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Paxom (DayZ)

Sudden instant death and player Hit Points

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Unrealistic. In real life.... If you take gunshots you can heal from them, as do people do with broken bones. As you grow old with age, you start to deteriorate. Maybe include a bone stat that takes a lot of non-movement to heal up.

 

Regardless this game needs to be forward with how it calculates "hit points" and health.

Ya, with medical help.  Not shooting up morphine and wrapping a bandage around your wounds.

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Dunno, I am on stable. After .50 pushed on stable, 1st few hours I will check it out and will update main thread about Hit Points.

Non-recoverable Hit Points are reason for so called "spine damage", which doesn't exit.

"Spinal fracture damage" is Wobo's interpretation of generic Hit Points, due to deficiency of factual data.

My projection thou, it will be all the same, based on how pervasive Hit Points are integrated into damage sub-system, and into BI data collection sub-system.

You are talking a lot of shit, and absolutely none of it makes sense. The spine damage video I saw explained it well. I am not sure why you disagree with the video other than to say, "It was done 'correctly' by me first." You sound like a theoretical physicist arguing with another colleague on black holes. No real need for more confirmed factual data and statistical evidence.

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You are talking a lot of shit, and absolutely none of it makes sense. The spine damage video I saw explained it well. I am not sure why you disagree with the video other than to say, "It was done 'correctly' by me first." You sound like a theoretical physicist arguing with another colleague on black holes. No real need for more confirmed factual data and statistical evidence.

 

I feel ya.

 

Wobo's vid is a classic empirical evidence gathering, very good indeed, I agree with lot of it, as I did have very similar encounters. All I did after is independent peer review, and came up with different understanding for root reason, and found that effect is much broader, than Wobo mentioned in his video.

 

If you have anything, please share where did you find this bone damage in game, not in any video, or any other 3rd party source, coz I was looking in game for a week IRL and didn't find it. Meanwhile I have found many other interesting things, but not bone damage, spinal or otherwise.

 

Better PM me your email, coz I have got approval from mods only for OP, and nothing else, and don't want this thread locked.

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I feel ya.

 

Wobo's vid is a classic empirical evidence gathering, very good indeed, I agree with lot of it, as I did have very similar encounters. All I did after is independent peer review, and came up with different understanding for root reason, and found that effect is much broader, than Wobo mentioned in his video.

 

If you have anything, please share where did you find this bone damage in game, not in any video, or any other 3rd party source, coz I was looking in game for a week IRL and didn't find it. Meanwhile I have found many other interesting things, but not bone damage, spinal or otherwise.

 

Better PM me your email, coz I have got approval from mods only for OP, and nothing else, and don't want this thread locked.

If you want to test your theory as being separate from the spinal damage theory have your friend only do damage to your legs. Heal, have them do it again. Fully heal, have them do it again. If you can do it more than 8 times, lets make it ten for safety, your confusing theory is debunked because it becomes chest spinal damage  discussed in the video instead of some kind of hit point system that does not seem to exist or conform to the current understanding of game mechanics.

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If you want to test your theory as being separate from the spinal damage theory have your friend only do damage to your legs. Heal, have them do it again. Fully heal, have them do it again. If you can do it more than 8 times, lets make it ten for safety, your confusing theory is debunked because it becomes chest spinal damage  discussed in the video instead of some kind of hit point system that does not seem to exist or conform to the current understanding of game mechanics.

 

That means, you don't have anything, huh ?   Thats ok   np.

 

Why don't you test it out yourself, make a video, so we all can watch it, and see whats what and what not, and who the boss? Fair enough for you ?

 

Or, if you don't have email, drop me your ts or rc, I am on pst, we work something out.

Edited by Paxom

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That means, you don't have anything, huh ?   Thats ok   np.

 

Why don't you test it out yourself, make a video, so we all can watch it, and see whats what and what not, and who the boss? Fair enough for you ?

 

Or, if you don't have email, drop me your ts or rc, I am on pst, we work something out.

Well put your money where your mouth is. You have said three times that you have some kind of in game evidence or something. Put up or shut up. Its not my job to prove your theory's, nor to do your research. Your 'original' idea has already been covered and you have provided no new information.

 

 

You are talking a lot of shit, and absolutely none of it makes sense. The spine damage video I saw explained it well. I am not sure why you disagree with the video other than to say, "It was done 'correctly' by me first." You sound like a theoretical physicist arguing with another colleague on black holes. No real need for more confirmed factual data and statistical evidence.

