Jump to content

Search the Community

Showing results for 'ghosting'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 2842 results

  1. CarnaeaSavage

    Ghosting

    You cant until private servers are up and even then until they allow you to see screennames youll never know who ghosted you. Ran into plenty of people who ghost because a doors locked and they cant be bothered to pick the lock. Or if they are a squad and you have them funneled in a wayway to level the playing field theyll ghost in behind you as the others rush in the door. Just got to be careful. Only good thing atm which counters the ghosting is the lag spike you get whenit happens so its pretty much a warning someone logged in near you
  2. Ryan JG

    Ghosting

    Have you done it? Has it happened to you? How can we stop it?
  3. pilgrim*

    Server hopping

    <<< I just wanted to hear everyone’s thoughts on server hopping and wether they feel like it is a fair, legitimate tactic; or if they would prefer the devs try to implement some way of blocking it. >>> server hopping server hopping .. just examples .. This last month, a lot of folk seem to be starting new Xbox threads on Server Hopping and Ghosting (I count 15 threads on that subject in 30 days?) .. I hope these players who start threads do actually =MAYBE= read each other's threads too .. then perhaps they could get together & form an action group... the more threads on the SAME subject, the less anyone reads what anyone else says, IMO. Short attention span ? Lack of interest in other players ?
  4. ☣BioHaze☣

    Whoever ghosted behind me in berezinho

    Here's 6 years of discussion on the very same topic! https://forums.dayz.com/search/?&q=ghosting&page=1&sortby=newest Thanks!
  5. Andyyypandyyy

    Whoever ghosted behind me in berezinho

    Its those people you'll see posting in forums "WHY DID YOU WIPE MY CHARACTER THIS GAME SUCKS NOT WORTH THE MONEY!" End of the day you have the victory for not being a little girl and exploiting ghosting, if I'm in a Gunfight I literally never stay in the same position for more than 5 seconds, shoot move shoot move haven't been ghosted yet
  6. Skruffy

    Ghosting

    This is an ongoing issue. The best temporary solution to address this is when you see them combat log... leave the area asap. Unfortunately private servers will not fix this issue. DayZ is a PvP centered game. And this ghosting mechanic is an abuse of the system. If you notice it. Leave. That's the best advice I can give. Or Walk further back. Allow them to spawn and shoot them in the back for what they are trying to do.
  7. Hearingjet74

    Ghosting

    Trying to help fresh spawns in berezino against bandits me and my team killed 6 from granes then they jumped servers and respawned behind us need to sort this out roll on private servers
  8. Derleth

    Need a way to stop Combat Loggers on Xbox One.

    How constructive, care to elaborate? You love gearing up by server hopping too much? Chickening out of combat* is your way to survive? No? Then why NO? The compromise posted by Pilgrim above was good, would not be disruptive yet make ghosting and loothopping impractical or just very slow. *) In my opinion fleeing from combat is perfectly valid, but one should do it in-game. Logging out to server hop and regroup is pure cowardice with cheating on top...
  9. There is a 15 second logout counter when your character stays vulnerable after leaving the server. We are aware that combat in DayZ can take it's time and can be pretty nerve-wrecking, which is why many folks decide to use the coward's way out. Ghosting is a problem resulting from this. However, keep in mind that it takes several minutes for someone to log around you. If someone does not even peak his head for a minute, there might be something off. The team is keeping an eye on the situation and we hope once the database locks are working as intended to have more limitation to those exploits.
  10. Daniel Lickfield

