Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'ghosting'.
Found 2794 results
-
Same on PC for the countdown .. the logout/login delays were ONLY added to stop combat logging and combat ghosting, in FACT. There were lots of arguments about this and Hopper-Limiting way back.. Eventually the =tiny= logout pause was introduced ONLY to discourage combat loggers/ghosters. It was an easy no sweat no complaints compromise solution - After all the argument, nothing "real" was done about hoppers at all - except that hoppers and arguments about them encouraged a LOT of players to move to Private servers. I think a longer logout would encourage players to find GOOD places to log out (obviously) - which is anyway part of survival game-play - But instead players log out in dumb places and complain that when they log in the next day they are dead. I have no sympathy for that argument. To discourage Hoppers on Xbox is easy, because all Xbox servers are on Public Hive. So BI can use a universal time tag for each character, it doesn't matter WHERE they log in or out, their time tag is with their character in the Public Hive. That covers all Xbox 100% If they log in and stay for less than half an hour before they log out - then they get a 5 minute login penalty (to any server). 5 mins or MORE - I'm OK with that. Anyone who HAS to log off, wont be logging back in under 5 mins anyway. I think having to wait 5 mins to hop into each server, then spending 3 mins on the server, then having to wait 5 mins again - after a few hops most hoppers would loose interest, give it up, or they would be definitely LESS keen and play real DayZ for a change. Also a 5 min wait would make some duping techniques more difficult and more boring, too.
-
DayZ 1.0 is launching on Xbox One on March 27th!
Prenger875 replied to ImpulZ's topic in News & Announcements
You also didn't create single player servers that everyone has been asking for to get rid of spawn hopping and ghosting in. This is also your main problem when it comes to duplicating equipment. How about listening to the people and stop dropping the ball with every update. I went from excited to disappointed fast and in a hurry when you tweeted out you don't have single charter servers. Witch means you fixed absolutley nothing with duping and player bases are 100% will be worthless. Figure it out guys... -
It's true - my suggestion is to reduce duping - IMO duping is THE main TOP unfair gameplay on Xbox, and also on PC (when it turns up). The point is that an anti-duper - an anti HOPPER - Timer CAN be done completely inside DayZ software.. so it works on any public hive - either PC or Xbox.. and ATM Xbox are ALL public hive. So cut down HEAVILY on duping and the game makes a big advance. Combat logging on xbox, to my own understanding (tell me if I'm wrong) - is a problem of the Xbox Microsoft network.. so it is not directly under DayZ software control, it is NOT standard internet connection and it is not under the control of BI - our Devs can't redesign the MS Network so that a player can't instantly leave a game. (but if they are not let back in by DayZ software for 5 mins, then that would cure combat ghosting) I believe it works this way, it's built into the MS xbox gaming network - and this is the problem, combat logging (out) is a thing outside of BI and DayZ software. - but again, tell me if I'm wrong. also - IMO combat logging is only a BIG problem (compared to hopping) if you are a combat freak who wants to play straight CoD battles. A standard DayZ technique is to shoot the guy in the back before he sees you. Getting the drop on someone is one key part of the DayZ game. And plenty fo fighters do NOT combat log (they'd rather fight to the death, right?) On PC the (short) timer -logging in and logging out cant be avoided by the player, and that sorts any combat logging or ghosting. IMO that existing PC timer should be at least x2 as long - 20 seconds each way - so people would think more carefully before they logged out. but as it stands, it works to prevent ghosting/combat logging and feeling safe to do it anywhere near other players. [ I have other Xbox suggestions that could be implemented inside the DayZ server software, but Xbox players would hate them (I know) .. lets see what happens when the Duping problem and the Base-building play has been sorted, first ] For Hoppers - You've seen my suggestion. AND more zombs in military bases and around mil tents would give hoppers a HARD time and also make play more interesting for normal folk. The PC Dead by Dawn server (offline today) puts five times as many zombies around mil loot. It would be difficult for a hopper to get in and out without finding 3+ zombs on his back in 10-15 seconds. For Bases - the full gameplay of bases has not been worked out yet; and on Xbox all servers are public servers (so no private friends-only servers to build "safe" bases on) so 50% of players are building bases (slow and long) and 50% of players are getting their LoLs tearing bases down (easy and fast).. Bases are in the game, all the parts of bases are available - BUT now they need balancing to make them interesting as part of DayZ - and not just a thing to spend time on. Players try to use bases in easy to find open or city places, as if they were FORTRESSES - but they ARE NOT FORTRESSES. They take time to build, they are weak, and they are ONLY about 2% safer than putting tents in a main street . And a hidden tent or stash is about 400 TIMES safer than a base. The rules and dynamics of how bases work to FIT into DayZ gameplay WILL be developed. In the meantime build your base in a HIDDEN place (for EFs sake). Right now it is NOT =no way= a FORTRESS.
