djshauny1 222 Posted November 8, 2013 HAHAHAHAHA Fuck that made me laugh lol 1 Share this post Link to post Share on other sites
Serova (DayZ) 174 Posted November 8, 2013 Okay, I thought you guys had a stable build by now which was (nearly) ready for release. By what I can conclude from the OP you still got lots of works to do probably months. I'm dissapointed. See you in 2014. 1 Share this post Link to post Share on other sites
leviski 2152 Posted November 8, 2013 (edited) Depends what you mean by specialist clothing. Clothing can provide protection from cold, getting wet, ballistic impacts, melee impacts (shock), and disease. Each clothing item has different attributes for these. Some clothing items have special cargo properties, such as allowing a pistol to be holstered in them.I really hope I can look like a STALKER from that series, or something out of Mad Max one day rocket, one day Edited November 8, 2013 by leviski 1 Share this post Link to post Share on other sites
klesh 2423 Posted November 8, 2013 Okay, I thought you guys had a stable build by now which was (nearly) ready for release.Stability and performance are 2 different things. The build is stable, they are focusing on improving performance of it. 1 Share this post Link to post Share on other sites
zfleming12 395 Posted November 9, 2013 Yes! I don't have to eat my words! Share this post Link to post Share on other sites
Zanders 65 Posted November 9, 2013 How does a dedicated server have fps? Does the server display moving images? I don't get it. Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 9, 2013 Yes! I don't have to eat my words! Now that's looking on the bright side. 3 Share this post Link to post Share on other sites
HumanBeing25 299 Posted November 9, 2013 How does a dedicated server have fps? Does the server display moving images? I don't get it.Every EVENT (using your keyboard, etc.) in the game is a part of every FRAME--and every FRAME can be looked as the roundtrip of the central loop (in not so complicated games), so, for example:While(gameinitiated){(potential cleanup of stuff in memory - i.e., deleting memory items etc)load stuffcalculate stuffrender stuff}So, the fps would be how many times the computer could run this loop shown above, per second.Modern games use multithreading, which makes it more complicated to illustrate, but it's essentially the same idea.While the server does not have to have a UI, or have the UI displayed, the server produces frames more or less like the client does.In some cases - most cases hopefully - the server handles the most workload for security reasons. This means that the server generates some of the FRAMES (for collision detection, etc.) and HANDLES (as per the meaning of the English word) EVENTS (i.e., you pressed a button which the server is told via your client), and sends some of the output of these FRAMES back to your client, to update/synchronize your client with the server. If the server is able to handle less FRAMES it means your client not have stuff updated/synchronized as often, hence when you try to pickup an item, nothing happens for 2 seconds, and zombies warp/stutter, etc. You get the idea. 6 Share this post Link to post Share on other sites
ImageCtrl 719 Posted November 9, 2013 Project Zomboid which is now available on steam. This has been a massive design inspiration and I recommend it to everyone interested in DayZ. We get plastic bags :P Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 9, 2013 -snip- That was very eloquent. Share this post Link to post Share on other sites
aussiebobby 82 Posted November 9, 2013 Keep in mind he is talking about server fps, not client fps.Iv played at 15 fps and its not fun Share this post Link to post Share on other sites
Siberian (DayZ) 527 Posted November 9, 2013 until proven otherwise.. SA is vaporware... now back to what you were doing before.. move along, nothing to see here... 3 Share this post Link to post Share on other sites
cyanyde 165 Posted November 9, 2013 Pretty succinct explanation in the op, it's nice to see some communication, but in the long run, I'm just happy Rocket isn't letting the hype-train "derail" his dev cycle. When the game is playable and performs well, he will release it.I'm pretty damn happy with that, and I think bigger companies could learn a lesson or two from this. Choo-Choo motherfuckers! ;) 4 Share this post Link to post Share on other sites
klesh 2423 Posted November 9, 2013 Iv played at 15 fps and its not fun Right, which is why I said server fps. You can have 120 fps on your machine while the server is at 15. Share this post Link to post Share on other sites