    Xbox Update 11/09/2018

    Just a question are you guys gonna fix the ghosting weapons where we reload and we put in the mags even after logging and ect we have to put down our weapons and find a new one
  11. I don't think so, you can obviously spawn in your base by reloging while in it. Spawning in the coast and going through it is a great part of DayZ IMO, DayZ without beginning at the coast is not a DayZ IMO You always have to start fresh and vulnerable at the very start, and try to improve your character while you are surviving. Also that would be abused to such insanely great degree, imagine dummy bases all around best loot locations... I also think that ghosting between very different population servers should not be allowed. Like in a car you shouldn't be able to shift down from top gear to lowest, you shouldn't have a possibility to ghost from your personal loot collection server which you keep empty from other players straight to pvp in some other server which is full, I'd suggest that you should be able to move same character between servers that are relatively similar in player population at the time..... Thats so incredibly wrong, having to consume a lot of time is not even a challenge it is grinding. Well but if you'd have to survive for three hours and feel like a champion because of that, then I'd say the game is difficult and enjoyable. Of course devs could make insane zombies or something, but everything has to work together: zombies, predators, other players, weather, physical and health status, loot and so on - to make one continuously flowing game experience which keeps you in action, and wandering around and looting should be less than third of it (of course for basic loot, higher end gear obviously should be progressively harder to get). You say that DayZ is difficult because it simply kills your time in order to achieve super simple goal, like meet your noob friend, and get him a bullet to chamber into sporter, thats exactly why relatively every single person who owns DayZ wasn't using it for past ~2 years. I believe it will change. And you and many others plays "too easy" argument card on defending things that aren't difficult nor fun at all, just simply time consuming. Thats true, it could possibly bring some abuse, of which we couldn't think of by now. I'd say just make bicycles rather common, that would decrease average traveling times and that would solve the OP problem, not completely, but to great degree.
  12. WELCOME TO THE =UN= COMMUNITY SERVER! * We are re-Launching as soon as .63 hits experimental! DayZ the way the game was meant to be played: First Person (Hardcore mode) Much better players than public servers. RP Encouraged. No PVP Rules. No Whitelist. The =UN= Community Server has the largest Trade Center in all of DayZ (Fort Eden Trade Center). All players (Hero, Bandit, RPer, etc are welcome to trade here!) On the =UN= Community server we don't just say "RP Encouraged" we actually operate and maintain a massive facility for RPers to safely (as safe as life can be in DayZ anyway) where RPers can meet, trade, and play the game the way they want to play. When .63 launches on experimental we will relaunch the server and Trade Center. We will no longer use tents for blocking entrances but instead will be patching up the Castle Walls at Lopatino Castle and building real locked gates using the games new base building features. Previously on the .62 patch Fort Eden Trade Center was never breached and killed over 400 outlaws trying to attack the base. The =UN= Clan's #1 priority is to provide security and leadership for this amazing project. Our philosophy on this can be found here: We have only one connection to the hive so there is no ghosting during pvp and no server hoppers that ruin the games loot economy by over-saturating the map with too many weapons, ammo, etc. Great group of people for both social play and PvP. Very solid community with Survivalists, Heroes, Bandits, Cannibals, Kosers, Merchants, Traders, Farmers, Hunters, Leather Makers, etc. We have Clans, groups, and solo players. We will host PVP events, as well as in game challenges that will offer scenarios for Clans or individuals to accomplish a task, such as escort the Prisoner across the map, hold down a tower building for a length of time, Hostage situations, Prison Island Jailbreaks, Treasure Hunts (PVP style), protect the Scientist escort missions, etc. Martial Law can be declared at anytime by any clan or group in any location on the map (see Events threads for more details). Something for everyone that loves PVP based DayZ. Our Discord can hold 1,000 players (it's free), and groups wanting to make the =UN= Community Server their home will be offered a Discord channel (with permissions control) and text forum on our server. We are not looking for donations, but Clans that are interested may eventually be invited to have an admin on our server and also share in the cost. Currently our server is packed every night and all weekend long. Lastly, the =UN= clan is recruiting, and will offer active leadership in game with opportunities to police the map, defend the Trade Center, loot and raid bases, escort bambies to the Trade Center, provide Recon, and offer sniper support). Our new =UN= clan is large and will have 8 companies of 3-5 players roaming the map and a large group working / defending Fort Eden. https://www.reddit.com/r/DayZUNServers/comments/6yayjo/the_apocalypse_of_the_un/ The Fort Eden Trade Center: Where RP meets PVP...
  13. ☣BioHaze☣

    Status Report - 27 February 2018

    Thanks devs and all involved! Sooner than you think, couldn't be sooner enough for my liking, but I'm keeping a torch lit for my favorite brutal time suck. The audio teaser was nice and I really liked those before and after pics of lighting update. Infected improvements will certainly bring a tear to my eye and hopefully a challenge to my mind. P.S.: try to avoid saying things l like, "whoa so many questions to answer", and then ghosting the thread. That's poor customer relations.... Cheers!!
  14. philbur

