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Showing results for 'Vehicles'.
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Well at least this is a start. You have provided a source (well done!), even if it is just a sales pitch that might not constitute meaningful information, at least we have something! Now if only you took the time to explain how this quote indicates that mods will detract from the game, we would have an argument going! I'll work with what I'm given though, I'm not a greedy person... So given the bolded red, it seems that "survival" is your asserted main focal point of the game... Absolutely nothing inherent in "mods" will alter survival as the number one objective in DayZ. Survival is required for everything else. The idea of DayZ is not just to survive, but to survive while experiencing "powerful events and emotions" which come from "emergent game-play". It's not the surviving that is in fact the focal point, it's everything. There is no singular way to play DayZ, and yes, most of them involve survival, but if all we did was "survive" then there would be no actual events or emotions that arise from evolving gameplay. We know DayZ is a survival game, we know it's a horror game. We know it's open world; we know it's post-apocalyptic. Where exactly is the logic that says gritty survival post-apocalyptic open world horror games will be detracted from if modding is permitted? All you have done is copy pasted some sales literature which gives a brief and vague description of what DayZ is, bolded the word survival, and concluded by saying that this is the evidence/logic that shows/demonstrates how and why mods will detract from the game. You've already begun to slide back down the slippery slope you have erected. First it's extra clothing and such that you're O.K with, then it's extra vehicles, and before you know it you'll be playing the most heavily modded variations of DayZ with absolutely no memory of this curious interaction in this podunk backwater thread of bias and juvenille greed.
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It looks to me like you're unable to answer a simple question. That's O.K, I'll answer it for you. For some people the focal point of the game is on cooeprating with groups, for others it's travelling alone and killing doing PVP. Some people want to basebuild, some people want to construct and drive vehicles. Some people just want to meet a friend. Some people want to survive, some people want to kill. Some want to create, others want to destroy. Some people want to feel elated when they find beans; others want to make a generator and power a town. These are all focal points of the game, and saying that the focal point of the game is "[b, the focal point, c, spawn rates, d, loadouts, e, and item rarity] says absolutely nothing about what the focal point of the game is supposed to be. If I had never played DayZ, and this was the explanation of the focal point that you provided to me, I would be quite confused, wouldn't you think? Words for the wise: When people try to defend a position or claim which comes from their own biased and emotional perception of things, they tend to become dogmatically entrenched in their own ideas and are thusly unable to comprehend the ideas of their opponents. The emotional and cognitive dissionance that results from conceptualizing ideas contrary to one's own when in this state makes it almost impossible to put forward a rational objection. How can I convince you that mods are a good thing when if I ask you a simple question like "what is the focal point of the game" (a question relevant to the discussion of mods) you simply call me a troll and deliver a non-response, devoid of any rational argument whatsoever. If you're done with the discussion "because i'm a troll" then that's fine with me. I'll be here if you change your mind.
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Moved to DayZ Mod > DayZ Mod Suggestions. I'm not sure what you mean by "hiding" a stash? If it becomes invisible to other players then I don't think this is something that you'll ever see in vanilla DayZ mod. When talking about the mod unfortunately "vanilla DayZ" and "normal DayZ" have become entirely different things. "Normal DayZ" usually entails spawning fully geared, 300 vehicles on the map and barracks in every town...
