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We NEED some way to identify heros and bandits.

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Personally I dont think "Forcing" certain clothing is the way to go.  It would be better to have Humanity system that restricts certain types of Clothing.  Players could choose to simply not wear the clothes that identify them.  But if you see a guy wearing a medical outfit, then you may have a little more trust in him, until you find out you just shot his friend, and he is here for revenge.

 

Example:

 

Medic Vest

ktrm_1_red_4.jpg

2000+ Humanity

20+ Medical Treatment given to others

 

 

Bandit Vest

Helikon_Tex_Field_Parka_Soldier_2008_Fle

-2000 Humanity

 

 

This system could be expanded upon to include different Branches:

Hunting Clothing for Hunters,

Zombie Slaughterers,

Long-term Survivors,

Fisherman,

Engineers,

Pilots,

Etc. 

Using camo makes me a bandit by this logic? Never post again.

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Broken record time: Its not black and white, not even close, as i learned in the Origins mod, i was shot at by survivors and even heroes just as much as bandits.

So in other words, it didn't work.

 

 

Edit: Didn't see your other post :)

 

The beauty of the system in Origins is that it only nudges us in that direction but doesn't take us all the way. Anyone is still dangerous, but friendly players can have just a bit more confidence about friendly people being friendly, which i believe is FAR more realistic than what we have now. I believe people would largely be tolerant of each other in an apocalypse, short of one seen in The Road. When all that mattered was food gathering and shooting zombies. It doesn't matter whos carrying the weapon as long as they're not missing.

I completely agree with the underlined portion, but I still can't agree on the method. I do believe that when the game evolves and more content and mechanics are added, as well as more (dangerous) zombies, people will be more keen on making friends or at least having friendly interactions. Players will become more experienced as time goes on as well, and I think along with that comes the ability to handle situations without KoS. There will always be SOME KoSers and bandits, but really - they're all just different survivors. :)

Edited by solodude23

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Stupid idea, if you want to discourage kos then just sure everybody's stuff gets ruined when they are shot (think this is what's happening anyway?), make gunfire attract ALOT of zombies, as in you will be overwhelmed for firing in the city/town.

This is a PvP game, as such you have to deal with people, and not all people want to be friendly, infact, most people are violent by nature. Thats one of the facts of a game like this.


 

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You know who else tried to get a specific group of people to wear an item of clothing so they could be easily identified?

Hitler.

jk, jk, jk.

 

Seriously though, terrible idea.  You might as well just make "teams" if it were implemented.  Shirts vs skins, deathmatch arena.  

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Is there something in the game that's currently preventing bandits from being shot?

From being KOS'ed by me and all the other survivor type players who don't shoot first, thats right. I don't KOS the 5 to 40 people i see in a DayZ session unless they do something "bandity".

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I want to shoot bandits.  I don't want to shoot heros.

Wrong. People don't fall into neat little categories that are immediately identifiable. You, using your real-life real-time brain, need to determine whether people are friendly or hostile in-game. Also, you need to convey your own friendliness with clarity. Help all the people you can, kill people who don't listen to reason as one might have to in life-or-death situations. That is all.

 

I'm all for armbands but anyone should be able to wear any colour as they are just a regular clothing item. You should make them by ripping up T-shirts of certain colours, they must not magically appear after killing amount of people.

 

I think you guys, you who are "non-KoSers" (friendlies), should form like-minded societies and congregate on chosen servers. Gather en-masse at a town and take it over. Post armed people around town and on rooftops as "guardians" so that they can safeguard the majority. Think of the series Jericho and how the entire town banded together to safeguard themselves and their resources.

Edited by Nereus77
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I think that generally Rocket and crew are taking the best path- making this as realistic as is possible. This means no bandit skins, and no warnings.

On the face of it, it may seem more realistic. The Vietnam War reenactment is not. Meaning, the results are not realistic. You can't get away from those results, the KOS PvP, nor would i want to, but at least you can provide some sense to it with a bit of bandit clothing that means something, like they are a faction of some sort.

 

As the game becomes more complete, with more to do outside cities, better ways of surviving with tents, fires, hunting and so on, that players will naturally drift out and there will be less bumping into murderers all the time.

I think a lot of us want to bump into murderers, i do. I want to hunt them and kill them and roast them on the fire.

 

As zombies become more numerous and more dangerous, people will tend to group up and there will be less direct pvp in cities too.

Im not sure about the other guys, but i want MORE pvp than i personally have now, i just need it to make sense.

 

I say keep it the way it's heading, danger all all.

Less danger for murderers, more danger and more boredom for survivors.

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Exactly my point!  Well said!

 

I want to shoot bandits.  I don't want to shoot heros.

 

There is no mechanic in the game to allow that style of play.

 

If there is some type of small armband identifier, you are NOT going to stand out like a flaming beacon.  Quit exaggerating.

 

If you want to keep KOSing with the armband system, YOU CAN STILL DO THAT.  NOTHING is stopping you from doing that.  But it WILL allow people who want to play as heros, a way to identify heros and not shoot them.

 

Not everyone in this game wants to be a KOSer.

 

 

He wants to shoot bandits not heroes, how cute, when you are bandit yourelf, try pointing a gun at your own face... 

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Maybe make it so that there's an item in game that can only be worn by how good or bad your humanity is. For example, a red arm band can be worn by a player with minus humanity but anybody with 1000 humanity or more would not be able to equip it. Only one item each for hero or bandit though, we don't need major item segregation, it's not wise to alienate the community on a wide basis.

 

I haven't read the entire thread so if this has been said already, I apologise.

Edited by Acolyte

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Exactly my point!  Well said!

 

I want to shoot bandits.  I don't want to shoot heros.

 

There is no mechanic in the game to allow that style of play.

 

If there is some type of small armband identifier, you are NOT going to stand out like a flaming beacon.  Quit exaggerating.

 

If you want to keep KOSing with the armband system, YOU CAN STILL DO THAT.  NOTHING is stopping you from doing that.  But it WILL allow people who want to play as heros, a way to identify heros and not shoot them.

 

Not everyone in this game wants to be a KOSer.

ANYTHING visual that will "force flag" you as a certain kind of player, will make you stand out like a flaming beacon, dont be naive lol.

People catch onto it and look for it instantly. It does not matter how you make it look, people will look for it intensly.

 

But i have to admit im having a really hard time understanding how this will "help you play the way you wanted" when we have numorous examples, in this thread, that it doesnt matter how the humanity system is made, people still shoot you.

Doesnt that prove, it does not work? That we need to go in another direction, instead of visual flagging of people, based on they're actions? I believe so.

And dont even get me started on the "flame wars" from our heroes in the mod, who got seriously headhunted because of the blue shirt, an unintended side effect, which then lead to more people killing on sight and even less trying to be the hero.

I hold onto my oppinion here, no visual flag system, based on points are ever gonna do justice to the game, we need something different, something new and creative.

 

 

 

Maybe make it so that there's an item in game that can only be worn by how good or bad your humanity is. For example, a red arm band can be worn by a player with minus humanity but anybody with 1000 humanity or more would not be able to equip it. Only one item each for hero or bandit though, we don't need major item segregation, it's not wise to alienate the community on a wide basis.

 

I haven't read the entire thread so if this has been said already, I apologise.

 

 

See this guy could be onto something, nothing is forced, you get options.

Thats what we need in the game, tons and tons of options :) No forcing mechanic of any kind (except hunger thirst etc. ofc)

Edited by Byrgesen

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Check my topic about this matter for some options on how the gameplay can be improved.

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Check my topic about this matter for some options on how the gameplay can be improved.

 

Could you at least provide a link for some of us lazy bastards? :)

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It's pretty obvious if someone is a bandit. If they are patrolling around with their gun raised, they're bandits, it's that easy. Masks of any kind are also usually a dead giveaway. People in SA already dress accordingly. 

Edited by Solopopo

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I find a good way to differentiate between bandits and heroes is whether or not they shoot at you. Works every time.

  • Like 12

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To the OP and everyone who supports player identification and suggests anyone who doesn't support it is a filthy KoS bandit cod-player. You do not represent "Heroes". I think your idea is flawed, but you are entitled to be wrong, you aren't a dev.

What I find offensive is that you are patronizing, condescending and disingenuous. You are bored and you want to shoot players (on sight) and still feel good about it. You want less players to shoot you, and you want to earn that break by shooting players. This isn't about skill or morality, you are bored and frustrated by a game that A. isn't finished with all it's features implemented, and B. has uncertainty as a core mechanic and theme.

And guess what? I disagree with you and I have been playing the SA for 47 hours, and I have never shot a player. I have helped three. I have met people and gone on my way. I have been shot. I have had players in my sights, and been unsure of their intent, and I have let them go. Maybe they were a "bandit", maybe they were a "hero", it doesn't matter. I KoS less than you, and I help people more than you, and it doesn't matter.

My choices and morals are my own and in game they are private, I don't need your definitions and I certainly don't need your fucking arm-band.

Edited by somethingbloody
  • Like 4

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I am OK with the armband system being enabled for private servers.

 

The system won't work unless the armband displays on every character.  Hero, Civ, Bandit.  If it's optional, then you're right back to killing everyone that doesn't have an armband.

 

So quit getting so butt hurt about the freaking suggestion.

 

You can go and play your Vanilla, and we'll go play where we can get some hero VS bandit PVP..........not everyone is a bandit in the server PVP.

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No.

 

Labling players as a Hero or a Bandit would greatly diminish in-game mechanics and experiences, try to observe people, take notice of their actions and how their dressed, most people who want to play the "Bandit" roll will dress accordingly with bandanas and those strange looking masks, and from my experience "Hero" type players will dress in military clothing and use open comms when approaching someone.

 

But it pays to be cautious of anyone you see.

 

 

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as much as I hate getting shot by 12 year olds, and then reading about how awesome they on this forum, I think the ID system would ruin the game play.

 

Fear is what makes the game interesting, the fear of not knowing who is watching you, the fear of having someone waiting in the bushes, the fear of dying.

 

Turning around and shitting your self when you see another player standing behind you is what its about. The split second where you don't know if you live or die.

 

Fear is what makes you feel alive!!

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I am OK with the armband system being enabled for private servers.

 

The system won't work unless the armband displays on every character.  Hero, Civ, Bandit.  If it's optional, then you're right back to killing everyone that doesn't have an armband.

 

So quit getting so butt hurt about the freaking suggestion.

 

You can go and play your Vanilla, and we'll go play where we can get some hero VS bandit PVP..........not everyone is a bandit in the server PVP.

 

But you already have that in the game....

Is it really necessary to have a players previous actions pointed out to you, at every single encounter?

Have some patience and you will see people's true colors soon enough.

This "I need the game to point out bad and good people for me" mentality, is not gonna get you anywhere mate. You have to point them out yourself.

 

So go play your Hero VS Bandit right now, its very possible and people are actually doing it, even though you claim you cannot do anything other then shoot people.

You could, uhm, try not to shoot people? Scout them for some time to figure out if you really think they are worth spending time on.

Nobody tells you to run directly, head first, into every single player you encounter, that your choice, you choose to do that.

So choose to play it another way, instead of claiming you need to game to point out peoples playstyle for you, because you have no other choice but to kill people :)

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But you already have that in the game....

Is it really necessary to have a players previous actions pointed out to you, at every single encounter?

Have some patience and you will see people's true colors soon enough.

So go play your Hero VS Bandit right now, its very possible and people are actually doing it, even though you claim you cannot do anything other then shoot people.

You could, uhm, try not to shoot people? Scout them for so me time to figure out if you really think they are worth spending time on.

 

No, we don't have that in the game.

 

Stalking people and hoping they don't see you for an hour just to see if they murder someone for no reason is super boring.

 

And 90% of encounters are decided very rapidly when whoever it is runs blindly at you with an axe.  There is no "I'm friendly" talk.  Almost every single time we've approached a player that was armed with at least an axe they're NOT friendly, because the last 30 times they met a person that person tried to kill them.  Most people don't even use the stupid voice comms, even after repeated attempts to contact them.

 

So YOU can go play on your Vanilla server, and WE can go play on our Hero VS Bandit server.  But you're 100% opposed to letting US play how WE want to on our OWN server that we're PAYING for.

 

Got it, seems reasonable..........not...........

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We NEED some way to identify heros and bandits.

At a bare minimum this should be an easily implemented mod for future private servers. We're paying for it, it should be our choice.

You don't like it, don't play on my server.....lol

1. Some of you like to be a KOS bandit. Got it.

2. Some of us would like to be Heros. But we can't do it with the way the game currently is, unless you like being a bullet / axe sponge.

Something to identify heros and bandits "at distance" is needed to enable 2 to happen. Something visible if you can actually SEE the person. It could be an armband, face wrap, mask, whatever. Don't care what it is.

Distances:

Just your eyes = maybe see it at 50-100 meters

Short range scope = see it at 100-200 meters

Long range scope = see it at 200-400 meters

I really LOVE that Rocket's videos all have a bunch of friendly players that he meets in a private locked server.....lol I would love it even more if he went into a full public server and ran around Electro or Cherno for a couple of hours. It would be a shit video and not a good advertisement for the game, because he'd get KOS'd over and over and over. I would love to see Rocket getting chased for 20-30 minutes by some 12 year old with an axe.

Having something visual that would tell the difference between Hero and Bandit would NOT ruin your gameplay. You can STILL KOS. It will NOT prevent KOS style gameplay or ruin the game. However it would ENABLE people to be Heros if they wanted to. YOU get to play as a KOS bandit, but we can't play as a Hero unless we want to eat bullets or an axe in 90% of player interactions.

Honestly I think all the hate (and I'm sure troll posts below) from the KOS guys is because they are scared to death of groups of Heros leaving other Heros alone, and hunting them down.

If you're not scared, why hate on the idea? Can't up your game to deal with a few Heros?

-------------------------

Followup Post:

Yep, arguing realism doesn't work. If this was real, you wouldn't have to eat every 3 minutes to survive, or die from not eating for 1 hour. Loot wouldn't respawn magically at a certain time. The cities like Cherno and Electro would be hellholes full of millions of zombies you wouldn't even go near. Not everyone is trained on weapons, and those that weren't "should" have bad accuracy.

This game is not real, while they want to strive for realistic gameplay, some things need to happen to facilitate gameplay (respawning loot, everyone having equal accuracy while shooting, etc).

You can make the humanity system relatively unexploitable by issuing different points for kills:

Kill a hero = -1000 humanity

Kill a civ = -500 humanity

Kill a bandit = +250 humanity

* No humanity gain or loss from any other actions. No healing points, zombie killing points, etc, etc. Just strictly based on player kills. You'd have to kill 4 bandits for every hero killed if you wanted to stay positive.

* Maybe add a double penalty for killing 2 heros or civs in a row. That would definitely fix people farming humanity, just so they could KOS later.

Right now approaching another player is the easiest way to force the KOS issue. Of every player I've ever approached, 90% of them have tried to kill me if they at least had a melee weapon. So if you want to be a bullet / axe sponge, keep doing that. I'd rather have a way to IDENTIFY that someone is a hero, so I don't necessarily have to shoot them.

I want to play as a Hero without playing a Hero Bullet / Axe sponge.

If we had some way to identify Heros, Civs, and Bandits, you could stop raging at the crap tons of KOS topics because 75% of them would stop overnight.

Otherwise you can keep saying NO NO NO NO NO to every possible solution and put up with a million more KOS topics in the forums. Your choice.......lol

As long as I can wear the hero armband as a bandit to infiltrate their ranks and backstab them all....

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No, we don't have that in the game.

 

Stalking people and hoping they don't see you for an hour just to see if they murder someone for no reason is super boring.

 

And 90% of encounters are decided very rapidly when whoever it is runs blindly at you with an axe.  There is no "I'm friendly" talk.  Almost every single time we've approached a player that was armed with at least an axe they're NOT friendly, because the last 30 times they met a person that person tried to kill them.  Most people don't even use the stupid voice comms, even after repeated attempts to contact them.

 

So YOU can go play on your Vanilla server, and WE can go play on our Hero VS Bandit server.  But you're 100% opposed to letting US play how WE want to on our OWN server that we're PAYING for.

 

Got it, seems reasonable..........not...........

 

I don't even.  Just wait for private hives, why are you making such a big fuss of something that won't come to the public hive that can be supported in private ones?  Just have some freaking patience.

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I dress similarly to the hero's in the mod and make sure i get the drop on any suspected bandits, giving them a verbal challenge while keeping them in my sights. i just bumped into a player at NEAF and he didnt have any weapon drawn. i asked if he was friendly and he said he was, and didnt have any ammo. he was dressed in military gear with a gas mak, trustingly i found him an m4 and gave it to him, keeping my sights on him as he loaded it. he had many oppertunities to shoot me after this but didnt. you just have to be careful and trust people, not everyone is a murdering psychopath :p

 

DayZBishop.jpg

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NO. I do not bandit but I don't want some artificial augmentation to the character to make it easier to distinguish playing style. I like the need to have to observe people, use your power of deduction, and make a split second decision on how to react to a person. That is what makes the game so good, and I don't want a mechanic to dumb it down.

The karma system was broken in the mod and we should be making steps forward, not backwards. How many of you were playing friendly in the mod but because of certain situations you ended up with a bandit skin because you defended yourself or someone else. Karma is broken and there is no way to fix that I can think of.

Let the Devs finish the game.  There is so much coming that it may change the playing styles of players, and how interactions occur.  Wait for them to finish the game before you demand any type of drastic change to the way player interaction occurs.

Player interaction should be organic, in that it is based on the environment and situation at hand...not augmentent by a forced mechanic

Edited by Lorax
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