Hosty 647 Posted August 21, 2013 Joke tweet? Rocket has said it couple times before so it's not a joke. The way he said it was a joke.I know it's coming for PC first. Share this post Link to post Share on other sites
TIC 1050 Posted August 24, 2013 It's too bad this month is almost over, I hope there'll be more DayZDaily soon after. All what I'm looking forward to with all this progress is the Networking Bubble and some extra content to the zombies Share this post Link to post Share on other sites
Katana67 2907 Posted August 27, 2013 (edited) Again, to those who are worried about DayZ being "watered down" by the inclusion of a controller (and subsequent console version) I say this... I play DayZ with a 360 controller. There, I said it. The only capabilities that I really don't have (partially because I'm too lazy to deal with mapping software) is that I cannot access my inventory (which I'd map to a D-pad button or A), lean (which I'd map to two corresponding buttons, probably on the D-pad), or freelook (which I'd bind to one of the shoulder buttons as a hold feature) without a keyboard. Thus, I have a keyboard and controller, which actually isn't as cumbersome as you'd think once you're used to it. But the point is, the controller isn't limiting my gameplay. There are about five or six buttons that lay unused on my controller, and if I could map them, I would be 100%. The D-Pad isn't being utilized at all, and the shoulder buttons aren't either (one is, but it just pulls up the map). This doesn't even take into account the possibilities that could be implemented with "holding" certain buttons, which is a feature entirely ignored in Arma/DayZ (I actually think if you hold B, you go into prone rather than clicking which goes to kneel, I could be way off though as I'm recalling from memory). Flying is easy as pie, with even more buttons being unused. I'm pretty sure I only mess with the sticks and triggers, otherwise the rest is not used. Mind you, this is all with the current mod. I assume SA's control scheme will be much more streamlined. Point being, I think the "complexity" of Arma's interface is vastly overstated. Controllers, if properly mapped, can handle most if not all of the functionality regularly used in DayZ with very few sacrifices. Edited August 27, 2013 by Katana67 1 Share this post Link to post Share on other sites
Kill8ox 28 Posted August 27, 2013 Duke Nukem Forever has been in developenment for over a decade,Aliens Colonial Marines for almost 8 years.Rocket have announced Standalone last year(June or July i am not sure)I can wait for half a year more now,that is if they deliver us a good game and not something like that WarZ thing. Share this post Link to post Share on other sites
goleastro 22 Posted August 27, 2013 Duke Nukem Forever has been in developenment for over a decade,Aliens Colonial Marines for almost 8 years.Rocket have announced Standalone last year(June or July i am not sure)I can wait for half a year more now,that is if they deliver us a good game and not something like that WarZ thing.It's no longer called The WarZ, they have renamed the game to Infestation: Survivor Stories.Win for copyright issues! Share this post Link to post Share on other sites
CapricornOne (DayZ) 379 Posted August 27, 2013 (edited) DayZ wins people's choice award at Gamescom. But hey, nobody cares anymore right? http://ie.ign.com/articles/2013/08/27/the-winner-of-igns-peoples-choice-award-of-gamescom-2013-is Edited August 27, 2013 by CapricornOne 3 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted August 27, 2013 (edited) DayZ wins people's choice award at Gamescom. But hey, nobody cares anymore right? http://ie.ign.com/articles/2013/08/27/the-winner-of-igns-peoples-choice-award-of-gamescom-2013-isThe amount of butt-hurt is touchable :DThese comments are even more hardcore than youtube.Btw Arma 3 wasn't in the poll? At least I don't remember that. Edited August 27, 2013 by St. Jimmy Share this post Link to post Share on other sites
CapricornOne (DayZ) 379 Posted August 27, 2013 The amount of butt-hurt is touchable :D These comments are even more hardcore than youtube. The best ones are the ones that confuse WarZ with DayZ :lol: Share this post Link to post Share on other sites
YZ250 248 Posted August 28, 2013 The best ones are the ones that confuse WarZ with DayZ :lol: Or the young guy from work excitingly tells me Hey Dayz SA is out on Steam and they have renamed it Infestation, took me 5 Minutes of calling him a fucking Idiot to believe he was mistaken 3 Share this post Link to post Share on other sites
terrvik 2409 Posted August 28, 2013 (edited) Not so related to the SA but two different interesting upcoming... things? :) GDC China 2013 adds DayZ, Ubisoft, Crytek production talkshttp://www.gdcchina.com/news/2013/08/gdc_china_2013_adds_dayz_ubiso.html The Benefits of Players Writing Thier Own Stories In Games (DayZ and KSP)http://guidebook.com/guide/11947/event/5193936/ Edited August 28, 2013 by Terrorviktor 2 Share this post Link to post Share on other sites
TIC 1050 Posted August 29, 2013 Ivan Buchta has contributed to #DayZDaily as well.. Can see them here: https://twitter.com/IvanBuchta Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted August 29, 2013 Wow, for a minute there I thought all the damn threads were locked in regards to devblogs etc. Share this post Link to post Share on other sites
