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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Found 41868 results

  1. Lt.Master

    Future DayZ

    Hi ^^ Some features can be found with this link (click me) but this is very outdated. Beard, road, animation, gun jam, user action are for example ingame and not anymore in the offices of the devs. Zombies Hordes are planned Zombies were planned in the past to open doors (or at least smah there head at the door) I only saw Dean Hall talk about this so it's probably scrapped but he talked about zombies eating dead survivors As you know zombies still have issues (do a circle around you or go inside you for example) so one day we should see a new update with some fixes about that... And yes this is a big deal if you want to be really in the game 😉 Only Chernarus is planned BUT modders are working on some new maps such as Namalsk (trailer here) and S.T.A.L.K.E.R.: Live Zone (trailer here). A lot of mechanics are planned for other stuff like guns/vehicles/... but we don't know what and when they are going to drop into our hands so even if I tease you with a nice helicopter or a grenade launcher. You should keep in mind we have no informations about when they are even going to talk about it... And we can also have some unannounced features so don't panic... Like zombies not standing in front of a car and doing nothing maybe 😛
  2. Hello, I would like to ask when will more vehicles be added? I mean V3S Škoda 120 Motorbike And so on.... Thank you.
  3. Tyler Hauck

    Things I'd like to see added/changed/removed.....

    Adding to the already huge list of forgotten improvements that i feel Dayz needs. Spray paint for ghillie color change like the good old days. Add more blood when hitting players and blood trails for tracking... Currently good examples in PC mod game play. Blood regeneration should take longer than currently implemented to make blood bags more useful again. More structures for base building. A few more options will make a big game play difference. Example being sandbags, doorways not just gates, and maybe a small fully enclosed shack. Fishing for food/ balance would be removing some of the food spawns on boats. Yes this would make starting off harder but RP will greatly benefit from this. GPS More spawns around left side of Chernogorsk, Currently the majority of spawns are between Elektro and ship wreck (Rify) located north of Berezino. I know there are plenty of other spawns across the shoreline but most traffic ends up on the east coastline and barely any ends up on the south coastline. Chance of hunting Scope or Pso scope spawning in hunting hut/stand would be a nice change for civilian life. Currently no motive to search the stands for weapon parts. vehicle traction needs reworked on 4x4 to climb hills/inclines. This list is just a few changes that would be nice to see in future Dayz patches that wasn't mentioned in the above comments. Many other ideas like new vehicles would be nice but also time consuming considering the current state of Dayz. Keep up the good work guys and focus on quality of life updates.
  4. Hello there ! Some ideas are not mine but from someone who spoke to me or wrote about it somewhere in the internet. If you don't agree with something you are in your right ! So speak my friend 😉 The ideas are color codded : GREEN => It's just a small detail ORANGE => Still a detail but why not RED => Could be usefull Vehicles Car plates with randomly generator license plate number Turn lights with A/E (azerty) or Q/E (qwerty) Vehicle variants, for example a taxi variant of the Olga The dashboard can be broken if the engine/battery is damaged Vehicles spawn with more parts but they are damaged/badly damaged or ruined You can lock/unlock doors with a lockpick but only if the doors are in pristine or worn condition Turning the wheels of the vehicle while the engine is turn off can damage the wheels Base building and stuff like that (other mags could also do those things but it's just to simplify the idea) You can drop a full stack of nails on the ground to pop the wheels of cars or to hurt anyone without shoes... Or if someone is crawling AK mag can be used as a hammer in base building but damage badly the mag You can put dirt/gravel into a potato bag to later fill a hesco barrier with the bag(s) (need a couple of bags) You can fill barrels with dirt/gravel You can combine a barrel and a potato bag to create a water collector Miscellaneous (other mags could also do those things but it's just to simplify the idea) AK mag can open cans You can look for worms with your hands but it take more time and you have a chance to hurt yourself You can't fill a pot if it's full of items You can't add items in a pot if it's full of water You have a chance to hurt yourself by jogging/running into trees/bushs if you are topless Zombies are attracked by lights (can be used as a stealth mechanic) Zombies are almost blind when it's the night (based on lightsources) Zombies hear a bit less when the wind/storm is strong Zombies are attracked by thunder The Altar radio station can broadcast in all the frequences at the same time if you want to but use much more energy from the battery You have a very low chance to open a can by shooting at it but you have a very high pourcentage of it lost A badly damaged compass won't work correctly If you hit a player with a damaged/badly damaged item, the player have a chance to be sick If you hit a player with a torch or a flare his temperature will go up Any characters (zombies/players/animals) should not be able to stand on top of a camo net
  5. Crashed a vehicle on a post and ruined everything. Walked away for about 2 minutes to scout out a place to drop a tent to put gear. When I returned the whole thing had despawned along with all my gear. So annoying. This is happened to me pre-1.0 but everything was going so well since yesterday... 😞
  6. == Server will shut down, ignore this post == Most immersive survival experience. Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1680393120 1 hour 30 minutes day / 30 minutes night Gasoline - it can only be found in small quantities between 0-25 % in each canister and you cannot refill it at fuel stations. Hunting - only wild animals exist, no domestic ones so you have to go in the woods. If you are lucky you will see two animals together, but most of the time only one. Wolfs - are many and dangerous. Their meat is not good for eating so you will not get any meat from skinning. Food - canned food is rare. It can't be found in zombies inventory. You have to search house by house. Raw meat - will make you throw up / vomit, it must be cooked before consumed. Base building - nails and required tools are easy to find. Vehicles maintenance - you need charged battery to start the engine and it will discharge with each start attempt. Remember that lights will also drain your car battery and if you are traveling for short distances you may consider to use a battery charger. Details here. Realism - if you clear a small village from zombies and you don't leave that area (400 m radius), it will remain cleared. You can camp there, no new zombies born out of nowhere. We recommend also this collection (optional): https://steamcommunity.com/workshop/filedetails/?id=1694678931
  7. CrookedTube

