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No DevBlog this week but here is some screens

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Are we allowed to discuss information garnered from leaks here?

It's off topic for this thread so not ideal. My initial instinct would be to allow a thread where it can be discussed although it's tricky because I don't think it's something we'd like to promote or draw attention to regardless of how many people have seen it. For us it's not a case of any legalities etc it's just a case of respecting the devs work and this is their forum. It's not really my call TBH so I'll discuss it with the other mods and admins to see how we all feel about it. I would worry that a thread dedicated to the discussion of it would be promoting it and people that may not have been inclined to check it out may then actively search for it and for that reason it doesn't sit well with me.

Having said that censorship is not something we support here, we try hard to allow all things within reason to be discussed. Tricky, very tricky indeed...

For now though lets discuss other matters.

Edited by Fraggle
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@ Triggy - That pretty much sums up my thoughts on the whole situation. Whilst I don't agree with much of the criticism (certain parts I do) I can understand why some/many are skeptical. I forget sometimes that being lucky enough to be a tester at this stage gives me an insight into some of their progress (not all of it), the way they work and how hard they work.

When I step back and look at it from the outside I can certainly see why some people are either frustrated or not willing to just take the devs word for things based on a few screenies. I think in the near future though we will be seeing a lot more in terms of both content and general progress and hopefully then people will understand. I think the biggest issue the devs have faced in terms of showing progress is that much of the early work has been on the engine itself to give them a solid base, people get sick of hearing "we're working on client/server architecture" etc but the importance of it can't be overstated if in the future we want to see a solid game.

Over the next few months as they continue to add content and things that we the gamer can actually look at or play we will start to see the fruits of their labours and hopefully many that have lost faith in them over the last few months may start to remember what bought them here in the first place and why they initially supported Rockets project. It will take time though.

Spot on mate. You have a very lucky insight into the workings of the game, dam i wish i was testing it at the moment! :P But from the outside looking in, it is hard, and i imagine its hard as a developer from the inside looking out to see what all the who har is about.

The client/server architecture is a massive project, a dev blog logging their progress on it would keep people somewhat placated. The argument is that they dont have time to convey their work and the time could be better spent on actually working on it. Having said that surely everyone meets at least once a week to discuss progress, all it needs is for one person to take minutes/bullet points as a weekly update to share their work and the snags they are hitting/goals they are reaching. hell i am just throwing ideas out there. Ideally they need to hire a PR guy ( *cough* me *cough* :P ), but i understand they probably don't have the budget to do that.

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I for one breathed a huge sigh of relief when they postponed the original release to work on the engine and the foundations of DayZ, even though it was obvious that that meant several months until we see the game.

I fail to understand the acute levels of impatience we see in some posts, I strongly suspect that these people are the very same who would be spamming the forums, intensely proclaiming their angry dissatisfaction with any bugs a rushed release might well have contained, bugs that the devs are studiously correcting right now. Some folks just love to grumble.

Edited by (MUC) Feral

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It's off topic for this thread so not ideal. My initial instinct would be to allow a thread where it can be discussed although it's tricky because I don't think it's something we'd like to promote or draw attention to regardless of how many people have seen it. For us it's not a case of any legalities etc it's just a case of respecting the devs work and this is their forum. It's not really my call TBH so I'll discuss it with the other mods and admins to see how we all feel about it. I would worry that a thread dedicated to the discussion of it would be promoting it and people that may not have been inclined to check it out may then actively search for it and for that reason it doesn't sit well with me.

Having said that censorship is not something we support here, we try hard to allow all things within reason to be discussed. Tricky, very tricky indeed...

For now though lets discuss other matters.

Fair enough. I didn't really want to get too into detail about it, plus, we know pretty much everything that was leaked anyhow... so I suppose it's sort of useless discussing it. Just a few quirks.

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Plenty of folk have lost faith in the Standalone, to a point where most (ALL the ones I know and speak to) couldn't be anymore disinterested if they tried. They love Dayz the mod, in all its different flavours, most playing every day but the standalone, they couldn't care less. It's this silent majority that the Dev's need to worry about, not the few who come here to bitch and moan. I can say hand on heart, that I don't know one single player, who still plays with me most days or who got bored and vanished off to pasture new, that is the slightest bit interested in the Standalone anymore. What once seemed fluid and ever evolving now seems stuck, on what may be important parts of the game but the mod is outpacing at a faster and faster rate. I think E3 couldn't be anymore important at this point, the disaffected need to lot more than titbits to generate some of that excitement we had back in December before all our hopes were dashed.