terrvik 2409 Posted August 30, 2013 (edited) All You Zombies: Why the Genre Still Holds Our Attention.http://prime.paxsite.com/schedule/panel/all-you-zombies-why-the-genre-still-holds-our-attentionPlease join Stephen “Stepto” Toulouse along with Chet Faliszek from Valve software (Left 4 Dead) and Dean Hall (Bohemia Interactive) alongside other zombie game industry vets in a discussion around what attracts gamers to zombies, inspiration when making a zombie game, whether the genre needs a break, and where do we go from here. Are there usually streams from PAX? I'd love to see this... EDIT:And you should all vote for DayZ here:http://www.computerandvideogames.com/joystick/homepage.php Edited August 30, 2013 by Terrorviktor 2 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted August 30, 2013 EDIT:And you should all vote for DayZ here:http://www.computerandvideogames.com/joystick/homepage.phpNo Arma 3 :/ Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted August 30, 2013 (edited) All You Zombies: Why the Genre Still Holds Our Attention.http://prime.paxsite.com/schedule/panel/all-you-zombies-why-the-genre-still-holds-our-attentionPlease join Stephen “Stepto” Toulouse along with Chet Faliszek from Valve software (Left 4 Dead) and Dean Hall (Bohemia Interactive) alongside other zombie game industry vets in a discussion around what attracts gamers to zombies, inspiration when making a zombie game, whether the genre needs a break, and where do we go from here. Are there usually streams from PAX? I'd love to see this... EDIT:And you should all vote for DayZ here:http://www.computerandvideogames.com/joystick/homepage.php Just finished voting. I got sucked in to voting for the rest of the categories, with the exception of "youtube gamer" which I find to be stupid. Thanks for the link! Edited August 30, 2013 by twinturbonet Share this post Link to post Share on other sites
joe_mcentire 2074 Posted August 30, 2013 (edited) it's devblog day today yay!! Edited August 30, 2013 by joe_mcentire Share this post Link to post Share on other sites
terrvik 2409 Posted August 31, 2013 (edited) Lots of stuff for Dean to do at PAX! Friday — The PC Gaming World Congress6:30 p.m. @ Pegasus Theater (Sheraton Hotel, 2nd floor) We’ve assembled a dream team of PC gaming personalities to debate the state of our dear hobby: Dean Hall (Creator, DayZ, Bohemia Interactive), Jon Mavor (Co-Founder, Uber Entertainment), Chris Taylor (Founder, Gas Powered Games), and Chris Roberts (Founder, Cloud Imperium Games).For an hour, we’ll invite our esteemed speakers to reflect on the issues that matter most to PC gamers and developers and paint a picture of what the next few years in PC gaming will look like. Finally, a congress worth listening to! http://www.pcgamer.com/2013/08/30/pc-gamer-at-pax-prime-2013-pc-gaming-world-congress/ We will be filming it and posting the video, but probably not until next week. Oh... Edited August 31, 2013 by Terrorviktor Share this post Link to post Share on other sites
Dchil 829 Posted August 31, 2013 Annnnnnnnnnnnnnnnnnnnnd no devblog or update for the end of the month. Not bitching but i'd kinda like to know how the zombie rework/network bubble/optimisation is going. See you next thread. Share this post Link to post Share on other sites
SmashT 10907 Posted August 31, 2013 Not bitching but i'd kinda like to know how the zombie rework/network bubble/optimisation is going. See you next thread. Work on the network bubble isn't going to begin until next week. Work on the current zombies has ceased as they are redoing the AI from scratch. 6 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted August 31, 2013 Work on the network bubble isn't going to begin until next week. Work on the current zombies has ceased as they are redoing the AI from scratch.anyone infos about that ai proposal in particular? besides pathfinding i guess they want to do also other stuff or am i wrong? Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted August 31, 2013 The reboot of the zombie pathing shows the dedication to quality IMO. I would hope the Devs have spoke at length with others who have tackled the same or similar pathing problems, and can learn and expand on their work. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted August 31, 2013 (edited) awfully quiet again....there is something cooking.. Edited August 31, 2013 by joe_mcentire Share this post Link to post Share on other sites
terrvik 2409 Posted August 31, 2013 awfully quiet again....there is something cooking.. They are at PAX getting busy with loads of interesting panels, the bastards. :) 1 Share this post Link to post Share on other sites
Gunther (DayZ) 65 Posted August 31, 2013 Then Rockets got to go to China and give a talk, then hop a plane to PAX Guatemala city and from there get in a sail boat and do the Bermuda triangle GamesCon, then about 5 more PAXs in various locations around the world and then back to the game. 2 Share this post Link to post Share on other sites
NightmareGER 21 Posted August 31, 2013 Can any of the Test players of the closed Alpha say something towards the Character creation? Or do you spawn with some randomized character? Share this post Link to post Share on other sites