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Vehicle suggestion - Ursus C360. " Designed to be indestructible "
Pan_Andrzej replied to Pba (DayZ)'s topic in Suggestions
I would love to see some polish vehicles in game but not sure about this one, Ursus would fit perfectly in terms of design/look into Chernarus but unfortuneatly it's slow, very loud and poorly covered so i think there are many other vehicles that belongs better to the game. -
Pity Gaming(Tavi Overpochins)(Cherno Overpoch)[Gold Coins] [DZGM][ESS][4EverPlot][PVP]
moodyplaya replied to moodyplaya's topic in Mod Servers & Private Hives
[3/29/2015] [+]Cleaned up base maintain damage script you have 10 dayz without maintenance to base items (Excluding doors and plot poles)before they get deleted, you can maintain them after 3 days and maintain cost 100 mario coins per wall/floor (e.x. 10 floors * 100 = 1000 coins). [+]Changed base build able decay time to 120 days so you can have a item built for 120 dayz before its removed and needs to be rebuilt (this is separate from the base maintenance system base maintenance is still needed ever 9 dayz to avoid object removal). [+]Updated trader safe zones to use a better script with better logging and no error spam. [+]Added a function to admin spectate to view mario coin balance. [+]Fixed roaming AI random coins. [+]Fixed take coins/id not showing up. [4/15/2015] [+]Disabled taviana and enabled origins (version) and changed titles appropriately to overpochins. [+]Added origins vehicles to traders. [6/23/2015] [+]Added New Loading Screen. [+]Updated infistar antihack. [+]Attempted to Make guns spawn alot more at military bases houses etc. Dont forget to connect using @Origins in place of @Taviana -
Pity Gaming(Tavi Overpochins)(Cherno Overpoch)[Gold Coins] [DZGM][ESS][4EverPlot][PVP]
moodyplaya replied to moodyplaya's topic in Mod Servers & Private Hives
[3/13/2015] [+]Fixed dzgm file directory works fully now. [+]Fixed help/info menu so it shows up. [+]Fixed a error with the check wallet text. [+]Updated infistar anti-hack [+]Updated plot management to use single currency. [3/14/2015] [+]Turned on instant trading to save time. [+]Fixed roaming AI random coins.//STILL NOT FIXED ARRRGH AI WHY U DO DIS 2 MAH [+]Turned on require plot pole to build. [+]Changed plot pole radius to 70M. [+]Changed titles and cleaned up join messages. [3/15/2015] [+]Re-enabled paint vehicles, base jumping, jaem, and elevators they werent the cause of the scroll wheel issue. [+]Found out cause of scroll wheel issue to avoid DONT LOOK AT A PLOT POLE THAT ISNT YOURS until this is fixed!!! [+]Added custom animations to ah1z, uh1ys, mv22s, and armored suvs.//Tested on all possible class name variants all working except error with uh1ys will be fixed soon! [+]Added custom function to admin tools to manage single currency (Give, Remove)(Mario Coins).//Working but sometimes the number of coins given or taken can be off by 3-124 coins looking into it. [3/15(2)-16/2015] [+]FIXED BUG WHERE PLOT POLES WOULDNT BE TIED TO YOU AFTER DEATH REPLACE YOUR PLOT POLE AND MAKE SURE YOU CLICK MANAGE PLOT>YOUR NAME>ADD WHENEVER YOU MAKE A NEW PLOT POLE!! [+]Fixed door management saving as well now both mods will save to plots and doors through deaths and restarts,aswell fixed the bug where you couldnt access your plot poles manage plot option, dont worry I tested vehicle and player data and gear and money saving and there all still working perfectly fine. [3/20/2015] //All seems to be working great except the playerhud does need to be cleaned up and finished. [+]Fixed bug where dynamic vehicle spawns being to low would cause massive performance loss do to constant rpt log spam by it. [+]Fixed log error caused by the new player hud because it was trying to display the dayz survived even though that cant be viewed by client side scripts any more and removed unused or duplicate funtions that are already in the -END- key debug monitor. [+]Cleaned up the init.sqf and some configs. [+]On restart vehicles that have ammo will be refilled to 0.4 of its total magazine capacity so its not a total rip off. [+]Forced name on when in a trader safe zone so you can easily find the newb who stole out your vehicle etc. [-=-]Foot note all though this shouldn't be a bug dont hold more then 999,999 coins on you or else your coins could disappear off you. [+]Made all objects able to hold 5,000x the amount of magazines the storage item can hold in coins (e.x. vault can hold 200 magazines 200*5,000=1,000,000/1 Million) [+]Fixed plot pole maintain currency bug where it wouldn't allow you to use coins to maintain. [+]Reduced max amount of dynamic(automatically spawned unlocked vehicles NOT bought vehicles dont worry) vehicles at any given time to be 355 still alot but not server performance degrading alot. -
Guy with 70 posts on the forums telling everyone which is the "correct" way to play... News flash, smart guy - ARMA II DayZ Mod was/is 100% 3rd person servers. Listen, I have no problem with 1st person. If DayZ switched over to 100% 1st person locked servers TOMORROW, I'd still play it, on the caveat that they fix some of the glaring issues with it. 1. Improve performance so most people can get 60+ FPS in cities. 2. Give an option to go "3pp" in vehicles. 3. Lock FOV for everyone to ~90. 4. Slightly increase the interior size of most buildings. 5. Fix clipping/step issues with world objects such as rocks/branches/etc etc. 6. Fix desync/player teleporting/skipping issues. 7. Fix/add animations for certain things (For example - If you're running and you want to switch guns while having your gun UP in the "ready" position, the game stops you in place and forces you to stand still while the animation plays.... Reason? Missing animation.) Fix those things, and 1pp would be fine to play on.
