Jump to content
Weyland Yutani (DayZ)

Private Shard Pricing is Outrageous

Recommended Posts

If the ARMA guys believed in that, we wouldn't have DayZ... MODing adds verity, allows customization and extends gameplay. While people who are opinionated about how others should or shouldn't play or enjoy are annoying as hell.

This is here, is nothing but a subset of the good ol' 1st vs 3rd person.

DayZ was born as a mod to ARMA, yes. But it has developed into a standalone version, or an independent game. It is time to offer a "unified experience", where rules cannot differ too much between servers, or shouldn`t be permitted. And, while modding can add to a game, this game shouldn`t allow anything other than cosmetic and stop with the wild customizations. BI should allow only customizable "survival settings" and only downwards for private servers, with no other option past security tweaks. 

 

Probably I`m wishful thinking, so, this is my point of view, anyway, as to why modding shouldn`t be permitted past a certain point. Now, let`s agree to disagree and let it go.

Share this post


Link to post
Share on other sites

Now, let`s agree to disagree and let it go.

There is nothing to agree to disagree about, your arguments pointless (since the ship has sailed) and silly (arguing against choice, just because).

Here read this http://dayz.gamepedia.com/Servers#Types_of_Servers Regardless of your opinion, there will be ~three types of severs.

Public servers - for the "unified experience" (only basic configuration can be changed like day/night cycle)

Private servers - for the "unified experience" with "like minded" people.

Private hives - for modding. So people can expand the base experience with other scenarios (e.g. locations, weapons etc).

Every type of sever will have its own character. (I changed the names a bit)

Edited by Mor
  • Like 1

Share this post


Link to post
Share on other sites

DayZ is going strong right now with no modding at all. See what happens when you don't fuck with the game so much you split the community. Right now everyone is playing the same version and only half the content is in it.

Share this post


Link to post
Share on other sites

There is nothing to agree to disagree about, your arguments pointless (since the ship has sailed) and silly (arguing against choice, just because).

Here read this http://dayz.gamepedia.com/Servers#Types_of_Servers Regardless of your opinion, there will be ~three types of severs.

Public servers - for the "unified experience" (only basic configuration can be changed like day/night cycle)

Private servers - for the "unified experience" with "like minded" people.

Private hives - for modding. So people can expand the base experience with other scenarios (e.g. locations, weapons etc).

Every type of sever will have its own character. (I changed the names a bit)

 

A private hive uses the servers own private database not managed by BIS, so an admin can do whatever they want with the database. This is what we had in the mod and why admins could spawn in loot, change loot tables, see player locations etc as all that information is in the database which they controlled

 

Yeah, seeing player locations won't be abused AT ALL will it. Even though they're going to allow this, you only need to look at what DayZ is like right now to see what it's going to become in the future. I guess Dean really loves Overpoch.

Share this post


Link to post
Share on other sites

Not every game has modding as a requirement - Counter Strike, which is only modding skins, Battlefield, Call of Duty, etc etc etc. So, while this game started as a mod, there is no reason to stay this way.

 

I would very much like Bohemia to never allow modding and for private hives, a maximum of LOWER spawns and no custom loot rules than the public. SO, in effect, ANY server will never be able to have higher loot that whatever the master is set by the devs themselves. Yes, I strongly believe this game should never go away from it`s original vision - which is "vanilla" - the minimum level of survivability, if you want; we can make it harder than that and we should be able to, but never easier, and for that we don`t need modding past a lower number in loot spawns, or disable some altogether. 

 

CS:S is modded to hell. CS:GO, not so much. This is in my opinion is a design flaw. Any game that does not have modding capabilities is, well, flawed.

 

Why?

 

You're cutting off the fucking community from endless bucketloads of free community produced content. How the fuck can that be a bad thing?

