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Showing results for 'ghosting'.
Found 2794 results
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I think running for three hours, searching houses, not finding anything, most importantly not having any interactions, collecting weapons in empty server and then ghosting out, only playing in warm sunshine is a dumbed down version of DayZ, basically past few years. Now it is more than likely to change. The importance of interactions is unquestionable, if interactions are happening in 1.0, game runs well, and everything is adjustable forproper gameplay. Then all additional content and features are just a bonus details which will just make it better soon after.
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Ghosting does happen, but if your on hospital roof then I'm assuming there's a thousand vantage points looking at you so assuming it's purposeful ghosting seems like a big leap. Which town were to in? Berezino, severograd, etc? As every town I know of that has a hospital has many other high buildings or hills overlooking it, an SVD, M4 or AKM can one shot. Also remember if you lock a buildings doors any player who tries said door will assume your in there and purposefully reposition to get a line of sight on you. But as I said ghostin does happen but I could have also been a guy just happening to log in to find you I from of him. I've had several friends out in the middle of the woods miles away from any major city, who log back In only to get destroyed by gunfire instantly. Just the way DayZ is, until we get private servers with 24\7 admins (which we may never get) then it's impossible to remove or perma server ban players who ghost or use exploits. Hell even if we get private servers they'd prob be ruined by corrupt admins abusing admin power and flying around murdering people in god mode lol.
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So I am on the very top of a Hospital and clear the whole building Lock the door to roof and I see a guy run past down on ground then BANG I am dead. They log in behind you and kill you. DON'T TELL ME THIS IS NOT GHOSTING OR THAT GHOSTING ISN'T POSSIBLE. I have the stream of it.
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Ghosting lamoids ruining it for me.
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I cant see this ever going down. Because there are a lot of players who want to just play solo or in smaller servers. I mean at times I just want to jump in and travel the land and see what the game has to offer etc. So yes it would be nice for a lot of interaction but they will never force ppl to do that. That and server hopping ghosting etc has always been an issue since day one. They can only do so much to stop it really. We kind of are just on the honor system and always will be. Just proves to you what kind of players we have on xbox tho tbh. ,e and my buddy killed a chap and his tm ran into a house and we locked him in and was trying to talk to him and would of let him go maybe.... but he just logged so it was kind of dumb. The game will change I swear when we get tents and cars etc. PPl will have a stash and wont be so worried about dying as much and there will be more interaction. I'm very hopeful!
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I believe the general consensus is worry about ghosting, as the tactic is rather cheap and detracting from regular game play during firefights. I don't mind server hoppers plugging low populated servers for quick kitting, even though I prefer grinding the old fashioned way myself.
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Soon. We need data (Alpha) and giving the scroobs more food keeps them in game longer and gets us more data. See also modded servers which will have less resources in the near future. Alpha We need modules merged into the engine and then optimization passes before they can start raising infected numbers. Probably in the works. Very well documented bugs with reloading. Will likely never be part of vanilla DayZ. Alpha, totally still WIP. You should be viewing DayZ Alpha as mostly unpolished. But wee need major parts of the game merged in before we tidy up the small bits. They are not undead, they have a disease and will die as easily as a healthy human would. WIP/Alpha This is desynch between yourself and the server and will be fixed eventually. This will never be in vanilla DayZ as the enfusion engine does not support it. Items are scaled back currently to keep data sets easier to read. The infection only effects humans and does not transmit to animals. Remember, not undead, infected. Zombie is a loose term in this context. Infected is more accurate. Think rage zombies/28 days later. We are currently working with a scaled down loot table to try to keep data gleaned from testing as clean as possible. We are currently working with a scaled down loot table to try to keep data gleaned from testing as clean as possible. WIP WIP (like moisture...... and other stat effects) WIP WIP WIP HUD has been changed multiple times and will likely be changed again, see also WIP I do not think DayZ will ever have an in game tutorial. Wiki and faq will likely be what we work with in the future. This will eventually be part of the wiki/faqs we use. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would like to see a global solution to server hopping for loot and ghosting in vanilla DayZ but I believe that private shards/hives and whitelisting will likely be the only way to solve this.