-
That might help with the duping, but that won't fix combat logging or ghosting into someone's base (that's why I never bothered with building walls and just stuck with strategically placed tents) I noticed, however, that the 1.01 update for the PC, presumably similar to what we are to expect for console, does NOT address the duping exploit.
-
In all honesty, if they would just do something about duping/ghosting/combat logging, fix the lagging issues in the cities, and add some other guns, then I'd be fine with it.
-
I'd have to go back and find the original thread where bases and helicopters along with some other fuckery was being announced... and I figured that would be the end for me. I loved the idea of what DayZ was and what other games weren't... I wasn't at all interested in seeing it try and do things that other titles were already doing. Bases are in and yet I'm still here- but their implementation has been so irrelevant it was just another check in the box: 1) Find a heli crash. Check. 2) Build a fire. Check. 3) Wear a pea coat. Check. 4) Build a base. Check. 5) Steal a car full of M4s. Check. Between being excruciatingly vulnerable and serving no purpose than to store gear that we've been told religiously to not become attached to... the adding of bases has been completely unremarkable. It's paradoxical in that on one hand you spend all this time building the thing to store all this gear you're not supposed to give a shit about for various reasons... so it should mean that you don't care if someone breaks in and sacs the whole place. But it isn't just about the gear- it's about being able to declare that small section of map as your own. If you build it right... this should be the case. If you had walls that enclosed a certain space on a map I can't imagine it would be difficult to input a script that excluded that part of the map from people spawning into- preventing ghosting on the official pubs. People argue that we have tools and that's what tools are for but the maps are filled with windows you can't break with a fucking sledgehammer so... yeah. Let's maybe balance some of this out.
-
You have to be aware that we are talking about a public server hive, connecting dozens of servers. Even if we "just marked" all automatic weapons on the servers, we would end up with hundreds of items which need to have numbers assigned - across servers. Because when Player 1 goes to a different server, he needs to have a different number for his weapon then what's already available there. Meaning we end up with a number as big as all automatic weapons on one server (X) times all servers on the hive (Y) (we are talking 5 figures already, and that would not include duping connected to base building/ammunition etc). Even if we were able to establish this kind of naming and cross-checking of all those items every few minutes (optimal would be to check with every new player logging in) without impacting performance, we still had to check across all servers. Why? Because otherwise players could just dupe weapons from one server to another, meaning server 1 could receive "weapon copies" from servers 2, 3, 4 and so on... It is also important for the server to know which weapon number he is allowed to respawn. All that effort and massive performance impact just to avoid double weapons and mitigate the damage done by duping. It is just not feasible. ---- However, we do not ignore the issue of duping. On the contrary, it's a massive thorn in our eye. Which is why we are looking into solutions for not only this problem, but also the ghosting issue, as both are partially related to server hopping.
-
That could certainly prevent ghosting but wouldn't stop combat logging and server hopping for loot
-
Ghosting into bases: There was already a solution in H1Z1, if there is a base in the spot you are spawning, you spawn a bit farther out -> problem solved
-
@ImpulZ Hi, thanks a lot for your answer. I'm very interested about the fact that you want to stop the "server hopping", it's not cool at all that i can gear up on a low pop server then spawn in on a high pop server... and the "ghosting" thing is also wrong. Could you tell us more about? How it will work?
