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Found 41868 results

  1. Evil Minion

    Endless running - stamina/fatigue?

    Its not - tomatoes growing faster has something to do with the format - its still a game after all. I would still like to see them taking much longer - maybe a day or two. Running speed on the other side has immediate effects: people will sprint straight for "better" locationspeople will sprint to their corpse/tentpeople are much harder to hit even without using coverzombies have to be Usain Bolts as well (otherwise you could run away all day long)I think its not the vehicles but rather the loot economy (including server hopping fix) and same other survival elements (especially in the wilderness survival area) that are required for the running speed to be scaled down. Because vehicles won't be something the majority of the players would have so while increasing the maximum speed the average speed would not change that much. Now a lower average speed would probably help the gameplay: the map appears biggermore players "on the road" instead of "on location"wilderness (suirvival) becomes more importanthigher difficulty level for getting to good locations or finding dynamic locationsmeeting up with friends is a much greater rewarddeath has more impact (making it harder to get back together, reaching your stash etc.)things like hunger/thirst/cold don't need to be as pronounced to have an impactzombie speed can be toned down without making them trivial to handleits more immersive as less people would sprint around at full speedwith people easier to hit cover/concealment is more important and combat becomes more "natural"small villages in the middle of nowhere have a much greater use...Though this would require you to actually have something to do - right now the environment is low threat, you can finish "early game" in your spawn city and its perfectly possible to have everything you ever need after visiting your second city - reducing the rest of your travel to mindless running. And because thats true for most other players as well you will not even encounter many of them until you reach your destination.
  2. Mor (DayZ)

    Endless running - stamina/fatigue?

    It is no more ridiculous than us being able to grow tomatoes, that normally take several month to grow, in less then ten minutes... The only stupid here, are those who are unable to grasp how mind numbing running hours at realistic speed is for most. Hence why we should wait for vehicles and balance accordingly, if vehicles are indeed extremely rare, then no changes should be made.
  3. methr1k2dop3

    Endless running - stamina/fatigue?

    I would be ALL for something like this if we had vehicles and vehicles were not super rare. Imo full on sprint should have a limit. regular jog no limit. Really only save your precious sprint to avoid bullets or zombies, not a form of transportation.
  4. Hey Everyone! We are always looking for some new players, no donations required, free give aways, events and fair rules! All new users get a free vehicle, 4 cases of gold, and a large donator box from the admin. Terminus Gaming |TG| Admins: [uSA] AaiRez The Ocelot Your Mom Tyler [EU] Bluefire [Canada] Max LastPlace TeamSpeak 3: Terminus Gaming |TG| 8.6.2.2:9156 ArmA3 - Epoch Altis: Terminus Gaming - Epoch Altis | (0.1.0.3) 192.223.25.127:2302 ArmA2 - Overpoch Taviana: Terminus Gaming - Overpoch Tavi | GoldCoins/Banks | (1.0.5.1/125548) 192.223.25.127:2440 Website: www.terminus.pw ArmA2 - Overpoch Taviana: Mods: - PVP and PVE - Self Bloodbag - Flip Vehicle - Custom Loadout - DZAI - WAI Missions - Rearm/Refuel/Repair - Snap Building Pro - 1 Step Fast Building - Plot Protection - Fast Trading - Base Jump - Trader Safe Zones - Car and Heli Lift/Tow - No Weight Limit - Deploy Bike - Take Clothes - Suicide - Coin system/banks - Weed zones and missions Server Rules: - The server is PVP and PVE, this means there are roaming AI and real players! The game is played like any other PVE server, but with the addition of a PVP element. That being said, you can have groups to band together to survive Taviana, or every man for himself, it's up to you. - If your base is not locked and your vehicles are not locked, or, they have been harvested from the map, be warned anyone can steal them! - No unfair gameplay. - No Ramming cars in trader. - No shoreline camping. - No poaching for help then murdering the player or team. - If you have been given a new player starter kit you can not ask for another unless there was a server glitch. - For every new player you get to the server, please notify the admins so that you can be rewarded with the folowing items: 1 large donator box and 6 cases of gold. ArmA3 - Epoch Altis: Mods: - High Loot - More Vehicles - More AI - Fixed Saving - Fixed Group System - Fixed Storage - Extra added storage (Vehicles/Tipis) Server Rules: - No unfair gameplay - No poaching for help then murdering the player or team
  5. Please Mr.Mechanic, tell me It's just an overheating issue. I was messing up with the portable gas stove and this happened, don't ask me how I did it, I don't remember.
  6. arlingtine

    Endless running - stamina/fatigue?