hoik 415 Posted November 9, 2013 (edited) We spent a few days improving some aspects of lighting. Some environmental aspects are being improved, such as the new rain system, god rays, new lense flares, etc... However we plan to remove the rendering system completely in our roadmap so it doesn't make much sense for us to do something we would be removing. Also note that removing the rendering from being bound to simulation is a major undertaking that would cause serious issues and possibly delay a build - so we won't undertake that until we have a stable alpha branch. Doesn't this (the highlighted) part of Deans reply make anyone else stop and think - wait a minute... I know night time is a contentious subject, but what exactly is the plan here... Edited November 9, 2013 by Hoik Share this post Link to post Share on other sites
Merrick362 (DayZ) 263 Posted November 9, 2013 (edited) So stoked. Edit: CHAINSAWS. I can just imagine the carnage that bambis are going to cause with one of these before getting swallowed by hundreds of zombies. :D Edited November 9, 2013 by Merrick362 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted November 9, 2013 I am so glad to hear this. I admit, I was on the hype party train because it was really fun getting hyped that it might come out at any minute :lol: Now, I can rest a for a while with knowledge that the progress has been stellar and it is coming with all its glorious bugs, soon. Good to hear from you Rocket :) 1 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted November 9, 2013 (edited) I really hope I can look like a STALKER from that series, or something out of Mad Max one day rocket, one day We should make a Stalker lobbying group :lol: A would love so see a Sunrise suit or something similar. The Gas mask from Stalker, and the loner overcoat. I don't need artefacts of mutants, but Stalker like clothing just makes sense. The clothing that is pratical in a hostile anomaly filled radioactive zone would also be practical is the zombie apocalypse. The Sunrise suit is not factory produced either. It is mostly made of common items. A kevlar plate carrier, Rubberized fabric, oxygen tank. Nothing fancy. It should be craftable. Wearing a camouflage BDU+kelvar is already possible in game. Getting a hooded BDU would be easy. Now simply add a gasmask and you are golden! Oh, and some good boots :) EDIT TYPOS EVERYWHERE GAHHH Edited November 9, 2013 by Vindicator 2 Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 9, 2013 Doesn't this (the highlighted) part of Deans reply make anyone else stop and think - wait a minute... I know night time is a contentious subject, but what exactly is the plan here... Er, no, because you clearly ignored the part where he said we won't undertake that until we have a stable alpha branch. 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted November 9, 2013 (edited) We should make a Stalker lobbying group :lol: A would love so see a Sunrise suit or something similar. The Gas mask from Stalker, and the loner overcoat. I don't need artefacts of mutants, but Stalker like clothing just makes sense. The clothing that is pratical in a hostile anomaly filled radioactive zone would also be practical is the zombie apocalypse. The Sunrise suit is not factory produced either. It is mostly made of common items. A kevlar plate carrier, Rubberized fabric, oxygen tank. No thing fancy. It should be craftable. Wearing a camouflage BDU+kelvar is already possible in game. Getting a hooded BDU would be easy. Not simply add a gasmask and you are golden! Oh, and some good boots :) ....and I want S.T.A.R.S. uniforms from Resident Evil. Do we want DayZ full of homage? Edited November 9, 2013 by BioHaze Share this post Link to post Share on other sites
hoik 415 Posted November 9, 2013 Er, no, because you clearly ignored the part where he said I didn't mean I was concerned with this impacting the release (though I understand why you assumed that's what i meant...) Just that it has been a long time since I have heard anything about night time in SA. So when I read something like "removing the rendering from being bound to simulation" it raises a lot of questions... just wanted to know if this peaked anyone else's interest, or if there is some info out there about this that I don't know about. Share this post Link to post Share on other sites
NotRedd 51 Posted November 9, 2013 i want some clothing that is referencing other games. like a blue jumpsuit, for fallout, or a sherrif outfit with a happy face on it for sherrif friendly from the walking dead and the like. Share this post Link to post Share on other sites