-
We are working on a fix to get rid of server hopping exploits, namely combat logging and ghosting into bases. However, for now we do not intend to force individual characters for each server, as we think it is crucial that players can choose to switch their servers to meet up with friends or join more active servers.
-
Yep. that's ghosting.
-
Idea for duping. Make the log out time longer (30 Seconds or longer), and the only option you have to click is cancel. This way you cant spam Exit. It would be AMAZING if we where locked to a server. This would Fix a lot of issues, Duping and Ghosting. If you join a Different server you have a new Character. Inventory needs a lot of love. Extremely aggravating when moving gear around. I understand the concept you are trying, During a gun fight trying to find gear in a panic. But it does not need to be how it is now. Give us some sort of scroll feature, Like Hold RB and Right Stick to scroll right side inventory, and LB and Left stick for Left side inventory. Have it labeled on both sides on bottom of screen. I would like to see back it Crafting Clothing out of Hides again. I miss this ALOT!!!! I would take the time and get everything I need to make my leather gear. I tried before this new update and was pretty bummed out. I had everything, Hides, garden lime, barrel full of water, leather repair kits. 6 hours of collecting gear just to be let down lol. We should be allowed to also use all the pelts to craft improvised backpack, not just boar pelts. If you want the larger ones then you will have to craft them, Tan and use leather repair kits. Spay paint would be cool to bring back into the game. We should be allowed to paint any gear that we want. or color with the barrels (not sure if this was working, didn't test with barrels) How quick Items damage needs to be longer. I cut up pumpkin 5 times and my knife is ruined. Suppressor is ruined after a few shots. If you shoot your gun on full auto then yes after a full clip the Suppressor is ruined. but if you shot one round then a few min later shot again it should last longer. Crafting bullets would be cool. Melt Tin(Empty soda cans, Canned food) down in a cooking pot. Dismantle bullets and landmines for gunpowder(Landmines should have chance of exploding without proper tool). take that stuff to said building to craft the gear, Like the work shops on the side of the Bars. I would like to see traps in the game. Stick, rope, fishing line(dismantle from fishing pole), combine with cans(improvise alarm), with Flairs or chem light(Light up area) with teddy bears (loud squeaking sound). great use to bring back the flare gun 🙂 I have a lot of really cool ideas but would be happy with this.
-
With all the issues the game has, the duct tape issue is what you want to address? How about server locking characters? That would eliminate combat loggers. That would eliminate duping (and as an extra added benefit, it would automatically fix the CLE). That would eliminate ghosting. Basically, if they make it to where your character is locked into a specific server, it would fix 80% of what is wrong with the game.
-
When will we have dedicated server or character lock because you cant play this game without having to worry about someone ghosting into your base and taking everything and having to start all over? Also when will there be another character and server wipe its much needed on console?
-
#1 you’re totally thinking of the idea of “locked servers” totally incorrectly. What people mean by ‘private/character/locked servers’ is that it would run basically pretty much the same as how the servers run now - you go to the browser and pick which server you want to join. The only think that changes is that EACH server has a SEPERATE character saved to that server. So in the beginning, you’d spawn fresh on the coast with each first time you play each server. And the character stays on that server. So on US 4425 you spawn fresh and you go and play and loot until you’re super geared and now you’re in a firefight and you decide you want to combat log/ghost/etc. You decide to exit the server, and go back to the browser and log in to US 4422. When you log in - you’re now on the coast as a bambi. The only way to get back to that character before would be to go back to 4425 - the character with that gear is LOCKED to that server. If you want to stay on 4422, you’ll have to keep playing as the freshie. And so on and so forth. This cuts out duping, ghosting, and server hopping for loot. So it’s possible to have a fully geared character on one server, and a DIFFERENT fully geared person at another server, but you can’t keep the same geared players on both. These seperate characters would almost always be in seperate locations anyways. Your 4425 character is at NWAF but the 4422 character is at Kamy. And each server will have different other players each in different locations, so you’ll never know who’s where. It wouldn’t be the same people playing in a closed off world, there’d always be different people, but to say that “it’s not DayZ to have multiple space-time-continuum’s and different universes where the player can play as different people”, if that was the truth and there was only one instance of “the world” to be played in and everyone should be only on a single sandbox playground - you’re describing what would be a single server for every single player to be on all at the same time (like reality actually is) and there wouldn’t be a server browser at all, you’d just click play and it would connect you.
