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Changelog: Stable Branch: 0.33.114926

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The first thing I'm doing when I finally get home is launching the stable branch and searching for the new SKS rifle and ammo for it... and hopefully I might actually find a machete if it's actually been added.

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Suggestion :

When logging out, we should see a countdown telling us how many seconds are remaining until our character log out for real. This mechanic is used in many games.
Cause for now, we can log off thinking everything is safe, then come back a later time just to realise we were getting eaten by a zombie during this time.

If added, we should also be able to 'Cancel' the log off if something bad is happening during this time.

 

My 2 cents but I'm pretty sure everyone would agree with this!  :)

Edited by Lachance
  • Like 3

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You want to be able to cancel it?

Imagine this situation: a player is pinned down in a building. He is obviously camping the doors, so that he can shoot anyone who comes inside. He is doing A COMBAT LOG. And the timer appears. Somebody actually comes inside the building, the guy cancels his logout process and shoots him down. Then again, he attempts to combat log and this time manages to succeed. And now ask yourself a question: what did that TIMER changed in terms of preventing combat logging? Nothing.

If you ever question unpleasant changes, try to think about them from every perspective.

And by the way: this post is addressed to everyone who doesn't like current 30 seconds waiting period. Think about it.

Edited by fisheye
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Sorry Bro, but this is the stupidst argument that i ever read.

Im officer at the Berlin (Germany) police, i have a small daughter and also a wife.

I defently know that you time is valuable, but these 30 secs wont destroy it!

I think 30 secs are the best solution. Not to short but also not to long.

And im sure, your kids can wait for 30 Secs - my little girl can - expect she is on fire. But in this case i have other problems then my gear in DayZ.

Good for you, bro. I have said it 3-4 times already. It's not the 30 seconds that's the bother, it's the 30 seconds before fixing the zombie clipping issue. And the 30 seconds happens after log-off so there is no waiting for it to log-off safely before attending to my mailman's pie. It's a total crap shoot if I'm going to be dead when I log back on.

When zombies stop walking through walls I will feel a lot better about 30 seconds of post-log-off limbo, bro.

(Edited) PS - have you ever been in a firefight? 30 seconds is a lifetime. I think 5-10 seconds is ample time to kill a combat logger.

Edited by Crooked Hauser

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liking the patch but the stupid time added on for joining a server is stupid. i want combat loggers punished as much as anyone else but i crashed twice earlier cause of the crap server then on next rejoin i had to wait 300 seconds join that server then it went down then had another 300 seconds !

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Sorry Bro, but this is the stupidst argument that i ever read.

 

Im officer at the Berlin (Germany) police, i have a small daughter and also a wife.

I defently know that you time is valuable, but these 30 secs wont destroy it!

I think 30 secs are the best solution. Not to short but also not to long.

And im sure, your kids can wait for 30 Secs - my little girl can - expect she is on fire. But in this case i have other problems then my gear in DayZ.

 

@Dean

 

This is awesome! I never wont be sorry to pledge a game like DayZ SA!

The way of updating and involving the community you now go, is defently the best solution!

 

May you read that, in a bigger german hardware magazin was a thread about DayZ SA.

And they wrote: "The Warning about the Early Access could be removed. Some AAA Titles a not so finished, then DayZ is yet."

 

I think you missunderstod the timer or "Sgt.Shadz". For sure 30seconds are not a problem but what cost much more time is to find a safe spot. The 30 seconds are only the time your char is hitable AFTER you log out.

 

If you are in cherno full server and your child is crying, it cost much more then 30seconds to find a safe spot.

 

Here form the patchnotes again:

 

- Login[better topic name would be Logout]: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe

 

Ach ja und Grüße aus Bremen :-) (greetings from Bremen Germany)

Edited by DERLanky
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You want to be able to cancel it?

Imagine this situation: a player is pinned down in a building. He is obviously camping the doors, so that he can shoot anyone who comes inside. He is doing A COMBAT LOG. And the timer appears. Somebody actually comes inside the building, the guy cancels his logout process and shoots him down. Then again, he attempts to combat log and this time manages to succeed. And now ask yourself a question: what did that TIMER changed in terms of preventing combat logging? Nothing.

