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Pending Changelog: Experimental Branch: 0.42.116002

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I see several newcomers have joined the discussion over the last couple of days.

 

I'm now gonna hit you with a wall of text. You'll have two choices. The first is to not read it, and come off as impatient or illiterate. The other is to read it, and try to comprehend, and if you don't, please ask.

 

I'm going to start off by explaining some simple things, that I'm sure you would have thought of yourselves if you had spent a little longer considering the current situation with DayZ before posting. Sometimes we all get stuck in our own thoughts however and discussing something with someone else helps us move along in our thought processes.

 

"We want fancy stuff. Fix the bugs later."

 

Now this doesn't work at all, because one fancy thing that is implemented might spawn more bugs than was there before. If they only implement content instead of sorting out the bugs, they will eventually have so many bugs that the code won't even run at all. If that happens it is actually easier for them to just start over from scratch instead of trying to fix it. And we don't want that obviously.

 

"Bug fixing is for beta. In alpha you add the content."

 

See above why this is not possible. This is not how game development works. First you need to have a stable foundation to build on. Then you can add stuff. It's like building a house. If the foundation is bad the house will fall apart, regardless of the sweet solar panels you have placed on the roof, and the fancy internal vacuming system.

 

"The fanbois are cancer."

 

Well, some of them are, and some of them are not. The problem is that many of the people who come here to complain about something they feel is wrong about the game (instead of posting on the feedback page or upvoting and commenting on a previous report on that problem) see people that say "This is nice". Of course those people will seem blind. You come here and want to voice your opinion on something you consider to be a problem and when you do, people go "Oh shush. This game is sweet" Surely that would blow anyone's lid. Well, here's the secret to why people are behaving like that. We already know about the problems you come here to talk about, because many of us frequent the feedback page and report bugs we find. Once a bug is reported and we've given the devs all the info we have on the matter it's out of our hands, so we move on and wait for it to be fixed.

 

"It's taking too long."

 

Well, when it comes to bug fixing, some things are easy to figure out and fix in the code and can swiftly be dealt with, and some bugs are elusive and it can take figuratively speaking forever to just find the damn bug. Then once it's found it takes even longer to fix it without interupting something else that is affected by that particular piece of code. Unfortunately some things take a long time. Is it too long for you? Well, that's obviously up to you to decide, but the devs will work on the bug in their pace and it's not much we can do about it. It's not constructive to flame them for the time it takes, especially if they're already working as fast as they can. If you yell at someone running as fast as they can possibly run, they will just get angry and stop. If you push them they will instead fall. We obviously don't want either of those two, so we make it clear to the devs that we understand that it takes time, that we take their word for it, and allow them to "run at their speed".

 

"This product is broken."

 

That's because it's not a game yet. It's not done. Once it's done it can be called a product or a game. As of now it's not. It's a work in progress. Someone (NuckFuts I believe) even said that the negativity might help the game become good. Unfortunately it won't. The absolute worst way you can encourage someone to improve on their work is to be negative about their work and focus on the bad things. Of course you shouldn't leave out the bad parts completely, but you might only mention it once, and then focus on the good things. Fundamental pedagogics (and I've said this before) teaches you all this. There is nothing constructive in being negative. Many years of research has shown this. That's why pedagogics exist today. It is the result of all that research.

 

"We are free to criticize the devs on their shortcomings."

 

Well, you are. But it's not constructive. See above for the answer to why it's not. Even though you're free to do a lot of things doesn't necessarily mean it's constructive to do them. I'm sure you know that, and this is one of those things. If you want to relay you opinion in a constructive way, go to the feedback page and write a report about it, or if it's already been posted there, upvote the previous post and maybe comment on your own experiences with the issue. Then you'll truly be affecting the work of the devs. They get the info they need to fix the bugs that you experience. Win win.

 

Now, in closing I'd like to thank you for taking your time to read through my wall of text. If there is something in here that you have a hard time wrapping your head around, please feel free to ask. And I ask of both the "whiners" and the "fanbois" to keep it mature and polite. It's so much easier to communicate when the language isn't riddled with insults. ;)

 

EDIT: On development time, I'd like to add that they have estimated that they will be going into beta at about the end of the year. It's March now. That means this mess we're playing in currently, will be going on for some time yet. Think about that for a bit. March.. End of year.. Now, do you want to put up with the current state of the "game" for that long? Or is it better for you to take a break, and play something else while you wait? Either one is fine obviously. I have friends who bought the game, and stopped playing. Other friends refrain from buying the game now because it's "too much alpha at the moment", and me. I play the game to get a feel for what I can expect, and to find bugs that I can report on the feedback page. We all have our different reasons. Is your reason allowing you to play as it is now without pissing you off royaly, or not?