    I think they should leave the run speed alone for the moment. Right now the game is still in alpha and we are basically acting as testers. In order for the dev team to get accurate feedback we should be able to move around the map faster so we can experience everything without it taking a whole day to cross the map. As for vehicles i think they should be common for 2 reasons. One is that it would be realistic. I live outside the city in a small town and even here if me and 5 other people in this town were immune to some disease like this i could take any of 1000 cars in town. In the city even more. Thats just the way it is. Another reason is simply restarts. Right now the average server is restarting every 2 hours. Whats the point of adding cars at all if you have to work to get them longer than you have to use them. Even if they were persistant half the time i dont remember what server i was on. There was no war. No bombs were dropped. There was no group of a million car thieves to steal all of the cars. It only makes sense that they would be common. Even gas would be pretty common as u could siphon any car or even the tank below a gas station.
  7. snwh

    Endless running - stamina/fatigue?

    I doubt many people think cars are just going to be laying around everywhere, thanks for the concern though. There needs to be an option for quickly traveling in this game, always. If there is no possible way to get from Novo to Kamenka in a decent amount of time, then there is no hope. I don't care if vehicles are rare, but there needs to be some way to get places in a timely fashion it would be silly for there not to be. The way to do that, that is in DayZ right now is running... at 20 kph.
  8. Mor (DayZ)

    Endless running - stamina/fatigue?

    FYI it is possible to do 80km with full gear in one day ;) Although I doubt that this is realistic for our survivors. Anyway, I said it before and I'll say it again. IMO until we get vehicles there should be no changes to this mechanic.
  9. Caboose187 (DayZ)

    Endless running - stamina/fatigue?

    The run speed is ridiculous, the infinite stamina is ridiculous and the "do not change the run/stamina before vehicles are introduced" is just plain stupid. I don't think most of you get it. Cars are not going to be laying around everywhere for you to just get in and drive. You're going to need to find parts to get the vehicles working and gas. This isn't GTA.
  10. therandomredstone

    vehicles in for christmas ? beta?

    Around X-Mas time vehicles will be released, only one im pretty sure, a military transportation carrier type pickup im sure.
  11. d.walker43

    Improvised Vehicles

    I like the concept, but a tiller/cart vehicle seems a bit far fetched. I think the extent of it should be taking a lawnmower engine, making a frame, and basically making a cheap half-ass go-kart until you get something better. Also, would like if instead of making vehicles from scrap, it be more of tons of modifications for existing vehicles. you could change out the tires/rims, add plywood reinforcements to the side, mount machine guns, add chairs in the back, change out suspension, you name it. It will be another way to put your own personal mark into the game, if you wanted to you could make a completely unique vehicle no one else has, or you could keep it looking fresh off the assembly line. 1 more thing you could use to show your playstyle, personality, etc. Would also be great for endgame content. Just imagine scouring Chernaurus for weeks, looking for that machine gun to mount to the back of your rusty old chevy. Then imagine the fun of driving around the map with your clan wrecking complete havoc anywhere you go.
  12. Bad Company

    Improvised Vehicles

    It would be cool, but seeing as how just about everyone is dead or infected there would be fucktons of vehicles standing around, and a modern mid-size car would use less fuel, be less noisy and more reliable than all three vehicles over. I'd prefer having a well-working system for customizing vehicles instead of building them from scrap, but I still like the idea
  13. sausagekingofchicago

    Improvised Vehicles

    There's a lot of discussion about improvised weapons and other tools but no one seems to want improvised vehicles crafted from everyday items. With some basic know-how you can build a simple but reliable vehicle out of every day items found around the home or your neighborhood. Small gas powered motors can be attached to almost anything with wheels. Bikes are the obvious choice but anything can do. This gentleman took a self propelled tiller and attached a small cart to it. It may be loud and slow but it sure beats walking right? It also has the some basic defensive capabilities.
  14. Hey guys, We all bitch about the game, but we also love the hell out of it. We started a New Server, taking out the crappy map content and are adding our own every week! We are calling it Chernarus 1.8.2 Refined. It's not some loot happy map (though we did take out all the trash loot) or billion vehicle spawning server. We have 54 vehicles. Visit our website: http://enigma-dayz.enjin.com There is a lot of info there, and we are constantly adding stuff since we just started up. Server info: 142.54.189.35:2302 Use DayZ Launcher, it's better than DayZCommander, or remote connect while in game with the IP and Port provided. We JUST went Live! Come check us out! I know starting a new server sucks, but after 10-15 log in, the rest will come.
  15. snwh

    Endless running - stamina/fatigue?

