share on other sites
igor-vk 909 Posted May 15, 2015 Meh, I'm disappointed. Removing zombies from stable branch for a month... I guess all pvp players will be happy. 1 Share this post Link to post Share on other sites
Coheed_IV 381 Posted May 15, 2015 Meh, I'm disappointed. Removing zombies from stable branch for a month...I guess all pvp players will be happy.Yeah, but I'm betting it's going to be the hardest update in terms of survival. The current stable is a joke compared to the experimental. Share this post Link to post Share on other sites
cedrico85 20 Posted May 15, 2015 (edited) Yeah but i'm playing DayZ because off Zombie's ... No Zombie No DayZ for me ..I'm not playing PVP¨i'm a survivor .. so what we gonna do without zombie's ? PVP ? hu.... turning around ? just kill somme pet's with no risk you killed by a zombie ...No thx if you will remove Zombie for a month i will remove my self for a month to :P Cya Edited May 15, 2015 by cedrico85 5 Share this post Link to post Share on other sites
Skadefr0en 61 Posted May 15, 2015 (edited) "we'll be rolling 0.56 into 0.57 development with the intent of a regularly scheduled end of month release."Just to be clear - does this mean you will skip stable release 0.56 completely and there will be no global server/character wipe until stable 0.57 is released, say... Maybe end May- beginning of June? Edited May 15, 2015 by Skadefroen Share this post Link to post Share on other sites
igor-vk 909 Posted May 15, 2015 Yeah but i'm playing DayZ because off Zombie's ... No Zombie No DayZ for me ..I'm not playing PVP¨i'm a survivor .. so what we gonna do without zombie's ? PVP ? hu.... turning around ? just kill somme pet's with no risk you killed by a zombie ...No thx if you will remove Zombie for a month i will remove my self for a month to :PJust when zombies became fun, they remove them... 2 Share this post Link to post Share on other sites
Karakoz 141 Posted May 15, 2015 No more infected? Victory! 1 Share this post Link to post Share on other sites
firsk 9 Posted May 15, 2015 A game, named DayZ, with basics of "zombie survival", without zombies?I'll keep to the experimental, as long as there are zeds, without them, i'm not playing. 2 Share this post Link to post Share on other sites
Gadget_97 28 Posted May 15, 2015 Currently zombies or not, this is exactly the same. They are totally harmless. Share this post Link to post Share on other sites
rakosnik 2 Posted May 15, 2015 (edited) what happened to new renderer in May?? Edited May 15, 2015 by JozoNalozil Share this post Link to post Share on other sites