 

Oh, no! People will make PVP focused DayZ gamemodes! Aaaah! Who gives a shit. You don't have to play every single mod. You can stick with vanilla, you can play something made to be harder. There might be less on these servers but you guys act as if they will be empty. Plus, you say that you'll all be 'forced' to go to these 'worst' servers. Just go on the ones you enjoy and populate them. Put some effort into getting others to play. Open your own!

 

Modding is never a bad thing, ever.

  • Like 3

Share this post


Link to post
Share on other sites

A private hive uses the servers own private database not managed by BIS, so an admin can do whatever they want with the database. This is what we had in the mod and why admins could spawn in loot, change loot tables, see player locations etc as all that information is in the database which they controlled

 

Yeah, seeing player locations won't be abused AT ALL will it. Even though they're going to allow this, you only need to look at what DayZ is like right now to see what it's going to become in the future. I guess Dean really loves Overpoch.

 

Alright, pal. Oh, no, Overpoch! We can't have that! Don't allow players to have any sort of modified version of the game with some different, occasionally considered easier aspects. We need to cancel out modding entirely! That's smart, right?

 

NO.

 

Guess what you end up missing out on?

 

  • Custom Maps, many of which would probably be made from the start to be apocalyptic, unlike Chernarus.
  • Custom Weapons, for those who do not like the arsenal available by release.
  • Custom Mechanics, such as an even harsher environment or Stalker-style blowouts, etc etc
  • Custom Clothes, for those who think the cosmetic area may be lacking by release.
  • Modified Loot Tables, for those who want more or less.

Yeah, man! Lets cut off custom maps, custom weapons, mechanics, clothes, and the ability to fine tune how much shit is in your modded out DayZ world because, oh no, Overpoch! We can't have that!

 

No.

 

Modding is never a bad thing, ever.

  • Like 2

Share this post


Link to post
Share on other sites

The idiotic console mentality of modding ruins games strikes again.

Hey

It has nothing to do with consoles, just because console players don't get modes doesn't mean they wouldn't want them. 

And don't judge entire console gaming community based on few retards. 

Share this post


Link to post
Share on other sites

Hey

It has nothing to do with consoles, just because console players don't get modes doesn't mean they wouldn't want them. 

And don't judge entire console gaming community based on few retards. 

^ Pretty much this.

 

You cannot speak for an entire community of players as to who or what they are. Without console gaming i wouldn't have even given two shits about PC games period.

Share this post


Link to post
Share on other sites

Alright, pal. Oh, no, Overpoch! We can't have that! Don't allow players to have any sort of modified version of the game with some different, occasionally considered easier aspects. We need to cancel out modding entirely! That's smart, right?

 

NO.

 

Guess what you end up missing out on?

 

  • Custom Maps, many of which would probably be made from the start to be apocalyptic, unlike Chernarus.
  • Custom Weapons, for those who do not like the arsenal available by release.
  • Custom Mechanics, such as an even harsher environment or Stalker-style blowouts, etc etc
  • Custom Clothes, for those who think the cosmetic area may be lacking by release.
  • Modified Loot Tables, for those who want more or less.

Yeah, man! Lets cut off custom maps, custom weapons, mechanics, clothes, and the ability to fine tune how much shit is in your modded out DayZ world because, oh no, Overpoch! We can't have that!

 

No.

 

Modding is never a bad thing, ever.

 

When did I say absolutely no modding? In fact didn't I say this earlier....

 

 

Mos1ey, on 28 Oct 2014 - 09:52 AM, said:snapback.png

There are currently no plans to allow users to manipulate loot spawns etc.

 

Let's hope it stays that way.

 

 

They can make maps, I don't have an issue with that. They can make new clothing items too but most people here agree that weapons placed all over the map is not DayZ. In fact, most people would agree that those servers, that outnumbered vastly the vanilla mod were for retards.

 

There's modding a game and then there's totally destroying a game. On one hand we have vanilla which is a zombie apocalypse which is the entire premise of the game, then you have overpoch which is just a pvp-fest so when it comes to modding the game into that, I couldn't give a shit what people want. Go make you're own zombie game if that's the case.

