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pcriddle

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About pcriddle

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  1. pcriddle

    Experimental Branch: 0.51 Discussion

    You will need to go into steam Dayz properties and unselect "Experimental" if you get the error "Executable Missing" don't piss about with trying to delete steam appcache (which is what steam tells you to do) a quick download later and you log in as usual.
  2. pcriddle

    Experimental Branch: 0.51 Discussion

    Updated - logged in, ran 50m - crashed. logged back in - moved 2m - crashed. ....
  3. pcriddle

    Experimental Branch: 0.47 Discussion

    Small tips, if you find you have slots which will no longer accept items, remove said item and put it back on, the slots will now accept items again. as said already first aid kits seem empty (some may be) but try putting another item into it or pick it up and if there is anything in they'll show up. being chased by a hoard of zeds, if you can spot an animal close by, run past it and say bye to the zeds.
  4. pcriddle

    Experimental Branch: 0.47 Discussion

    There was no petrol station in that area I'd just been through it and I may have investigated it if I had a weapon other than the melee fists I was using (them crouching zeds are a bitch to punch btw)
  5. pcriddle

    Experimental Branch: 0.47 Discussion

    As anyone been up north near the new industrial town and heard the loud explosions? I was playing early hours this morning and can say they that they where either chopper crashers or land mine because the whole screen was shacking, the one closest that I actually turned to look at was a massive smoke trail into the air, there was only about 2 other people on at the time. Are these traps left by the army for zombies, they really go with a bang like when you do a petrol station. several soiled pants later I hit the sack. I want the Devs to go outside and have a fight just so they can see just how little having a fight damages your clothing, getting sick of getting one hit by a Zed to have my kit ruined and anything in it... Be seeing ya out there, please stay out of my sights or if your going to make out your friendly put your weapons away. cya later
  6. pcriddle

    Experimental Branch: 0.46 Discussion

    melee or using axe etc stops working after 4 or 5 punches/ swings since the last update.
  7. pcriddle

    Experimental Branch: 0.45 Discussion

    http://feedback.dayzgame.com/view.php?id=8949#c52200 posted on the 29th
  8. He said penetrate Uranus :lol: :lol: :lol:
  9. pcriddle

    Experimental Branch: 0.45 Discussion

    Hmm, so no update to experimental and no experimental servers, so how are we supposed to test this new and improved Net Code...
  10. pcriddle

    Experimental Branch: 0.45 Discussion

    Instead of the torch, can I have a can opener. they're harder to find than a one ring...
  11. So, can anyone shed light on what's being tested? Apart from my tolerance to not punch the monitor in frustration after logging in to find once again my character as been reset.
  12. pcriddle

    Wheaton's Law: Don't be a dick

    Have any of you followed him on twitter? Try it, you won't for long. His own law doesn't apply to him it would seem.
  13. pcriddle

    Rolling Update Rev - 0.43.116251

    Apparently it was the tears of all the whiners getting into the servers, mops have been applied to the Exp server rooms first and will be moving to the Stable Branch after several days of Exp drying out to make sure. :D
  14. pcriddle

    Rolling Update Rev - 0.43.116251

    Just been on Exp for about an hour, Some weirdness happening, seems time related, although it didn't click at the time and I didn't get kicked from the server either. You'll hear the local zombies start screaming/hollering then you'll immediately get a list of people "Timed Out Connections" list. This happened about 3 times whilst I was in there, all that happened to me was a bit of lag whilst they all screamed.
  15. pcriddle

    Rolling Update Rev - 0.43.116251

    Move something in your inventory, also if you have space in a slot higher in the inventory slot it will go there.
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