If you ever question unpleasant changes, try to think about them from every perspective.

And by the way: this post is addressed to everyone who doesn't like current 30 seconds waiting period. Think about it.

 

This has nothing to do with Combat Loggers.

It's the fact you don't know what's going on when logging off. That's it.

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Nice.. Time to get my SKS back again.  :)  

 

Nice job to the DayZ team!!  Thanks!

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I haven't played yet but I'd like to understand something correctly here... When you log off, you don't see your char anymore and you can exit but in the server your char is still sitting there for 30 seconds? Or is that incorrect?

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@Lachance:

 

Absolutly agree, 30 seconds ingame timer where you only can look around and be able to cancel the timer and are back ingame would be the best.

Same strength against combat log but not the other problems.

 

@SillyWilly:

 

Yes, that is correct. But maybe someone plz confirm it who tried out with a friend. I didn´t tested it.

Edited by DERLanky

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What are healthcare centers? Are those the hospitals? What about Police stations?

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I usually just hang them on the wall while daddy have his gametime :D

 

Back on track ...

 

I do also have kids ... and .. after bedtime I have a pretty well scheduled setup :D

Clean up after the kids .. toys .. food etc..

Put on a fresh pot of coffee...

Go out for a cigarette while waiting for the coffee!!

Get the coffee .. and have some relaxing time infront of the computer, playing some games or watch movies!!!

 

If one wakes up, I will tend to them ... and if in DayZ .. I will log!!

Now ... due to this Zombies wallhacking, and my char is on a 30 sec "remember to vanish" quest of a lifetime ... I might be a) Alive, B) unconscious or c) dead!

Don't like that ... but .. nothing I can do ... I will not let the kids wait ... a game is just a game ... but .. annoying ..!! Hopefully they can come up with a middle way ... ie. no logout timer if not in combat or close to other hostile.... and then rather put the 30 sec on logon :D

 

Still haven't figured out if I will get a penalty if I get DCd  from a server ( the pesky BattleEye problems )

as for dissconnect, the anti-serverhopping effects do hit you if you log on and say...the server resets within 5 minutes. thus making you have to disconnect.

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Just one example to make a point, dude. I guess I could blame my wife or my bladder. And yes, I have kids and still game. After 8:30 when they are asleep. Not while they are awake like some lame parents.

 

 I was making a joke about dudes losing their gaming rights after having kids. Just kidding, sorry if I offended you.

 

EDIT: Also lighten up. Look at the hidden words at the bottom in my original post you quoted.

Edited by Dr. Goner

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@Lachance:

Absolutly agree, 30 seconds ingame timer where you only can look around and be able to cancel the timer and are back ingame would be the best.

Same strength against combat log but not the other problems.

@SillyWilly:

Yes, that is correct. But maybe someone plz confirm it who tried out with a friend. I didn´t tested it.

It just logged me out right away today with no countdown so I'll probably be dead when I log on. ;) I wasn't Combat Logging, just decided to stop playing. As far as I know there were no players around. And I climbed a ladder to avoid any possible zombies.

It's like people think you shouldn't be allowed to stop playing this game. Like the matrix! But I get what that dude is saying completely. You see a counter on your screen. You can't move but maybe you can turn your head. At least that gives you a chance if a bandit does appear.

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They fixed the respawn button? really i havnt been able to play the damn game since the patch i died and now every damn server i log into im still dead what gives?

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Thanks for the link. Basically, so if you aren't in the server for 30minutes the penalty would be a 5 minutes waiting time? Either wise it would be just the 30 seconds?

 

EDIT: When I read the changelog it seemed to me the penalty for leaving the server early is higher if you exit the server quicker, up to a maximum of 5 minutes and a minimum of 30 seconds (just throwing out a number here. For example you leave 15 minutes in the penalty is 2.5 minutes). I guess its either 5 minutes or 30 seconds then from what I read on your FAQ.

