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Found 41868 results

  1. Zboub le météor

    vehicles in for christmas ? beta?

    I think we can expect the V3S pretty soon. let me guess, in exp by the end of november and in stable for chistmas. the beta stage is harder to guess, but september seem to be not too optimistic nor pessimistic. anyway, vehicles can be a nice add to the game, but it's definitely not the first thing i want in the game. i prefer : - disease from cold, infected wounds, untreated water - balanced and working loot respawn - working and reliable persistance - energy consumtion/ food availability balance ( the hard survivalist way of course) - high population servers (50 is good, 100 would be GREAT !!!) - crafting traps/bombs/food/gear then i might look for vehicles big changes in the game theses days, DayZ is more and more interesting to me. keep on the good work devs !
  2. agentneo

    vehicles in for christmas ? beta?

    could have so easiley just chucked in a couple vechicles from arma 2 engine at release eg. mountain bike, motorbike, and jeep, and then WHEN the new vehicles were finished they would have simply swapped them over. Would have given us something to do over the past 12 months. Don't understand why this not the case. Anyway, if everyone in the community spoke up a bit more and urged them to hurry it might help, rather than everyone just accepting the alpha with no vehicles is going to last another 3-6 months?! you paid your money for the alpha, you are entitled to give feedback, my feedback is please add vechicles before christmas, the game is taking the piss now.
  3. ChainReactor

    any updates for ETA of release?

    The more important question that comes to my mind is why it is important at all when we will be in beta? ( No offense, OP ). Reading the status reports i think vehicles are the last big feature to be added, eventhough i think the devs will expand horticulture and barricading since the iterations in the current build are only very basic mechanics. So yeah, it will take some few more months until the Game is feature complete.
  4. stielhandgranate

    Surplus Wehrmacht uniforms/helmets

    Bumping my thread with a piece of unusual, yet surprisingly affordable milsurp: For the price of a new sports car you can be the owner of a fully operational half track (although not a authentic SdKfz. 251, but a post WW2 Czech copy). Such examples are popular with collectors,reenactor guilds and film sudios. http://www.mortarinvestments.eu/products/armoured-vehicles-4/ot-810-90#currency=USD Imagine a world where a clan of bandits roplaying as moon nazis engage a rival group in full Gorka suits as the Gorka faction bring up a DsKM equipped BTR-40 to counter a MG3 equipped OT-810.
  5. boneboys

    any updates for ETA of release?

    "Vehicles are going to be done in new script . As we are moving away from sqf. Physics seems to be working, assets are somewhat done. One vehicle by end of the year maybe? But no promises." lookhere
  6. St. Jimmy

    vehicles in for christmas ? beta?

    From the store page in Steam and website: "We estimate that reaching Beta version with all key features present will take more than one year from current stage. " It was MORE than one year and not in a year or next year etc. So beta next year unless things are going really well. Vehicles could come before.
  7. haxborn

    vehicles in for christmas ? beta?

