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Found 41868 results

  1. I play the same way, but not a fan of empty servers, I like to have some danger so a 10 person is good. If everyone else logs I wont log, but I do prefer some edge to it. When they get the vehicles moving it will be cool again, I am not interested in them but they give the bad guys something to focus on and you can see the thing coming for a way so it adds allot of excitement. I will be 50 soon.
  2. Welcome to my server advertisement! I have recently opened a brand new DayZ Epoch server based on the map Chernarus. We are a new DayZ organization, willing to start or improve players experience on DayZ. If there are any problems on our server e.g hacker, glitch please report it immediately to an admin. Best way of getting hold of us, is teamspeak. We are usually hanging around in the Admin Channel. Our future plans are to make enough money off donations and setup a forums website plus another server. Plugins ---------------------- AI Missions (Building Supplies, Disabled Military Helicopter, Weapons Cache, MV22 etc) Snap Building Pro Self Bloodbag Deploy Bicycle with a toolbox God mode and weapons disabled in all trader cities (including hero and bandit vendors) Donations ONLY ACCEPT GBP ---------------------- £1.00 x +5000 or -5000 in-game humanity (may consider wanting +25,000 humanity, so you will need to donate £5) £6.00 for a permanent load out (every time you respawn you will spawn with the gear that you ask us to give you e.g spawn with M4A1, British Assault backpack but remember we will have our restrictions so no stupid loadouts like, AS50, RPG-7, Large Gunbag so be reasonable) £10.00 for a Building Supplies Box As we want a reliable and smooth running server, we are not going to go over the top with scripts and custom vehicles/weapons. Because it may cause performance issues. I am going to open a Steam group based on the server, therefore you can join and post recommendations and of course donate. Once we have enough for a forums site, everything will be changed over to there. Server Address (IP): 81.19.211.120:7102 TeamSpeak Address (IP): 85.236.101.154:11307 Steam Group: nil (until November 23rd 2014)
  3. byrgesen

    Lets talk persistence.

    If you ever played the mod, you will know that persistance was an issue from the very beginning :) You could never be 100% sure items would stay and most of the time, when you dropped something in the mod, it simply vanished completely. We also never ever had real persistance, as in i drop a gun on the ground and it stays after a server restart. It was only vehicles, characters and tents, that had persistant inventory basicly, but that was only if you remembered to "save" the object before a server restart, or it would vanish hehe. Good old times lol, much have improved since then, theres no doubt. The persistance they are going for now, is way out of the mods league. I think thats why its causing trouble, combined with the global loot economy. Remember this is still an early prototype of the system, so we cant expect it to work yet. I also want to add, that i cant see anything wrong with adding it to the game. In fact Bohemia should add as much as possible to the game, as soon as possible, to collect as much data as possible, to correct as many bugs as possible. I have no issues with the game mechanics breaking over and over again, and frankly if you expect anything else but tons of bugs and half working functions, at this stage, you are truly naive :) To reach "perfection" one must build and destroy things, a 1000 times over, this is what is happening in DayZ atm. Trial and error is the way they work, most of the people working on DayZ (programming side) has never done anything like this before, let alone made the RV engine do it, so dont expect them to know exactly how to create and fix everything, in a flash :)
  4. OrLoK

    What can I expect with DayZ now?

