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Paxom (DayZ)

Sudden instant death and player Hit Points

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Wobo's has vid with sudden 1 hit death from zombies on full health player after been hit 7 times on a chest with pipe wrench,
which can not be explain with energy/blood/health/fractures system.

In current 0.49.124971 stable build, in addition, every player has 50 Hit Points, persistent, for each current spawn life, non recoverable by any action.
Each damage on player takes something from this pool: any zombie hit can take from 0.2, 1.2 or upto 2 or more, hit points, depends what type of zombie damage take place.
Pipe wrench hit on chest takes 6 hit points, and so on, for every weapon type damage.

 

Hit Points are independent sub-system from Health/Blood/Energy/Fractures sub-system.

 

Health Points recoverable, persistent, present on UI.

Hit Points non-recoverable, persistent, not present on UI.

When player do not have Hit Points available, here comes sudden instant death, from 1-hit zombie, stairs fall, or player punch, etc.

Hit Points currently are game core concept feature, WIP as everything else, regarding health, stamina, weight, damage, weather, sickness, poisons, etc.

Zombie hit range currently is 20m, so to stay alive for some time, you may want kill it from greater range, and avoid melee weapons usage.

Those are very preliminary results for many strange encounters I had during last 6 month.
Requires further verification investigation  of course, and confirmation from as many players, as possible.
Any concrete confirmation word from devs would be very nice too.

Hope is this could answer lots questions, and explain lots things many ppl mentioned recently. Raise new questions no doubt.

This post was approved by moderators, with many additional info copyright restrictions applied.
 

Edited by Paxom
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I think you meant zombie hit range is 2m, not 20m.  not anymore, anyway. :-p

 

also it's pretty easy to avoid getting hit by zombies in melee, barring huge desync or one of the bastards running up on you silently while your inventory is open.

Edited by Red_Ensign

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non recoverable by any action.

 

 

Wot?

That can't be right, if it is it definitely shouldn't be that way that's just stupid.

 

Down to one hit point and you're that way forever? Even if you get to healthy status...

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Wot?

That can't be right, if it is it definitely shouldn't be that way that's just stupid.

 

Down to one hit point and you're that way forever? Even if you get to healthy status...

He wasn't mistaken, once your down to one, you better stay away from everything dangerous (So stay away from DayZ) ;)

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He wasn't mistaken, once your down to one, you better stay away from everything dangerous (So stay away from DayZ) ;)

Unless this is bugged.... 

 

Also I thought you had 5000 HP.

 

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Unless this is bugged.... 

 

Also I thought you had 5000 HP.

 

"Its not a bug, its a feature."  (© Sandy Mathes, DEC, 1969)     Or so it looks this way.

 

You do indeed have 5000 Health Points.

So you also have 50 Hit Points too.

Both are independent sub-systems.

 

Health Points recoverable, persistent, present on UI.

Hit Points non-recoverable, persistent, not present on UI.

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I would never be able to find it, but maybe somebody is a better digger then I am.... but I think Dean Hall said something along the lines of its an unintended side effect of an unfinished system.

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In current 0.49.124971 stable build, in addition, every player has 50 Hit Points, persistent, for each current spawn life, non recoverable by any action.

 

 Prove this, and I'll read the rest

 

When i say prove, I mean show a test proving we have 50 hitpoints and 5000 blood

 

Also please provide an example of when we lose these "50 hp" because you can be hit by a zombie more than 50 times

Edited by RyanH

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 Prove this, and I'll read the rest

 

When i say prove, I mean show a test proving we have 50 hitpoints and 5000 blood

 

Also please provide an example of when we lose these "50 hp" because you can be hit by a zombie more than 50 times

 

Go watch wobos bone spinal fracture video on youtube. It has all the proof, the OP in this thread just changed the terminology.

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Go watch wobos bone spinal fracture video on youtube. It has all the proof, the OP in this thread just changed the terminology.

Ive watched it, and nowhere does it say we have exactly 50 hp i'll rewatch it to be sure but i dont remember that statement or chart

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Its not spelled out, and its really just a change of units and also terminology. A 20 dollar bill is worth as much as 4 5 dollar bills. 7 hits to the chest with a weapon kills you is roughly the same as 7 hits losing 7 hitpoints each kills you if you have 49-50 hitpoints. Zombies needing to do approximately 7x as many hits vs a wrench explains where the factor comes from.

