bundaberg007 0 Posted March 17, 2014 I really don't mind having to wait a couple of months for game updates but I really liked when we had info on the development almost every week. Keep up the good work guys, this game is and will be awesome!!! Share this post Link to post Share on other sites
bfisher 561 Posted March 17, 2014 It is though. The foundation is built from scratch, even if the content later imported will be mostly built. They're using a project method called "SCRUM". Do you know about it? It's a very unconventional way of project management, and mostly used to fasttrack projects or parts of larger projects. Yes, I do know about Scrum (not all caps...it's not an acronym). It's a form of Agile project management. I would hardly call it "unconventional". Agile is probably the most common methodology after "Waterfall". Also, it's not really used to "fast track" projects. It's a more iterative approach that allows more flexibility in a dynamic and uncertain environment. Which is not inconsistent with BI's approach of delivering the standalone alpha as a "minimum viable product" with each iteration (or "sprint") delivering more content and functionality. Which is not to say that it is unstructured or not subject to spiraling out of control. In fact, in many ways it requires even more discipline. How frequent are the sprints? Who is the "scrummaster" (Rocket?) For that matter, is Scrum or Agile the best methodology if the underlying network infrastructure and architecture is incomplete? Share this post Link to post Share on other sites
BlackDalia 95 Posted March 17, 2014 0.36 0.37 0.42New:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: New villages surrounding SvetloMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Spawns: Sporter 22 added to spawnsSpawns: CR75 added to spawnsSpawns: Amphibia S added to spawnsSpawns: 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsWeather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust methodFixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)Credits: basinoxYour a champ :) 1 Share this post Link to post Share on other sites
DropBearChick 1216 Posted March 17, 2014 Whatcha gonna do if they push a 500mb patch within this week?Handcuff my internet, put a sack on it and then baptise it and take its beanz Share this post Link to post Share on other sites
finnpalm 312 Posted March 17, 2014 (edited) He's not only wrong about that, they also didn't use the ARMA 2 engine :). Oh really? I was under the impression that DayZ uses the Real Virtuality engine 3 (with snippets of code from 4 so one might argue that it's really Real Virtuality 3.5). Real Virtuality 3 was used for Arma 2, was it not? Or do you have some inside knowledge that you'd like to share on why that's wrong? Yes, I do know about Scrum (not all caps...it's not an acronym). It's a form of Agile project management. I would hardly call it "unconventional". Agile is probably the most common methodology after "Waterfall". Also, it's not really used to "fast track" projects. It's a more iterative approach that allows more flexibility in a dynamic and uncertain environment. Which is not inconsistent with BI's approach of delivering the standalone alpha as a "minimum viable product" with each iteration (or "sprint") delivering more content and functionality. Which is not to say that it is unstructured or not subject to spiraling out of control. In fact, in many ways it requires even more discipline. How frequent are the sprints? Who is the "scrummaster" (Rocket?) For that matter, is Scrum or Agile the best methodology if the underlying network infrastructure and architecture is incomplete? You don't have to tell me what it is. I studied the method as late as before christmas so I'd say I have a fairly good grasp of the method. :) It's often written in all capitals even though it's not an acronym. Sure, maybe unconventional is the wrong word, but I used that with regards to more conventional methods like "waterfall"-methods, which are, as far as I know, still the most commonly used methods, although agile methods are gaining a lot of ground. It is used to fast track projects though, although I don't know if that's how Bohemia is using it. Either way, since you already know about it you probably agree that the work process can look somewhat disorganized from an outer perspective when using Scrum. And that was my point. Edited March 17, 2014 by Strawman Share this post Link to post Share on other sites
Tikka (DayZ) 47 Posted March 17, 2014 since this topic seems like public chat, anyone knows if european experimental servers are back up (and joinable)? Share this post Link to post Share on other sites
lituanoBR 2 Posted March 17, 2014 Dean Hall @rocket2guns Mar 12@samtfr9 we need to make sure it is stable and doesn't introduce serious bugs Nothing more since this.. :( 1 Share this post Link to post Share on other sites
