rocket 16567 Posted January 17, 2014 (edited) Rolling Changelog: Stable Branch: 0.32.114557DAYZ PATCH UPDATE 22 JANUARY 2014Branch:StableETA:In processVersion:0.32.114557This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online. Known IssuesCorpse cleanup causes server crash during forced server restartSpray Painting a magazine while on weapon, creates fake (unusable) copy in inventory FixedNiosh mask (respirator) inventory size fixed to 1/1 slot.Missing strings for BE popup for alternate languages, set to English while translations are being done.Reduced dispersion of FNX45 (from 0.05 to 0.03)Balanced stomach capacity,Added stuffed notifier (instead of sickness when full up)Eating and drinking animations properly set for tablets/disinfectantsVersion number in server browser and detailsSaline transfusion doesn't refill full bloodCharcoal and Tetracycline tablets won't give sick badge if you aren't actually sickPlayer aim run speed updated, weapon position changed and improved for first person viewGlitches on right hand while moving and while giving taunt fixedPlayers can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.-Magnum speedloader should be spawning nowNumber of backpacks spawning loweredNumber of .357 Pythons spawning lowered.Number of M4A1s spawning loweredDead character cleanup performed at 10 minutes past deathRemoved scripted server teleporting check as now managed by engineSea ambient sound is now slightly quieterAnimation: Fixed misc issues with vaultingAnimation: Fixed getting on the ladder from kneel for the armed playerAnimation: Fixed animation speed for unarmed player in main menuAnimation: Fixed an issue with changing weapon while aiming in kneelAnimation: Fixed an issue with rotation while aiming in proneHeadtorch color descriptions fixedJeans descriptions (color) fixedCargo pants description fixed (color)Chest holster description addedUsing an item in your hand no longer goes out of hand once action doneUsing an item while something else in your hand will go back to that item once action doneSecurity issue with IGUI variable compilingSituation where player used item on other players inventory causing neverending looped item checkWeapons now display tooltipsPlayers can now be revived with the defibrillatorClipping on right hand when holding an item and pressing F1 (Greeting).Map_ChernarusSW description fixedSKS rifle description added NewUI: Editable character name in main menuUI: Hive, mode and time columns in server browserDatabase: Support for sub hives. (Sub-private, Hardcore/Regular public)Security: Signature verification against PBOsLoot: Added shotgun speedloader into loot spawnsLoot: Added box of 20 pieces .357 rounds into loot spawnsLoot: Added color variants of all shoes into loot spawnsLoot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawnsLoot: Added hacksaw into the loot spawnsLoot: Added shotgun into loot spawnsAction: Players can now collect Berries as foodLoot: Added Hacksaw into loot spawnsCrafting: Players can create sawed-off shotgun from shotgunCrafting: Players can opening cans with a hacksawCrafting: Painting Mosin with spraypoint now supportedLoot: Added spraypaint can into loot spawnsMap: Coastal harbor town of Svetloyarsk (and surrounding areas)Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)Animation: Surrender now disarms player for single handed itemsLoot: Pipsi, NotaCola, Spite and Rasputin Kvass drinksAction: Burlap sack can be placed on head of self or targetAction: Burlap sack causes black screen and reduced sound when worn on headPerformance: Server Performance improvementsZombies: Six new zombie soldier typesCrafting: Weapon cleaning kit used for keeping your guns in good shapeLoot: Shotgun snap-loader for fast reloadsCrafting: Player can spraypaint MP handguard and buttstockCrafting: Support for "add paint" or "repaint" for spraypaintingCrafting: Player can spraypaint CMAG magazines Edited January 23, 2014 by SmashT Updated from pastebin as you only updated the title 538 Share this post Link to post Share on other sites
Gwraspe 318 Posted January 17, 2014 be interesting to see Svetloyarsk 7 Share this post Link to post Share on other sites
Problematic 71 Posted January 17, 2014 This list should shut up those winers bugging the forums for a new patch. I'm excited to see the new stuff. 5 Share this post Link to post Share on other sites
zfleming12 395 Posted January 17, 2014 NEW PLACES, NEW FIXES, ew hives, but at least they won't be part of the official servers! :D 2 Share this post Link to post Share on other sites
InvisiMan2013 229 Posted January 17, 2014 Berry picking Time to eat ALL the berries! Thanks for the update - this list is huge and very welcome :) 5 Share this post Link to post Share on other sites
gamer222 86 Posted January 17, 2014 This is really nice... 1 Share this post Link to post Share on other sites