Share this post


Link to post
Share on other sites

I thought it was a general consensus, that DayZ mod was saved by private hives.

 

Those whitelisted, char limited to one particular server modifications.

Also modding can produce very nice stuff like DayZero for example.

And yes, people have right to chose, so if they get kicks from craziness of having sniper rifle in every house, like in Overpoch, it is indeed their choice.

 

And yes, it kinda resembles endless debate about 1st person vs 3rd one.

 

I will be happy once we get truly private hives and modding.

  • Like 4

Share this post


Link to post
Share on other sites

Looks like a complete rip off. £60 for a server a month is astronomical especially considering the state of the game at this stage!

Servers for comparable games are much cheaper. There are only official servers on experimental? what about people who can't afford a server? Surely Bohemia should provide enough servers to allow the people who paid for the game to play online, seeing as its an online only game, some of the game fee should go towards running servers. Other MMO or online only games provide official servers or a combination, however day z expect us to pay for an online only game. pay for a server, and the servers aren't even reasonable prices, they are very expensive. Overall I wouldnt rent one at this stage.

 

I actually thought about this and I've never heard of a company charging for a server for an ALPHA. We are testing the game at this stage servers should be provided.

Edited by AgentNe0
  • Like 4

Share this post


Link to post
Share on other sites

There are only official servers on experimental? what about people who can't afford a server? Surely Bohemia should provide enough servers to allow the people who paid for the game to play online, seeing as its an online only game, some of the game fee should go towards running servers. .

 

They do though, I can't remember the number but it's quite a lot, if you recall when persistence was first being rolled out, all servers that had 'persistence enabled' in the title initially were Official, run by BI only. Look for the ones with the generic names. I expect they ramp up or down the number on a per-need basis.

Share this post


Link to post
Share on other sites

You will never be able to setup starter gear on a Official Private Shard Server that is connected to the Central HIVE Database.

 

Myselfe as a Admin must say i will never even think about starter gear - it ruins the Game in so many ways.

Ofc we need to pay the Server costs somehow and ask for a small fee to connect to our Private Servers wit rule sets - our Public Servers will always be free but without rules.

if there was a private shard that was passworded had PVP and a HEAVY role-play element and NO DOUCHEBAGS or HAXXORS I would happily donate my hard earned money to help it keep online.public is fun but the human garbage that exists on those servers leaves much to be desired. with a private shard you would atleast get to know most of the survivors in time create stories have crazy encounters and folks would get a reputation for being an evil or a good person. as it is now servers are not communities they are like different dimensions with strangers coming and going and some have super powers and the ones that don't are douche bags.i don't like to switch servers I like to find one and stay for months or longer. rant end 

Edited by gannon46

Share this post


Link to post
Share on other sites

CS:S is modded to hell. CS:GO, not so much. This is in my opinion is a design flaw. Any game that does not have modding capabilities is, well, flawed.

 

Why?

 

You're cutting off the fucking community from endless bucketloads of free community produced content. How the fuck can that be a bad thing?

 

Oh, no! People will make PVP focused DayZ gamemodes! Aaaah! Who gives a shit. You don't have to play every single mod. You can stick with vanilla, you can play something made to be harder. There might be less on these servers but you guys act as if they will be empty. Plus, you say that you'll all be 'forced' to go to these 'worst' servers. Just go on the ones you enjoy and populate them. Put some effort into getting others to play. Open your own!

 

Modding is never a bad thing, ever.

Funny you say that...

So where is the money for BI in this???

There isn't any that's the issue...

And making games just like anything else is about money plain and simple you allow modding and the producer dies a slow death,if you don't allow it the producer keeps producing games which you buy..

Work out if you where running a gaming house what route you would follow...

There all types of models game producers use...

Like this 1 free game.

Ok its free but the company will be the first to break through the billion dollars in micro transactions who is it?

League of legends..

Who else is doing it as well and have been for the last couple of years,every large producer so BI is just doing what everybody else in the market place is doing...