    RETURNING AFTER 2 YEARS

    Ghosting into a different server is pretty lame, I agree...And dying a few times of hypothermia before I got a fire going and a few nom noms into me is not the end of the world IMHO...as it gives me a bit more of an emotional investment with the character that makes it past the initial day or two. Looting is not the only thing to do by a long shot right now. The builds are at a transition point due to the fact that they are finally rid of the legacy game engine. The last thing they want to do is release a buggy and broken Beta because they rushed content into an engine they don't/can't understand fully yet. Not trying to make excuses for the state of the game, though...just my perspective, that's all. Guess I am a "finding ways" savant...because I still find it cathartic to wander the map and mess around. Trying my hand at being a city-dwelling hermit now...and its pretty spooky in a high POP server!
  15. Mantasisg

    Noobs Hate Rain

    True, but it is a game to blame too. If game allows to easily go around challenge by ghosting or logging-off, then people will simply do it. It is human nature, humans will go through all the possible gaps to get in front. Even if it is dishonest and disrespectful towards everyone else. Those gaps has to be patched. Oh is it night ? Deal with it. Oh is it rain ? Deal with it. Oh you heard wolves ? Run, bish. Got outnumbered in a fight, or getting pwned ? Deal with it. Server has terrible lag, hackers or something like that ? Oh, perhaps you are right this moment. ******* I have a question. It would be nice to know if I can check ambient temperatures, and wind speeds somehow. Can I do it in DayZ ? I wouldn't be surprised if most servers are only using optimal temps for sprinting, and to dry-off after getting wet (for example swimming, because - rain is, obiously, not used). ****** Imagine servers in 0.63 could be set not to use stamina system. I guess it is pretty obvious what servers would be chosed by the mass. The bad thing is that when the mass makes the choice, then the rest has to deal with lonelyness, or has to get over the principles and move together with the mass, in other words - join the mass. Really dieing for 0.63, it is not even funny. PUBG is very fun, but it is not DayZ, you know.
  16. Mantasisg

    Noobs Hate Rain

    @emuthreat Well you took it out of the context, because it was mostly about metagaming: not playing in the rain at all, not playing in the night at all, ghosting, gearing up in empty servers, logging off when trapped in the battle.... And does the trees really help to avoid getting wet and cold ? I thought it doesn't. Though it would be realsitic to have less rain, less wind and higher temps in the woods. The fact that you can simply do all this just takes so much out from the game. I'm surprised about arguments that it is ok not to play in the rain, or night. It is sad because it would be entertaining, also devs has been working hard to bring those features, it is sad to see them not being appreciated. What I meant was that some things like rain or night shouldn't be easily avoidable. I checked servers yesterday, all were sunny. In public server where I played it actually rained lightly, for two minutes lol (I guess to prevent players from overheating lol), full server, no loot at all at any place. But thats offtopic. I would expect the last, most loyal, DayZ players to use the game to the fullest, sadly it appears not be so. Thats why I say that the best, most creative players of DayZ are just not active. You just like filling your tents with the precious loot in comfy conditions, most of it you don't actually need. The game is not about survival now, it is all about collecting loot now.
  17. Mantasisg

    Noobs Hate Rain

    I ran into this today, I don't know if this guy is trolling, but I hope he does. First of all, I wonder if by any chance the rain is taken out of the game again ? IMO it is truly sad that in a survival game servers gets empty as it starts raining. On one hand it is logical - it is more difficult to survive, on the other hand it is the point of this game - a struggle to survive. When it is possible just to simply switch server whenever it gets difficult to survive - it is broken. It shouldn't be so, you should face whatever happens, would it be night, heavy rain, very cold weather, being surrounded by wolves or bandits, or all combined. Now the game is so many years in the development, and such an essential thing was never talked or looked at. Now you can ghost servers whenever it is comfortable. What do you think about that, realism warriors ? I understand that ghosting is useful when the server performance is turning into sh**, and you just can have continuous gameplay in different servers, or you just don't have to memorize specific server, because in DayZ it is quite difficult to keep track on exact server, there is a way though, but anyway.... But the fact that server is most likely will get empty as it gets dark or starts raining is sad, it tells a lot about the playerbase - noobs, non-creative, and looking for most comfort they can get in the SURVIVAL game. And I agree with this guy at this point - it is annoying that servers gets empty. It is annoying that all servers are using fine clear bright weather almost all of the time. It is annoying that bastards are exploiting ghosting possibilities, or logging off as it gets tough. What could be designed ? I don't know, I am not a game designer. But could a player stay live in a server for a minute for example, or for a half minute at least, so we would be forced to log-off only when we are in safety. Could it be unified weather in all public servers, or maybe even in all servers in total ? So players would have to deal with the severe weather conditions at some times, rather than just being able to simply switch to paradise weather. Also public servers should be working like servers in PUBG IMO, there should be a minimum for population, lets say - 30. Because it is easy to get looted in empty server and then ghost in somewhere. Players exploit the game like this and like that - everyone is loosing because of that.
  18. Mantasisg

    How To Win Playerbase Back

    Some are playing in servers with less than 10 people. Some are ghosting, and thats shit. And some are just happy to be alone all the time, and thats shit too, but gotta respect that for them it is awesome. And thats probably more than half of AC players. I remember when I have been invited to join few fellows to play together. They had a low population server, basically collected all the loot to their base, and from there ghosting to all the hot servers - such smart wow. Sadly this is one of the reason why there are so many very low populated servers, and that is one of the big issues with DayZ. Only private servers where you can not ghost makes sense really. And there used to be nice loot in hostpitals, office buildings, police stations, fire stations were hot spots.... Everything is empty now lol
  19. MrAerospace

    Base building in hived servers after 0.63 release

    Ghosting into a base is a solvable problem. 1) Find a way to alter login co-ordinates, it should be limited to within a certain distance (albeit a fairly large distance) from the player's logout co-ordinates. 2) Randomize it at all times. You don't want players to learn a meta where if they've been teleported as they log in, it means there's a base/camp/stash nearby. 3) Design regions on the server where logins are restricted. If the randomization system generates co-ordinates within a region, it tries again until it succeeds. 4) Assign those regions to a tent/bed/camp/whatever. 5) Also assign those regions to players themselves. If the player logs out inside their own defined region, the login co-ordinates are not randomized. - You don't want to be teleported out of your own base every time you login. 6) Make the restricted regions pretty large. For example: 50m radius.
  20. Mantasisg

    Base building in hived servers after 0.63 release

    Much wisdom too much Of course there will be ways how to get into your precious base, of course there will be ways to open a crate with your precious loot. I'm just saying that it should be possible to make difficult to acomplish. You know ? Dude ? ...eh... ? I just suggested how to reduce chances of being raided, while at the same time making raiding more interesting, and you are talking to me about climbing walls by using chopped down trees and tents not being lockable. Do you realise how far you are from my idea ? I was talking about apples, and you have started talking about oranges. Good luck protecting your super important base for half of your productive day time for weeks, in a nearly empty server. By the way I think that as Bases will be getting introduced, it will be sensible to play only in private servers. As ghosting will just simply kill public servers. If basebuilding will be important to players in the first place. One of the worse things which could happen would be tons of low populated servers, which is kinda an issue already IMO.
  21. Pyongo Bongo

    Base building in hived servers after 0.63 release

    I remember some super-old dev interviews where they kind of address this, I'm pretty sure they'll make ghosting impossible somehow, I don't expect bases to be hard to breach though
  22. This is called "ghosting", some people abuse this mechanic on public servers by going to an empty server and logging out in a high traffic area and then logging into a more full server. This is an issue that I don't see a clear way around, unless the game had an algorithm that placed players just spawning in 50 meters or so away from any nearby players. This might be challenging to implement though, as it might accidentally put them somewhere dangerous. Actually, I just had an idea. Give every building a "safe spawn zone". When a player logs in, they will spawn in the nearest "safe spawn zone" that is not within a specified proximity of another player. But even this could be an issue, if you log in and realize you should be in another house, you'll know that another player is within that house. Or, perhaps randomize the algorithm so that when you log into a town you will be randomly placed within a "safe spawn zone" within 200m so you never know which house you'll log into. The main issue I have with your idea is that it really puts the player logging in at a disadvantage, as people will see a flare pop up and then they can just camp that area. They could follow the person until their sickness resided and kill them quite easily, especially if they're playing in 3rd person where they could hide behind a building/wall and watch them in complete safety.
  23. -Gews-

    Status Report 11 July 2017

    I find this only an irritation, as I'm not interested in playing on the official servers. Ghosting, server hopping, no maintained ban lists, no active admins and no regular server community. Woo. I'd rather have the option to list either official, community, or all server types, all on the same tab.
  24. DR. IRISHMIKE

    The =UN= Community Server

    WELCOME TO THE =UN= COMMUNITY (We will be running .63 experimental until the game goes stable) Dedicated Server Live! - Multi-Clan server concept - First Person (Hardcore) Private-Hive - HUGE Trade Base - Packed at 60/60 Everyday! Game Server: =UN= Community Server EXPERIMENTAL |First Person - Hardcore PVP | RP Encouraged | Private Hive | We are a Multi Clan Community! Our public Discord can be found at: https://discord.gg/NWRFe8w Join our public Steam Group: http://steamcommunity.com/groups/dayz-factionz Group & server administrators may be reached through Discord This effort is hosted by the =Fish= Clan and =UN= Clan. We have united to create a First Person PVP server that will welcome all players and play styles, but focus on Clan Warfare, PVP and base building. The server already has several small groups committed to supporting its efforts. If you would like to join a clan, or form your own with the end goal to join The UN =FactionZ=, Come stop by our Discord while you play. DayZ feels like a whole new experience with the long-awaited Enfusion renderer and we look forward to greeting the old players returning from a break and the new. We will have only one connection to the central hive so there is no ghosting during PVP and no server hoppers that ruin the game’s loot economy by over-saturating the map with too many weapons, ammo, etc. We have a great group of people for both social play and PVP. Very solid community with Survivalists, Heroes, Bandits, Cannibals, KoSers, etc. This is a mature group of gamers who enjoy tactics, positive attitudes, and all aspects of DayZ. The server will host PVP events, as well as in-game challenges that will offer scenarios for clans, groups or individuals to accomplish, such as escort missions, king-of-the-hill scenarios, hostage situations, Prison Island jailbreaks, treasure hunts (PVP style). There is something for everyone who loves PVP-based DayZ. Our Discord is FREE can hold 1,000 players, and groups wanting to make the =UN= Community their home will be offered a Clan room on our Discord server. Clans that are interested may eventually be invited to have an admin on our server and also share in the cost. Currently, each of the founding groups has an admin, which will allow us to have some supervision present most of the day, everyday! Our players base has people from the USA and Europe! The =UN= Community has the following clans recruiting: (Clan leaders can be found in the =UN= Community Discord) https://discord.gg/NWRFe8w We host events like this:
  25. I hope Bohemia will tell me someday after Post over Post in Steam i did that they will build good PvE Content i can play so i dont have to PvP evry time. PvE Content that makes this game interesting again, Content easy and hard that is worth playing with my clan. And when i want to do PvP then i go on a PvP server. Yeah that would be awesome, cause you know i bought the game in 2014 and i was told from the information that its a survival game, but in fact as it is today the only thing DayZ is a PvP Blood festival full of betraying people, some combatlogging people, some ghosting people if you play on public as i do, and Bamibs that see you with gear no matter how much they start punching you. If so you have to kill them, if not you get unconsicous and loose your little bit of gear... And i cannot even get mad about them cause a Bambi knows its him or you, a geared enemy knows its you or him, evryone knows its you or him if it is not a clan member. And this sucks, i dont want this anymore i want something else to do in this game... and i simply cannot cause their is no content, and the players that are there dont allow to play other ways. When i die in DayZ its this: 1/100 dieing from zombies :D 1/100 dieing from thirsty and not getting water fast enough :D but we have apples wohoo! 1/100 selfkilling/get killed from buggy cars 10/100 from betraying players that say they are friendly and kill you as soon as they see a chance to do it and loot you (yeah here and there i realy try to speak with them before i shoot) 86/100 KOS Kill on sight Thank you... If i would not love DayZ so much for what it can be/could be/the potential it has i would throw it back into your studio! :D Maybe it would work with the modders later on, but i think that will cost even more, cause most modders try to get money too right? I would like to see a PvE Content pack done from Bohemia nicely and interesting this would be worth to pay more. Then we could change our 2nd clan server to private and whitelist it and only allow PvE interested people to play the content with us. It could be interesting too if Bohemia gives us tools to implement Content ourselves to a private Server. Mfg Icy
×