    Standalone Server Lag When Driving

    I converted an old gaming PC into a DayZ Server for a private game. In the last 80-ish hours of playing I've crashed 5 ADA vehicles and 4 of those times were when the game paused on the client side for 2-3 seconds while the vehicle kept moving in the server. Result, crashed car. I don't have these lag issues while running or looking at inventory, only while driving. The server PC is a Dell 8700 with 12G Ram (DDR 3), I7 @ 2.67 GHz. DayZ never takes more than 45% of the server PC available memory and usually less than 20% of the CPU. My question is, do any other server owners have this driving-lag issue? Is it my server host? Any ideas? Thanks, CrookedTube
  8. ImpulZ

    Xbox changelog

    27/03/2019 ADDED Added: SK 59/66 Added: CR-527 Added: Hunting Scope Added: Recovery backups to deal with data corruption during crashes Added: New stream from Kozlovka to Balota Added: Over time self-closing of bleeding wounds Added: Script versioning to prevent future data incompatibilities Added: Support for bullet shells dropping, and new sounds Added: New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.) Added: Tree stem creak sounds Added: Sounds when dropping items Added: Implemented EQ filter for unconscious state Added: Sound position offset feature to config Added: New sounds for bullet shells dropping Added: Antibiotics can fight diseases Added: Vitamins can boost player's immune system Added: Long torch (made of a long stick and rags) Added: Various severities of bleeding Added: Bleeding from bare feet Added: Status indicators for bleeding and active medicament Added: Masks and headgear provide some level of biological protection Added: Close/open compass animations Added: Voice effects for mumbling when gagged Added: WeaponLength parameter to weapons for precise weapon lifting Added: Visual representation for packing tents Added: Speech Restriction: Rags: VOIP filter/mute Added: Inventory categories icons Added: Pills badge icon now shows when antibiotics are in effect Added: Bleeding badge icon now shows when character has bleeding sources Added: Xbox Achievements FIXED Fixed: A server crash when a character with a corrupt inventory tries to connect Fixed: A server crash when a server with a garden plot on it was restarted Fixed: A server crash related to script array manipulation crashes Fixed: A client crash related to script array manipulation Fixed: A client crash related to a light being removed while still in use Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380 Fixed: Typos in localization Fixed: Possibility to toggle headlights when both are missing or destructed Fixed: Some actions on target have incomplete action messages Fixed: Crafting improvised suppressor took only 1% from the duct tape Fixed: Landmine not detonating when it becomes ruined while it is armed Fixed: Various IK poses (Stone, Medium Tent, BK-18) Fixed: Chemlights glowing in cargo for 10 seconds Fixed: Animals have no collisions with vehicles Fixed: Shooting through a ruined suppressor did not emit muzzle flash Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used Fixed: Wolves attack animals rather then humans Fixed: Sound sources on trees move with entity during cut down tree action Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer) Fixed: Sea chest can be put into another sea chest - T135962 Fixed: When preforming suicide headgear does not get damaged Fixed: Player's ankles can disappear while wearing Orel police pants Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559 Fixed: AIs get stuck near obstacles (reduced chance of occurrence) Fixed: Motorbike helmet visually disappears after few steps Fixed: Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367 Fixed: Icons representing ammo are small - as reported in Ticket T136555 Fixed: Tactical googles have no texture - as reported in Ticket T135082 Fixed: AI walking through ground pipes Fixed: Server crash - as reported in Ticket T134543 + T136323 + T135501 Fixed: Server crash when HTTP request does not return OK Fixed: Player might not be killed when shot with 12ga pellet Fixed: Wooden logs get duplicated when building base of Fence and WatchTower Fixed: ADA 4x4 won't stop after driver jumps out of it Fixed: Some clothes cannot be damaged on ground Fixed: Removing the rag from the mouth, make the rag slots smaller Fixed: Temperature measurement has a question mark in the result text Fixed: Players are able to access dismantle action on towers from the outside - as reported in Ticket T136666 Fixed: Bullets do not interfere with the player's body when fired through sea water Fixed: Inventory - First container stays highlighted Fixed: Inventory - Closing container breaks scrolling Fixed: Inventory - Impossible to scroll down if inventory is full Fixed: Inventory - Button tooltips when switching between containers and inventory parts Fixed: Inventory - Grey containers - far right icons are cut off Fixed: Inventory - Split action(Y) is missing toolbar info Fixed: Inventory - Vicinity - Small arrow for collapsing container in lower right corner of the container is missing Fixed: Inventory - Item Equipped In Hands Disappears When Making Surrender Gesture Fixed: Inventory - Item will retain containers capacity Fixed: Inventory - Micromanaging doesn't work when using LT/RT and putting item to upper container Fixed: Inventory - Missing (B) combine action in toolbar Fixed: Inventory - Tooltips are missing in infected inventory Fixed: Inventory - UI: Barrel_<color> inventory displacement Fixed: Inventory - VICINITY and HANDS does not display slot size Fixed: Inventory - Watchtower's inventory is too long and difficult to scroll Fixed: Inventory - Weapon attachments: wrong inventory tooltip Fixed: Menu - Option hints not showing Fixed: Menu - Tutorial screen is missing button legend Fixed: Menu - Xbox Player list - improved graphic design Fixed: Menu - Respawn button gets skipped after dying. Fixed: Menu - Translation - IT: Controls>Menu>"Press to sellect a gesture" and "Press to cancel a sellection" are not translated Fixed: Menu - Server Browser - After filter change, the message asking you to refresh the server list, does not fit it's designated area Fixed: Radial Menu - Red background for selected item Fixed: RadialMenu for gestures - Subcategories are not available Fixed: Environment - Land_Construction_House1 ladder widget missing Fixed: Items - CarBattery attached to Zenit Broadcaster becomes invisible after reconnect Fixed: Player can't switch between user actions in car Fixed: Ladder exit state, transition from swimming to ladder Fixed: Driving over character might not kill them Fixed: Player gets hit by a vehicle when standing close to it with engine turned on Fixed: Player can get ejected to air while standing close to a car Fixed: Logging off next to open barrel will make the close action unavailable Fixed: Inventory: Collapse containers worked on player container even if not focused Fixed: Weapons: Unjamming SKS breaks the weapons functionality Fixed: Weapons: Bullets are not registered after the weapon was being raised close to the wall Fixed: Weapons: Fire mode can't be seen, probably misaligned out of weapon box Fixed: Inventory: Player cannot swap entities with full inventory Fixed: Inventory: Storage capacity isn't shown anywhere Fixed: Inventory: Player is not able to loot dead players Fixed: Menu localisation for ITA/GER/RUS Fixed: Switching from YouTube to DayZ crashes the whole console Fixed: Can't reload with full inventory Fixed: VoIP mute does not mute other players Fixed: Achievements: Title unlocks the achievement Geared (Equipped a firearm, a melee weapon and a backpack) before the criteria have been met Fixed: The title does not allow the user to join a Server after resuming from connected standby TWEAKED Tweaked: Improvements in the visuals and performance of inventory code, including: addition of hierarchical attachment visualisation, hiding unused attachment categories (greatly uncluttered the Watchtower for example), inclusion of dedicated icons for these categories and overall bugfixes.) Tweaked: Improvements to server performance (central economy, networking and AI) Tweaked: Weapon muzzle attachments now steam during rain while they are hot Tweaked: Weapons animations polishing (animations speed, clipping) Tweaked: Sounds for climbing ladders Tweaked: Sounds for take item in hand action Tweaked: Projectile speed and air friction Tweaked: Rebalanced projectile damage Tweaked: Rebalanced character damage system Tweaked: Rebalanced armor against projectiles Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased) Removed: Chances for bleeding wounds from projectiles hit Removed: Flickering effect (roadflare) Tweaked: Antibiotics and vitamins only support single use consume action Tweaked: Traps no longer function as melee weapons Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas) Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain Tweaked: Improvements to server performance (central economy, remote projectiles are not real) Tweaked: Damage to bare foot for non-roadway surfaces Tweaked: Infected damage system Tweaked: Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD) Removed: Chance to spawn SG5-K with 15Rnd magazine Updated: Inventory icons (placeholder icons replaced) Tweaked: IK pose for long torch Tweaked: Rangefinder zoom set to 4x Updated: Credits Tweaked: GUI - Main Menu, Server Browser, Options Tweaked: Main menu clouds Tweaked: Inventory: Added header above hands Tweaked: Inventory: Set fixed position for the tooltip Tweaked: Improved readability of dialog menus Tweaked: Added pills icon to hud badge display Removed: All News Feeds Tweaked: Inventory: Removed close icons and renders from Xbox headers
  9. ImpulZ