    Hello there As to what has changed check Cabooses link. Player numbers? I dont know off hand, but the player base is healthy. Community changes? Well, yes. The forum is a very fluid thing so many old time forum members have drifted away as well as some of the mods, but theyve been replaced with new blood. (nomnomnom). The forum is more organised now IMHO but that may or may not appeal. YMMV. Near future? Well vehicles are making it into dev tweets so thats going to be major. No ETA though. How "good" is the game? thats too subjective Im afraid. A billion out of 10? who can tell? Rgds LoK
  5. Updated NAPF Server (on December 11th) so its very, very clean Server IP - 162.248.89.103 :2302 Team Speak 162.248.89.103:9987 Our job is to bring to you the best gaming experience possible on DayZ OverPoch!! We offer help to anyone in need. We have an intelligent group of ACTIVE Admins. Unlike half the servers that have inactive admins. We also provide a great anti-hack!! Modified up and down to block all of the game ruining script kiddies! We have fully tested our server against multiple scripts that could possibly harm our player's experience! We here at Dirty Ole Bastards offer great staff and many great features to better your gaming experience! So come on down and join our DayZ OverPoch Napf server!! The best server out there!! Militarized Build your Base anywhere except in Military Areas Open Play, PVP or PVE Self BB Deploy Bike Friendly and Bandit AIs (which actually do kill zeds) Paradrops, Heli Patrols, Vehicle Patrol, Foot Patrol DZ Group Management (Radio) Tow + Lift Map Add-ons, Custom Islands Custom Loadout, Skin Loadout, Halo drop or on ground spawn, choose Location Vector Build Fast Trade Drink Water from Ponds Harvest Hemp, Sell it or Smoke it Door Management (Eye Scans) Paint Vehicles Craft In Shed DZAI 2.1.3 and WAI 2.1.4 Service Points Gems and much more..... Prices have not been increased, take advantage of it about 2-4 AI missions are running at same time OVERPOCH WEAPONS Donation Perks
  6. Roger_Shrubz

    Status Report - Week of 10 Nov 14

    Ooooh, one step closer to the V3S :D With the physics being updated for vehicles etc, Could we see any simple form of force feedback for steering wheels? :D It was fun for a little bit using my Logitech wheel for driving in DayZ Mod... but no feedback was a bit depressing for experience, especially on the 1st person servers lol cheer Roger
  7. Gimpus Maximus Overpochins Taviana IP: 5.9.138.103 Port: 2402 Location: Germany (Frankfurt) Veteran mode Restarts every 3 hour Our Taviana server will show up as: GM - Dayz Overpochins Taviana |Gold Coins/Banking| Mods needed on Dayz Launcher (no launch parameters needed): Dayz Epoch 1.0.5.1 Dayz Overwatch 0.2.5 Dayz Origins 1.7.9 Mods needed on Dayz Commander: Dayz Epoch 1.0.5.1 Dayz Overwatch 0.2.5 Dayz Origins 1.7.9 Additional Launch Parameters for Dayz Commander: -mod=@DayzOrigins;@dayzOverwatch;@Dayz_Epoch Some of our features: Single currency/banking 500+ vehicles Infistar antihack Plot Management Door Management Snap Pro One step building Spawnselection God mode/anti theft traders Automatic sidechat voice punish Towing/heli lift (not on locked vehicles) Self blood bag AI missions AI bases Sector B area (AS50 and Cheytac SD can only be found here) AI hotspots and AI roadblocks AI cars patrolling the map Deploy bike (from toolbox) Custom loot Indestructible Cinder (doors and garagedoors can be destroyed) New towns Custom buildings Auto refuel Take clothes Dive with the submarine Rules: No hacking/cheats/exploits/duping/glitching! No combat logging! No voice over side chat! No base kamikaze! No squad xml! PVP is offcourse allowed (as long as you follow the other rules)!!! For more info check our forum: http://gimpusmaximus.boards.net Admin email: [email protected] Camp racetrack Knin Island Prison Island Sector B
  8. Conrad_The_Comrade

    Handcar as a vehicle on railroad tracks

    Sounds like a decent enough suggestion. As long as it sucks in comparison to most other vehicles I'm all for it
  9. Duenan

    Claymores/IED's/Mines

    Easiest way to mitigate griefing is to make use of books in the game and give a dice roll to making an ied if you read book X you have a higher succesful chance to not blow yourself up when crafting. This can also add to the rp idea in that you can defacto create a class of demo experts. Besides when vehicles are into the standalone. I want to be able to blow up the happy couple joyriding through the countrside like a bunch of idiots. It will equalize the playing field in that respect and create more tension and drama since every place could, and should be booby trapped. Also it would allow for basebuilding because you and your mates could claim an apt complex- and surround it with traps and ieds and put a sniper on top
  10. ...you realize its not really the idea of "vehicles" anymore. they are confirmed, and already in development. Now the suggestions are revolving around what vehicles, specific features, etc. No offense, but its pretty obvious your new here. Look around a bit and figure out whats being added and stuff before you suggest things that are already confirmed, try to read the weekly status reports and such.
  11. each to their own, but I like to play both... In the main I play 3rd person but I do play 1st person only servers too, sadly though when vehicles become mainstream I can see 1st person servers getting less players because let's face it, driving in 1st person sucks big time, especially as it can be so easy to run over a rock or something
  12. I like this idea of having vehicles. its faster to get to places than getting killed on foot by Zombies or other players. I hope drive some cars soon. :)
  13. blunce