liquidcactus 719 Posted March 17, 2014 Okay peeps, so who knows if the AUS experimental servers back up ??? 1 Share this post Link to post Share on other sites
arveko 26 Posted March 17, 2014 Any news at all? Re experimental or Stable patch? Share this post Link to post Share on other sites
Drtikol42 12 Posted March 17, 2014 Great news! Everybody start freaking out now :D Share this post Link to post Share on other sites
youngbuck (DayZ) 11 Posted March 17, 2014 Havent seen any airport glitch fixes yet. could you please handle it cause it ruins gameplay imo? like 10 times i was standing IN that prison and made sure noone was in (even in that glitch "rooms") 10 shots, i was down. Nice, so there is a possibility to shot people from outside. COULD YOU PLEASE FIX THAT BEFORE ADDING NEW ITEMS? I'll stop playing since you'll do it, cause this is major suckage. Share this post Link to post Share on other sites
drayson 158 Posted March 17, 2014 Havent seen any airport glitch fixes yet. could you please handle it cause it ruins gameplay imo? like 10 times i was standing IN that prison and made sure noone was in (even in that glitch "rooms") 10 shots, i was down. Nice, so there is a possibility to shot people from outside. COULD YOU PLEASE FIX THAT BEFORE ADDING NEW ITEMS? I'll stop playing since you'll do it, cause this is major suckage.Why is it called an airport glitch anyway? p.s. I've had this happen to me too...not pleasant :( Share this post Link to post Share on other sites
MoZed 8 Posted March 17, 2014 DayZ experimental is upating, it's happening. Share this post Link to post Share on other sites
easytohate 2 Posted March 17, 2014 Havent seen any airport glitch fixes yet. could you please handle it cause it ruins gameplay imo? like 10 times i was standing IN that prison and made sure noone was in (even in that glitch "rooms") 10 shots, i was down. Nice, so there is a possibility to shot people from outside. COULD YOU PLEASE FIX THAT BEFORE ADDING NEW ITEMS? I'll stop playing since you'll do it, cause this is major suckage.Do you want to have bulletproof windows? Share this post Link to post Share on other sites
shael6636 10 Posted March 17, 2014 Anyone able to see any experimental servers yet? Share this post Link to post Share on other sites
Ellen Ripley 71 Posted March 17, 2014 (edited) Brian Hicks on Twitter: You may see an experimental update, this is primarily focused on us measuring some data in the hive - however, some map changes are there. @YamTabasco We don't do changelogs for backend changes. @HenrikRudberg There is no changes to mouse acceleration. Edited March 17, 2014 by Ellen Ripley Share this post Link to post Share on other sites
r3k0 6 Posted March 17, 2014 Anyone able to see any experimental servers yet? Yes, but keep getting session lost after a few mins :( (42.116146) Share this post Link to post Share on other sites
Drtikol42 12 Posted March 17, 2014 Yes, but keep getting session lost after a few mins :( (42.116146)same here Share this post Link to post Share on other sites
irishroy 1347 Posted March 17, 2014 Bäcker, Metzger und Wirte Share this post Link to post Share on other sites
basinox 300 Posted March 17, 2014 Havent seen any airport glitch fixes yet. could you please handle it cause it ruins gameplay imo? like 10 times i was standing IN that prison and made sure noone was in (even in that glitch "rooms") 10 shots, i was down. Nice, so there is a possibility to shot people from outside. COULD YOU PLEASE FIX THAT BEFORE ADDING NEW ITEMS? I'll stop playing since you'll do it, cause this is major suckage.Its either the invisible player glitch (the one that holds the patch from going stable) or you got shot from the window. Share this post Link to post Share on other sites
pcriddle 7 Posted March 17, 2014 Bäcker, Metzger und WirteWill they make me something nice? :beans: :beans: :beans: :beans: Share this post Link to post Share on other sites
stonejackit 5 Posted March 17, 2014 wtf did they do to the controls? I'm smoothing like shit. Feels like my dude is drunk. Anyone experience the same? Share this post Link to post Share on other sites
Mos1ey 6301 Posted March 17, 2014 Havent seen any airport glitch fixes yet. could you please handle it cause it ruins gameplay imo? like 10 times i was standing IN that prison and made sure noone was in (even in that glitch "rooms") 10 shots, i was down. Nice, so there is a possibility to shot people from outside. COULD YOU PLEASE FIX THAT BEFORE ADDING NEW ITEMS? I'll stop playing since you'll do it, cause this is major suckage. That's down to the map guys (who are working on it), not the guys working on new items. It isn't a case of assigning just stopping work on everything else to fix this issue, that isn't how game development works. Share this post Link to post Share on other sites
dgeesio 1034 Posted March 17, 2014 just had a patch 300 plus meg whats that? Share this post Link to post Share on other sites