BakedNinja 10 Posted January 17, 2014 (edited) OMG YES! I knew the next patch was ganna be a big one. I could sense it Very excited about the private shards beginning to show up. Lets admit it. Server hoppers suck. Yay for the DayZ devs for getting this going quick. Now maybe a Bike or two here and there? :) OH and Suggestion with the spray paint! Since you added this very interesting feature I have an idea for it. Can you make it so we can Graffiti up the world? Being able to tag your clans tags around Cherno and stuff would be really fun. Or tagging someones dead body or something. Great fun could be had with this system. Great idea! Edited January 17, 2014 by BakedNinja 7 Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted January 17, 2014 NEW PLACES, NEW FIXES, ew hives, but at least they won't be part of the official servers! :D Why do you dislike sharded sub hives? 8 Share this post Link to post Share on other sites
rocket 16567 Posted January 17, 2014 Wanted to go for release to experimental today (and we nearly did) but Brian correctly identified there were some significant database changes needed to be released with it, and we didn't want to do that late on a Friday. So Monday it is. Nobody supposed to be working this weekend, under strict orders to take a break! 40 Share this post Link to post Share on other sites
TedZ 424 Posted January 17, 2014 Great! Thanks Rocket <3 u!!!! 2 Share this post Link to post Share on other sites
Mays (DayZ) 154 Posted January 17, 2014 New:Added hacksaw into the loot spawnsAdded shotgun into loot spawnsBerry pickingAdded Hacksaw into loot spawnsPainting Mosin now supported w/ spraypaintAdded spraypaint can into loot spawnsCoastal harbor town of Svetloyarsk (and surrounding areas) 5 Share this post Link to post Share on other sites
Hurricane43 61 Posted January 17, 2014 Berry Picking.... Awesome baby. Can we eat them? Going into the woods just got better.... 1 Share this post Link to post Share on other sites
Hurricane43 61 Posted January 17, 2014 (edited) iphone double post sorry.... Edited January 17, 2014 by Hurricane43 1 Share this post Link to post Share on other sites
sanzzes 16 Posted January 17, 2014 One Word in German: FETT!!! 4 Share this post Link to post Share on other sites
zfleming12 395 Posted January 17, 2014 (edited) Why do you dislike sharded sub hives?Uh-oh Fancy Pants is on me!They....um ....Smell....funnny? :DHonestly I have no problem with them, people can do what they please on thier servers. I'm just under the impression (and I may be wrong) that it waas going to keep those things seperate so that people could play their way and not worry about others jumping from a private hive onto a public with tons of loot etc etc. Edited January 17, 2014 by zfleming12 2 Share this post Link to post Share on other sites
Max Planck 7174 Posted January 17, 2014 Painting Mosin now supported w/ spraypaint What kind of savage would paint their Mosin Nagant?? 35 Share this post Link to post Share on other sites
zfleming12 395 Posted January 17, 2014 (edited) What kind of savage would paint their Mosin Nagant??*looks up from her pink mosin* Say what now about painting? Really excited that Hacksaws and spray paint is in game now :DDoes that mean we can tag buildings now? Edited January 17, 2014 by zfleming12 5 Share this post Link to post Share on other sites
Zarniwoop 1193 Posted January 17, 2014 Awesome! Looking forward to it! 1 Share this post Link to post Share on other sites
vandal gab 1384 Posted January 17, 2014 (edited) Amazing work guys thank you, looking forward to testing the new changes and items. Spray paint is very interesting could we see clan tags sprayed on walls in the future? Edited January 17, 2014 by vandal gab 3 Share this post Link to post Share on other sites
sav112g 114 Posted January 17, 2014 (edited) Just watching streams as I’ve got a 2004 PC. New rig later this year. Anyway I’d be interested why the Mosin guns seem to fire so random due to being damaged. Is it not wrong to assume most fire arms while not pristine are in good working order? It seems total guess work shooting just now and not rewarding covering your friends. If you are in a fire fight and get badly shot and killed then yes I can see a weapon could be hit and damaged but when first looted not on a player I just cant understand why they would be so badly damaged most of the time. I’d just love the guns to be spot on. I stopped playing a game years ago (Football manager) because it brought in a fancy new system dealing with player injuries. Yes the system worked well but had one flaw the developers were so impressed with it they deemed necessary not to go realistic but impose unrealistic numbers of players getting broken legs and bad injuries and it got to the stage every week just because you had hard training on you the game felt you needed taught a lesson and killed a players. Just because you have a nice damage system does not mean you have to go over board damaging everything so players appreciate it, less is more kind of thing. Edited January 17, 2014 by sav112 6 Share this post Link to post Share on other sites
bacter 46 Posted January 17, 2014 (edited) nice update, but one thing really bothers me: Dead character cleanup performed at 10 minutes past death this makes it almost impossible to retrieve your gear after dying far away from the cost. also, findig corpses is one of the most important aspects of exploring imho :( Edited January 17, 2014 by bacter 29 Share this post Link to post Share on other sites