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(1) We PC players HAVE a timer between logs. When you log OUT you get a 15 second timer - you just stand in the game, can't move but can still see the action, with a countdown window midscreen - This timer window has two buttons, YES and N0.. if you press Yes you go back to the front Game Screen immediately BUT you LEAVE your avatar standing on the server until the timer runs out. While you are ingame with the logout timer window counting down, If you press NO you can move again, the countdown window vanishes, and you're back in the game. In my opinion, 15 seconds , is not enough - it should be at least 30. (think of all the situations where this would make BETTER and MORE INTERESTING & EXCITING play). Life would definitely be more dangerous. More Fear and Stress is GOOD for ya !! (2) ALSO on PC if you log into a game and out again too QUICKLY, and immediately try to log in again anywhere you get a 60 or 90 second waiting countdown, before you are logged into the next (or same) server. SO - (I think this is how it works) - you have to play for a minimum time on one server before you can leave it and log in somewhere else with no penalty. (Check with the experts for the timing details, I don't hardly eve do that). So that knocks Ghosting on the head, for sure.. On PC, if you change servers fast; at the second login (back to your original server if you're ghosting) you get stuck with a 90 second penalty.. Any PC players want to tell me if I've got any of these facts wrong, please ?? I'm not 100% sure about the log-IN timer - what the delay lengths are, and how they are triggered. (thanx) But that's pretty much how it works on PC. It messes with combat loggers and makes it bigger risk (but it should be MORE), and it more or less stops ghosting (because it just ain't worth it, by the time you get back the fight's over). Also it slows down (a BIT) and discourages hoppers.. that's ONE Main reason I want a LONGER logout time.. but also a longer logout makes combat much more dangerous - the player has to THINK before he takes a risk, so stupid risks always HAVE consequences. there is NO eject button. I guess Xbox will be getting this stuff as soon as BI sort it. Ask Baty Alquawen = She Knows Everything xxP
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Ghosting is a very childish tactic, but unfortunately one that the game mechanics allow to happen. I've never taken part in it, nor would I. Currently, like many others have said, there is no way to stop it... If the developers decide to implement a "cool down" period between logs, that will hinder it, but that will also affect players who do not ghost and maybe were disconnected or logged off to complete a quick chore, so it's very much a double edged sword there. I can only stress to keep patient as I believe the ghosting population is relatively small and will only continue to shrink over time as "kids" go back to COD.
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You cant until private servers are up and even then until they allow you to see screennames youll never know who ghosted you. Ran into plenty of people who ghost because a doors locked and they cant be bothered to pick the lock. Or if they are a squad and you have them funneled in a wayway to level the playing field theyll ghost in behind you as the others rush in the door. Just got to be careful. Only good thing atm which counters the ghosting is the lag spike you get whenit happens so its pretty much a warning someone logged in near you
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Have you done it? Has it happened to you? How can we stop it?
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<<< I just wanted to hear everyone’s thoughts on server hopping and wether they feel like it is a fair, legitimate tactic; or if they would prefer the devs try to implement some way of blocking it. >>> server hopping server hopping .. just examples .. This last month, a lot of folk seem to be starting new Xbox threads on Server Hopping and Ghosting (I count 15 threads on that subject in 30 days?) .. I hope these players who start threads do actually =MAYBE= read each other's threads too .. then perhaps they could get together & form an action group... the more threads on the SAME subject, the less anyone reads what anyone else says, IMO. Short attention span ? Lack of interest in other players ?
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Whoever ghosted behind me in berezinho
☣BioHaze☣ replied to SirRoberts's topic in New Player Discussion
Here's 6 years of discussion on the very same topic! https://forums.dayz.com/search/?&q=ghosting&page=1&sortby=newest Thanks! -
Whoever ghosted behind me in berezinho
Andyyypandyyy replied to SirRoberts's topic in New Player Discussion
Its those people you'll see posting in forums "WHY DID YOU WIPE MY CHARACTER THIS GAME SUCKS NOT WORTH THE MONEY!" End of the day you have the victory for not being a little girl and exploiting ghosting, if I'm in a Gunfight I literally never stay in the same position for more than 5 seconds, shoot move shoot move haven't been ghosted yet -
This is an ongoing issue. The best temporary solution to address this is when you see them combat log... leave the area asap. Unfortunately private servers will not fix this issue. DayZ is a PvP centered game. And this ghosting mechanic is an abuse of the system. If you notice it. Leave. That's the best advice I can give. Or Walk further back. Allow them to spawn and shoot them in the back for what they are trying to do.
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Trying to help fresh spawns in berezino against bandits me and my team killed 6 from granes then they jumped servers and respawned behind us need to sort this out roll on private servers
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Need a way to stop Combat Loggers on Xbox One.