So its over to you Dean and Co, we need to be impressed all over again.

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Plenty of folk have lost faith in the Standalone,

What are you talking about? faith can be described as a willingness to believe in something completely despite the absence of evidence.

Are you saying that some players no longer believe that the SA is real?

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Plenty of folk have lost faith in the Standalone, to a point where most (ALL the ones I know and speak to) couldn't be anymore disinterested if they tried...

It's this silent majority that the Dev's need to worry about, not the few who come here to bitch and moan.

I can say hand on heart, that I don't know one single player, who still plays with me most days or who got bored and vanished off to pasture new, that is the slightest bit interested in the Standalone anymore.

I can say, hand on heart, that I know many people who are absolutely stoked for SA who haven't even played DayZ or already play the mod but don't post on the forums.

See, I can use supposition/assumption/hyperbole too without putting forth objective facts.

I have no doubt that there are people who've become disillusioned with SA. But there is no evidence to suggest that these people make up a minority/majority of anything.

Edited by Katana67
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What are you talking about? faith can be described as a willingness to believe in something completely despite the absence of evidence.

Are you saying that some players no longer believe that the SA is real?

No, what he said was perfectly applicable.

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Plenty of folk have lost faith in the Standalone, to a point where most (ALL the ones I know and speak to) couldn't be anymore disinterested if they tried. They love Dayz the mod, in all its different flavours, most playing every day but the standalone, they couldn't care less. It's this silent majority that the Dev's need to worry about, not the few who come here to bitch and moan. I can say hand on heart, that I don't know one single player, who still plays with me most days or who got bored and vanished off to pasture new, that is the slightest bit interested in the Standalone anymore. What once seemed fluid and ever evolving now seems stuck, on what may be important parts of the game but the mod is outpacing at a faster and faster rate. I think E3 couldn't be anymore important at this point, the disaffected need to lot more than titbits to generate some of that excitement we had back in December before all our hopes were dashed.

So its over to you Dean and Co, we need to be impressed all over again.

I don't have any friends who have lost faith in DayZ. Everyone including me just play other games for the time until standalone comes.

Btw this might speak for itself how interested people really are about standalone https://www.facebook...30961263608265/

Edited by St. Jimmy

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I can say, hand on heart, that I know many people who are absolutely stoked for SA who haven't even played DayZ or already play the mod but don't post on the forums.

See, I can use supposition/assumption/hyperbole too without putting forth objective facts.

I have no doubt that there are people who've become disillusioned with SA. But there is no evidence to suggest that these people make up a minority/majority of anything.

If anything, they're a minority and they'll come back when they start seeing videos.

Just the other day I introduced a couple people to DayZ by simply explaining it and showing them a couple random videos on youtube. They both went out and bought Arma2 the following morning. There are people waiting for the SA and there are people waiting to find out about it. The biggest issue we'll see around here during the first few weeks of release will be people demanding rocket and co release more keys. There will be no shortage of interest in the SA. I think the naysayers need to take a step back and remember how and why this game even made it to where it is now. (And no, it's not because of some e-famous youtube personality.)

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I'm not sure what could the devs do to please this "silent majority". From the videos that shouldn't be mentioned, it's pretty clear the game is still in a rough state even if it's an earlier build. Hyping the game up to create more interest would probably not be a smart idea considering enough people will likely be disappointed as it is. I don't think it's true that the majority of players have lost hope anyway. Plenty of people have stopped playing the mod and are silently waiting for the standalone, myself included. And I'm psyched about the game as I've ever been.

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In 1997 Noel Edmonds said that he'd leave the country if Labour were elected. The bastard lied to us. I almost voted that time as well.

That's a facetious way (probably got the spelling wrong on that) of me saying: people are full of crap when they make silly statements like "it's taking too long so therefore I'm not going to play it"

Frankly, who cares if someone really is that childish. Tell them to get over themselves maybe.