    Lets talk persistence.

    As others have said, the Stable hive offers a level of testing that they couldn't achieve through neither internal testing or experimental testing. The stable branch offers a wider array of feedback. That, & because roadmap. Test & fix persistence now, so that they can focus on the mechanics of persistent items (such as vehicles), without having to worry about persistence itself in the future (roadmap). Irish, y u no leik persistence¿ :huh:
  14. Juicy_

    Lets talk persistence.

    Tents have been in the game since May and persistence has been in progress since then too. It is now mid November and persistence is still incredibly buggy and requires packing tents up weekly. As far as I understand it persistence worked relatively well in standard Arma2 engine so this doesn't sound like it should have been a 6 month project to implement in SA. I understand complications do arise in the course of any project but this seems excessive for a core feature. However, this development progress is slightly concerning as it causes me to doubt much more significant changes (new renderer, vehicles) will be implemented smoothly. More like big patch 0.60 to introduce vehicle models, but guess what they are not functional or driveable yet.
  15. The Jesters of Death DayZ Epoch server is looking for some players. Are you a bandit with the urge to kill survivors to ensure your survival? A hero willing to help others for the sake of restoring humanity? Maybe just a survivor trying to live day-to-day, one can of beans at a time. Bring your friends with you and you will recieve a Tier 1 base building package. The server has several features you will enjoy, these include: * Roaming AI (Vehicles and Air). * AI Missions. * Base building (snap tools). * 3 Tier base building packages that you can buy and win. * Events with prizes. * Custom buy/sell prices. * Custom scripts to come. * AI Bases to come. Rules include (but not limited to): * No base glitching or base kamikazeing. * No side channel VOIP. * No stealing in the safe zones what so ever. * Common sense. JoD guarantees that there will be no admin or player abuse on the server. If you have any questions or need help add Drago: http://steamcommunity.com/profiles/76561198036999379/ ------------------------------------- SERVER(S) INFORMATION ------------------------------------- Teamspeak 3: 91.121.167.47 DayZ Epoch Panthera Server IP: 152.111.192.239 Port: 2303 (or 2302 on dayzcommander) Steam page: http://steamcommunity.com/groups/JODDayzEpochPanthera
  16. bonesnap

    Bone Condition

    The same way Wobo came up with this magical condition. At least he did testing to "make up" the so-called "bone condition" stat. Whereas your evidence is simply the following: "In 0.50 overall damage assessment seems to be was corrected. I didn't do sufficient testing yet, but since 0.50 release I don't remember single insta-death complain, which is good. I think )" Not hearing any insta-death complaints. Great investigative work there, sherlock. Lol. I'd sooner trust Wobo. That or wait for the game to have 70+ player servers, vehicles or more zombies and thus actually want to play more. Right now it's a bit dry :/
  17. Evil Minion