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Omnicidal has brought back its old Invasion mod, we need help beta testing and hashing out all the bugs but about 98% of it is working, radio group system, deploy bike when you get 2 scrap metal, UN traders up and running. Instead of zombies you get an alien invasion experience. Ufo's and xfighters roam the skies to help combat some of the vehicles they see roaming Chernarus. Aliens are beefed up not leaving the game on easy mode, they can easily swarm and kill you if you are unprepared. You can download invasion mod through Dayz Launcher or through the omnicidal launcher Server IP: 37.187.249.96:2312 Or you can find us on Dayz Launcher Just search invasion http://www.Omnicidal.com/cdgl http://www.omnicidal.com/omni-blog/invasion- This is the blog explaining the mod as a whole. Note: You will also need epoch and overwatch aka Overpoch as well as invasion mod. Hope to see you on. PS. If you so choose to download everything through DayZ Launcher everything has been updated as of 7-18-15
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The P1, Red 9, Mosin, SKS and 1911 already all fulfill this role of surplus guns in civilian hands. Whilst a PPS-43 or something along those lines would be nice to have in game, it would wreck as an SMG and I thus wouldn't support it in civilian spawns. But ruined vehicles and military spawns? Bring on in the PPSh41 as an SMG that can only be carried on the back.
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Well, serious driving in A3 works better in first person. In vehicles with good visibility like the offroad you can even swivel your head around drive it backwards with full control. I don't think perspective is the issue with standalone driving. A lot of people argue about the correct way to play. By the way, hop on experimental, the percentage of players who enter the 1st person experimental servers is THREE times that of stable. Ha.
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I didn't give a reason because it was like 1 or 2 in the morning and I was tired and didn't feel like pointing out ALL of the reasons why driving in DayZ in 1st person is horrible. Look at EVERY game with vehicles, including racing games.. MOST of them have a 3rd person perspective WHILE in vehicles. Why? Because your single monitor cannot properly simulate all of the aspects of human vision and perspective that make it possible to drive "just like real life". This is why extremely realistic driving simulators, when driven in first person, are best played with 3+ monitors. Like this:
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I agree to an extent. He's right about the inconsistent framerate thing. I notice the low framerate a lot more in 1pp than 3pp. However, this will eventually be fixed or at least mitigated so this is a temporary issue at best. Vehicles I also agree with him on, though he gives no reasoning besides saying "itz retartid lol". Moron. Rear view mirrors and such not working makes driving a lot more difficult. I'd like to be able to peek my head out of the window to look back or something as well. I seem to recall devs mentioning the new renderer would allow things like rear view mirrors so, again, temporary issue. 3pp will always be in the game - the devs have said as much - even though they've said that 1pp really is the best way to play. That being the case, reaching a 3pp compromise that restricts the exploits inherent in 3pp is the best we can hope for. That's good enough for me.