 

Best regards.

Edited by Strawman
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I agree with you, too. :D

 

As I said weeks ago, the only thing that actually could be handled slightly more professional by the devs is the communication with us. I think this is the 4th or 5th time that I'm mentioning it... :/ The forums team here (no offense intended!) does barely know anything more than we do. Information are scattered over 10 different social media sites. The "roadmap" that was promised due weeks ago still hasn't been published. Why? Why are the "official" Devblog and the team's Twitter (@dayzdevteam) not updated more frequently? Oh, and why does the russian community get far more information? By know I seriously get the impression that us "english speakers" are only 3rd class customers...

Edited by DerDuderich

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snip

 

When patch is released then people naturally test it and give feedback. This is an alpha after all so nobody expects the player base to be big all the time. Same feedback could be achieved with 5K daily people unless they want to stress test database. Better not to burnout in alpha already when there's over a year left until the v1.0 is out.

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How do you know it is progressing slow?

 

Also, please define "greed" for me.

how you define its going slow?

 

what you do is you fire up arma 3 and install breaking point see it has most of what we will wait for for another 9 months. also has custom maps already oh it also has all rust has with better graphics aswell.

 

it is kinda funny that a professional team cant output as much as a few modders.

 

i want SA to be great its missed the boat. now onto breaking point and 2017.

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how you define its going slow?

 

what you do is you fire up arma 3 and install breaking point see it has most of what we will wait for for another 9 months. also has custom maps already oh it also has all rust has with better graphics aswell.

 

it is kinda funny that a professional team cant output as much as a few modders.

 

i want SA to be great its missed the boat. now onto breaking point and 2017.

 

I'm not entirely sure if your being sarcastic, or I'm missing the point. But if you are being sarcastic, I'll post this anyway.

 

Arma 3 is a developed game, pushed through to release, open to modders, etc. Now, above my post on this page is another post detailing the communities ignorances, and he used an excellent analogy.

 

Think of Arma 3 as a built house, complete with basic furniture (features), clean (free of bugs, mostly), and open to sale. Now think of BP as an extension. It is obviously much easier to attach the extension to the previously built house, and it's framework. In it's construction, similar furnishings, and styles are used, making the development process a lot easier.

 

Now DayZ standalone is a house in construction. It's not built, not polished, and in some cases, can't even stand on it's own two feet. Things break, decisions are made, and eventually the house becomes the framework for other extensions. Hopefully, one day it can be the dream product, complete with features and free of bugs, and eventually we will have mod support. remember, DayZ is no longer a mod, and shouldn't be held to the same expectations for the time being.

TL:DR It is a lot easier to mod an existing game than build a new game, and we need to be patient. Spamming the forums, or at least this thread, doesn't help development.

Edited by BlueBlighty
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how you define its going slow?

 

what you do is you fire up arma 3 and install breaking point see it has most of what we will wait for for another 9 months. also has custom maps already oh it also has all rust has with better graphics aswell.

 

it is kinda funny that a professional team cant output as much as a few modders.

 

i want SA to be great its missed the boat. now onto breaking point and 2017.

 

I played Breaking Point... I got killed by a pile of luggage that was flying around inside a room. :(

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how you define its going slow?

 

what you do is you fire up arma 3 and install breaking point see it has most of what we will wait for for another 9 months. also has custom maps already oh it also has all rust has with better graphics aswell.

 

it is kinda funny that a professional team cant output as much as a few modders.

 

i want SA to be great its missed the boat. now onto breaking point and 2017.

 

 

How long was Arma 3 in alpha? How often did they update during the alpha phase?

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Bohemia doesn't seem to take it seriously, otherwise they'd invest in a devteam with appropriate headcount that can deliver so we finally get what we actually payed for.

Probably because Arma 3 is the one showing growth. In another month or so it'll overtake DayZ for CCU.

 

Edit: Apparently I can't post images, here's the link.

http://steamgraph.net/index.php?action=graph&jstime=1&appid=107410q221100&from=1364799600000&to=End+Time

With Rust and 7 Days to Die

http://steamgraph.net/index.php?action=graph&jstime=1&appid=251570q221100q107410q252490&from=1370070000000&to=End+Time

Edited by Publik

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I played Breaking Point... I got killed by a pile of luggage that was flying around inside a room. :(

you maybe not played it recently it gets updated alot mostly not hats!

 

core features already in vehicles, guns the works cutsom maps uses same engine tweaked. cost is free.