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Ah this Topic just makes me : :facepalm:  :facepalm:  :facepalm:  and again :facepalm:

 

As stated on 2nd Oct :

"Just WIP sqf/fsm taken out of context.  Nothing is final nor finished at this phase !"

 

So is it or is it ?

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I believe it needs more testing.  I have personally tried the test that Aggathor did myself and my results were somewhere in the double digits.  FAR from 6-7 and even slightly more than 50...  
 

Edited by Darth_Vaizard

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I believe it needs more testing.  I have personally tried the test that Aggathor did myself and my results were somewhere in the double digits.  FAR from 6-7 and even slightly more than 50...  

 

Err....

 

The hell is going on in this thread anymore?

 

Either its the bone damage bug, or its a Hit Points bug. I have never seen anything about a third system.

 

What are these numbers people are pulling out........ I believe the 5000 number came out of the game code. However 'testing this' could yield that you have 10 attacks that deal 500 damage each that kill you, resulting in having 5000 hit-points OR that the 10 attacks do 50 damage and you have 500 hit points. No amount of testing could describe accurately how many hit points you have because the system is arbitrary.

 

The bone test makes sence because it is a set amount of damage that is non recoverable. In conclusion I think that what the OP is getting at is exactly what was demonstrated in the spinal fracture video. I support the spinal fracture video because it takes into account known arma/dayz systems, even if it is not supported by code.

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Is "spine" damage fixed in .50?

 

Is this fixed? my regular character, if this is still a problem by .50, will die very very soon, due to how many zombies have hit me due to lag, or a zombie hitting me while I was behind it (lag) broken arms and legs too,. I might need to find a tent otherwise, and go jump off a roof to get full "spine" back.

Edited by Boneboys

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Look at it this way; there's no way your current character won't get wiped at some point so fight on until your back gives out and look forward to acquiring your next set of sweet azz gear.

 

:)

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Look at it this way; there's no way your current character won't get wiped at some point so fight on until your back gives out and look forward to acquiring your next set of sweet azz gear.

 

:)

Nailed it!

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I've actually done the suicide thing. Stupidly I left my stuff in novy sobor and the (persistent) server that I dropped everything on was down for what seemed like days but when I got back everything but my backpack was gone. Wasn't worth it.

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Probably not because its most likely a side effect of an unfinished health system and the health system doesn't seem changed. Leg breaking bug is definitely still there.

Edited by Evil Minion
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Look at it this way; there's no way your current character won't get wiped at some point so fight on until your back gives out and look forward to acquiring your next set of sweet azz gear.

:)

I suppose if your character was constantly offed at random times throughout your play it would be fine? I mean you can always find more gear only to lose it to ridiculous game mechanics/bugs.

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Dunno, I am on stable. After .50 pushed on stable, 1st few hours I will check it out and will update main thread about Hit Points.

Non-recoverable Hit Points are reason for so called "spine damage", which doesn't exit.

"Spinal fracture damage" is Wobo's interpretation of generic Hit Points, due to deficiency of factual data.

 

My projection thou, it will be all the same, based on how pervasive Hit Points are integrated into damage sub-system, and into BI data collection sub-system.

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Probably not because its most likely a side effect of an unfinished health system and the health system doesn't seem changed.

 

This is not a side effect of anything.

 

Hit Points are completely separate sub-system from health/blood sub-system. Yes, damage input processed by both, but in a different ways.

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I like this system.  It needs some fine tuning but look at it this way,  how many bullets and zombie beating can one take before his body finally gives out?  I don't care how much morphine you want to pop, eventually you cannot take any more damage.  To me this makes sense in the most realistic way.  It's like boxers, eventually if they don't quit, they risk getting killed in the ring.

Edited by Caboose187

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I like this system.  It needs some fine tuning but look at it this way,  how many bullets and zombie beating can one take before his body finally gives out?  I don't care how much morphine you want to pop, eventually you cannot take any more damage.  To me this makes sense in the most realistic way.  It's like boxers, eventually if they don't quit, they risk getting killed in the ring.

 

Unrealistic. In real life.... If you take gunshots you can heal from them, as do people do with broken bones. As you grow old with age, you start to deteriorate. Maybe include a bone stat that takes a lot of non-movement to heal up.

 

Regardless this game needs to be forward with how it calculates "hit points" and health.

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