Derleth replied to JJFinlayson02's topic in New Player Discussion
How constructive, care to elaborate? You love gearing up by server hopping too much? Chickening out of combat* is your way to survive? No? Then why NO? The compromise posted by Pilgrim above was good, would not be disruptive yet make ghosting and loothopping impractical or just very slow. *) In my opinion fleeing from combat is perfectly valid, but one should do it in-game. Logging out to server hop and regroup is pure cowardice with cheating on top... -
Need a way to stop Combat Loggers on Xbox One.
ImpulZ replied to JJFinlayson02's topic in New Player Discussion
There is a 15 second logout counter when your character stays vulnerable after leaving the server. We are aware that combat in DayZ can take it's time and can be pretty nerve-wrecking, which is why many folks decide to use the coward's way out. Ghosting is a problem resulting from this. However, keep in mind that it takes several minutes for someone to log around you. If someone does not even peak his head for a minute, there might be something off. The team is keeping an eye on the situation and we hope once the database locks are working as intended to have more limitation to those exploits. -
Just a question are you guys gonna fix the ghosting weapons where we reload and we put in the mags even after logging and ect we have to put down our weapons and find a new one
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Meeting up with friends SHOULD be more accessible in .63.
Mantasisg replied to haydaman712's topic in General Discussion
I don't think so, you can obviously spawn in your base by reloging while in it. Spawning in the coast and going through it is a great part of DayZ IMO, DayZ without beginning at the coast is not a DayZ IMO You always have to start fresh and vulnerable at the very start, and try to improve your character while you are surviving. Also that would be abused to such insanely great degree, imagine dummy bases all around best loot locations... I also think that ghosting between very different population servers should not be allowed. Like in a car you shouldn't be able to shift down from top gear to lowest, you shouldn't have a possibility to ghost from your personal loot collection server which you keep empty from other players straight to pvp in some other server which is full, I'd suggest that you should be able to move same character between servers that are relatively similar in player population at the time..... Thats so incredibly wrong, having to consume a lot of time is not even a challenge it is grinding. Well but if you'd have to survive for three hours and feel like a champion because of that, then I'd say the game is difficult and enjoyable. Of course devs could make insane zombies or something, but everything has to work together: zombies, predators, other players, weather, physical and health status, loot and so on - to make one continuously flowing game experience which keeps you in action, and wandering around and looting should be less than third of it (of course for basic loot, higher end gear obviously should be progressively harder to get). You say that DayZ is difficult because it simply kills your time in order to achieve super simple goal, like meet your noob friend, and get him a bullet to chamber into sporter, thats exactly why relatively every single person who owns DayZ wasn't using it for past ~2 years. I believe it will change. And you and many others plays "too easy" argument card on defending things that aren't difficult nor fun at all, just simply time consuming. Thats true, it could possibly bring some abuse, of which we couldn't think of by now. I'd say just make bicycles rather common, that would decrease average traveling times and that would solve the OP problem, not completely, but to great degree. -
The =UN= Community Server| Hardcore PVP|RP Encouraged| Huge Trade Center
DR. IRISHMIKE posted a topic in Server Advertisement
WELCOME TO THE =UN= COMMUNITY SERVER! * We are re-Launching as soon as .63 hits experimental! DayZ the way the game was meant to be played: First Person (Hardcore mode) Much better players than public servers. RP Encouraged. No PVP Rules. No Whitelist. The =UN= Community Server has the largest Trade Center in all of DayZ (Fort Eden Trade Center). All players (Hero, Bandit, RPer, etc are welcome to trade here!) On the =UN= Community server we don't just say "RP Encouraged" we actually operate and maintain a massive facility for RPers to safely (as safe as life can be in DayZ anyway) where RPers can meet, trade, and play the game the way they want to play. When .63 launches on experimental we will relaunch the server and Trade Center. We will no longer use tents for blocking entrances but instead will be patching up the Castle Walls at Lopatino Castle and building real locked gates using the games new base building features. Previously on the .62 patch Fort Eden Trade Center was never breached and killed over 400 outlaws trying to attack the base. The =UN= Clan's #1 priority is to provide security and leadership for this amazing project. Our philosophy on this can be found here: We have only one connection to the hive so there is no ghosting during pvp and no server hoppers that ruin the games loot economy by over-saturating the map with too many weapons, ammo, etc. Great group of people for both social play and PvP. Very solid community with Survivalists, Heroes, Bandits, Cannibals, Kosers, Merchants, Traders, Farmers, Hunters, Leather Makers, etc. We have Clans, groups, and solo players. We will host PVP events, as well as in game challenges that will