 

Pretty much this.

Edited by Judopunch

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Unrealistic. In real life.... If you take gunshots you can heal from them, as do people do with broken bones. As you grow old with age, you start to deteriorate. Maybe include a bone stat that takes a lot of non-movement to heal up.

 

Regardless this game needs to be forward with how it calculates "hit points" and health.

Not.....really. You do heal, as in "stop bleeding", but you suffer from nerve and muscle damage for the rest if your life.

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I am still doing this research, and collecting data.

 

I have got some heat recently, but still didn't receive anything, that disprove Hit Points effect.

 

In order to expand the net, did post in other places as well, with same results.

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Any idea how many hitpoints are lost on leg breaking bug? Judging by the amount of complaints when compared to "zombie oneshots" it should be a significantly higher amount.

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Any idea how many hitpoints are lost on leg breaking bug? Judging by the amount of complaints when compared to "zombie oneshots" it should be a significantly higher amount.

 

Hm, good point, thanks.

 

I was looking mostly on direct damage. Finding bugs proven to be, well, difficult. I will try thou, let all know.

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Any idea how many hitpoints are lost on leg breaking bug? Judging by the amount of complaints when compared to "zombie oneshots" it should be a significantly higher amount.

 

Unregistered legs fracture that increase sway with messages "My leg is in pain","My leg is painful" - 0.5 Hit Points.

Registered legs fracture that increase sway more with messages "My leg is in extreme pain","My leg is extremely painful","I think my leg is broken" - 1.0 Hit Point.

Unregistered arms fracture that increase sway with messages "My leg is in pain","My leg is painful" - 0.5 Hit Points. (Yes, for small arm fracture messages about leg, this is not a mistake copy/paste from me.)

Registered arms fracture that increase sway more with messages "My arm is in extreme pain","My arm is extremely painful","I think my arm is broken" - 1.0 Hit Point.

Heart Attack Fibrillation gives you health-20 and shock 5000, no messages, and no Hit Points reduction. If you survive the shock, you may regain conscious.

 

That also means, if your arm or leg is broken by zed, you are down 2 Hit Points from your total 50, 1 from zed heavy attack itself, and 1 from broken arm/leg.

(Same from small fractures, but less Hit Points down.)

 

More complains about on leg breaking bug, than zombie oneshots, may be because people more accepting zombie oneshots emotionally, than death due to bugs, but thats a suggestion.

Condition when legs breaking bug happening, I am still looking at.

 

Edited by Paxom

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Not.....really. You do heal, as in "stop bleeding", but you suffer from nerve and muscle damage for the rest if your life.

Depends on a lot of things same with bone breaking, your bones can heal stronger than they were before.

 

This system is just dumb as is they need to be recoverable and not induce health, why have separate HP if hit points matter so much?

Sleeping/resting should be a good way to recover hit points, make it slow of course it should take real life hours and when you're character wakes up messages like "I feel unsteady" "I feel slightly weakened" "I feel great!"

It's a great idea to have damage you take have long term effects but it should be recoverable.

 

If you break your leg 5 times or whatever you're not going to just drop dead so it makes no sense currently. When you're in "I feel unsteady/weak" status whatever limbs have taken most damage should just snap from any good hit, melee damage and speed should be reduced etc it needs to be extremely detrimental rather than fatal.

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This system is just dumb as is they need to be recoverable and not induce health, why have separate HP if hit points matter so much?

 

This design decision about Hit Points in first place is not obvious for me at all, I am still trying figure out it myself.

What is clear so far: it is peer system to Health/Blood, on the same architecture level. It is everywhere where any physical damage present.

So it is not a bug, side effect of any sort, or anything accidental. It is a core feature, not mentioned anywhere.  Why it is not present on UI, again, not clear at all.

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This design decision about Hit Points in first place is not obvious for me at all, I am still trying figure out it myself.

What is clear so far: it is peer system to Health/Blood, on the same architecture level. It is everywhere where any physical damage present.

So it is not a bug, side effect of any sort, or anything accidental. It is a core feature, not mentioned anywhere.  Why it is not present on UI, again, not clear at all.

Yeah I hope they're just setting it up to add in recoverable bone damage later but they should have mentioned this at least.

 

Of course the most excellent player can live like 200 hours without dying but average players have literally no chance of surviving that long or even close to that because what they have leukaemia or something?

 

Not seeing a reason to start playing again until this is reworked somehow.

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