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So I read over this list and I have to say, L O L I mean, so much of this 'super list of things that are fact' is so biased and ignorant I just.... let me start here. 1. Inconsistent/low FPS It has never been proven with any testing at all that can be found anywhere on the internet that first person servers get worse FPS then a third person server. If in fact this was true then I am sure someone would have posted it in the bugs section of this forum, I won't insult your intelligence in how to get there and look for yourself but I will save you the time. There's no such thread because First person vs. Third person has no bases on FPS. 2. Low FPS results in jumpy mouse response.. FPS has nothing to do with perspective, see above. Your FPS is directly based off of your PC which causes mouse stutter and bad frames. Basing your FPS on if you're on a first or third person server is completely ignorant and even more ignorant to think changing perspective makes your game play worse. Let's think about this for a moment in the form of a scenario. You are in Berezino and getting 60 FPS, someone shoots at you and you switch to first person, your FPS stays 60 frames per second. It doesn't magically drop simply because you changed perspectives. I could record this and give you an example but I won't waste my time. 3. Visual clutter. In most FPS's (Say, CSGO), everything is clean and models/players "stand out" from the environment.. In DayZ, you can see 1000 meters away, and there's SO much to take in that the wider perspective 3pp offers allows your mind to pick out movement/color change easier, which makes getting your bearings easier. In 1pp, it's easy to lose your sense of direction because it's easier to lose visual "markers" This... is again dumb. How do you suddenly lose visual markers because you move out of third person? I mean, this makes no sense. Do the hills and trees and things get up and run off because you changed perspective and secretly snicker at you from behind some other hill due to your misfortune? Third person only moves your perspective farther back behind your character and in some cases gives you vision over obstacles that you normally wouldn't have. Furthermore, comparing this game to CS:GO is a bit awkward don't you think? A competitive shooter vs a survival based fps? There's no clutter in CS:GO compared to DayZ because they are completely different genera. Moving on.. 4. Small buildings/entrances/doorways, short cielings, clutter in rooms/buildings/environment.. Stuff that basically forces you to get stuck/be unable to move fluidly.. All of this is prevented/helped with 3pp, where you can see your surroundings better and see what your feet are doing. The clutter and space does not change because you change perspective. Nothing changes other then you have vision directly out of your characters eyes. The tables and chairs don't move towards you or get closer and doors don't stop you from entering. Furthermore, the only time I have ever experienced getting stuck in a door was back in older builds of this game. Moving on... 5. Laying in trees/bushes/on a hill.. In 1pp it's very difficult for you to get a sense of how hard you are for others to see or how well hidden you are.. in 3rd person, you can see your surroundings better so you know how your body is fitting into those surroundings. Then.... don't hide in a bush? Seriously, if you can't judge if a bush / tree / whatever hides you then there's other problems with your game-play other then the server you play on. Judging if you're in cover is a FPS basic tool and simply requires you to learn a little bit before jumping into a bush and wondering if it covers you. 6. Driving vehicles in 1pp is just downright retarded.. nuff said. Stupid argument. NUFF SAID. That didn't win you any argument because driving in first person isn't difficult at all. So you've never played any game where you had to drive in first person? Were they all stupid? If yes, then see above, it's not DayZ that's the problem it's your visual awareness. I play other FPS games fine without 3pp. Battlefield, CSGO, Insurgency, you name it... Because those games were designed around being FIRST PERSON SHOOTERS.. DayZ is .. not really. DayZ is a game based off Arma, which is a tactical FPS. Saying that Arma of all games is not as good a FPS as a run and gun shooter is a bit silly. The entire argument you made was totally biased with no proof whatsoever. The only thing I said about third person servers is the fact I feel that third person is a bit of a cheat because it gives you vision you normally would not have. I have never claimed to be better then anyone else in DayZ nor will I ever do so. I will stand by my previous words : People play on third person servers because they are generally easier as third person is a crutch. You don't have to like the statement as it's my opinion, much like your entire post above mine. I think you should take your own advice here, stop arguing this topic because the your 'opinion' is not 'fact'.
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OP, 3rd person on 3rd person servers is not a "cheat"... If you don't want to use 3pp, don't use it.. Go play on Hardcore servers. Go on.. Nobody is stopping you. ...What's that you say? 1st person servers are always empty? Aww shucks.. Now you know why people play on 3pp servers. Because hardcore's always empty/low pop...because people prefer 3pp, because 1pp in DayZ is shit, for several reasons: 1. Inconsistent/low FPS 2. Low FPS results in jumpy mouse response.. (With high fps mouse speed will be fine, and smooth.. when FPS cuts down, mouse movement becomes jittery) This effect is worse in 1pp. 3. Visual clutter. In most FPS's (Say, CSGO), everything is clean and models/players "stand out" from the environment.. In DayZ, you can see 1000 meters away, and there's SO much to take in that the wider perspective 3pp offers allows your mind to pick out movement/color change easier, which makes getting your bearings easier. In 1pp, it's easy to lose your sense of direction because it's easier to lose visual "markers" 4. Small buildings/entrances/doorways, short cielings, clutter in rooms/buildings/environment.. Stuff that basically forces you to get stuck/be unable to move fluidly.. All of this is prevented/helped with 3pp, where you can see your surroundings better and see what your feet are doing. 5. Laying in trees/bushes/on a hill.. In 1pp it's very difficult for you to get a sense of how hard you are for others to see or how well hidden you are.. in 3rd person, you can see your surroundings better so you know how your body is fitting into those surroundings. 6. Driving vehicles in 1pp is just downright retarded.. nuff said. The above list is VALID and FACTUAL reasons why 3pp is more "playable/user friendly".. This is not a matter of OPINION.. These are facts. It's not that you're "Better".. It's not a matter of "getting used to it".. Yeah, I could "get used" to all of those things, but only by intentionally making my gaming experience in DayZ categorically "worse" than it is on 3pp servers. I play other FPS games fine without 3pp. Battlefield, CSGO, Insurgency, you name it... Because those games were designed around being FIRST PERSON SHOOTERS.. DayZ is .. not really. I'm so sick of 1pp elitism. Please just stop. Don't make any more threads like this and stop arguing this topic. People play what they like, and what makes them comfortable.