offer scenarios for Clans or individuals to accomplish a task, such as escort the Prisoner across the map, hold down a tower building for a length of time, Hostage situations, Prison Island Jailbreaks, Treasure Hunts (PVP style), protect the Scientist escort missions, etc. Martial Law can be declared at anytime by any clan or group in any location on the map (see Events threads for more details). Something for everyone that loves PVP based DayZ. Our Discord can hold 1,000 players (it's free), and groups wanting to make the =UN= Community Server their home will be offered a Discord channel (with permissions control) and text forum on our server. We are not looking for donations, but Clans that are interested may eventually be invited to have an admin on our server and also share in the cost. Currently our server is packed every night and all weekend long. Lastly, the =UN= clan is recruiting, and will offer active leadership in game with opportunities to police the map, defend the Trade Center, loot and raid bases, escort bambies to the Trade Center, provide Recon, and offer sniper support). Our new =UN= clan is large and will have 8 companies of 3-5 players roaming the map and a large group working / defending Fort Eden. https://www.reddit.com/r/DayZUNServers/comments/6yayjo/the_apocalypse_of_the_un/ The Fort Eden Trade Center: Where RP meets PVP... -
Thanks devs and all involved! Sooner than you think, couldn't be sooner enough for my liking, but I'm keeping a torch lit for my favorite brutal time suck. The audio teaser was nice and I really liked those before and after pics of lighting update. Infected improvements will certainly bring a tear to my eye and hopefully a challenge to my mind. P.S.: try to avoid saying things l like, "whoa so many questions to answer", and then ghosting the thread. That's poor customer relations.... Cheers!!
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Ghosting into a different server is pretty lame, I agree...And dying a few times of hypothermia before I got a fire going and a few nom noms into me is not the end of the world IMHO...as it gives me a bit more of an emotional investment with the character that makes it past the initial day or two. Looting is not the only thing to do by a long shot right now. The builds are at a transition point due to the fact that they are finally rid of the legacy game engine. The last thing they want to do is release a buggy and broken Beta because they rushed content into an engine they don't/can't understand fully yet. Not trying to make excuses for the state of the game, though...just my perspective, that's all. Guess I am a "finding ways" savant...because I still find it cathartic to wander the map and mess around. Trying my hand at being a city-dwelling hermit now...and its pretty spooky in a high POP server!
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True, but it is a game to blame too. If game allows to easily go around challenge by ghosting or logging-off, then people will simply do it. It is human nature, humans will go through all the possible gaps to get in front. Even if it is dishonest and disrespectful towards everyone else. Those gaps has to be patched. Oh is it night ? Deal with it. Oh is it rain ? Deal with it. Oh you heard wolves ? Run, bish. Got outnumbered in a fight, or getting pwned ? Deal with it. Server has terrible lag, hackers or something like that ? Oh, perhaps you are right this moment. ******* I have a question. It would be nice to know if I can check ambient temperatures, and wind speeds somehow. Can I do it in DayZ ? I wouldn't be surprised if most servers are only using optimal temps for sprinting, and to dry-off after getting wet (for example swimming, because - rain is, obiously, not used). ****** Imagine servers in 0.63 could be set not to use stamina system. I guess it is pretty obvious what servers would be chosed by the mass. The bad thing is that when the mass makes the choice, then the rest has to deal with lonelyness, or has to get over the principles and move together with the mass, in other words - join the mass. Really dieing for 0.63, it is not even funny. PUBG is very fun, but it is not DayZ, you know.
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@emuthreat Well you took it out of the context, because it was mostly about metagaming: not playing in the rain at all, not playing in the night at all, ghosting, gearing up in empty servers, logging off when trapped in the battle.... And does the trees really help to avoid getting wet and cold ? I thought it doesn't. Though it would be realsitic to have less rain, less wind and higher temps in the woods. The fact that you can simply do all this just takes so much out from the game. I'm surprised about arguments that it is ok not to play in the rain, or night. It is sad because it would be entertaining, also devs has been working hard to bring those features, it is sad to see them not being appreciated. What I meant was that some things like rain or night shouldn't be easily avoidable. I checked servers yesterday, all were sunny. In public server where I played it actually rained lightly, for two minutes lol (I guess to prevent players from overheating lol), full server, no loot at all at any place. But thats offtopic. I would expect the last, most loyal, DayZ players to use the game to the fullest, sadly it appears not be so. Thats why I say that the best, most creative players of DayZ are just not active. You just like filling your tents with the precious loot in comfy conditions, most of it you don't actually need. The game is not about survival now, it is all about collecting loot now.