 

atlas life and free mods on arma 3 light years ahead of this mod now.

 

there is nothing better in standalone at all. graphics arnt content isnt so they add cars vehicles they already in the mods. its a losing battle.

Edited by dgeesio
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How long was Arma 3 in alpha? How often did they update during the alpha phase?

the point is 30 plus professionals cant bring out content what a few modders can !

 

millions of pounds and 30 plus team yet things like breaking point has what dayz and rust could of have if people worked got their finger out !

 

i love dayz but the team just isnt bring the content or the project along properly. by the time its finished its already over as thee mods on arma 3 have already surpassed  what they trying to do.

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you maybe not played it recently it gets updated alot mostly not hats!

 

core features already in vehicles, guns the works cutsom maps uses same engine tweaked. cost is free.

 

atlas life and free mods on arma 3 light years ahead of this mod now.

 

there is nothing better in standalone at all. graphics arnt content isnt so they add cars vehicles they already in the mods. its a losing battle.

 

It's mostly just Arma 3 content and a few custom weapons though. If you can't see the potential of the core changes that have already been made to DayZ (client/server architecture, physics, item degradation, etc.) as well as that of those which are planned then I don't really know what to tell you... Believe what you want, I guess...

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Did you guys ever take into consideration the fact of how intensely customisable dayz is in its own current build. You can mix and match and play fairy princess with the clothing currently, which is freaking awesome.

Also, you're comparing a released game to another game that will not be released for another two years. And then bitching about it on the forums, well done, well done. You obviously have a brain (not)

Another thing, have you seen the zombies in breaking point? That's the zombies that will be in dayz, only they'll be a threat and not a bunch of babbling morons, the current zombie AI and textures are cut and pasted from the mod, they are simply placeholders, oh and the inventory in breaking point almost makes me commit suicide.

One last thing, the developers are saying to people NOT TO BUY THE GAME, what do you guys do?You buy the game, and then you go on the forums and bitch about, not only the player count, but everything aswel + start giving it terrible performance views etc.

The reason as to why arma 3 breaking point is lagg less and pretty good fps wise and graphically, is because there was a team for each department, the whole arma 3 process was done by a professional company, and then continued on to be modded by some randoms.

Not only that but dayz as it is, is a STANDALONE, not a mod for arma, dayz was highly similar to what breaking point is now, both of the inventories are shit and the zombies are pains in the ass to shoot at

Edited by NevadaDG
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the point is 30 plus professionals cant bring out content what a few modders can !

 

millions of pounds and 30 plus team yet things like breaking point has what dayz and rust could of have if people worked got their finger out !

 

i love dayz but the team just isnt bring the content or the project along properly. by the time its finished its already over as thee mods on arma 3 have already surpassed  what they trying to do.

What?  BP isn't "bringing out content"; they are using content that already exists in Arma 3.  It's a mod of an existing game and it primarily uses that game's content.  Much of the other functionality is ported code taken or adapted from the DayZ (the mod).  You keep talking as though BP has built something from scratch, but they haven't.  DayZ is a standalone game and not a mod of Arma 3.

Edited by entspeak

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you maybe not played it recently it gets updated alot mostly not hats!

 

core features already in vehicles, guns the works cutsom maps uses same engine tweaked. cost is free.

 

atlas life and free mods on arma 3 light years ahead of this mod now.

 

there is nothing better in standalone at all. graphics arnt content isnt so they add cars vehicles they already in the mods. its a losing battle.

Please go and play that mod for another game and get off these forums....

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Simple method of securing a weapon:

 

1. Go to dayzdb.com

2. Open the Map, Locate a "Weapons Spawn Point" (They're Red btw)

3. Within DayZ the game, Navigate your Character to the "Weapons Spawn Point"

4. If Weapon is Available > Collect a Weapon

5. If no Weapon is Available, > Log out

6. Wait until Server Resets (14:00 Servers are usually Fresh)

7. Log into Fresh Server

8. Collect Weapon

 

Enjoy

 

:)

Thank you. Although the only point I found useful was #6 (that 14:00 servers are usually fresh), the rest was stuff I already knew.

Edited by crazywolf5150
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This thread is starting to feel more like a support group than a changelog discussion.

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Lets not even fight with the ignorant (you know who you are ) and instead ignore them , for people like that are only looking for attention ... If not then why would they say another game is better (arma 3 dayz breaking point) but yet spend all their time not playing that game but instead spend it complaining about a game that is supposedly "worse"?

Get real heads if you like arma 3 dayz mod that much, go play it, don't bitch about how it has so much that standalone doesn't , which in a years time (probably less) the standalone will have vehicles , storage , barricades , throwing physics , higher player counts AND restarting loot (word by dean ~ two months ago , he said from that date that roughly 8 months from then all this would be included ).