    0.51 Ammo Rarity

    I found tons of rounds for my SKS at the military prison of Turovo and you can also find them in wrecked vehicles. The SKS is still viable because its way easier to get your hands on than any assault rifle. The CR527 on the other side... its already quite weak and both ammo and magazines being very hard to find is just the final nail in the coffin.
  18. We been doing a bit of clan infil lately and it has to be said it's a right good fucking laugh, either me or Lee joins a clan and 'befriends' them then the other one joins too and we then feed intel to a rival clan whats asked us to do it for em normally for revenge or maybe just out of pure spite, we dont care why we just love taking clans apart, sowing mistrust and paranoia and setting the wheels of in-fighting in action. It is quite a labour intensive endeavor, you need to spend a lot of quality time with these mugs, you need to pretend to like them, you need to earn trust and respect and lying all the time can get a little wearing but when the pay off finally comes, my god it aint half worth it i tell yer, proper fun times me and lee are having right now. Our favourite caper was in this German hjardcore clan, proper carebear types and quite organised, we spent 3 months behaving ourselves and becoming accepted and trusted members then the fun and games, lying, stealing, shit stirring, rumour spreading and just generally fucking with their heads, a real blast, in the end they disbanded after the leader and his #2 fell out because the boss man was convinced the #2 was setting him up for kills, but he weren't lol, it was me and Lee, we had em set up so many times for a rival clan that bore some grudge for some percieved slight that me and Lee didn't care about. Tents and vehicles are the future for our little enterprise, we are currently members of 16 clans between us, just logging in from time to time and being nice, generating good feels and nurturing fake friendships but, when the game goes full release we are planning to really go to work on these communities, most of them are genuine commissions, other clans aquire our services in return for games off of steam or other goodies but others we just doing for giggle an shit, maybe we seen a dick on the forums and decided to make him and his crew our next project lol. the reason i'm sharing this is not because you're remotely interestd, no, i just want to get it date stamped and on the record because soon we will be taking down a prominent youtuber who has been our 'buddy' now for several months and we regularly join him and his ass licking acolytes for live stream sessions, but this one is gonna be a classic and we are saving it for when we can do the most damage, timing is of the essence. Whats really awseome about this line of work is the way we never get suspected, incredible, we have become very adept at casting aspersions and suspicions amongst the clan while managing to remain close to the powerbase, often one of us is the main targets closest confidante at the very time we are slowly and methodically destroying his gaming life LOL. Clans and groups watch yer backs, professional sociopaths are in your midst.
  19. Overpoch is the epoch files/features with overwatch weapons, vehicles, and skins added. To be clear all epoch features are included in overpoch and the overwatch assets that will be there are up to the servers developer. As for hardest to play that all depends on the servers and other factors. Hope this helps clarify.
  20. kavemandayz

    Lets talk persistence.