    So vehicles wont be added any time soon? Thats a huge let down.. Hunting for vehicles is like the only goal in DayZ, thats why so many people play it, gets full gear, and then stop playing, since there is nothing to go back to. Camping the beach killing new spawns? Running for 1 hour just to get sniped in an airfield and then start all over again? There really should be vehicles so people keeps playing this game. The vehichles would be the current main goal and people would hide them in the woods and guard them while others are getting supples - which results in communities and "gangs" in the game. Right now it's just: eat, shoot, restart. Sure you can sit in the woods around a campfire singing kumbaya, but people grow tired after a couple of hours and wont play again for weeks since there is nothing else to fight for.
  8. Pervious suggestions I found: blood trails left by wounded players/animals; amount of blood left in trail depends on wound 'severity' New suggestion: walking/running on grass tramples it (just as it already does when crawling on it), and the grass stays down for a sufficient amount of time, perhaps for 5-15 minutes, or a 24-hour period. Scope: players, zombies, animals, and vehicles (when implemented) Motivation: --- increases lifetime of player-to-player encounters It is already somewhat rare to find a player outside of main spawn areas, or outside of hotspots such as military bases. When you do meet in the distance, the player could easily weave around buildings/trees and escape visual range, and then proceed into a random direction to disappear most likely forever. Tracking would allow for the encounter's lifetime to increase. --- encourages players to be mindful of the paths they take Water and roads are not trackable, but water gets you wet/soaked, and roads make you stand out more and increase the chance of meeting other road-takers, so you have options with pros/cons for which routes to take, and why. --- fear of being followed by a potential tracker A vulnerable (or any) player can play mind games with potential (real or imagined) threats in order to decrease the chance of being tracked. Should I merge tracks with other tracks I find? Run through water or a road? How long would it take that bandit to catch up to me? Is he even following my tracks? What if someone else found my tracks and is following me? Should I try to emulate the walking pattern of a boar, or maybe a zombie? --- thrill of tracking another person One could feel like a badass such as Daryl Dixon from The Walking Dead. And/or maybe the bandit that killed your buddy is trying to make a run for it? Maybe you're bored and want to see where this random trail takes you? Are these tracks from an animal/zombie (random tracks) or a person, and how could I tell? Maybe they are car tracks (2 parallel lines/curves) and I'd like to steal someone's car. Guess on feasibility: grass can already be trampled when it is crawled on, so this seems trivial to add for running/walking. Does information of trampled grass get passed through the server network right now? I don't know, but info does pass on for cut-down trees and bushes. This would be more difficult to implement if it isn't already. But, if we have blood trails, we can have trampled grass, which might be easier to code for altogether. Lifetime of trampled grass: if the time is too short (less than 5 minutes), it would be useless. If it is long (10-20 minutes), one could perhaps always track a target, so the targeted player would never be able to escape. If it is very very long (24 hours), then this would add much more to the network load (??), but it would also increase the chance (by a lot) that a tracker would come up to crossed tracks, making it more difficult to follow the initial set of tracks, and adding to the beauty of the feature. For the very interested readers: Below I linked a quick find I made when google searching - a book from an SAS (British elite Special Air Service) veteran with information on the 'real' process of tracking. Click here for a google book link and read the first paragraph on page 39.
  9. CANUCKinNZ

    any updates for ETA of release?

    No offence and don't take this as directed at you in particular. I kind of think this is how most of those, "When are we going to get vehicles?" people think. Just because they're planning on adding one vehicle at some point soon doesn't mean all if a sudden we are in Beta. The new vehicle is going to need to be tested in Alpha. Not only that, the tires, wrenches, toolbox, engine parts, gas tank and whatever they decide to implement to get a car working will need to be tested and I guarantee they will be broken for a while. That's the nature of testing. Then what about the gas stations. Are they ready to fill you up yet? Have gas cans been mentioned in any dev blogs or tweets or weekly updates? When a vehicle finally arrives I think we're going to see a huge upswing in players again....then we're going to see a huge upswing of people on the forums saying, "waaaa they're broken, screw you Dayz this game is shit! Then we can get back to testing these new things. Which is what we are doing. Beta and the beginning of 2015 is still 4 to 6 months away.
  10. star-lord252

    Some ideas for weapons and additions.

    I garrentee all of you once were playing dayz mod or standalone and though of an idea. I sure have so that's why I made this post. Comment below for things you guys think is good. 1. You've all noticed that cabins don't spawn loot and certain other resident building don't spawn any either. A good idea is for every building to be able to spawn loot. Vehicles should be able to. All building should have there appropriate catagorie. 2.weapons. Here are some weapons I've though of. Melee-Bowie switchblade hachet poket knife other bladed stuff. Other improvised tools can be rake, hammer with a nail remover, gas torch used for welding. Weapons made from broken natural stuff, piece of pipe, wooden plank, metal beam, rock, large tree branch/root. Guns- for handguns a glock 18,17,30 ,browning high power,five seven,tech-9 Revolvers-colt single action army, anaconda, a .44 magnum like model 22. Submachine guns- Thompson center smg, pssh-41,Aug para(to go with the steyer Aug)ump, vector. Carbine rifles-m1 carbine Assault Rifles-ak-12,fammas f1,stg 44 Rifles-Lee enfeild, karabiner 98k, m1 garand, Remington 770,speedmaster 552 Shotguns- saiga-12,Mossberg 500 590,benelli m4 super 30,ithaca 37. Sniper rifles- vss viatorez,m24 sws,m-200 intervention. Light machine guns- mg4,m249-saw,RPD,RPK. Medium machine guns-m60 Heavy machine gun- m2 browning. That's all I can think of right now you guys think of more. 3-items.some random items I though of. Glue, nails,more clothing, more backpacks, craftable torch, watch, chains,more hats, protection glasses, fish net, fishing pole, pepper spray, radio, various car like parts, crutches, cast, lighter, bread, more canned goods, juice boxes cans bottles, nuts. There's could be more but you guys figure out I don't know everything. New ways of death- disease, cholera, flu, food poisoning, common cold. All the following infections should have a cure. Radiation poisoning. Weather- ice storm, blizzard, heat wave ect. Changes- bleeding should have different stages instead of blood gushing out(example you get shot a severe to moderate bleeding, you get punched a minor to very small bleed that's non lethal) all ammo as well as guns should have a fair balance as well as realistic(when you go in a house expect to find buckshot or 9mm, in a rich house like piano house, expect to find much more types of ammo as well as guns, but military grade loot are in military only) well that's all I can think of you can comment below on what a good addition would be i might post pictures or the weapons and guns I though about.
  11. Tatanko