Ya there's a reason why Arma 3 Dayz breaking point mod was hardly heard about , not because it's in beta but because it , unlike standalone , threw everything it had to show in at the start , almost completely destroying its potential .

For people who can't understand my stoned lingo , I'm saying there's not much more to be seen from arma 3 breaking point mod , it will just give us more guns more vehicles and stay within its "mod" boundaries . Dayz (standalone) has no limits and has clearly created a whole new direction , let alone genre of pc games( and I'm not talking about the dayz mod , it truly never felt like a survival game ). yes it's bare bones now (no vehicles, storage , fire , hunting , barricades , base building, no physics yet) , but all of the pieces are Falling into place.

Some People can't realize that games like Arma 3 dayz mod are just a shadow of another game and no matter how popular , it will always be abandoned at some point for something greater.

That's what standalone had done : broken off into something greater (although all dayz original mods haven't been abandoned YET), so please 12 y/o's and terrible teenagers alike, stop shitting your pants and return to the sandbox (not dayz , like the sandbox at the playground ) and stay there for another year , when you come back I'm sure this game will be for you then , seein as the only thing you people look for is content new content content I want content ...(this game's human encounters are more exciting then some games END CONTENT).

And for those of you who don't fall under the category of raging twelve year olds and terrible teenagers that still believe standalone is going too slow or is a ripoff : I'm sorry that life is unfair but there were plenty of warnings about bugginess and slow progress of transition to beta , so realize that dayz has given us what there never has been : a beautiful open world survival zombie game that's both multiplayer and pay by month free , I know that's not much to some people but you should learn to count your blessings cuz one day(z) were all gonna be dead . Quote me c**ts how could you possibly make a rebuttal to that truthishness ?

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Lets not even fight with the ignorant (you know who you are ) and instead ignore them , for people like that are only looking for attention ... If not then why would they say another game is better (arma 3 dayz breaking point) but yet spend all their time not playing that game but instead spend it complaining about a game that is supposedly "worse"?

Get real heads if you like arma 3 dayz mod that much, go play it, don't bitch about how it has so much that standalone doesn't , which in a years time (probably less) the standalone will have vehicles , storage , barricades , throwing physics , higher player counts AND restarting loot (word by dean ~ two months ago , he said from that date that roughly 8 months from then all this would be included ).

Ya there's a reason why Arma 3 Dayz breaking point mod was hardly heard about , not because it's in beta but because it , unlike standalone , threw everything it had to show in at the start , almost completely destroying its potential .

For people who can't understand my stoned lingo , I'm saying there's not much more to be seen from arma 3 breaking point mod , it will just give us more guns more vehicles and stay within its "mod" boundaries . Dayz (standalone) has no limits and has clearly created a whole new direction , let alone genre of pc games( and I'm not talking about the dayz mod , it truly never felt like a survival game ). yes it's bare bones now (no vehicles, storage , fire , hunting , barricades , base building, no physics yet) , but all of the pieces are Falling into place.

Some People can't realize that games like Arma 3 dayz mod are just a shadow of another game and no matter how popular , it will always be abandoned at some point for something greater.

That's what standalone had done : broken off into something greater (although all dayz original mods haven't been abandoned YET), so please 12 y/o's and terrible teenagers alike, stop shitting your pants and return to the sandbox (not dayz , like the sandbox at the playground ) and stay there for another year , when you come back I'm sure this game will be for you then , seein as the only thing you people look for is content new content content I want content ...(this game's human encounters are more exciting then some games END CONTENT).

And for those of you who don't fall under the category of raging twelve year olds and terrible teenagers that still believe standalone is going too slow or is a ripoff : I'm sorry that life is unfair but there were plenty of warnings about bugginess and slow progress of transition to beta , so realize that dayz has given us what there never has been : a beautiful open world survival zombie game that's both multiplayer and pay by month free , I know that's not much to some people but you should learn to count your blessings cuz one day(z) were all gonna be dead . Quote me c**ts how could you possibly make a rebuttal to that truthishness ?

^this

and now, you guys can continue discusing about changelog patches  :thumbsup:

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This thread is starting to feel more like a support group than a changelog discussion.

 

Well, don't you agree that many of the posters here seem to need some sort of counseling? ;)

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bannerImage4.jpg  People be getting all mad in this forum

So i brought cupcakes

Please share

Edited by MasterPepper7
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Quote me c**ts how could you possibly make a rebuttal to that truthishness ?