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I seem to recall that modding is a Q4 thing. Or at least Steam workshop support is - so that's a fair indication that modding in some form may be coming this year, even if it's just custom maps. The devs will release modding when they think the time is right. Don't say "they should release modding now because it'll attract loads of new players!" or any nonsense like that because, frankly, you don't know shit. It's possible that modding isn't even possible at this stage. Hell, the game is barely stable as it is and something new breaks with every release. Just be patient. We all want new maps. I expect we'll see a lot of UI mods. Certainly new vehicles, weapons, items, clothing etc. It's only a matter of time before we see something STALKER themed and I am so, so, so looking forward to that. What I'm hoping is that devs will actively support modding and add the framework for popular ideas. For example something that'd make adding in radiation zones, or something, much easier for mod creators so they don't have to write weird scripts that might not work or which produce lag or something. My understanding is that the Arma2 mods are a mess of scripts and just general nonsense, so a more streamlined framework would be ideal. Unfortunately I don't doubt we'll see rubbish like tanks and helicopter gunships, but I'm hoping we'll see just as many neat survival-themed mods which make the game unforgiving (moreso than vanilla, even) but extremely rewarding. But please. STALKER themed. Give me snorks and bloodsuckers. Give me dilapidated factories and vast irradiated mutant-infested swamps. Give me that sweet cheeki breeki.
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Because this is DayZ. Not Arma. as I said to the last guy, if I wanted to play Arma, I would play it, not a Arma-like mod for DayZ. Hell, in a scenario like that it sounds more like Battlefield. I'm perfectly OK with people who add more DayZ stuff to the game, servers with more vehicles, more guns, bigger maps, stuff like that. These are mods. Altering things such as what people spawn with and core game functions isn't modding, its hacking. Its creating a hacked server. Which is a problem, that I did not create.
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Could be cool, but realistically how would they have ended up in Chernarus? Also many have unique calibers so the devs will likely not add most of them. Maybe once modding is in a few servers will have WWII full conversions with weapons, vehicles, and clothing of the era...
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If I wanted to play Arma 3, I would play Arma 3. Not the Arma 3 mod for DayZ. I am in no way alienating the modding community in any way, so where you made that assumption from is beyond me. I even said it in my previous post, im not against it. I just don't want the shit where everyone spawns with all the loot and theres no zombies and unlimited vehicles and all that. Those aren't mods, those are hacks. If I wanted an all-out open world deathmatch with vehicles, I'd go play GTA. If people made good MODS, not hacks, I'm perfectly fine with it. As long as there are purely vanilla servers to fall back on, in the event that it (inevitably, with all the 12 year old cod kiddies playin) goes to shit. If BI remains in control of it, I'm all for it.