-
Quick summary of the xbox stream that happened today. VOD: https://mixer.com/DayZDevTeam?vod=83499942 Ghosting - Considering a few different solutions to prevent it such as private servers or preventing players from spawning inside bases. Duping - They know it's a common issue and it's something they want to have resolved and are working on fixes for, they've made some improvements on the PC Experimental build to prevent duping from happening so hopefully the next update will bring some changes. FPS Issues - They've identified some issues tied to weather, cities and the audio system simulating footsteps causing performance drops and are tweaking some graphical settings. Persistence wipes - The next update will likely have a solution for persistence wipes (currently testing on PC experimental branch) When is the next update? The next update will take some time to prepare, the basis of it is from the PC 1.01 update, probably at least a month away, there may be a smaller critical bug fix update in the mean time. Next update will introduce the hunting scope, which offers zoom together with a new hunting rifle. Community Servers - They definitely want to do it and are talking to Multiplay who run their servers but are still figuring out how, one constraint is they would also need to develop an Xbox app to manage the servers. Modding - Obviously BI is known as a studio who support modding but currently there's no official modding support from Xbox side and it would take some time to figure out, it's something they would like to do eventually but it's in the far future. Mouse and Keyboard support - Don't want to mix controllers and m&kb players in the same server, so that's going to take some time to figure out "matchmaking" and they would like to roll out mouse and keyboard support with cross-play with PC, it's technically possible but it will need to wait for cross-play support, and some UI changes. Party System - It's not going to happen, DayZ is meant to be a hardcore survival game not a game where you spawn with friends etc. Party Chat - Party chat is enforced by Xbox, so you can only either be in-game or party, it's not technically possible to support being in both at the same time, you have to be in one or the other due to Xbox restrictions Hold Breath/Leaning etc - Hold breath is definitely coming, still figuring out controller layout, want to support leaning (and barrel rolls when prone should be possible). Fast slide down ladders needs to be fixed also. Customising controls - Pretty sure that's not going to be possible. Loot economy - There's some issues they are investigating when items are stashed/stored and aren't being repopulated causing issues where people can't find weapons etc. Sickness - Medical system is very WIP, with sickness not configured and medical items not functioning, it's something that's going to come in future updates. Vitamins apparently are now working on latest PC experimental build, helping to prevent sickness. Server Wipes - Acknowledged communication hasn't been the best when they are doing wipes, although sometimes unavoidable. Future wipes will be announced before they happen, you should definitely expect a wipe with the 1.0 update but after that wipes will only happen when absolutely necessary and will be avoided whenever possible.
-
I saw another thread that provoked me to write this post, i kinda went overboard with it so I started a new topic. There is constant gunfire, landmines and dead bambi's around Factory Solnichniy. They climb the roof ladder on the 3 story building. Directly north of the train station, lock the door to the roof, and shoot anyone they see through the hole in the floor. After hanging around this building for the past 2 days I've seen too many exploits. people kept showing up with duped ghillie suits, ghosting into rooms with and without placing landmines. roof campers combat logging when they have to fight someone with a gun. It's sickening to me how this many people cheat the game. And 90% of them have no shame in it. You'll tell them its unfair/exploitative and they'll call you a faggot, shoot you in the face and proceed to stroke their ego's over how much loot they have/ how good they are at killing unarmed people. In one day I met some 4 or 5 people who admitted to duping. they were all locked in buildings. These two ghillies with wrapped svd's and M4's hanging around the coast claimed to be legit. Cause? You know? "reasons". Yesterday I occupied the ladder room, chilling out with some other freshies armed with nothing but spears. Well it turns out some other guys wanted the spot for themselves because two ghillies came in and started shooting at us from below the ladder. We talked to the invaders and because we only had spears we told them to leave. (if you climb the ladder we'll impale ya) Long story short they kept shooting through the hole and it took about an hour before they finally took the room. (It took the two fully geared ghillies an hour to kill a bambi with a spear) I run back a few times. "Hey guy's! Guess who's back". Get killed every time. Finally, I run back and hide within proximity of these degenerates and proceed to have a conversation with them while a group of friendlies start to surround the building. I start telling them the error of their ways. Like how they wasted all of their ammo on bambis and now have nothing to fight with. I think I did my part in distracting them because they started getting very dismissive of me. They started going quiet, but armed only with words as my weapon, I kept talking. They'd abruptly break the silence to call me a plethora of names when I agitated them enough, but despite the gunshots it was getting quieter and quieter by the second. By this point they've been held down for about an hour. I've heard guns going off almost constantly on all sides of this building, especially the inside. After about 10 minutes of silence from up top the roof and no shots fired. I came to the conclusion that they must have logged out. After about 20 minutes and having someone go in and check it out. The room is empty. "No sign of ghillies left in that building". The friendlies took the tower and that was the end of it. I did see someone wearing the same "get up" as the ghillies, might've been one of them. Either way he died trying to get up the ladder. This just left me pretty peeved because I know they're now on a different server doing the same thing to different people. Kill bambi's, Trash talk, Hide from people with guns, Switch servers. Rinse and repeat. This is a prime example of the community ruining it's own game. I really thought the days of COD shit talking were over. but I still come across 10 year old kids in this game who follow me around and talk trash/annoy the hell out of me. (they grow up so fast) Don't get me wrong, I've met quite a few friendlies and people seem to be getting friendlier. had a lot of laughs and "kodak moments" But the bad eggs really like to make their mark. There is a big divide in the community between who wants what. whoever has the loudest/most reasonable ideas will end up shaping the game. I personally don't want everyone to have a gun. As it stands I can play for 5 minutes and with a little luck I can have a shotgun and ammo for it. (Is Chernarus located in Texas? I know there was militia's before the outbreak but come on.) It's pretty apparent that anyone asking for more guns or weapon spawns have only one play style in mind: loot, kill, die, loot, kill, die. In my opinion Dayz should be more about the looting and dying. Dying from the elements, animals, disease, THE ZOMBIES. But no, the most common threat you'll run into is invisible 10 year old kids on the coast wielding SVDS and telling you they screwed your mother last night. (yes invisibility is still an issue) I'm mainly trying to say that the game is too easy. (duping or not) it already has and will continue to attract the fortnite/pubg crowd and though that's good for BI it could change the game even more than it already has. (Why do we spawn with food and a knife? because casual players whined they were starving too fast.) Now everyone has a knife and is either stabbing each other or committing suicide to get certain spawns. (p.s. this is very immersion-breaking and it's kind of the reason for the state of the coast atm) Catering to the casual gamer should be in no way an option here. DayZ should not a game you play casually. Without the grind of finding your stuff and the fear of losing it, Wheres the challenge? Wheres the fun? Do people just buy games for the instant gratification nowadays? Run into something too challenging then just buy something to pass it? Or in this case, exploit the game to win? If the game continues on its current path (disabled rain and night time, spawn with weapons and food, no broken limbs, zombies are barely a threat.) There will be no fun in playing solo and the only real challenge you'll have to face is toxic people. I just don't understand how taking things away (difficulty included) makes the game better. Might as well remove 90% of the map so its just the coast, remove the zombies, give people guns from spawn, remove bleeding, remove hunger/thirst, implement micro transactions, "50 ghillie suits for $6.99" And make the game into a free roam call of duty where you just have to run to the warzone. (sadly. people would probably buy it and they'd like it) People seem to want immediate gratification instead of solving the challenge or even playing the game. They want all the gold with none of the work. When you show them the glitter and tell them its gold they'll buy it all day long. And if they truly believe it's gold, they'll even buy micro transactions to beat the game. Pour money into it to save time. Now the player unlocks everything and feels that sense of accomplishment for a while. but they soon get bored and go seeking their next "high". This is a shady but profitable business move and its been implemented in games like call of duty but with more of a "drip feeding" approach. Give a little, release the next game, give a little more. When you make the game too easy anyone can play it. But they'll get bored much quicker. when you starve to death a couple times looking for a town or spend a week building a fort,etc. When you finally complete your given task you will feel a great sense of accomplishment. Challenge and reward keeps people playing your game. When they put it down they'll have fond memories and will hopefully want to play it again. (that's why I'm here) Take a look at how many people still play Classic COD (It's not many because they're all mostly the same game, revamped over and over.) My inner monologue usually consists of "oh i need a spear", *kills chicken* "where's my knife", "this takes a long time", "Shut up bush", "where does the rope come from?", "this is massive, people are going to think i'm hostile", "oh well I can just respawn and make a new one". This can be said about a lot of craftable/modular items. My point is that I would value the spear more if it was harder to craft. (but seriously where does the rope come from? Plant fiber?) Sorry if i'm giving undue feedback or I sound hateful, i'm just a little angry after seeing these exploits being done in such massive proportion. I'm angry because I love this game. the concept, the realism. And It kind of hurts to see it in its current state, and have to wonder what the future will bring. (I get fed up and quit from time to time but I keep coming back because I have hope for this game) Long story short: Cheating is bad for everyone. There's always going to be some bad eggs in the community and for boredom sake please don't make the game any easier than it already is!
-
A lot of the current issues have already been addressed by other users, so I have a suggestion to fix people “ghosting” into secure bases (and it doesnt involve tying one character to one server). Just ensure that a character spawns a certain distance away from base structures (walls etc.). That way, spawning within an enclosed area will be impossible.
-
I would also like to see character server lock! That character stays in that server to stop combat logging, ghosting and dupers! Of course some comprise in the sense of if a friend invites you to that server you can
-
It would be good If you guys can fix som ppl cant server jump and so ghosting. And make more weapons
-
Personnaly I would like to see a fix for combo-locks so we can at least lock our bases, until that's done there is no point in base building. I would also like to see base walls receive a buff making it such a chore to break into someones base (but not impossible). It would also be a good idea to lock characters to servers to stop ghosting and the burying of supplies in quieter servers. Would be nice to see the "occasional" rainy day making it important to stay dry (raincoats or find shelter) which would also make some players take the time to sit and cook etc till the rain holds off (learning other aspects of the game instead of just killing). Snares for rabbits & chickens would be great too, even fishing.
-
First and foremost, server specific characters will fix many issues! If we will not be getting private hive servers for Xbox at least give us server specific characters to stop the duping, server hopping, and ghosting. It is quite literally ruining the dayz experience. Secondly, making the night cycle longer and properly adding the various weather patterns would be great! On another note, I realize that a fix for the persistency issues has been being worked on and can take time but this is another reason I have completely stopped building anything. Having a base to call home is now being pushed to the “end game” but what’s the point if it just vanished over night? steady scope/holding breath and leaning are on the top of many players wants and needs as well as giving us back the ability to switch shoulders and slide down ladders. zombies damage clothes wayyy too fast and when repairing clothes more times than not it completely uses up the entire repair kit/roll of duct tape. medicine doesn’t appear to have any effect on sickness leaving a bullet through the head the only cure. As far as content that I feel is nessicary to the core dayz experience, the Winchester and b95 with the hunting scope should be the first weapons reintroduced! For clothing, the vest to pair with the Smersh bag and the pouches for the ballistic plate vest are needed too! Help a sniper out! By bringing spray paint back in we can actually repair our ghillie suits and wear pristine suits rather than them having to be damaged to be green in color. I spend hours crafting one only to get hit by a couple zombies or shot once and it’s all for nothing! Spray paint needs to be in. Adding the function for ingame chat to work along side being in a party chat. It was originally intended but seems to be on back burner and forgotten. optimizing the inventory UI and functionality would help everyone out as well. That is all that comes to mind that would very much help “The DayZ Experience” and make this game great
-
1. There has to be something implemented to stop people server hopping into bases or ghosting .( Leaving the server during a gunfight and moving position on another server and then joining back in a favorable position) 2. The enenmy can literally walk up to a base and take the combination lock off a gate. 3. Ductape and other repair items randomly vanish even after just one use 4. Changing the quick reload to the X button would be a lot better because as of now it shares the Y button with the action of cycling through the quick slot items . So sometimes it will reload and sometimes it will switch weapons which can be vital during combat ! 5. Manually selecting an item from the quick slot is quite uncomfortable on controller as we normally use our thumb for both the right analog and the button A . Both these must be used at the same time for this action therefore we have to use our index finger to press A which is quite awkward ! 6. While in the inventory of a tent thats got a decent amount in it, when you try to go down through the loot the inventory keeps jumping from the top to the bottom each time you press down on the dpad to scroll through. I'd like to add I love this game but no. 1 and 2 on list are game breaking which is a real shame !