I'm enjoying watching the SA steadily progress, I've never had so much access to the process before and it has opened my eyes to a lot of things. It's also great how folk are so passionate, it can't help but rub off on the guys doing the work.

Edited by philbottle
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That doesn't make sense. The people complaining are the same people who loved the ever so buggy and dysfunctional DayZ Mod.

While I don't really mind the look of the new inventory screen I agree that it shouldn't take that much time to make it look a great deal better. Obviously Bohemia has talented artists on staff, seems like this wouldn't take much more than a day to sketch up and a day to program. I'm not a programmer but even I understand that adding CSS to this wouldn't be difficult, or am I missing something? My websites back end UI doesn't need to look pretty, but our programmer dressed it up a bit, in his own nerdy way. He's no designer but a rounded corner here and there makes it easier on the eyes.

Also, I understand the limitations when it comes to web fonts but Times New Roman, at least it appears to be Times New Roman maybe Georgia, I mean why not Papyrus am I right? Before you all kill me that was a joke. Here's a better one. Who does Papyrus get drunk with on the weekends? Comic Sans. Oh I love font humor. Call me the kernel of font jokes.

Anyway, like I said, I'll be fine with the look as long as the functionality is there, but it does call to question how resources are being used. I mean, this game is going to make a SHIT ton of money.

Edited by DrGonzo

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I dont understand how you can have faith in the development of the mod but not the SA, the mod isn't even about survival anymore, it's just pvp.

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6 month ago, "oh my god the inventory is rubbish, I can't get used to it"

Today, "oh my god the inventory is rubbish, I hate the font, I want the old one"

Bunch of closed mind jacket potatoes! (Which is what I am eating for tea)

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Would have been better with a small vid or picture. Oh well! Still good news nonetheless.

3 possibilities:

a ) unbelievable pant-ji**ing content

b ) the opposite

OR

c ) he was talking about Prison Architect

Edited by joe_mcentire

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ok...

To balance out the positivity of DayZ and downplay some hype... the nighttime looks AWFUL right now. But we haven't done any work there yet

@rocket2guns

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DataPack Will the game still be around 20$?
Dean Hall I wish lol :) then the lambo really would be mine!

Well it really depends what currency you're talking about, and we don't actually know. We need to see the quality of the alpha 1st

Hmmm interesting.

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6 month ago, "oh my god the inventory is rubbish, I can't get used to it"

Today, "oh my god the inventory is rubbish, I hate the font, I want the old one"

Bunch of closed mind jacket potatoes! (Which is what I am eating for tea)

I didn't say I wanted the old one back. I felt like my post was to the point, offering a little constructive criticism. I don't mind the new look, it just seems really really utilitarian and I was wondering what would be so time intensive to give it a few design elements. If it works well I can live with the poor design.

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3 possibilities:

a) unbelievable pant-ji**ing content

B) or the opposite

OR

c) he was talking about Prison Architect

Isn't that 2 possibilities? LOL

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I didn't say I wanted the old one back. I felt like my post was to the point, offering a little constructive criticism. I don't mind the new look, it just seems really really utilitarian and I was wondering what would be so time intensive to give it a few design elements. If it works well I can live with the poor design.

I think the point of it at the moment is to be purely functional. It's going to be constantly tweaked/changed/edited ect (literally every few hours at this point) and until they're happy with a final set-up I don't think they believe it's worth wasting time on prettying it up. It could be months before they decide they are finally happy with the layout/functionality etc. and I guess at that point it'll be time to see what can be done in terms of adding a satisfying look to it.

Using what they've shown I could easily jump into PS right now and make it look infinitely better in an hour or two. However there could be two problems with that, one is that it may not fall into the strict criteria that is needed to literally be functional within the engine and the other is that tomorrow it could all need doing again depending on what changes the devs make to the base UI. I would be wasting my time as would any other artist at this point.

That's how I read the situation anyway.

Edited by Fraggle
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With Dean saying that the inventory is a "WiP" basically shows that he knows it looks like shit. He posted the inventory just to show us it's function - the way it will look aesthetically will only be presented at E3 if not at the release. :)

I don't think Dean likes the look anymore than any of you do.

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I've decided I'm not happy with the colour of that guy's pants in the picture. What is that, puke green? And you can't even tell what the material is. Completely stupid. If this is what the standalone is going to be I'm not going to buy it.

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