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I am asking for world containers since ages now and I absolutely agree that it would be an absolute waste to ignore them and their possibilities and advantages....I don't think that it will work well to spawn more than one or two loot items in garbage bins, mail boxes, desks, fridges, rubbish piles, wardrobes etc without having a lot of bugs and clipping issues...beside the time and resources that it will take to make it work this way. I absolutely can not understand why not using already existing stuff to create containers ( I guess nearly everything could be used)...especially since backpacks, multipurpose barrels, tents and vehicles work the same way...this could even probably help with performance ( not sure about this). Last but not least even searching world containers could be done in an immersive way....for example it could take a specific amount of time to search a container and make some noise depending on how you search...for example searching in a hurry would make a lot of noise including a chance to miss or even damage some items. Probably this would be more immersive than having one or two pipsis in a fridge and dragging them from the vicinity window into our inventory... just my thoughts
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I was a chief engineer on a commercial freighter. Sometime in early spring there was a big storm and I got swept from board trying to seal the cargo holds, I washed up on the shore with almost all my clothes washed from my body but fortunately without injuries. But damn was I hungry and thirsty! I later found the wreck at a place I later learned is called Rify. There didn't seem to be any survivors from my crew. The country is called Chernarus, I learned all this by piecing together information on partial maps and road signs. The country seems to be deserted by it's residents. There are zombies...and they just want to rip your heart from your body. I never thought they could actually exist but in folklore tales to scare children, Boy, was I wrong. There must have been an effort to contain the zombies but it clearly failed. There is evidence of military activity, road blocks and refugee aid camps but they all left...or died... Occasionally I see another "normal" human being but they seem as scared off me as I am of them. I am not sure if they are survivors from my ship or Chernarussians. I try to avoid them just like the zombies, I am not sure if they may carry some virus and many are armed and as desperate for supplies as me. I hope one day I can meet a few friendly survivors so we can work together and maybe find a way out of this God forsaken place. Since I washed ashore I spend all my time trying to survive the environment and avoid the zombies while I wait for help. The woods and plains to the West and North are to dense to traverse, I would never make it out on foot. I find vehicles but most are broken down. Even if I am able to restore a vehicle the chances of making it out of this country are slim, fuel is very scarce. So at night, sitting in front of my tent at my campfire, far away from any zombie, I read a book I may have found somewhere. It may sound strange, but I have a cuddly bear in my tent, it comforts me and gives me sense of normality in this crazy land. I can only hope one day help comes or that I find a way out of this hell.
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i'm pumped for that car it looks like it should do decent off-road with those kinds of tires seems like a gremlin with more balls. i hope we get a cherry picker when bases or camps become a thing it would be cool to modify the engine with different parts that make sense like a turbo or a extra fuel cell or things like re enforced doors and windows with run flat tires. of course if things aren't viable on these models of cars oh well i'm glad we have 3 vehicles with modifications that they are adding beggars can't be choosers i say.
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It has been a long while since I actually dreamed about a game when I fell asleep. I just started DayZ two weeks ago and just had my main character die of infected wounds this morning after about 70-80 hours of gameplay. I had been using an AKM with the 75 round drum, scope, suppressor, and a Makarov 70 pistol because the ammo is so plentiful. I had done a loop of the whole map using a few vehicles and a few pairs of shoes and was back on the coast after finding some of the coolest gear: Ballistic helmet, High capacity vest, hunting backpack... My goal when I died was to start combing the shores looking for new players to help out and go on a zombie-killing spree in big cities while looking for the handguard for my AKM. Then.... I got bit like I had been bit a dozen or more times before and after stitching up I saw that I was "sick" and had time to look through three hospitals in Chernokorsky and Novoselky for alcohol tincture. I had previously owned (and thrown away) several bottles of the tincture and seen hundreds of medical items that I eventually chucked on the ground to make room for all the ammo I had been finding for my two weapons. I didn't even know there was a "sick" status because I am so new to the game and so when I fell unconscious from either the advanced state of the infection or the dehydration caused by it, I had to stop and think for a few minutes. My point for all this storytelling is just this: I really liked this game before but now I love it. It is so much more pure than anything that can be had anywhere else. The only thing that even comes close is the early days of Everquest (I am old) when the economy of the game was so hard and strong you could get paid for casting spells. It all pales in comparison to spending 15 minutes trying to get a roaring fire because you got your clothes wet getting water from pond and you are shaking so bad that your AKM scope is jittering all over the zombies you are keeping an eye on out in a nearby field. I suppose if you are reading this you already know why DayZ is awesome, I just wanted to throw my experience out there. To all the DayZ team I'd just say this: Don't compromise on your vision (Hardcore Survival) and keep doing what you're doing. This game ROCKS! CrookedTube Eater of Beans