-
Hello BI! I wanted to start by saying thank you for opening up this forum. We all want this game to improve :). I would like just to make a quick list, although i'm sure everything has been said already. Controls - After playing Arma, I was actually impressed about the depth of the controls. They were very intuitive and effiecient. I know controllers are more limited however, but I would suggest you all look at Player Unknowns Battle Grounds, and look at how they utilize the controller. They have almost all of the things DayZ needs already implemented and i'm sure with some tweaks it could fit the game well. Single Hive Servers - I understand this is on the list, hopefully. But it would give us the authentic DayZ experience and prevent rapid server hopping, ghosting, and combat logging and base viability. Bases - I do believe part of the reason for this awful FPS issue is bases, along with increased loot spawns and zombie spawns. I want to say, if the game can't handle certain features yet, remove them. It'll cause backlash, but the game can literally be unplayable. Getting a consistent 3-10 fps on a high pop city causes so much frustration and unfair deaths. Night time - The new nighttime scope is really nice, but maybe increase night times length, or tell us why it was reduced please :p - I may have missed the reason if you already gave one. LAND MINES!! - I cannot stress how fun these are. But they are absolutely ruining the game, for not so obvious reasons. The kill radius is not only ridiculously large, it goes through walls. This, combined with duping, and combat ghosting results in players having the power of God almost. I cannot stress how many times my group has been explicitly threatened by another player saying they are going to go on their other account, get a duplicated landmine, and ghost it on our base. It has caused many unfair deaths and this item NEEDS to be fixed or removed until so. Loot cycling - This issue is just now starting. For the first time I am seeing piles of loot being out outside of areas to force spawns. Not an extreme issue, but be aware. Hit Registration - This issue has been persistent since launch, and forces players to learn the hard way which guns actually work. M4s in Full auto mode were most recently plauged by hit reg issues. Please be aware as we report future issues so we can enjoy every weapon :) Repair Items - Duct tape, weapon repair kits, etc. They are very buggy. On occasion repairing a damaged shirt or supressor will cause the repairing item to either fully dissapear regaurdless of durability, or sometimes works as normal. Sickness!! - I do not know if being sick and never being able to cure it is a feature or a bug. But I have gone multiple hours being sick and using medical supplies and vitamins to try and stop it. Death is the only cure however. I would appreciate a fix or at least clarification of that being the intended way it works. Clothing - The buggy side of it - Zombies attacking players almost always ruins the pants first, despite getting hit in another area. And sorry to indulge, but this is more of a request. Clothing ruins way to easily, along with backpacks. I know the negative effect is mostly visual, but I was sort of hoping our backpacks and clothes could get a buff to their durability from zombies and gunfire :) Sound!! - Sound has been awful. The game often goes dead silent, then the audio catches up and you get a flurry of all the audio like footsteps and such. Wind is very buggy and pops in randomly. Gunshots do not always make noise for the user shooting / others. Zombies sometimes do not make noise when screaming when aggroed. Suppressors even when ruined still work until removed (I do not know if this is a feature). Zombies!! - Zombies are VERY deadly but for silly reasons. The aggro range of infected while crouched is almost touching distance, but when standing or running zombies aggro from VERY far away. And zombies have been very buggy, either not being effected by bullets, taking double the melee hits to kill, walking through objects and teleporting. Also, it seems even supressed gunfire will still attract every zombie in the city, and shooting them just spawns more nearby already aggroed. Very hard to deal with and very deadly. Please fix :) *EDIT 1 of 2* Zombies will chase you for extreme distances, even when breaking line of sight multiple times, and they can aggro through walls, like at VMC. Micro management - Personally does not bother me, but you cannot micro manage items upwards in your inventory, you must cycle down. Visual - Textures can take lots of time to load in, and often won't stay loaded, resulting in walking through a town and zombies / buildings not being rendered fully. I wish I had a picture ready but i'm sure others