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About comikz

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  1. 5 months till the new update? Realy?

    1. On what day will .63 be released to Stable branch? 2. Why not use a previously used engine, and modify it to the needs of DayZ Standalone? 3. Why add in so much cooking tools, lower spawn rates of canned food, only to remove the majority of animals? (I haven't seen any deer/pigs and cows seem to be hiding in the woods?) 4. Why add in so much useless items/gear to the loot tables, such as books/cooking tripods/propane canisters/heating elements/cooking tools ect. with no real use to them? 5. Why force so much realism into a game that is pretty much a post-apocalyptic fantasy shooter (Zombies ain't real.) 6. Why take several months if not longer per patch/update only for it to consist of a few graphical/glitch/bug fixes and a handful of re-hashed items/gear, and perhaps more copy/pasta towns/cities/villiages? 7. How many people actually WORK on DayZ Standalone (Such as programmers, or others who actually put stuff in the game, not you know, people who appear on YouTube/Reddit who say they work with the team, when all they do is talk about stuff.) 8. Why is there very little outreach to the community, and the actual game's forums are pretty much ignored. (A few Reddit posts, and a "Possibly releasing this here", road-map is not enough.) 9. Why have the loot tables been so destroyed, that most buildings that had loot in them previously, are now just empty (Jail houses, ect.) 10. When will mechanics that encourage more interaction and less KoS playstyles be introduced (To change this game from an open-world pew pew grudge match.) 11. What's being done to bring back players, and to facilitate future player-growth rates in game to boost the activity level? 12. How with all the money that was made in the first month of sales, is this game still in early access alpha four years down the road, with games that are also alpha, ahead by leaps and bounds (ARK: Survival Evolved.) (Ohh and spare me the, "Muh Engine", garbo.) 13. If definite dates of releases of new content, ect. don't want to be listed due to, "We may be wrong", why isn't the reasons you could be wrong, addressed and fixed within the team/company? 14. How many hours a day, how many days a week, how many weeks a month, how many months a year, is actual solid work done on DayZ? 15. When Dean Hall left, why did it seem like the momentum that things where being done all but disappear, was he that pivotal to the games development, and are there any plans to try and get him back? 16. Are the reviews on Steam taken into consideration with what needs to be added/changed/removed ect. from the game, or are they pretty much just scoffed at and ignored? 17. What's the likelihood of this project (DayZ Standalone) being released to modders, ect. or heck even being finished this year (2018)? 18. Again, why waste time on useless stuff that no one really needs nor adds to the game? (Bases are a huge thing, but emotes/animations, are kinda meh?) 19. How genuine are excuses such as, "It's early access", "It's Alpha", and "The engine is being built", in terms of making it so that things can take ages to produce? 20. What are the true feelings of Bohemia on this game and it's direction, additionally how do they feel about the rate of development? Now these questions are for the developers/bohemia and their staff to answer, since they are the ones that are in control. The reason why these questions are for them only, is, time and time again I am told or I read, "You're not a programmer, so you have no idea what you're talking about", when anything negative or any complaints arise. So if you don't work with them or for them, sorry, you don't know what you're talking about.
  2. 5 months till the new update? Realy?

    TL:DR Don't have expectation or opinions on how things should go, because you're not a programmer and you know nothing of what you're speaking of. Ohh you upset that things are taking a long time to get released, well that must mean you're in dire need of fresh air and a life. I do not mean this as a personal attack, but your post, is just another one of those, "Dumb comments", just one more of those vomited up by one of those, "Experts" who feel it necessary to reiterate the same ol' , "Crap happens, you're not a programmer", vibes. I get that you are annoyed by the people who come in here with demands, but your post is just as annoying because it does nothing but copy what has been said over and over. And until there is some direct communication that answers questions, that reassures us gamers who bought into their project that it wasn't a grand waste of time. Then expect people to have negative opinions and to make demands, because as I see it, weather you're galloping around on your horse or raising a clenched fist wrapped around a torch, nothing of value is getting said by their team.
  3. 5 months till the new update? Realy?

    Information that would allow us as the games supporters to have a more concrete and visual representation as to how this game is progressing and when things are expected to be released. We had a, "Road map", but that hasn't really been finite, it's more like, "Hey we could possibly have these things possibly around this possible time." I've read some pretty vague responses on Reddit (As some others have read too I am sure.) Twitter posts, ect. I know it's early alpha, and I know we all accepted that warning, but, that doesn't mean we shouldn't expect nothing to come of DayZ. Also with all due respect to Bohemia and their DayZ team, a lot of the excuses as to why things are taking so long, or should be allowed to take so long, seems awfully like some big smoke screen to cover their butts when things go south (As in giving up on it.) I remember when these forums where buzzing, there was A LOT more outreach from their staff and dean (When he worked there.) the servers where hectic and players everywhere when you logged in. But now it seems so disheartening and painful to look at. We have so many people hanging on, trying to stay positive, but gosh is it hard to do. If they don't want to give us information and then be wrong/late about it, perhaps let that be the driving force to improve DayZ, I enjoy this game too much to give up hope, but, what I wouldn't do for some outreach and positive vibes from their team to be poured over the flames of negativity here.
  4. 5 months till the new update? Realy?