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Sad thing is.. even with as "forested" as that map is, there were very few safe places to hide vehicles/tents. Step 1: Repair/steal a helicopter Step 2: Fly around the borders of the map Step 3: ??? Step 4: Profit! Trick is... If you had 1 helicopter, you had to get them all, other-wise people would do the same to you.. Then once you had all the helicopters you could collect as many vehicles as you wanted.. Then once you had that, it was just a matter of squashing other peoples camps.. then before you know it, the server you're on dies because nobody can find vehicles and their camps keep getting raided.. Then you just have helicopters, vehicles, a huge camp, and nobody to use it all on. :(
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some ideas for "signs of the apocalypse" to be added
Whyherro123 replied to d.walker43's topic in General Discussion
1) It is not a whole country, it is a specific region of a country, specifically, a poor, rural, and rather underdeveloped region of a country. We play DayZ in the region of "South Zagoria", which is part of the larger country of "Chernarus". Whenever you see someone on the forums refer to the in-game world as "Chernarus", they are either 1) incorrect, or 2) taking a shortcut, as "Chernarus" is faster to type than 'South Zagoria". 2) There are only 5-6 major (meaning: paved multilane roads that could handle major vehicle traffic) roads leading out of South Zagoria. It would be extremely easy for the CDF to block these off and prevent an exodus. And, again, there is zero (zip, zilch, none whatsoever, etc) indication that there was an evacuation of South Zagoria, either officially or unofficially. I am basing all of my "estimates about lore" on what we can see in-game. I suggest you do so as well. 3) Again, that is not how a quarantine works. You don't let people pass through just because they are uninfected right now. Asides from the "zombie disease", the quarantine would also be trying to prevent the spread of other communicable diseases. Allowing for fluid movement of uninfected civilians would allow those other diseases to spread, which in turn would allow the "zombie disease" an inroad into fresh populations. Not good. Also, it would most definitely not be considered genocide to enforce quarantine on a civilian population. It would be considered genocide if , you know .... the military was actually committing genocide : the systemic elimination of an ethnic, racial, religious, or national group. Which, based upon information gleaned from in-game, wasn't likely. The mass-graves we find around the map? Infected that were euthanized, or those that died and the infected remains disposed of in the proper manner. Notice how the mass-graves are found primarily around military bases, which would also house governmental/medical workers responsible for treating and tracking the disease. We have (had?) a quarantine on Liberia and East Africa to stop/slow the spread of Ebola, and in those locales infected bodies were disposed of in mass graves and by burning. 4) There probably weren't that many personal vehicles and such in South Zagoria. The region is notably poor, underdeveloped, and under-industrialized. Most of the freight was likely carried via train (as is the case in many rural nations lacking a developed road system). And, no, I am willing to bet there weren't all that many protests/riots in the face of martial law. They gather, get ordered to disperse, refuse, and get dispersed via tear gas, beatings, and arrests. And that was if the Chernarus Defense Force was feeling particularly nice about it. If they wanted to ensure people didn't riot/gather again, they simply would shoot the protesters. "Martial Law" isn't "increased police presence, with some Army guys walking around", it is "You lose ALL RIGHTS until the situation is over". The CDF is attempting to maintain a quarantine of a lethal disease, all in a region that was literally undergoing civil war a few years ago (AKA ARMA II). They are probably just going to execute any troublemakers, from looters, militamen, and rioters. The CDF wouldn't really catch any international "flak" for this, either, as generally if martial law is declared, the situation is dire enough to warrant the extrajudicial executions being overlooked. 6) Again, zero indication of this. South Zagoria was heavily militarized as a result of the ARMA II -era civil war, with military bases strategically placed around the map. Mobilizing some mechanized infantry (which is why we see Humvees and BMP's everywhere) would only take a couple of hours (MINUTES, really, with how small the map is and how the military bases are located. South Zagoria could be isolated in a very short time, realistically speaking. A helicopter could be used to cover those regions (forests, mountains, etc) where mechanized infantry would have trouble patrolling. 7) None of the airfields on the map are large enough for civilian airliners, with the exception of the NWAF, which is explicitly military in nature. And still, a quarantine would mean "NOBODY LEAVES", which means any civilian airplanes (again, which would overwhelmingly likely be small craft), would be shot out of the sky, and a "no-fly zone" would be enacted over South Zagorian airspace. That airliner that crashed into the International Hotel? Shot down by military forces for trespassing into the "no-fly zone". *** the current number of infected is not a good thing to base WMG-ing off of. The number of infected is still extremely low, as a result of engine limitations, and the number was actually decreased further in order to test server-performance-related things. Same thing with the number of "survivors", which will gradually increase per-server as the engine and such gets improved to handle more. Plus, South Zagoria is again, underdeveloped, poor, and overwhelmingly rural. Case in point: my previous hometown (Wareham, MA) is half the size, landwise, of South Zagoria, and it has 20,000 people living in it, with larger "towns" (developed areas). I am willing to bet South Zagoria didn't have that many. "5000" (which is a figure the devs are shooting for) infected might be the majority of the population. -
thx dev to focus in priority on issues :) and progress on many fonctionnalities (vehicles...) :beans: