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Gadget_97

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About Gadget_97

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    Scavenger

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    Belgium

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  1. I thought you had forgotten us.
  2. Infected breaking doors, eating corpses? Furthermore you talk about birds, hedgehog... is it really a good idea? Should not you save server performances for a larger number of infected?
  3. Status Report - 26 September 2017

    So the character will recover his stamina while jogging :(
  4. Status Report - 12 September 2017

    I have so many hopes.
  5. GamesCom Pics/Vids

    One word: vehicles.
  6. GamesCom Pics/Vids

    Zombies need a lot more work. I am also worried about stamina. I think the only way to recover his stamina should be to stand still or walk. People will sprint, run, sprint, run... everytime. It is just not realistic.
  7. Status Report - 25 July 2017

    Idc about the gamescom, make good status report please.
  8. How did this happen?

    Hordes will not be a threat if the devs don't increase the strengh of infected:
  9. Last day to post some questions :) -How do you decide what animations produce? Design team decide of all or do you have any influence? -Do you have animations that you regret not being able to make?
  10. Let's talk about new animations

    Sharpening animation, sorting ammo animation (in his left hand), sewing animation, cleaning firearms... I want a bunch of things to do around a campfire. :D
  11. DayZ Q&A: Design

    What difficulty to survive (pve) do you want into 1.0?
  12. Nice news Hicks :) At the last Q/A you said: 1) Which level of threat will represent the zombies into 1.0 on a scale of 1 to 10? (1 without any difficulty and 10 extremely dangerous, without comparing with players). Humans remain biggest threat (because they're unpredictable,...), I'm totally agree with that. But i would like to be kill by infected sometimes. If I run in a street, I want die. If I fight against 4 infected with an axe, I want die. If I shoot without suppressor in a town, I want die. We don't want to be invincible with an ak. We want to crawl or make alliances to take the control of a city. We want to be scared by infected. Moreover zombies very dangerous/powerful mean more stress, more cooperation between players, more bandit's strategies... What do you think? (2) 3) Doors will be break down by zombies?
  13. Great status report Hicks! At the last Q/A you said: 1) Which level of threat will represent the zombies into 1.0 on a scale of 1 to 10? (1 without any difficulty and 10 extremely dangerous, without comparing with players).Humans remain biggest threat (because they're unpredictable,...), I'm totally agree with that. But i would like to be kill by infected sometimes. If I run in a street, I want die. If I fight against 4 infected with an axe, I want die. If I shoot without suppressor in a town, I want die. We don't want to be invincible with an ak. We want to crawl or make alliances to take the control of a city. We want to be scared by infected. Moreover zombies very dangerous/powerful mean more stress, more cooperation between players, more bandit's strategies... What do you think? (2) 3) Doors will be break down by zombies?
  14. What scale? 1 to 10. 1 nothing difficult and 10 totally hardcore. Humans remain greatest danger, i'm totally agree with that. But i would like to be kill by zombies sometimes. If i run in a street, i want die. If I fight against 5 zombies with an axe, i want die. If i shoot without silencer in a city, i want die. Don't you agree?? Zombies very dangerous mean more cooperation between players and more bandit strategies.
  15. Wo, i love this Q/A, thank you sir Hicks. Great opportunity for me! 1) Will the damage inflicted by the infected be increased? Currently, they're so weak :'( (60 shots to die) 2) Will the zombies resist to bullets like our character? Why are they less resistant than our character? 3) Which level of threat will represent the zombies into 1.0? Many people think that you don't want infected really dangerous/aggressive. (Apologize for mistakes, i don't speak english very well).
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