The standalone is losing people's interest. No matter how "great" "Rocket's vision" is, if you've been bleeding customers constantly since launch you've done something wrong. Maybe BIS should have adopted a limited alpha with open play on the weekends, or maybe they should have allotted more manpower from the start. Either way, what's done is done and the fact stands that DayZ peaked today at only 27k CCU. CCU peaked within a week of launch at 45k players. That's 40% fewer players now than 4 months ago. Something isn't working, and if this continues and everyone loses interest, there won't be a standalone. People have every right to complain or be concerned if a product they paid for, warning or not, appears to be failing or not meeting their expectations.

 

We're paying customers, not cunts.

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People complaining about:

alpha status

Not enough updates

Not enough servers

Not enough bugfixes

Not enough features

Not enough player activity

Not enough like rust

Not enough like an arma 3 mod

Not enough max players

Not enough zombies

And such things:

h4aERVW.png

 

 

Without suggestion and criticism, nothing changes in the community's favor. The entire point of playing an Alpha is to give feedback, if you're not giving feedback you might as well not be playing an Alpha because you're pretty much useless. I really hate when people downplay feedback like "it's an alpha, stop criticizing!".

H0FFIE.gif

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Feedback is fine and sought after.

 

But all I hear is:

"whine. whine. sniffle. sniffle. BWAAAAHHH!" "I'm entitled because I paid money."

"I'm a grown man. I know everything.That's why I cry like a three year old and espouse facts I can't possibly know."

 

 

I thinking about  making my sig: "Caveat_emptor."

Unfortunately, that would simply fly over the majority's head.

Edited by FloydP

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how you define its going slow?

 

what you do is you fire up arma 3 and install breaking point see it has most of what we will wait for for another 9 months. also has custom maps already oh it also has all rust has with better graphics aswell.

 

it is kinda funny that a professional team cant output as much as a few modders.

 

i want SA to be great its missed the boat. now onto breaking point and 2017.

That's not really fair, though, is it? I mean, I played Breaking Point when it came out for ARMA III and I still play it on occasion today (actually I logged a few hours this evening seeing as how experimental is down). I enjoy it for what it is, but, at the end of the day, it's really just a less buggy version of the DAYZ mod with a bigger focus on PVP. There have been vehicles in BP since it was released because they're simply using the ARMA III vehicles (albeit rusted out versions of them), and the only new things they've brought to the table are the melee weapons (originally they were using the Arma II/DAYZ mod melee weapons but BI put the kibosh on that) and a sort of clumsy looting mechanic that has you rummaging through boxes/garbage bins/suitcases which saved their modeling guys the hassle of having to create 3D models of the loot items to replace the ones BI said they couldn't use. 

 

If you look at the things they've actually made, you'll see they're not very polished (the textures on the melee weapons, clothing, etc aren't very easy on the eyes), and their zombies, which walk through walls just as they do in SA although no one seems to ever mention that - are hilariously ineffective. I played on the Thirsk map today, where dozens of zombies wander around the central town, and I literally jogged around them with as much trepidation as I would running around a bunch of pylons.

 

So, yes, they've made custom maps, have vehicles, campfires and hunting (using the same mechanic as the mod), and persistent (yet still very buggy) storage,  but it's all achieved using BI assets and ideas and altered code taken from DAYZ. The core mechanics of the game work as well as they do because the majority of it was already there in the first place. I have nothing but respect for the mod team behind BP as I think they've done well with limited resources, but you simply can't compare what they've done to SA as they're essentially adding a few new strokes to an already finished painting. SA is building from the ground up. BP will never have the depth SA aspires to. Sure, it will be more refined (after all, it's in alpha as well), but it will only go as far as the engine will allow whereas the SA team are incorporating middle engines for things like physics, employing a team of devs whose specialty is actual hunting games to make the hunting aspects of SA as immersive and realistic as possible, incorporating improvised weapons, and a cooking mechanic that goes well beyond lighting a fire and clicking on a slab of raw meat in your inventory. And, while it's currently all the rage to make light of the multitude of clothing options in game (as if their very existence is what's holding up development despite the fact that they're being made by a small group of modelers who have nothing to do with the core mechanics of the game), this allows us to customize our characters so they aren't all just Black Shirt/Black Cap/Khaki heroes from BP or naked bald clones from Rust.

 

SA will allow us to do so much, but a game of this magnitude takes time. We bought into the ground floor of what equates to a skyscraper. 

Edited by horrorview
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I'm starting to think the "This is an Alpha" message wasn't clear enough, There should had been at least.. 10 gates explaining its

a work-in-progress before letting you purchase it.

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