    Since this topic showed up, I'll put in my two cents ^^ I think its pretty obvious that any of this needs to wait for vehicles. Without them there would basically be no way to get across the map. Walking any distance would be a huge chore. So would trying to meet your friends. There would just be no option for getting anywhere at a decent speed, and that really isn't a good idea. However, after vehicles? I love the idea of a weight system. Choosing carefully what you keep and what you leave is an excellent idea. It adds another layer of thought to what gear you're packing, and that's awesome. I particularly loved the idea of your Sprint petering out as you get more and more tired, and the idea of adrenaline bringing it back up.Growing tired as time goes on, needing to take a rest or else suffer the consequences? Great. I love that too Same with wet clothing weighing more than dry. And same with heavily geared players not being able to outrun a zombie. I would like to say though, In experimental right now, Sprinting burns your hunger and thirst bars at a decent rate (it was even higher in the patch before, but that must have been for testing?) And it wears your shoes out faster, though I think they may have overnerfed this, we'll see after a bit. There is also the weapon sway as mentioned. So its not like there are absolutely no consequences to running anymore. Of course, a lot of those posts were rather old, and im a new player, so a fair amount of that stuff must have been added a while back. But its worth mentioning it, for people reading the thread. Oh, I forgot to mention! I also like the idea of a players stamina and strength building over time. If they maintain a healthy state and are running a lot or carrying a lot, they should build muscle! (I also think being ina healthy state should boost you speed overall anyway)
  16. d.walker43

    thoughts/discussion on NPC's

    You have a point. But, your talking more about different countries going to war, different races, etc. millions of people in each side. In a scenario like dayz, its a matter of trusting 1 person or a small group. Obviously if you were starving, you might kill for food, that's completely acceptable and understandable. I would kill if I needed to for survival. However, irl, if you have everything you need, 4 working vehicles, a whole house of food, 17 different guns, and ammo for everything, I think that if you saw another person who needed something, you would gladly help them. Also, you cant really blame all of the humans before us for some of the things you listed. Most of the things you listed were caused by 1 person, or 1 small group of people. Just like it theoretically should be in dayz, there will always be a few people who will only kill and such. slavery-don't have a response to this one, other then it was considered normal for 100's of years. now though, it would be considered illegal, immoral, and frowned upon greatly. holocaust-caused by hitler and his fellow leaders nukes-...when has anybody nuked each other? only example I can think of would be atom bombing japan, which actually saved lives because if a land invasion of japan happened, far more Japanese and americans would have been killed. the war would have gone on longer and more would have died. it was more of a scare tactic if anything. bio/chem weapons-caused by crazies over in middle east who want to take over world, usually get shot pretty soon afterward though I see your point, I hope you see mine. Anything needs clarification don't hesitate to ask. thanks.
  17. gannon46

    Endless running - stamina/fatigue?

    I would love to see a weight mechanic added or a stamina mechanic I remember reading that it was planned and haven't heard or read anything about it sense are they waiting till vehicles are added or are they just not going to do it. its actually the one mechanic I'm waiting on I think it would add another challenge to the game making you choose what to carry and with stamina it would make you move slower or at least not so YOLO. I'm sure some will hate it but if the game is to be authentic then it needs to be done. maybe they could add something to make your guy stronger like roids or carrying more weight a lot will give you more strength so you can hence haul more shit. I should not be able to carry all the crap I have on my person now let alone full sprint from one end of the map to the other without stopping except to be nosey and loot towns. this is all just opinion but if anyone has heard anything it would be great to hear some news on this subject. I looked for the topic in the search option and seen no-one posting if I missed it sry but none the less heres another post.
  18. Grundlesmuggler

    thoughts/discussion on NPC's

    There was a cool mod, don't remember the name because it was so long ago, but you could fly to a southern island when you geared up. It was a castle/military base with trucks and barracks and such with high value loot but protected by "NPC" survivors. They seemed pretty hard. High ground snipers, AR wielding ground dudes. You had to clear the area before you can loot otherwise they would eventually kill you. Added another element to the game which was pretty cool. Basically, they should leave that decision up to whoever want to mod it in. I think the main problem is that people are trying to compare DayZ SA to the Dayz Mod but using features not found in original DayZ mod. DayZ SA will feature the guns, the vehicles, some aspect of building, the loot systems, a map with a nice flow from civilian coastline to military northwest, and hopefully larger servers. Anything else on top will be left up to the community to mod. This is my opinion based on what I have seen and read about so far.
  19. JokersWarPig

    Does anyone dislike the "no military stuff" agrument?

    All the "Survivor man" douche bags who don't want military gear really get on my nerves. If you want to farm, or hunt, or play against the environment then go up north into the wilderness with nothing but a hunting rifle and bandages. Don't cry because they're adding in more military gear or weapons, there's enough civilian stuff right now that they can add more military or police gear. I respect that you want to play a certain way, but that doesn't mean this game should be a zombie game with no guns and one or two worth while melee weapons. Even if the game is set years into a zombie apocalypse and we're supposed to be the survivors, why would all of this stuff be just "gone" instead of spawning on us randomly when we first spawn? If we're the only ones left alive then we would have the best gear from the get go (I don't want that mind you, I prefer looking for it). There should be plenty of small arms in the game, from civilian to military, as well as ammo for them. If they want 100 people servers and a map full of zombies then you'll need weapons and ammo. What should be rare are attachments for these weapons (except maybe the hunting scope given its for a hunting rifle) and heavier pieces of military equipment like belt fed machine guns. I honestly welcome any piece of military gear that's added to the game, because I'd rather play as a soldier or a riot cop as opposed to a hermit that lives in the mountains. I'm even all for them adding (a very small amount) of heavy military vehicles like APC's and tanks, but these should be limited to like 3 or 4, globally, at any given time.
  20. NinjaTurkey

    Testing or Placeholders?

    Love the part where you say accepted by most. Most people dont understand the term alpha and get annoyed when you try to explain. Its quite frustrating to deal with it to be honest. Anyway as for your point, i can kinda see where your coming from. If zombies are placeholder why not add vehicles. Honest answer, iv no idea. I mean it doesnt seem like it would cause problems but you never know.
  21. Whyherro123

    DayZ Lack of Social Realism

    Did I say that the apocalypse would be made of rainbows and kittens? No. It just wouldn't be all "burning the churches and defiling the women" that people on this board make it out to be. Most people wouldn't die from violence. They would instead die from starvation (or, more likely, malnutrition, and the diseases that arise from malnutrition), as well as the reemergence of communicable diseases. People would group up, almost immediately. There would be few-to-no "lone wolves", of the sort we have in Day Z, as they would have no support to draw off of, and would die out first. These groups would be extremely close-knit, and treat outsiders with suspicion. Look up "endemic warfare", as it is the closest source of "realistic PvP" that a real-life situation would be. There wouldn't be any "wars of annihilation": the post-collapse societies wouldn't have the werewithal (resources, desire) or number of warriors to wage such battles. Cattle raids, stealing/burning crops, and slave raids would be far more common. People also have a tendency to actually give a shit about each other when the need arises, apparently. Case in point: In New England, we had a bad hurricane hit a couple years back. A lot of places lost power (including my home town), and several people died. For the space of about a week, we were on our own; the State-level emergency response was still holed up in their bunker. People opened their doors to complete strangers, pulling generators in order to power refrigerators and wells, houses with wood stoves cooked hot meals for the neighborhood, people with tools cleared the downed trees out of the roads, and used personal vehicles to bring injured neighbors to hospitals when the EMT's couldn't get through. We actually had several cases of groups breaking into houses in order to check on the elderly, who had lost power and fallen down in houses with no heat or light.
  22. IkaikaKekai

    Testing or Placeholders?

    When they add vehicles that will more than likely go away.
  23. yazar8

    Testing or Placeholders?

    Actually let's say they implement cars, this game will eventually get harder one day and when that happens restrictions to the vehicles will come aswell, players will start complaining because they are used to find more vehicles, the community will fireback and the apocalypse at DayZ will be real.
  24. Grundlesmuggler

    Testing or Placeholders?

    They are a little bit of both. You have to be understanding to the dev team, they are creating an expansive world from scratch. We are testing the placeholder zombies for them while they are trying to also figure out how many guns/clothes are gonna be in the game. What types of buildings should be added. What color everything should be....the list goes on. Just throwing in vehicles for the heck of it could create more problems than it would solve and lets be honest, people are going to play with or without vehicles. The only thing they would be good for right now is travel time being cut down. With persistence not working properly, the map not really being populated the way it should be, and the limitations on the game state in Alpha they probably think that putting in vehicles would solve the forrest gumpZ issue, but create several new issues/bugs/crashes who knows. That being said I wish they would dedicate people towards making sure a bicycle would not hurt development and put that in for us.
  25. IkaikaKekai

    Testing or Placeholders?

    Concerning Vehicles: If they were to import Arma2 vehicles that would just be lazy and take away work from the real system. They'ed also be completely scraped once the new system comes into place. That'd be the Arma 2 Fuel, Parts, Models and behavior that'd just be tossed out after being ported over. With zombies, they're not just using the old models and AI from DayZ mod, they have new models and skeletons in place. The AI and pathfinding can be swapped out with the working versions. I'd also have to say persistence would be an issue as well. It'd take hours if not days of scavenging in the mod to get a vehicle up and running. The same people that demand that they add in the old vehicles will bitch to high heaven when the Skoda they just spent 3 hours hunting down parts and refueling resets on the restart that happens 5 mins after they get it running.
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