    If you read as much of what the devs say than other places, you'd know that this ALPHA is for releasing content, and releasing TONS of content. They'll fix things that break, but ALPHA is about 'finishing the code base'. The next stage, BETA, is when the 'broken' things in the game get refined, redone, and 'fixed'. They have a simple form of barricading in the game, with lockpicks and locking doors. OBVIOUSLY, it's not the final state, but it's content that is in the game. We'll have vehicles soon, but not the final refined version. We have one of the first iterations of loot cycling and persistence, which isn't complete, yet. When the map is 'complete', when they won't be adding more towns or changing the terrain, they'll be going through the old towns (Cherno, Balota, Kamishovo, Elektro for example) and updating them with newer, more varied houses, and other buildings. One of the biggest undertakings is the new renderer, which they've talked about for months, and have stated that it will take into Q1 2015. When the renderer is in, that's when everything else will really get scrubbed and polished. And the 'separation of church and state' reference is a silly one; that is, unless you can find it in the Constitution :)
  21. Let me start off by saying I am about fed up with the Dayz Mod and how ridiculously complicated it is to do anything. PlaywithSix, DayZCommander, and Steam - all offering what seem to be the same product, but how should I know - each one is several gigabytes to download so there's no way I'm waiting for each one so I can test them all. It seems that every single tutorial out there has a slightly different way of doing what SHOULD be a very straight forward task. Each one uses one of the three above, but you often times don't know which until you start reading the tutorial. Most of them are outdated, I haven't found a single PlaywithSix tutorial that uses the latest GUI. The new Stand Alone version isn't helping either, only supplying even MORE variation in the ways you could install the game. All I want to do is start from scratch, download the DayZ Mod, and join a server. A couple years ago I downloaded Steam and bought Arma II and Arma II Operation Arrowhead. I then downloaded PlaywithSix and started playing on a server. A couple months later I deleted both pieces of software as well as *some* of the game data. Today I am attempting to reinstall it and play once more. Lets take a look at a step by step of whats been done. Keep in mind this was all following tutorials online for how to supposedly fix one issue after another. 1. Install Steam 2. Download Arma II and Arma II Operation Arrowhead by going to "Library" and clicking "Install" 3. Download the latest version of PlaywithSix 4. Click on "Games", go to "Installed", and select "Arma II Combined Operations" 5. Go to "Mods" and select "Original DayZ Zombie RPG - @DayZ" made by the dayzdevteam 6. Go to "Servers" and attempt to navigate this section 7. Select a server and hit "Install" where the join button should be. 8. Finally click the play button that has appeared A message appeared saying that BattlEye could not be started or something like that. 1. Go to battleye.com 2. Download "BE Client for Windows (32-bit) - v1.223" 3. Put it in the Expansion > BattlEye folder for Operation Arrowhead. So at this point I tried joining it again and I was stuck at "wait for host". Another server I tried actually got the chat started in the lower left corner but lost connection twice. So I gave up on that server. I look up issues with "wait for host" and tried a couple solutions. 1. Download "ARMA2_OA_Build_94876.zip" file 2. Run program within 3. Get error message that the installed version is newer than the beta version I read that some files need to be deleted in order for this to work. The tutorial DID say I was supposed to moving to a LOWER build number not a higher one. Which I am. 1. Delete several files that I will not name for the sake of time. 2. Try again. 3. Same error message 4. Put files back in respective folders I deleted 4 files - two were put back so there is nothing to worry about. The other two were files in the BattlEye folder. Now this intrigues me. I had lost them and tried to get them back off the internet, but nobody mentioned them anywhere. Every screenshot of the folder on google images doesn't show them. What it DOES show is a BattlEyeUninstall file or something like that. I did not have any uninstall files. I still do not. I only have BEClient and BEServer. 1. Attempt to join the server one more time. 2. Stuck waiting an hour for it to download "2 mods" - neither of which I know the name of nor did I tell it to download. I'm completely lost to the point where I'm not even sure where I am in this post of what I've left out. I do not know what to do. Every server I see, every *ing single server I see, has some kind of issue. Not a single one has a ping, most are empty, thousands have the wrong version, and the ones that are left require another Mod on top of another Mod. I just want to join a simple vanilla server (maybe more vehicles) and play. Thats it!
  22. ChainReactor

    Any update on magic leg breaking?

    No the bottleneck is always the communication between server and client. Just compare the speeds inside of your PC with those outside of it. That being said, the main concern is server performance, and Hicks already stated that it's far from being what they want and that it's being adressed as a priority right now, since its also the main issue to be solved for increased player and zombie count. Inb4 they add vehicles and the crowd posts threads like "Driving randomly kills you when going faster then 20mph!!!!omg"
  23. kichilron

    Vehicles

    This thread will sadly not go anywhere and seeing as the vehicles are already in active development this is not a suggestion anymore: http://forums.dayzgame.com/index.php?/topic/214829-twitter-peter-letting-some-fresh-air-into-the-v3s/ If you have any further questions / additions, feel free to send me a PM. But for now make sure that you get familiar with the game and the suggestions around here - as this eliminates duplicate threads.
  24. d.walker43

    Vehicles

    1, this is already confirmed, suggested, etc. and also, if your going to suggest vehicles and vehicle related things, please don't make your own thread, we don't need any more "unofficial" lists. Please go add your suggestions to the official thread. Ill post a link for you. However, everything in your list is already on the official list. still, go check it out and see if theres anything not on the list you would like to add. Official Vehicle List: http://forums.dayzgame.com/index.php?/topic/210326-the-communitys-official-vehiclevehicle-idea-thread-version-15-now-with-constantly-changing-polls/
  25. Thumper1999

    Vehicles

    I was wondering to if you guys can add vehicles to Dayz. Its better transportation to get to places faster without getting killed by zombies or players. Next update I hope there will be vehicles. Anyone want vehicles in Dayz? A list of vehicles to be added Cars Trucks Vans Motorcycles Military Vehicles Minivans Off road vehicles
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