    Map Changes in 0.50.125214

    As do I. I'm hoping to see ruined vehicles in them in the future.
  12. Finchtastic

    vehicles in for christmas ? beta?

    That's assuming that they're as common as implied by your comment. I would assume that only at first, just to test the mechanics and for big bugs and such, would vehicles be common...Maybe not even then. Even if that was the case, after the first patch they'd be gone lol. Look at the M4, it was introduced everywhere at first, now you'll be lucky to find one in 15 heli crashes. I'm just throwing ideas out there, I have no idea what their intentions are.
  13. Server has been placed under new management. Please look here if interested in new server http://forums.dayzgame.com/index.php?/topic/214946-ds-dying-survivors-us-247overpochextra-vehiclesbuildingsfull-militarisedcustom-missionsscriptspvp/
  14. If you're like me, someone who keep up-to-date with the DayZ Standalone status reports you'l be pleased to read the latest news! As usual the report mentioned animation, programming and artwork with various amount of fixes and optimization of existing game content. However the big reads for me in the report is vehicle creation is in final stages to the artwork department but the big one for me is from Peter / Lead Designer who states: "We also opened discussion which will help us to outline construction design and it's mechanics. We are analyzing what's possible and where the borders are so we can decide upon crucial things like how they will be placed - freely or grid based? What the granularity of objects will be - down to logs, whole walls or perhaps complete floors? How the crafting of these objects will be done - just a recipe or actually stacking. There are many important things which will define player experience of creating, using and ambushing bases." He is also covering Weather impact, harvesting crops, simple barricading and Animal and zombie AI. In the report they also reveal a map showing the concentration of player deaths within a 12 hour period. As you can see, the expected large amount of player deaths occur along the player spawn points. However, what is increasingly fascinating is the large spread of unique player deaths across the map. I'm really happy to read that base building and harvesting have entered into the design stages and that vehicles will hopefully be out soon. Anyone who has played the mod will understand how enjoyable base building can be. I think that the game is showing real potential and some promising features coming in the future. I cant wait to keep reading those dayz reports I really like reading of the games growing development. Source & News Article: http://dayz.com/blog/status-report-week-of-06-oct-14 All likes and subscribes are greatly appreciated! ►► Simon | Blue Collarhero ► Subscribe: http://www.youtube.com/channel/UC4zgW0FyZcdinW-FkowpoTQ?sub_confirmation=1 ► Twitch: http://twitch.tv/mrbluecollarhero ► Twitter: https://twitter.com/blue_collarhero ► Battlelog: http://battlelog.battlefield.com/bf4/BlueCollarhero/ ► Steam: http://steamcommunity.com/id/bluecollarhero/
  15. RagedDrew

    vehicles in for christmas ? beta?

    I seen a few posts from some of the DEVs saying that due to the "security" of dayZ (working on better hack detection and finding the hacks already out there) has put them a month or 2 behind so on that alone I'm going to assume that Beta is not going to be here by December and vehicles won't come before that, not to mention we're still waiting on barricading. My prediction (That's all any of us have right now) is we'll get vehicles within the first few months of the new year and Beta will follow soon after. Also, we don't need vehicles any sooner than needed, I mean get them as bug free as possible before letting us have them so take as long as they need. (same goes for any new implementation of new stuff)
  16. pilgrim*

