Jump to content

CrookedTube

Members
  • Content Count

    16
  • Joined

  • Last visited

Community Reputation

27 Neutral

About CrookedTube

  • Rank
    Scavenger

Profile Information

  • Gender
    Male
  • Location
    SE-02
  1. CrookedTube

    Standalone Server Lag When Driving

    I converted an old gaming PC into a DayZ Server for a private game. In the last 80-ish hours of playing I've crashed 5 ADA vehicles and 4 of those times were when the game paused on the client side for 2-3 seconds while the vehicle kept moving in the server. Result, crashed car. I don't have these lag issues while running or looking at inventory, only while driving. The server PC is a Dell 8700 with 12G Ram (DDR 3), I7 @ 2.67 GHz. DayZ never takes more than 45% of the server PC available memory and usually less than 20% of the CPU. My question is, do any other server owners have this driving-lag issue? Is it my server host? Any ideas? Thanks, CrookedTube
  2. CrookedTube

    My Favorite Hoarding Simulator

    Just a quick update; I just shot my car 😣 I had it parked in the line of fire while I was sniping zeds. I have been saving spare parts but I'll be lugging tires all over the map after I can find a new ride.... [edit] This is why they say two is one and one is none...
  3. Just back from my most recent and year-long break from DayZ. I have 400 hours in DayZ have been playing since 2015, and in my opinion it has gotten so much better since the Devs released the server files and I can finally play… alone. I turned an old gaming PC into a dedicated server with vanilla settings, FPP only, and 4X time acceleration. I do not use any mods or admin commands; no cheating in other words. Finally, I can find most of the weapon systems and car parts, tents, etc. I have a base at the airfield and am slowly building a perimeter of the new fences and use a car to go scavenge for nails and other necessary items. I still manage to die about once every 8-10 play hours and consider the 90-120 minute run back to the base (and loss of gear) as a good time to reflect on my errors and refine my strategy. Everything on my person is lost when I die so I try to offload often and never carry more than I want to lose but, as mentioned, after a while I find myself getting too focused on finding certain items and underestimating the zeds and paying the ultimate price. My long-term goal is to have a healthy routine like Will Smith in I Am Legend. I stockpile some medical supplies even though the infection mechanic is not in use right now; I hope that will get fixed soon. I make it a point to try and kill a few dozen zeds per game day as part of my civic duty, another reason I die every now and then. Duct tape, nails, and mobile lights are like bars of gold. Having a working car is… BALLER. I drive it like it is the last one on earth. No hot-dogging and only one damaging crash so far when I was driving in fog. It took me eight game hours to get it running once I found it and it has taken me four more to fix it since the crash but I got careless when scavenging for motor oil for the rebuilt engine and am currently doing another corpse run from the beach. I guess I’ll never learn... Before I played solo the last few weeks, I had 350 hours on official servers over the past four years. Some of you will no doubt not be able to imagine how I might like solo play. However, I was always the hermit type on official servers. For me, this is THE WAY to play. A couple years ago I was able to get a VSS running on an official server and after days of careful planning I started it up and drove it to a gas station where I was promptly sniped as I was refueling it. I had to take a break for a few weeks after that. As a side note, I also have 1,100 hours in 7 Days to Die and hope that the complexity of DayZ will some day approach 7DTD for food, farming, vehicles. To the Devs, I appreciate your commitment to getting the game nearer an end state. I don’t consider the current build a full release with most of the weapons and health mechanics missing but I can see considerable progress on the stability, connectivity, and graphics issues. Keep it up. To the playas, I still play a bit on official servers and if you see me trying to assemble a camp or a vehicle and bushwack me, I won’t take it personal. That’s why I have my own server. Signing off the net CrookedTube: Devout Hermit
  4. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    This says it all for me. I'll check back every few weeks to see if DayZ is coming together but I, too, am burnt out. Those of you holding out, you're better than me, what can I say?
  5. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    Thanks all for the polite responses. I'm not a DayZ troll; quote the opposite, I am enthralled with the concept and can't wait for something a little further on in developlment. Yes, I know this is Alpha, just had to vent here and since I paid for the privelage to test, I thought I would share it here. To the developers, full speed ahead.
  6. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    Not gonna lie, reading these last 2 pages made me feel better about taking a break for the last week. I had racked up about 200 hours in the previous month so I probably overdid it. Lost count of how many primary weapons I lost due to the item glitch, logging out and logging back in only to find I had empty hands and nothing on the ground. I'll be back in a month or when zombies and persistence are working. LaterZ
  7. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    I've put about 150 hours on the EXP server in the past 4 weeks so last night I updated to Windows 10, thinking the stable servers upgrading to .58 today....ah well. I upgraded, then did a clean install and Windows had given me the most recent Win 10 driver although some people on the internet are saying they have problems/conflicts with GeForce Experience. Installed Steam and then DayZ EXP. As you all know, you can't play DayZ as-is, you need to spend about 10 minutes changing settings within the game, in the game's config files, and even some launch options for Steam in order for it to look good and play smoothly. I copied the exact same settings I had been using and the bottom line, it looks better on Win 10, probably due to DirectX 12. Much better... tThe clothes on my character look like CGI (which I guess they are) and when the sun is up colors pop and I have better visibility on far away objects which helps with land navigation (before you get a compass). Framerates are about the same or better. I was averaging 27-38 after the upgrade while only getting 20-30 before. Like Eugene had said, I still get the stutters every now and then (I have a paranoid theory that it is when another player enters my rendering range, just a theory) where frame rates drop to 1FPS but it is only for a second or two instead of 15-20 seconds. Loading in to the game has been halved from 90 seconds to the menu screen to 30-40 seconds, perhaps because of the clean install. I've finally found a rifle (but no ammo for it). I'd been running around with a Longhorn and a IZ double-barrel shotgun with plenty of ammo for each. Eventually I found the mythical hunting scope, in worn condition, and I am hoping to get some ammo for the rifle and settle into some serious hunting and hermiting until the next wipe. Found a barrel but no tent yet. Honestly, I'm a little played out waiting for .58 to get pushed to stable and for Zombies to come back in it. I know this is Alpha, blah blah, but there it is. Happy gaming.
  8. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    Yes, that's how it works. I had been logging off my with glow plug and battery in my character storage all weekend but I didn't last night, they are in a barrel in the tent. I sense a storage wipe...
  9. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    Same, first time I saw one was after today's restart. Also, suddenly there are Amphibias everywhere. I don't know about all of you but I have come to appreciate both this pistol and the .22 Sporter (with 30 round mag) for their incredibly low recoil. Even though the damage for these carnival guns is low you can definately put a lot more rounds in the target versus larger guns with more kick. The variety of weapons will be a lot more fun when zombies are added back in, anyone know when that will happen?
  10. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    I did have one issue with the server restart 3 hours ago, all of my rabbit snares despawned. Everything else, truck, tents, barrels were still there. I think they will need to ensure the code for snares, stone ovens, etc. is solid, it might not be in the same category as of right now.
  11. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    Barrels work in EXP .58.
  12. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    Cheers to whomever sniped (and I presume carjacked) me at the gas station East of Gorka (SE-02). I had been working up the nerve to do some touring in my two V3S. My faith is renewed in why I'm an antisocial, shoot-first hermit. On the bright side, I can confirm that other trucks, tents persist after death.
  13. CrookedTube