Share this post


Link to post
Share on other sites

Why are people so obsessed to force others to play DayZ in a certain way?

 

I hate Epoch, Origins and all that crap but I can clearly see that those mods are very popular.

Sure, it sucks that it's so hard to find a vanilla DayZ server but do you really think that this will change if we prevent people from modding the game?

Guys that play on those servers will just move on to another game and DayZ will die. But right now, maybe, just maybe, every now and then some player on those servers will think: "Man, this is too easy." and try the regular mod.

 

There would be no SA if modding wasn't possible or forbidden.

It's sort of a variant on the tragedy of the commons, the "pure" version of the game cannot survive if there is a mod catering better to the majority to siphon players away.

  • Like 3

Share this post


Link to post
Share on other sites

Because if after moaning and whining you STILL end up paying, it was clearly not overpriced.
Prices will be as high as your target audience is willing to pay when in an ecosystem without competition.

 

I fully support the DayZ dev team giving a price advantage to the public hive since this IS what DayZ was designed to be, private servers being what people "force" them to do.

Edited by Lady Kyrah
  • Like 3

Share this post


Link to post
Share on other sites

Looks like a complete rip off. £60 for a server a month is astronomical especially considering the state of the game at this stage!

Servers for comparable games are much cheaper.[..]

To be fair, most of that cost is sever hosting and its not that much higher than ARMA2 servers. In fact none optimized servers in Alpha might be more resource consuming than those down the road. Regardless I still have no idea why would anyone ever rent a public server.

It's sort of a variant on the tragedy of the commons, the "pure" version of the game cannot survive if there is a mod catering better to the majority to siphon players away.

yes, arrogant individuals who pertain to speak for the whole.

Share this post


Link to post
Share on other sites

Outrageous, people that have close to no interst in regular DayZ are having fun in the modded version. Grab the torches and pitchforks!

Share this post


Link to post
Share on other sites

Hey

It has nothing to do with consoles, just because console players don't get modes doesn't mean they wouldn't want them.

And don't judge entire console gaming community based on few retards.

It very much is a console statement.

Modding ruins games has long been used by the potato defense force to downplay the wonderful world of modding on pc.

It's a stupid and idiotic opinion based on ignorance.

  • Like 1

Share this post


Link to post
Share on other sites
  • Custom Maps, many of which would probably be made from the start to be apocalyptic, unlike Chernarus.
  • Custom Weapons, for those who do not like the arsenal available by release.
  • Custom Mechanics, such as an even harsher environment or Stalker-style blowouts, etc etc
  • Custom Clothes, for those who think the cosmetic area may be lacking by release.
  • Modified Loot Tables, for those who want more or less.

I see Namalsk 2!! Bloodsuckers, blowouts, maybe iradiated areas....

Share this post


Link to post
Share on other sites

It very much is a console statement.

Modding ruins games has long been used by the potato defense force to downplay the wonderful world of modding on pc.

It's a stupid and idiotic opinion based on ignorance.

 

Except in the case of DayZ mod, mods did ruin the game.

Share this post


Link to post
Share on other sites

Except in the case of DayZ mod, mods did ruin the game.

 

No, mods never ruin any game. Mods in DayZ Mod only provided alternate gamemodes that you, personally, did not like. There were still 'hardcore' and 'vanilla' servers, just many preferred to play on what they considered enhanced versions.

 

Just because you believe DayZ must be played in one singular purist way does not mean everybody else does. Not allowing modding will detract from both custom 'hardcore' modes and custom 'easy' modes. Let people have the tools to make what they want with the game. How the fuck is that bad?

  • Like 2

Share this post


Link to post
Share on other sites

It very much is a console statement.

Modding ruins games has long been used by the potato defense force to downplay the wonderful world of modding on pc.

It's a stupid and idiotic opinion based on ignorance.

Which is why I asked you not to judge all of console players based on few retards. If a console player were to play DayZ and judge pc gamers based on what he experienced he would not have a good opinion. 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×