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Quick status update for week 8 November

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Okay, I thought you guys had a stable build by now which was (nearly) ready for release. By what I can conclude from the OP you still got lots of works to do probably months. I'm dissapointed. See you in 2014.

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Depends what you mean by specialist clothing.

 

Clothing can provide protection from cold, getting wet, ballistic impacts, melee impacts (shock), and disease. Each clothing item has different attributes for these.

 

Some clothing items have special cargo properties, such as allowing a pistol to be holstered in them.

I really hope I can look like a STALKER from that series, or something out of Mad Max 

 

one day rocket, one day

Edited by leviski
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Okay, I thought you guys had a stable build by now which was (nearly) ready for release.

Stability and performance are 2 different things. The build is stable, they are focusing on improving performance of it.

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How does a dedicated server have fps? Does the server display moving images? I don't get it.

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How does a dedicated server have fps? Does the server display moving images? I don't get it.

Every EVENT (using your keyboard, etc.) in the game is a part of every FRAME--and every FRAME can be looked as the roundtrip of the central loop (in not so complicated games), so, for example:

While(gameinitiated){

(potential cleanup of stuff in memory - i.e., deleting memory items etc)

load stuff

calculate stuff

render stuff}

So, the fps would be how many times the computer could run this loop shown above, per second.

Modern games use multithreading, which makes it more complicated to illustrate, but it's essentially the same idea.

While the server does not have to have a UI, or have the UI displayed, the server produces frames more or less like the client does.

In some cases - most cases hopefully - the server handles the most workload for security reasons. This means that the server generates some of the FRAMES (for collision detection, etc.) and HANDLES (as per the meaning of the English word) EVENTS (i.e., you pressed a button which the server is told via your client), and sends some of the output of these FRAMES back to your client, to update/synchronize your client with the server.

 

If the server is able to handle less FRAMES it means your client not have stuff updated/synchronized as often, hence when you try to pickup an item, nothing happens for 2 seconds, and zombies warp/stutter, etc.

 

You get the idea.

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 Project Zomboid which is now available on steam. This has been a massive design inspiration and I recommend it to everyone interested in DayZ.

 

We get plastic bags :P

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Pretty succinct explanation in the op, it's nice to see some communication, but in the long run, I'm just happy Rocket isn't letting the hype-train "derail" his dev cycle.

 

When the game is playable and performs well, he will release it.

I'm pretty damn happy with that, and I think bigger companies could learn a lesson or two from this.

 

Choo-Choo motherfuckers! ;)

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Iv played at 15 fps and its not fun

 

 

Right, which is why I said server fps.  You can have 120 fps on your machine while the server is at 15.

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We spent a few days improving some aspects of lighting. Some environmental aspects are being improved, such as the new rain system, god rays, new lense flares, etc... However we plan to remove the rendering system completely in our roadmap so it doesn't make much sense for us to do something we would be removing. Also note that removing the rendering from being bound to simulation is a major undertaking that would cause serious issues and possibly delay a build - so we won't undertake that until we have a stable alpha branch.

 

Doesn't this (the highlighted) part of Deans reply make anyone else stop and think - wait a minute... I know night time is a contentious subject, but what exactly is the plan here...

Edited by Hoik

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So stoked.

 

Edit: CHAINSAWS. I can just imagine the carnage that bambis are going to cause with one of these before getting swallowed by hundreds of zombies. :D

Edited by Merrick362

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I am so glad to hear this. 

 

 

I admit, I was on the hype party train because it was really fun getting hyped that it might come out at any minute  :lol:

 

 

Now, I can rest a for a while with knowledge that the progress has been stellar and it is coming with all its glorious bugs, soon.

 

Good to hear from you Rocket  :)

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I really hope I can look like a STALKER from that series, or something out of Mad Max 

 

one day rocket, one day

 

 

We should make a Stalker lobbying group  :lol:

 

A would love so see a Sunrise suit or something similar.  The Gas mask from Stalker, and the loner overcoat.  I don't need artefacts of mutants, but Stalker like clothing just makes sense.  The clothing that is pratical in a hostile anomaly filled radioactive zone would also be practical is the zombie apocalypse.  

 

The Sunrise suit is not factory produced either.  It is mostly made of common items.  A kevlar plate carrier, Rubberized fabric, oxygen tank.  Nothing fancy.  

 

It should be craftable.   Wearing a camouflage BDU+kelvar is already possible in game.  Getting a hooded BDU would be easy.  Now simply add a gasmask and you are golden!  Oh, and some good boots :)

 

 

EDIT TYPOS EVERYWHERE GAHHH

Edited by Vindicator
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Doesn't this (the highlighted) part of Deans reply make anyone else stop and think - wait a minute... I know night time is a contentious subject, but what exactly is the plan here...

 

Er, no, because you clearly ignored the part where he said

 

 

 we won't undertake that until we have a stable alpha branch.

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We should make a Stalker lobbying group  :lol:

 

A would love so see a Sunrise suit or something similar.  The Gas mask from Stalker, and the loner overcoat.  I don't need artefacts of mutants, but Stalker like clothing just makes sense.  The clothing that is pratical in a hostile anomaly filled radioactive zone would also be practical is the zombie apocalypse.  

 

The Sunrise suit is not factory produced either.  It is mostly made of common items.  A kevlar plate carrier, Rubberized fabric, oxygen tank.  No thing fancy.  

 

It should be craftable.   Wearing a camouflage BDU+kelvar is already possible in game.  Getting a hooded BDU would be easy.  Not simply add a gasmask and you are golden!  Oh, and some good boots :)

 

 

....and I want S.T.A.R.S. uniforms from Resident Evil.

 

Do we want DayZ full of homage?

Edited by BioHaze

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Er, no, because you clearly ignored the part where he said

 

 

I didn't mean I was concerned with this impacting the release (though I understand why you assumed that's what i meant...)

 

Just that it has been a long time since I have heard anything about night time in SA. So when I read something like "removing the rendering from being bound to simulation" it raises a lot of questions... just wanted to know if this peaked anyone else's interest, or if there is some info out there about this that I don't know about.

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i want some clothing that is referencing other games. like a blue jumpsuit, for fallout, or a sherrif outfit with a happy face on it for sherrif friendly from the walking dead and the like.

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