    Exp Update: 0.58 + Hot Fix.

    I just wanted to thank the developers in this Forum for their work on something that offers a rare challenge and interesting rewards through persistence and rarity of items. The pleasure of spending a couple days running around (rained for days on SE-02) gathering items to get a camp going. The thing about gathering stuff, I noticed, is that it changes how I behave. I bumped into someone in the dark while looking for a gas can and he got off a shot and I panicked and ran two towns south of where I was, adrenaline pumping. I've managed to get a car tent and a civilian tent, am only hoarding two trucks and two barrels, and sometimes the coolest thing is just to gloat and go to the fringes of my camp and people watch the nearest town and road in-out and maybe check the rabbit snares. I fretted a lot about where to set up a camp that is not on the edge of the map but close to a couple of small towns where I can grab supplies without too much anxiety. The V3S seem to have a little more power than they did in .57 and so I was able to drive them into the camp. I'm actually missing the zombies a lot. With the few players there are on the EXP servers, and my aversion to killing players unless they ambush me, I'd like to have some use for the ammo that I find. Hopefully they are more threatening than they are in stable .57, where zombies are pretty much a joke and actually hard to find unless you are in the biggest cities. This game rocks, but I'll probably take a little break until the zombies are back. http://steamcommunity.com/sharedfiles/filedetails/?id=492374095
  14. CrookedTube

    Respect the Game

    So.... I've done some more research on this and according to the Wiki you stand a 15-20% chance of getting infected wounds from stitching up bleeding with a sewing kit or leather sewing kit. I did this. Pristine bandanges (purified by alcohol) are safer but I had ditched bandages to to save inventory space. Whoops. I've learned that to have a long-term survival I will need to take the medical element to this game, even playing solo, more seriously. As far was what's up with my 2nd incarnation, I realized that using a Makarov for a secondary weapon is dumber than dumb, even if the ammo is laying around everywhere. A sidearm with only 8 shots is just asking for trouble, especially if is in defense to put down a zombie in the middle of a city, which calls more. I have since changed to using both the CR75 and FNX 45 as sidearms (still have an AMK as primary) because they have 15 round clips. Doing another lap of the map and keeping a log on my zombie kill camp, too. When arriving at a new city I hydrate, grab supplies, look for rare loot, and then stand in town center and shoot one round in the air to draw out the hoarde. My record is 7 zombies in one spot after calling them down on me to exact my revenge. I put down 23 today. Not sure how long it will take me to find the 75-round drum for the AKM that I lost but until I do the zombies will pay... CrookedTube
  15. CrookedTube

    Respect the Game

    Yep. If I remember correctly the progression was: I noticed I was sickThere was a message saying my wounds itched (in red text)Messages saying I was warmMessage saying my wounds were severely infectedMessage saying I was hot Now I had early on learned to hoarde water and recently made a habit of going out of my way to stop by water wells and fill up to "Hydrated" but at the time I got bit and infected I was down to two and a third canteens of water in my inventory. After the onset of the fever, I was out of water in about 20-25 minutes of game playing and thirsty. One of my lessons learned will be to have a better essential medical supplies and take zombie bites a little more seriously. Before dying, I had begun to think the zombie attacks were almost lame because of how easy it was to recover from them. Last thought: when I got infected I was fighting 3 zombies (I stupidly had my pistol equipped instead of my AKM and ran out of ammo). Maybe it was the number of untreated bites that caused the infection? CrookedTube Eater of Beans
×