    Xbox Launch Update 1.01

    Dear Survivors! Just now we have released the Xbox Launch Update 1.01, marking our departure from the Xbox Game Preview. It is the first in a series of free platform updates that are going to be released throughout the year, to further improve the DayZ experience. The 1.01 update brings two new firearms, important fixes and performance optimisations, as well as a general overhaul to the controls scheme. New Firearms With each Platform Update, we're aiming to expand the variety of content available in the game. Our choice for 1.01 were two classic 7.62x39 rifles: the SK 59/66 and the CR-527, also supported by the introduction of the Hunting Scope! SK 59/66 A ten-shot semi-automatic rifle fed from an internal magazine. It is an older model, but still reliable, using 7.62x39mm rounds. Can be equipped with a PU scope and an improvised suppressor. CR-527 A bolt-action hunting rifle, fed from a detachable magazine. It's light-weight and accurate when used at intermediate ranges. Uses 7.62x39mm rounds. Can be equipped with a Hunting Scope and an improvised suppressor. Persistence Fixes Undesirable persistence wipes were definitely among the most annoying issues reported in the previous patch. With 1.01, we're introducing a system of Persistence Backups that aims meant to prevent problems with saving of the persistence data on the servers. Performance Optimizations Good server performance is critical to ensure an enjoyable DayZ gameplay experience. In 1.01, our programmers have made some solid progress on that front. Official servers running at full capacity with 60 concurrent players should no longer be witnessing flying cars and other shenanigans on a regular basis. We also made definite improvements when it comes to client-side performance (FPS) during several stages of the game. New status indicators & damage tweaks As a first step towards balancing the health and damage systems, we've added new icon status indicators that better communicate bleeding damage and the effect of medication (for example, the vitamins will now boost your immune system). We've also made some adjustments to the player damage, with the most visible example being the reintroduction of a bleeding damage penalty when walking barefoot. Furthermore, we removed the chance variable for bleeding damage dealt by bullets. Now, every bullet scratch causes bleeding 100 percent of the time. Improved Controls Scheme We have reworked the controls scheme to fit the multitude of actions possible in DayZ to the controller. That includes the new mechanics leaning and hold breath: press RB/LB when you are in a raised stance with a firearm, to lean around corners if you are in a raised stance with fists (or melee), press RB and LB to execute a dodge move hold Left Stick when in iron sight to hold your breath and aim more precisely 50+ other changes and tweaks In addition to the highlights, we've introduced over 50 other changes and tweaks that make DayZ a better game. Read the full changelog below! If you have questions, refer to our Xbox Launch FAQ. CHANGELOG ADDED Added: SK 59/66 Added: CR-527 Added: Hunting Scope Added: Recovery backups to deal with data corruption during crashes Added: New stream from Kozlovka to Balota Added: Over time self-closing of bleeding wounds Added: Script versioning to prevent future data incompatibilities Added: Support for bullet shells dropping, and new sounds Added: New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.) Added: Tree stem creak sounds Added: Sounds when dropping items Added: Implemented EQ filter for unconscious state Added: Sound position offset feature to config Added: New sounds for bullet shells dropping Added: Antibiotics can fight diseases Added: Vitamins can boost player's immune system Added: Long torch (made of a long stick and rags) Added: Various severities of bleeding Added: Bleeding from bare feet Added: Status indicators for bleeding and active medicament Added: Masks and headgear provide some level of biological protection Added: Close/open compass animations Added: Voice effects for mumbling when gagged Added: WeaponLength parameter to weapons for precise weapon lifting Added: Visual representation for packing tents Added: Speech Restriction: Rags: VOIP filter/mute Added: Inventory categories icons Added: Pills badge icon now shows when antibiotics are in effect Added: Bleeding badge icon now shows when character has bleeding sources Added: Xbox Achievements FIXED Fixed: A server crash when a character with a corrupt inventory tries to connect Fixed: A server crash when a server with a garden plot on it was restarted Fixed: A server crash related to script array manipulation crashes Fixed: A client crash related to script array manipulation Fixed: A client crash related to a light being removed while still in use Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380 Fixed: Typos in localization Fixed: Possibility to toggle headlights when both are missing or destructed Fixed: Some actions on target have incomplete action messages Fixed: Crafting improvised suppressor took only 1% from the duct tape Fixed: Landmine not detonating when it becomes ruined while it is armed Fixed: Various IK poses (Stone, Medium Tent, BK-18) Fixed: Chemlights glowing in cargo for 10 seconds Fixed: Animals have no collisions with vehicles Fixed: Shooting through a ruined suppressor did not emit muzzle flash Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used Fixed: Wolves attack animals rather then humans Fixed: Sound sources on trees move with entity during cut down tree action Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer) Fixed: Sea chest can be put into another sea chest - T135962 Fixed: When preforming suicide headgear does not get damaged Fixed: Player's ankles can disappear while wearing Orel police pants Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559 Fixed: AIs get stuck near obstacles (reduced chance of occurrence) Fixed: Motorbike helmet visually disappears after few steps Fixed: Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367 Fixed: Icons representing ammo are small - as reported in Ticket T136555 Fixed: Tactical googles have no texture - as reported in Ticket T135082 Fixed: AI walking through ground pipes Fixed: Server crash - as reported in Ticket T134543 + T136323 + T135501 Fixed: Server crash when HTTP request does not return OK Fixed: Player might not be killed when shot with 12ga pellet Fixed: Wooden logs get duplicated when building base of Fence and WatchTower Fixed: ADA 4x4 won't stop after driver jumps out of it Fixed: Some clothes cannot be damaged on ground Fixed: Removing the rag from the mouth, make the rag slots smaller Fixed: Temperature measurement has a question mark in the result text Fixed: Players are able to access dismantle action on towers from the outside - as reported in Ticket T136666 Fixed: Bullets do not interfere with the player's body when fired through sea water Fixed: Inventory - First container stays highlighted Fixed: Inventory - Closing container breaks scrolling Fixed: Inventory - Impossible to scroll down if inventory is full Fixed: Inventory - Button tooltips when switching between containers and inventory parts Fixed: Inventory - Grey containers - far right icons are cut off Fixed: Inventory - Split action(Y) is missing toolbar info Fixed: Inventory - Vicinity - Small arrow for collapsing container in lower right corner of the container is missing Fixed: Inventory - Item Equipped In Hands Disappears When Making Surrender Gesture Fixed: Inventory - Item will retain containers capacity Fixed: Inventory - Micromanaging doesn't work when using LT/RT and putting item to upper container Fixed: Inventory - Missing (B) combine action in toolbar Fixed: Inventory - Tooltips are missing in infected inventory Fixed: Inventory - UI: Barrel_<color> inventory displacement Fixed: Inventory - VICINITY and HANDS does not display slot size Fixed: Inventory - Watchtower's inventory is too long and difficult to scroll Fixed: Inventory - Weapon attachments: wrong inventory tooltip Fixed: Menu - Option hints not showing Fixed: Menu - Tutorial screen is missing button legend Fixed: Menu - Xbox Player list - improved graphic design Fixed: Menu - Respawn button gets skipped after dying. Fixed: Menu - Translation - IT: Controls>Menu>"Press to sellect a gesture" and "Press to cancel a sellection" are not translated Fixed: Menu - Server Browser - After filter change, the message asking you to refresh the server list, does not fit it's designated area Fixed: Radial Menu - Red background for selected item Fixed: RadialMenu for gestures - Subcategories are not available Fixed: Environment - Land_Construction_House1 ladder widget missing Fixed: Items - CarBattery attached to Zenit Broadcaster becomes invisible after reconnect Fixed: Player can't switch between user actions in car Fixed: Ladder exit state, transition from swimming to ladder Fixed: Driving over character might not kill them Fixed: Player gets hit by a vehicle when standing close to it with engine turned on Fixed: Player can get ejected to air while standing close to a car Fixed: Logging off next to open barrel will make the close action unavailable Fixed: Inventory: Collapse containers worked on player container even if not focused Fixed: Weapons: Unjamming SKS breaks the weapons functionality Fixed: Weapons: Bullets are not registered after the weapon was being raised close to the wall Fixed: Weapons: Fire mode can't be seen, probably misaligned out of weapon box Fixed: Inventory: Player cannot swap entities with full inventory Fixed: Inventory: Storage capacity isn't shown anywhere Fixed: Inventory: Player is not able to loot dead players Fixed: Menu localisation for ITA/GER/RUS Fixed: Switching from YouTube to DayZ crashes the whole console Fixed: Can't reload with full inventory Fixed: VoIP mute does not mute other players Fixed: Achievements: Title unlocks the achievement Geared (Equipped a firearm, a melee weapon and a backpack) before the criteria have been met Fixed: The title does not allow the user to join a Server after resuming from connected standby TWEAKED Tweaked: Improvements in the visuals and performance of inventory code, including: addition of hierarchical attachment visualisation, hiding unused attachment categories (greatly uncluttered the Watchtower for example), inclusion of dedicated icons for these categories and overall bugfixes.) Tweaked: Improvements to server performance (central economy, networking and AI) Tweaked: Weapon muzzle attachments now steam during rain while they are hot Tweaked: Weapons animations polishing (animations speed, clipping) Tweaked: Sounds for climbing ladders Tweaked: Sounds for take item in hand action Tweaked: Projectile speed and air friction Tweaked: Rebalanced projectile damage Tweaked: Rebalanced character damage system Tweaked: Rebalanced armor against projectiles Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased) Removed: Chances for bleeding wounds from projectiles hit Removed: Flickering effect (roadflare) Tweaked: Antibiotics and vitamins only support single use consume action Tweaked: Traps no longer function as melee weapons Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas) Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain Tweaked: Improvements to server performance (central economy, remote projectiles are not real) Tweaked: Damage to bare foot for non-roadway surfaces Tweaked: Infected damage system Tweaked: Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD) Removed: Chance to spawn SG5-K with 15Rnd magazine Updated: Inventory icons (placeholder icons replaced) Tweaked: IK pose for long torch Tweaked: Rangefinder zoom set to 4x Updated: Credits Tweaked: GUI - Main Menu, Server Browser, Options Tweaked: Main menu clouds Tweaked: Inventory: Added header above hands Tweaked: Inventory: Set fixed position for the tooltip Tweaked: Improved readability of dialog menus Tweaked: Added pills icon to hud badge display Removed: All News Feeds Tweaked: Inventory: Removed close icons and renders from Xbox headers
  10. AndrzejHook

    So... 4x4 car. Lets talk about it for a tiny bit.

    Lol eventually being in preview wont be an excuse people will be able to use and we'll see if they fix the cars. It cant be that hard to make driveable vehicles that don't auto crash
  11. Derleth

    the real hardcore survival server

    To be fair, on hardcore(ish) servers I don't give a flying toss if I'm totally alone, when the game puts up enough of a fight that is what I focus on, player interactions becomes something of marginal interest. @Guy Smiley Glad to see that Dead by Dawn is back btw, will hop in later tonight. I've spent some time on OSG the last couple of days, among lots of loot fluff and other more or less unneeded mods they have tons of zeds and - first and foremost - reduced health and blood regeneration rates. This really turned the game around. He's still working on balancing loot, but the rich pickings didn't really matter since every scuffle with a zed sent my heart racing - because health was still yellow since my previous encounter. Pockets full of loot matters little when you've hidden in a shed with fifteen infected outside, screaming for your blood... In the Workshop I found a Hypo- and Hyperthermia mod that seems to be broken judging by the comments, but surely someone can make one that works? Hopefully the devs will get their act together soon and fix some of the survival issues, it's depressing when we need to look to mods to get a survival experience resembling what we had in 0.62. Below I list the stuff I would personally like to see fixed/added back before more guns and vehicles: Food poisoning Hypo- and hyperthermia (when fixing this I hope to gawd they fix rain coats etc too so they actually work...) Health and blood regeneration Fractures Bows As for "quests" I don't really care for scripted missions and whatnot, I came to DayZ for the sandbox, there are tons of other games out there telling stories. Here, I'm just trying to survive as long as possible. Which brings me to the only thing I want along these lines: Survivor statistics! I want to see statistics pertaining to the currently selected character - time alive, distance traveled, food eaten, weapons looted, rounds fired, infected killed, animals killed, players killed, players skinned, players bandaged, players restrained etcetera etcetera. Basically any action that can be counted. That would be fun to see, and upon death my next objective would be to survive longer than my current record.
  12. Just back from my most recent and year-long break from DayZ. I have 400 hours in DayZ have been playing since 2015, and in my opinion it has gotten so much better since the Devs released the server files and I can finally play… alone. I turned an old gaming PC into a dedicated server with vanilla settings, FPP only, and 4X time acceleration. I do not use any mods or admin commands; no cheating in other words. Finally, I can find most of the weapon systems and car parts, tents, etc. I have a base at the airfield and am slowly building a perimeter of the new fences and use a car to go scavenge for nails and other necessary items. I still manage to die about once every 8-10 play hours and consider the 90-120 minute run back to the base (and loss of gear) as a good time to reflect on my errors and refine my strategy. Everything on my person is lost when I die so I try to offload often and never carry more than I want to lose but, as mentioned, after a while I find myself getting too focused on finding certain items and underestimating the zeds and paying the ultimate price. My long-term goal is to have a healthy routine like Will Smith in I Am Legend. I stockpile some medical supplies even though the infection mechanic is not in use right now; I hope that will get fixed soon. I make it a point to try and kill a few dozen zeds per game day as part of my civic duty, another reason I die every now and then. Duct tape, nails, and mobile lights are like bars of gold. Having a working car is… BALLER. I drive it like it is the last one on earth. No hot-dogging and only one damaging crash so far when I was driving in fog. It took me eight game hours to get it running once I found it and it has taken me four more to fix it since the crash but I got careless when scavenging for motor oil for the rebuilt engine and am currently doing another corpse run from the beach. I guess I’ll never learn... Before I played solo the last few weeks, I had 350 hours on official servers over the past four years. Some of you will no doubt not be able to imagine how I might like solo play. However, I was always the hermit type on official servers. For me, this is THE WAY to play. A couple years ago I was able to get a VSS running on an official server and after days of careful planning I started it up and drove it to a gas station where I was promptly sniped as I was refueling it. I had to take a break for a few weeks after that. As a side note, I also have 1,100 hours in 7 Days to Die and hope that the complexity of DayZ will some day approach 7DTD for food, farming, vehicles. To the Devs, I appreciate your commitment to getting the game nearer an end state. I don’t consider the current build a full release with most of the weapons and health mechanics missing but I can see considerable progress on the stability, connectivity, and graphics issues. Keep it up. To the playas, I still play a bit on official servers and if you see me trying to assemble a camp or a vehicle and bushwack me, I won’t take it personal. That’s why I have my own server. Signing off the net CrookedTube: Devout Hermit
  13. Fun Automat

    One Loot "Wave" per Restart

    Hey Guys, Im playing arround to fix this loot spam...the problem is. 1.CE respawn many items too fast. 2. CE dont really count the items.. My idea: One loot wave per Server Start,this would reduce the loot and force the farmers to move on... And the master question is...how ? <var name="CleanupAvoidance" type="0" value="50"/> <var name="CleanupLifetimeLimit" type="0" value="50"/> <var name="QueueTimeSameServer" type="0" value="15"/> <var name="RespawnAttempt" type="0" value="2"/> ? <var name="RespawnLimit" type="0" value="20"/> ? <var name="RespawnTypes" type="0" value="12"/> ? <var name="SpawnInitial" type="0" value="1200"/> <var name="ZombieMaxCount" type="0" value="1000"/> <var name="CleanupLifetimeDefault" type="0" value="45"/> <var name="ZoneSpawnDist" type="0" value="600"/> <var name="RestartSpawn" type="0" value="100"/> ? <var name="CleanupLifetimeRuined" type="0" value="330"/> <var name="AnimalMaxCount" type="0" value="200"/> <dynamic init="1" load="1" respawn="1" save="1"/> ? I think that means loot....did someone ever try respawn="0" ? <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <vehicles init="1" load="1" respawn="1" save="1"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="1" respawn="1" save="1"/>
  14. AndrzejHook

    Adding Vehicles That Actually Work

    I think we should have some cars(NOT ALL CARS) in the servers that are fully ready to go and driveable. In real life in a zombie apocolypse there would be SOME running vehicles im sure of it... not every vehicle you run into would need all the components/parts. Just seems like it takes forever to put a car together and im sure that nobody else drives the cars either because of this... especially if youre just a solo player Let me know what you guys think?
  15. MaxwellHouse69420

    Official Cinematic Trailer

    Actually as of the last 8 - 10 or so years gamers have made a point to tell developers not to make overly flashy cinematic trailers as they don’t represent the game in any real fashion , especially in a game where half of its content is missing still . This would have been a given not to produce an overly flashy (read : fake) trailer if this were the dayz devs from a couple years ago ... But alas , we have the only-interested-in -flashy-sale-promos devs of 2019 , so now we have to deal with the backlash of all the new players saying “why can’t I dismember people, scar them or trap zombies inside of buildings to kill other players”? And then we will just quit instead of trying to provide them answers lol as by that time we still won’t have helicopters , bicycles , soft skills , shooting from vehicles , advanced cooking , less than lethal weapons , birds , bears , and that couple dozen weapons that they teased but never released . Time to seriously get moving dayz devs , you can’t keep working on trailers forever - eventually you will have to come out of that cave and finish our game for us.
  16. Server Overview [EU / FR] * O.G.M * | NewsServ | Cars + | Loot + | SelectSpawn | Weapon + | Trade Gaming system community. The * O.G.M * server has just opened. We are looking for players to populate our server. Mature people are welcome. Search for a member of staff to evolve the server. A Discord is available for your comfort at stake. The server runs on a dedicated server in order to exploit the maximum capacities of the DayZ Sa Games. Here is some information on our server below. Server rules. -The respect in general. -The politeness towards the players. -The Fair Play in games is appreciated. -Insultes. -Reason racist. -Inhibition of Spam Cat in the channel (General). -Glitcher is forbidden idem for duplication. -Disconnection in an opposing base is forbidden. -No construction is allowed in an enemy Base. -No free destruction in the basics of the players. -No construction at the fire station-construction site-supermarket-military zone. -No construction less than 500m from the Zones of: Fire Station-construction site-supermarket-military zone. -No construction less than 1Km from the Trading Zone. -No Construction On Roads and Mission Zone. -Vehicles in Safe Zone Trade Zone are deleted at restart. -Flying another vehicle or equipment from another player in a safe zone is forbidden. -Camping a safe zone in order to kill players is forbidden. Script / Addon. RPCFramework VanillaPlusPlus Trader DayZ-Expansion-Chat ZomBerry Admin Tools InventoryPlus TweakRaidTools BuildAnywhere GoreZ FixedStacking bzReload Easy Signs [by Cl0ud] FIDOv PACK 4 WeaponReduxPack KillFeed Cl0ud's Military Gear Code Lock OP_BaseItems Simple Roof [MOV] Unlimited Stamina dbo_cars Uaz_Buhanka_3303 Trash_Buggy BaseBuildingLogs dbo_surfaces And much more to discover In game. Find all our information on our Discord. Join us. Discord: https: //discord.gg/sjxVGeT Server: [EU / FR] * O.G.M * | NewsServ | Cars + | Loot + | SelectSpawn | Weapon + | Trade IP address: 1164.132.204.218: 2302 Port: 2302 Version: 1.01.150627 Number of players: 100 slot Map: Chernarus ++ Economic DayZ Vanillia ++ Used the Luncher: https://dayzsalauncher.com/#/home mods DayZ Sa Appo App Dev. Fr Présentation du serveur[EU/FR] *O.G.M* |NewsServ|Cars+|Loot+|SelectSpawn|Weapon+|Trade Communauté system Gaming. Le serveur *O.G.M* vient d'ouvrir ses portes. Nous recherchons des joueurs afin de peupler notre serveur . Personnes mature sont les bienvenues. Recherche de membre de staff pour fair évoluer le serveur. Un Discord est à disposition pour votre confort en jeu. Le serveur tourne sur un serveur dedié a fin d exploiter le maximum des capacités du Jeux DayZ Sa. Voici quelques information sur notre serveur ci dessous. Régles du serveur. -Le respect en général. -La politesse envers les joueurs. -Le Fair-Play en jeux est apprécié. -Insultes. -Propos raciste. -Interdiction de Spame chat dans le canal (Général). -Glitcher est interdit idem pour la duplication. -Déconnexion dans une base adverse est interdit. -Aucune construction n'est permise dans une Base ennemi. -Pas de destruction gratuite dans les Bases des joueurs. -Pas de construction aux caserne de pompier-chantier-supermarché-zone militaire. -Pas de construction a moins de 500m des Zones des: Caserne de pompier-chantier-supermarché-zone militaire. -Pas de construction a moins de 1Km des Zone de trader. -Pas de Construction Sur les Routes et Zone de mission. -Véhicules en Zone safe Zone de Trade sont supprimer au restart. -Voler un véhicule ou matériel d'un autre joueur dans une safe zone est interdit. -Camper une safe zone dans le but de tuer les joueurs est interdit. Script/Addon. -RPCFramework -VanillaPlusPlus -WeaponReduxPack -Cl0ud's Military Gear -Trader -DayZ-Expansion-Chat -DayZ-Expansion-Notifications -ZomBerry Admin Tools -InventoryPlus -TweakRaidTools -DisableBaseDestruction -BuildAnywhere -GoreZ -FixedStacking -bzReload -Easy Signs [by Cl0ud] -Code Lock -OP_BaseItems -dbo_cars -Uaz_Buhanka_3303 -Trash_Buggy Et bien plus encore a découvrir In game. Retrouver toutes nos informations sur notre Discord. Nous rejoindre. Discord:https://discord.gg/sjxVGeT Serveur :[EU/FR] *O.G.M* |NewsServ|Cars+|Loot+|SelectSpawn|Weapon+|Trade Adresse IP : 1164.132.204.218:2302 Port : 2302 Version : 1.01.150627 Nombre de joueurs : 100 slot Map : Chernarus ++ Mode : Economique DayZ Vanillia ++ Utilisé le Luncher : https://dayzsalauncher.com/#/home Mods DayZ Sa Dev Serveur Appo.
  17. AndrzejHook

    One character per server, please devs!!!

    If you actually play on xbox you know there isn't much base building/vehicles going on unless there dupers..i played on the weekend to really observe what goes on and basically, high pop server, its a bunch of freshies running around taking down duper bases, these guys were just hanging out in this small town with three houses and they had ammo on ammo on ammo, hmm wonder where they got that?? People just kill and take loot... there is no roleplay experience, nothing to even really be feared about... because you know that you're just gonna get shot, its like pubg basically. So you have options... you can be a duper like the rest... cause they ALL do it... i spoke with 20 different guys on mic about it too... They need to get rid of the ability to do that... and ALSO a big problem on xbox is the invisibility glitch that people do, that just ruins the experience. Dayz is currently NOT a hardcore survival game on xbox.. its a joke.. you just run around with your pants off with the other freshies getting killed by DUPERS
  18. Guy Smiley

    How to restore a backup

    Provider is Vilayer. It's more for a just in case scenario. I've had them for almost a month now and nothing drastic has happened thus far. Vehicles, tents and storage have stayed since starting the server but it's be good to know just for that emergency if a bad crash happens and people lose stuff. I'll dig into it a little more
  19. Weyland Yutani (DayZ)

    No Status Reports, No Updates, Hello...???

    Please don't tell me what I do and don't do. How do you know what I do or don't do? I've read every single status report and I probably have more than double, probably triple your in-game hours. I've been idle and positive for years here, check the posts. The time is NOW to bring up major issues and I'm going to KEEP doing it. If you don't like it, hit that igrnore button and keep it moving my friend. Why do you even care? It's not like my complaints aren't valid. Stay in your lane and I'll stay in mine. Thank you. That was said on 1.25.19, that was exactly 43 days ago. The last talk of anything was 2.21.19 which was 15 days ago during the last Stable Update. Sorry if I want to know what's going on since then. Community Spotlight imo is a waste of time. It's completely misguided and targetting dull area's. Where is this picture from (again) Check out this streamer (again) Check out this youtuber community (like they need the publicity) Look at a DayZ cookie Xbox this Xbox that A bunch of screens from the Steam db Base builds (wow a bunch of walls) I prefer talk about what's on the plate in experimental, what's being worked on, etc. Leak some stuff of what's coming next, that's how it's done to keep interest. Thats how it works in the big leagues. Look at Fidov's Hidden Transport Mod. These are BI made vehicles right? https://steamcommunity.com/sharedfiles/filedetails/?id=1577887588 Lets talk a little more about that! Are those still coming in as is, are there changes, etc. Thats cool stuff. People want cool stuff like new vehicles. How about Jacob Mango/Not a Bananna's (w/JeromeK) BuilderItems mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1565871491 Thats like the best mod out there...these guys are crushing the mod scene. Nobody talks about it. It's not Eden, but it's prettty dam cool. I put 400+ hours into that mod already. It's better than playing the game! Why not interview the top modder scene instead of pumping up the streamers and youtubers or former alpha tester communities?? Maybe a showcase of the hottest mods? FIDOv PACK 4: https://steamcommunity.com/sharedfiles/filedetails/?id=1605653648 Look at all the NEW & EXCITING content in that mod, it's amazing! Look at all the model authors in that mod, it's insane. Like how does someone get all those people on board to make one single mod? Thats a cool story. Model Authors SG 552 - Krycek PP19 - Krycek AS VAL -SAM61 m9 - damkung13 SCAR - Krycek TT -SAM61 ACE 23- Alec Markarian \ Karti HX 762 - r_populik PBS4 - r_populik rpk - BOOLY KAC - everything colt1911 - WaedoeThanez m1 - KnechtRuprecht sr1m - SAM61 r0tzbua 590 - Hemingway svt - sam61 glock 18- tigg psg1 - Noodum, Krycek p99 - LATTEH axe - Yogensia VSS - Yuri Mamonov (SAM61) pn23 - Paul Yakushev nailgun \ CBJ-MS - syn m28+scope - SYN MAC10 - Kutejnikov \ KingstonCarte ak74um - Sarvs SR2 - The Edge 5.56 silencer -ImBrokeRU bandeage - elouisetrewartha м1935 Paul Yakushev Mr.Rifleman GSH-18 SAM61 Alexandr_I SIG SG550 -Krycek r_populik p220 -Noodum SAM61 TOZ - SAM61 ChinaLake - Kosai106 k6-3 shamanoff oldhelm-VirtualBG vsk94-Adept1993 ddm - Boolyq case-diaspora helmet seva - FIDOv K98 - SAM61 CS5-Everything OTS - RedRogueX IIIIIacTyX MP44 - Saghen The Edge PM - SAM61 M98B - 3DMaesen MP40 - Tactical_Beard Tactical Helmet - Simon Coenen USP - Chris Zirk Maybe something in-game like the old Cherno Journo. That was cool stuff! Maybe lets have a talk about the new bear pelt thats in the files. Looks pretty tight! When I bring up bears, players get super excited! How about the plans for aircraft like how many and what styles are they thinking about? They don't have to commit and say we're getting x/y/z and worry about backlash if it doesn't happen. Maybe something like we've got plans for 3-5 aircraft. 2 helo's, maybe 2 planes, and some other bits and bobbles. Thats interesting is it not? Another topic thats super interesting: New Food Recipies. So many recipe options possible for DayZ. How hard can it be to add it into the game? I want to have a mess tin with cereal, some stuffed peppers, Jagacida (rice & beans), the list can go on and on. This is cool survival stuff. Maybe some talk about when tanning is coming back? The new leather outfits look awesome. Server admins have control over all of that stuff. The current settings are placeholder for probably a variety of reasons. Who's even playing official servers anyway? All the top servers are community based. If the communities don't alter their files or add modded content, simply find a community that does. This really isn't a pressing question imo.
  20. eno

    Status Report - January 2019

    Knowing the history of vehicles in DayZ SA a helicopter has always been a terrifying prospect. I don’t know about you but I wouldn’t go anywhere near one.
  21. MorphineJunkie

    At what point do we consider DayZ dead online?

    Yeah, to be honest they really did an oopsie calling this 1.0, it was a bad marketing strategy and made it seem like cash grab. I dont know how long it takes for dayz team to implement the stuff they had earlier, like more vehicles etc. But they shouldn't have called this 1.0, seemed like a purposeful deathblow to the title.
  22. MaxwellHouse69420

    At what point do we consider DayZ dead online?

    Pc players already have this patch and it’s nothing special . Be prepared for even less players in your region . Truth is the devs need to haul ass to bug fix , add content (barricading , advanced soft skills , aerial vehicles) , bug fix AGAIN , and then balance all of the content they added and THEN they need to add all the extra content that wasn’t even promised until after 1.0 (shooting from vehicles , bears , birds , extra vehicles like bikes) . Not until all that has happened will the population begin to rise again - although it honestly seems like the devs dont care anymore ; as we are in such a dire situation yet we still see the same slow progression of development that we saw for years , no new content being pumped out and the fixes are coming soooo slowly it almost doesn’t matter to tune into most of the new patch notes . Just an overall disappointment really , I never visioned dayz being so unhealthy and poorly managed this far along , especially not in a 1.0 stage .
  23. MorphineJunkie

    At what point do we consider DayZ dead online?

    I agree the steam stats look a little bleak. The game is no PUBG for sure, but I would say that its getting healthier compared to last year. Maybe if the devs sort out some of the game breaking, rage quitting bugs like vehicles that fly if wheels are missing etc. it will stabilize. You will never see 50.000 players online on dayz anymore, that time has long passed. I do hope that dayz team manages to retain a loyal playerbase. I had the most fun I ever had on dayz SA the last two months. Community servers with dedicated communities are key to having fun in this game imo. Also mods that fix game balance flaws that devs refuse to realize are present, like base building that is completely useless on official servers etc.
  24. Is there any documentation or rule of thumb to keep the CE functioning as intended after making adjustments to the types.xml files? I've added some mod files yes, but it seems to spawn and distribute everything as intended. But after a few hours the only things left are backpacks with longer lifetimes and loot on heli crashs. I can post my file if wanted but its just frustrating trying to tune it with out any idea of what is causing it to break or overload until several hours later. Server restart seems to have no effect. Whats most frustrating is that I've actually reduced the number of max and nominal in most items. Only certain items have been bumped up. I've also made all mod items a 2 nominal 1 min. I've made some items 0 or drastically less common (ex.. construction helmets from 15 to 3..ect) Workarounds? Can anyone tell me if there is a way to wipe loot while leaving bases tents and vehicles ? From what i can see floor loot and bases are saved together, or ive missed something. I can't be the only one trying to figure this out. Maybe everyone knows the answer and im just blind or uninformed. Thanks for any suggestions/help -Paunae
  25. emuthreat

    Who actually build bases and repair cars?

    I would have to disagree here. But this comes with the assumption that a player is interested in using all of the mechanics and faculties of the game to the fullest extent. Though even a mushroom picker can run out of space to store mushrooms, and then endgame behavior would be stashing sea chests full of mushrooms. The point of diminishing returns happens for me when the amount of stuff that I have stored begins taking more time to handle and maintain, than it would to go out and find new. At least this is how it felt in previous patches when I was interested in testing the CLE behaviors. Lets say that my endgame point starts when I have no material wants, no motivators provided by the PVE experience or my aspirations to have enough of everything I could possibly want or need, and little to no time needed in maintenance. Killing a few deer will supply enough food to run around the map a handful of times; maybe 8 hours supported play without need for food. Killing a couple dozen deer would cost so much time to prepare and store, that it would effectively prevent me from playing the game. Repairing and maintaining 2 or 3 vehicles will ensure a pretty good chance of being able to carry out my business and overcome any mishaps with minimal effort. Attempting to do this with more than 5 vehicles will cause me to spend all my playtime making sure they are where I left them, and in good order, and replacing and repairing losses. Maintaining a few specimens each, of my 5 favorite guns, and a couple hundred rounds for each, will ensure I can go off and do as I please with whatever kit I want. Trying to maintain 5 or 10 of each gun will be a never-ending task. Creating and stocking a dozen or so stashes enables me to drop off extra gear, and regear after death with minimal inconvenience. Trying to maintain too many stashes can overtake any other activities in the time available to play. This is the point of diminishing returns. For me, the point of attempting to do all these things, is to ensure the ability to carry on with whatever I was doing after a death, in the most direct manner possible. Death does not end my game, death does not end my session, death does not end my mission. Death is a geographical and material penalty for not paying enough attention or not shooting quick enough or well enough. Respawn, grab some gear from a stash, carry on with what you were doing, and try to replenish what you took from the stash; preferably not dying again before this is done. A LOT of people play in this manner. We know this, because many popular community servers are having serious issues with the loot economy, because the vast majority of the assault rifles are now in buried stashes or well-hidden barrels or tents. Apparently, the CLE now measures nominal values including stashes and base storage. With larger bases, the point of diminishing returns is dictated by other players destroying bases with maybe 5% of the time and effort required to create them. This makes it pretty much inviable. A large and determined group can maintain a large base, but the act of doing so then completely overtakes the game with defense and rebuilding. Cars work, sometimes. And even then, it takes a lot of effort to get one working. If I had to guess, I'd say it was common for people to spend more time repairing a car than they do driving it. Both of these activities are currently more trouble than they are worth to most players. Simply put, the investment in time required to use and maintain these assets, is many times the amount of quiet enjoyment a player may expect to get out of them.
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