 

Also, what about server restarts? When a server restart before the 30 minutes are up, would I be slapped with the 5 minutes penalty?

I'd assumed that as well, but keeping in mind that I've only test on the Exp servers, the timeout seems to be 5 mins whether your on the server for 1 second or 29 minutes.

 

As to server restarts, IDK. I was never able to set up to test these as I didn't see a single restart on the Exp servers.

Edited by DJPorterNZ

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Did anyone notice the fps increase, i sure didnt...

That FPS increase is on the server side. It won't be apparent in the client except in that interaction with the world will be a little more fluid.

 

TL;DR: When the Devs mention FPS, 9/10 times they aren't talking about FPS on the client.

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Kinda frustrating trying to play the game when your client crashes or the server goes down and you have to wait 300 seconds to get into a server, only to have the client crash or server go down and do it all again.

Welcome to the Alpha. Please enjoy your stay!

 

But in all seriousness, rolling out the update to all those servers is probably guranteed to screw a few of them over. Sit tight, and they'll get fited in due time.

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After 30 Minutes of lagging, it's enough. I really believed in DEV Team to optimize performance from last stabil to experimental and it worked out fine (got no probs at experimental, not a single lag).

and now the same thing? come on men, really ... stop adding new guns and stuff and work on performance, guess a lot of people will share my opinion. 

 

 

EDIT: joined a experimental server - no problem at all. now explain plz.

Experimental = Few servers under direct control of BI

Stable = Many servers under Third-Party control

 

OFC, I might be talking out the top of my head...

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Have a problem with the hives. Everytime I log into a hardcore server I get my experimental hardcore char or my pre-patch regular char or a fresh new spawn. It´s switching between those 3 everytime I log in.

Remember the last patch where we had similar issues? Good. They fixed that, they will fix this. Just be a bit more patient.

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This has nothing to do with Combat Loggers.

Oh, really? Then read again my previous post.

@ DJPorterNZ:

You can use "MultiQuote" button to quote multiple posts and give answer in just one :)

Edited by fisheye

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Wow. You missed the point entirely. And I already explained in an earlier post. Life! Life happens and in many cases causes you to have to log out of a video game. The mailman might come with a package. You might shart in your pants. Maybe you're dog eats the pie you had cooling in the kitchen. Who the hell knows?

My point is that with game breaking things like zombies that walk through walls still being an issue then a log-out delay shouldn't be rolled out. Excuse me for using my children as an example. What a terrible parent I am.

Zombie pathing is not a game breaker! It is a pathing issue with the AI, and I can understand them not fixing it ATM because 1) There aren't that many Zs in game; and 2) They aren't that much of a threat! and 30 They have said that the Z code is going to be completely redone. Why spend time fixing something that they're probably going to throw away.

 

RL happens. This is a game. RL > Game. See, easy math. And let's be honest, the timers were put in because the player base has been screaming at the Devs for the last month about the problems of Combat Logging/Ghosting/Server Jumping Looters.

 

See what happens when you get EXACTLY what you ask for? Good isn't it!

 

I'm fully for the new timers and delays. They are working exactly as they should, and yes, there are a few instances where they are applied that make me want to use some colourful language, but in the end this is but a game, and the effect of these make for a much more enjoyable experience in-game than it was previously.

Edited by DJPorterNZ

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Oh, really? Then read again my previous post.

@ DJPorterNZ:

You can use "MultiQuote" button to quote multiple posts and give answer in just one :)

Yes you can. Very perceptive of you. Of course, that assumes that I have read that far in the thread to realise that I'll want to reply to multiple posts. Sometime I'll do that, and sometimes like now, I like to reply individually to something that doesn't have anything to do with anything else.

Edited by DJPorterNZ

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And ill add 30 seconds 60 seconds isnt that damn log if so called life happens like that one post says and you have to log chances are it will take you 2 minutes to get up pee answer the door anyways unless you the freaking flash and get it all done in the 2 seconds.

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Oh, really? Then read again my previous post.

 

I won't argue with you cause you clearly don't understand the point of this.

 

I'm glad others do :)

Edited by Lachance

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