do. Also, sometimes when you are not in your inventory, the description of an item like you were hovering over it will appear and dissapear, as well as switch. I do not know what causes it however. Helicopter Crash Sites - Once I was approaching a site, it dissapeared 20 feet in front of me. I found another site, I was able to take one item, I walked away to check on a nearby building, I came back and it was gone. Very silly to me. Doors - Sometimes the option to open a door does not appear or is very limited to where you have to look at the door to open it. Seems random, but it makes it so you have to look at a very specific spot to open it. Buried Stashes - They delete after every game update. I do not know if this is intended, or fixable, but just so ya know. Bases / Tents / Barrels - I do not know if you already mentioned this, but built bases and tents will actually randomly delete themselves. Seems to be after resets and crashes. Me and my friends were hanging out in our base, the server reset, we came back and it was all gone, walls tents and all. This has been happening to many and I assume it is random. Camo Netting - Tents can be very laggy due to the many items, but it seems camo netting equipped on the tent makes it much worse. Maybe due to the 3D spinning model, but I do not know for certain. Stamina- When your stamina is low enough to where you cant sprint or jump, dropping items and allowing it to refill / picking your items back up will allow you to sprint and jump normally till the stamina drains. The Dreaded Meatball Glitch - We mentioned this bug before, and the fix that was implemented was that as long as you are not bleeding you can not use bandages. But the glitch is still very possible to do, and my friend told me as long as you have an item in your hand you will stay in the glitched state. Please fix again :) Ladders - Can not slide down them, or fast climb up, player will desync with the ladder and get flung off upon exiting. Hands and feet will slowly move away from rungs while climbing. Graphics - Carrying objects like car parts and others will warp your arms into a buggy state, very minor but just a heads up. Trees / Bushes - Dropping any item too close to a tree or bush results in the item being stuck too high in it, you have to then cut the tree or bush down to get yout stuff back. Stun Locking - Punching players with just fists can result in a player being able to stun another player nonstop until death. This makes fresh spawns deadly, even a full geared player with weapons can easily die if a fresh spawn can punch them enough since they cannot fight back, it is honestly silly and unfair to an extent, but if that is an intended feature so be it. Vicinity Loot - Sometimes dropping items makes it so you cannot pick them back up, you have to back out of your inventory, walk away, come back and attempt to pick them up again. Sometimes takes multiple tries for it to work. Shotguns - Last time I used a shotgun, slug rounds worked like buckshot. Small bug, this was pre update a week or two ago. But heads up. Morphine - I have heard mixed things , I know it is for broken bones. But players swear it can be used to heal faster. I have not noticed any use personally, could be something to check. Combination Locks - These locks seem to not work, you cannot lock any gates currently. I do not know what the issue is. Cars - Although not a big issue, cars seem clunky and unresponsive. Not a priority however. Lockpicks - Can be used when ruined. A few items like water containers can be. This is all I can think of for now, i'm sure I missed some things. I truly hope you take the time to read this and are able to find some helpful insight :). Please let me know! Thank you all for making this game, it is one of a kind and loved by many. I know people hate, but it really is because they want the game to be better, they love it and want it to do well. And even if they are too angry to offer reasonable criticism, the passion is still there. Good luck with the future, and we hope both platforms can prosper. *EDIT 2 of 2* The water pipes!!! This is rather specific. But do you know the big, rusted grey water pipes that you can find in the swamp near Komarovo, and in the western side of the airfield? They seem to be not there in a way. At the North West Air Field, while getting chased by many zombies, I have had to jump over these big pipes, but zombies can walk straight through them. And while walking on these pipes near Kamarovo in the marsh, I noticed that my players footsteps were sounding like I was walking in the water even though I was on the pipe. I do not know why they are how are, or why zombies can go straight through them. But for the sake of NWAF, please make the zombies have to climb over em :) Thank you again.