    After watching the demo for .63, I feel like it's a lot of fluff that should have been in the game already for a while now. Lots of the things being changed/added seem to be, "Quality of Life", updates and then you've got new animations/emotes, amazing right? But as with any big update I feel like you will see an influx of activity as it's put on experimental then a tad bit more when it goes to stable, then numbers will drop back to how it is now. If I was a member of their PR team, I would be a lot more forthcoming with information and community outreach, because all we have now, is people singing the same, "It's early release alpha / the engine isn't finished" tune, and dated reddit posts to go by, and the community and growing more and more restless. Now before someone comes in and says, "You clicked on, I understand". We get it, we all do. Maybe it was wrong to have expectations, but maybe, just maybe, the developers are wrong too, with things taking several months or more to come out as updates and keeping most information in the dark, and only sharing what seems to be a, "Band-aid countermeasure", with the community to put out some fires. Been playing this game for a while now, and I can't stop feeling that the project has been forgotten, and the community is struggling with remaining faithful and making the decision to go elsewhere.
  5. Basebuilding

    The idea of base building or having large camps such as the one depicted in the picture, is interesting. I'm just hoping no abusive admins or alike, are going to put things in place to safeguard their camps, besides that, having structures and such as the ones in the picture, are going to make these a lot easier to spot while going through the woods and thus, easier to, "Raid". Hopefully there will be defenses put in place to help against off-line raiding, such as barbed wire/turrets/pit falls/mines ect. Because if you're just going to be able to go up to a wall and break it down with an axe or something, it kinda makes these pointless outside of the aesthetic reasons.
  6. I would say that hacking is still an issue, it's not as big of an issue as it once was, but you will still come across that random player teleporting around, ect.
  7. Pleasantly Surprised!

    Ohhh...god. This is so obvious, but, yeah....WB?
  8. DAYZ Status from a famous Youtube blogger

    So what you're saying is that any game studio outside of the one that first developed Unity isn't their own game studio? And for a, "Half ass job", Unity engine sure is used for loads of popular and well made games.
  9. DAYZ Status from a famous Youtube blogger

    No no, I'de love to hear your, "understanding of why", they chose to build an engine from the ground up, as opposed to using an engine that would fulfill their desires with minimal changes to meet certain game related perimeters. Because to me, it seems like they wanted to set themselves apart from the crowd SO MUCH that they took unnecessary steps to ensure this, that only resulted in countless added hours/days/weeks/years of development just so they could, *Insert "I made this" meme, here*.
  10. DAYZ Status from a famous Youtube blogger

    Now I could look this up myself, and come back here and post something about it, but some, "Expert", would say the information was wrong, ect. So, what was the whole point of DayZ developers not using a pre-made engine that they could alter to fit what DayZ needs, over what they have now, a broken engine that constantly needs fixes/alterations and really doesn't work how they want it? Was it because they wanted to be, "Original" or was it because, "Hey this engine's problems will allow us to take even longer on the game." Because to me, when one of the sole reasons this game is taking this long to develop, is the engine, then perhaps it wasn't the most wise thing to do. But I'm sure I am wrong, I can hear the horse hooves already.
  11. DAYZ Status from a famous Youtube blogger

    They have a team of 70 to 80 people working on this game, it's no wonder people think they're being lazy and it's taking a long time, that's a lot of people working on this one game no matter how you look at it.
  12. DAYZ Status from a famous Youtube blogger

    From seeing a few highlights from the next patch, I look forward to it, I feel like it may bring some new life to the game and make several aspects of the game more interesting/enjoyable. Beyond that, I hope that it brings back players and interests new ones to come and play. But, I'm not going to count my count my chickens before they hatch. *EDIT* (Added comments about Jakons video.* When he posts a fast scrolling list of things, "Added", most of those things are bug/glitch/exploit fixes, changes to in-game files, looks/appearances of some things. We've all or atleast a majority of us have, read notes from patches, they're not all content, and let's be honest with ourselves, a fair amount of things are just redone or polished over things and aren't really new content. I'll give you an real-life example of what I mean by, "Aren't really new content", take a basketball and paint it blue, is it a new basketball or the same basketball with a new color? Same with the zombies in-game, they're not new zombies, they've just been re-skinned. For those of us from the start (I started playing three years ago.) take what we had back then and look at what we have now? What can you say is truly, "New", and what is just been re-hashed/skinned. Now from my past posts you may think, "This guy doesn't like DayZ", but that's where you're wrong, I like DayZ, out of all the survival games of it's genre it is by far the more enjoyable and draws me into it when playing it, the feeling I get while playing it is matched by no other game of it's genre, and that's why I stick around. I will be someone who plays this game until it truly is, "Dead", but at the same time I'm not going to sit back and not have negative thoughts/opinions about it just because I enjoy/like playing it.
  13. A challenge

    A challenge I would like to put forth, is to not KoS or actively PvP for a few days, to try and get interaction with someone or a group and refrain from spraying people down or sniping them from afar. Then come back to this thread, and report your findings and what interactions you had with people both positive and negative ones, obviously. Now, don't set yourself up in a situation where you know you're going to be drilled threw the skull such as trying to talk with someone at a military location (Airfield/Base/Tent City) and obviously cities that have a high-volume of pvp'rs. The reason why I'm putting this challenge up is that, as this game progresses and everyone just keeps spraying people down, or sniping them from afar, this game will never be anything outside of a pvp/griefers paradise and any interaction outside of shit talking someone over your mic as you drill them full of holes, is all DayZ will be. We owe it to the future players of this game when it goes to full release that will come here, and hopefully more positive interactions will bring those who preferred talking to fellow survivors as opposed to gunning them down, bring them back. Any thoughts are welcomed.