    Returning player

    My advice is: go ahead, dude - you"re a free agent just WRITE the INFORMATION the OP is asking for! and then POST it.. instead of wasting your time trying to insult a no-brain like me.. I've really no brain = I've no way of telling the difference between an insult, a LOL, or anything else.. I can't even tell if "baaaaaaa" is a word, or is it just your head hitting the keyboard? WRITE the damn POST for the OP, the way you think it should be written .. instead of worrying about other posts that aren't good enough, Just take your own time to tell him what HE WANTS to know OK, that easy, right? My opinion is I don't think he actually read any of the posts in this forum.. but if he did, or does and he objects to my post; I'll apologize for being too hard on him ( I just did that on another forum here yesterday so I'm not talking through my sphincter). But this really depends if he puts the effort into reading the posts in the first place. I don't mind the guy asking questions and I'm ready to help (I like the game, I like the comments and the people, that's why I'm here) - it's the way he was sarcastic about the first reply he got - his comment about 'I don't want to wade through that stuff' and 'no beans for you for 15 seconds of effort'. I thought was a little .. ya know ... impolite ? =IMO= So I WILL read every word of your REALLY USEFUL ANSWER TO THE OP with interest when you write it. And give you beans if it's worthwhile. (hell, I'll give you beans whatever I think of it, as long as you answer his question). Your input could be useful to everyone sending "is it worth logging-in this month?", "shall I reinstall that game?" and "I cant' be bothered to look, so tell me what's happening?" posts. Hey Pillock - make the "15 seconds" of effort to help people. Then you'll feel good about yourself. And the OP will be very pleased, I'm sure. Imagine how worried he must be right now, having to watch YouTube to find out if there are 'vehicles' and 'camp construction' and 'barricades' in DayZ, because he can't find out here on the forum. I blame you for that. You should have told him. Truly, I don't mind about the "baaaaaa" - really - honestly.. I thought maybe you'd hurt yourself or fallen asleep with your face in the keys or something.
  17. Anything regarding the constant crashing of the servers? A mention would be great for us renting servers and providing testing grounds for this project. Right now this is critical to fix. Vehicles, weapons or cosmetic is not important if we don't have a stable server to test the product on. Please adress this.
  18. ChainReactor

    vehicles in for christmas ? beta?

    0.50 is on experimental for quite some time now. No, no vehicles.
  19. lrp1984

    how about the servers with 8 times more loot?

    Hey, I'm down to join in on this. Could we sing "row row row your boat" around the camp fire? I really feel like DayZ staff should stop working on more guns and vehicles and add the things we really need to the game.. Like acoustic guitars, tambourines, humus, marshmallows (to attach to a stick and then cook on the camp fire), and add a feature where our hair grows the longer we're alive so those of us living in the forest around a camp fire can have beards and dirty long hair. Is that too much to ask? Also, the longer we don't carry a gun in game, the more health we gain from eating organic vegetables and weird ethnic food.
  20. Weyland Yutani (DayZ)

    vehicles in for christmas ? beta?

    Beta June-July/2015. Vehicles, maybe basic ones in December.
  21. DemonGroover

    Herbert the Pervert Plays DayZ

    Wow that's old...i remember this from eons ago. And yes there is always fun to be had with vehicles. My favourite was placing a satchel charge on the road and waiting for someone to drive by.
  22. StarLord (DayZ)

    Herbert the Pervert Plays DayZ

    This is exactly why I can't wait for vehicles. Can you imagine how much fun there is to be had?!
  23. Lady Kyrah

    Loot Rarity Categories

    I don't really see the need to categorize things in "tiers" but since we are at it i would go for two "renewable" and "non renewable". Renewable is everything you can find in nature, it's somewhat abundant but require effort to harvest (wood, stones, berries, animals,...)Non renewable is everything that predate the outbreak, it is extremely rare and precious (canned food, rifles, ammo, vehicles, gas)
  24. BeefBacon

    So, who owns the ".:FOG CLAN MUST DIE" server?

    Makes sense, like saying "he has driven Lamborghinis, Porsches and a variety of other vehicles" and then showing a picture of a Reliant Robin.
  25. gannon46

    Dayz mod (vannilla/epoch) or standalone?

    I love the mod I've put more time into it than any other game I've ever bought/played. I love the vanilla mod the most as epoch seems to easy most of the time yet it does still have some challenges especially if your being chased by a SUV with a mini gun on top. compared to SA well as of now i'll choose the MOD honeslty I don't play much SA I just find it boring a new patch comes out I see what it has to offer and then an hour later I'm loading up commander to play the mod again not because it has vehicles or heli's one reson being is it does have a lot more zeds and the player encounters to me are a lot more exciting it seems to take longer to get geared and sometimes pretty hard to find food(like I said sometimes) it just feels to me like its more of a survival game. I do have high hopes for SA and I do hope that eventually I spend as much time on it as I do in the mod I think its just gonna be down the road when more stuff is tweaked and its not so easy. sometimes I think where they made every house enterable they actually made the game a lot easier to survive a town in the mod where you might have 2 buildings with loot now has 8 buildings with clothing guns and food so the odds always seem in your favor in that game where as the mod the dayz gods are always cursing you and making your life hell.
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