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Found 2794 results

  1. Mantasisg

    Noobs Hate Rain

    I ran into this today, I don't know if this guy is trolling, but I hope he does. First of all, I wonder if by any chance the rain is taken out of the game again ? IMO it is truly sad that in a survival game servers gets empty as it starts raining. On one hand it is logical - it is more difficult to survive, on the other hand it is the point of this game - a struggle to survive. When it is possible just to simply switch server whenever it gets difficult to survive - it is broken. It shouldn't be so, you should face whatever happens, would it be night, heavy rain, very cold weather, being surrounded by wolves or bandits, or all combined. Now the game is so many years in the development, and such an essential thing was never talked or looked at. Now you can ghost servers whenever it is comfortable. What do you think about that, realism warriors ? I understand that ghosting is useful when the server performance is turning into sh**, and you just can have continuous gameplay in different servers, or you just don't have to memorize specific server, because in DayZ it is quite difficult to keep track on exact server, there is a way though, but anyway.... But the fact that server is most likely will get empty as it gets dark or starts raining is sad, it tells a lot about the playerbase - noobs, non-creative, and looking for most comfort they can get in the SURVIVAL game. And I agree with this guy at this point - it is annoying that servers gets empty. It is annoying that all servers are using fine clear bright weather almost all of the time. It is annoying that bastards are exploiting ghosting possibilities, or logging off as it gets tough. What could be designed ? I don't know, I am not a game designer. But could a player stay live in a server for a minute for example, or for a half minute at least, so we would be forced to log-off only when we are in safety. Could it be unified weather in all public servers, or maybe even in all servers in total ? So players would have to deal with the severe weather conditions at some times, rather than just being able to simply switch to paradise weather. Also public servers should be working like servers in PUBG IMO, there should be a minimum for population, lets say - 30. Because it is easy to get looted in empty server and then ghost in somewhere. Players exploit the game like this and like that - everyone is loosing because of that.
  2. Mantasisg

    How To Win Playerbase Back

    Some are playing in servers with less than 10 people. Some are ghosting, and thats shit. And some are just happy to be alone all the time, and thats shit too, but gotta respect that for them it is awesome. And thats probably more than half of AC players. I remember when I have been invited to join few fellows to play together. They had a low population server, basically collected all the loot to their base, and from there ghosting to all the hot servers - such smart wow. Sadly this is one of the reason why there are so many very low populated servers, and that is one of the big issues with DayZ. Only private servers where you can not ghost makes sense really. And there used to be nice loot in hostpitals, office buildings, police stations, fire stations were hot spots.... Everything is empty now lol
  3. MrAerospace

    Base building in hived servers after 0.63 release

    Ghosting into a base is a solvable problem. 1) Find a way to alter login co-ordinates, it should be limited to within a certain distance (albeit a fairly large distance) from the player's logout co-ordinates. 2) Randomize it at all times. You don't want players to learn a meta where if they've been teleported as they log in, it means there's a base/camp/stash nearby. 3) Design regions on the server where logins are restricted. If the randomization system generates co-ordinates within a region, it tries again until it succeeds. 4) Assign those regions to a tent/bed/camp/whatever. 5) Also assign those regions to players themselves. If the player logs out inside their own defined region, the login co-ordinates are not randomized. - You don't want to be teleported out of your own base every time you login. 6) Make the restricted regions pretty large. For example: 50m radius.
  4. Mantasisg

    Base building in hived servers after 0.63 release

    Much wisdom too much Of course there will be ways how to get into your precious base, of course there will be ways to open a crate with your precious loot. I'm just saying that it should be possible to make difficult to acomplish. You know ? Dude ? ...eh... ? I just suggested how to reduce chances of being raided, while at the same time making raiding more interesting, and you are talking to me about climbing walls by using chopped down trees and tents not being lockable. Do you realise how far you are from my idea ? I was talking about apples, and you have started talking about oranges. Good luck protecting your super important base for half of your productive day time for weeks, in a nearly empty server. By the way I think that as Bases will be getting introduced, it will be sensible to play only in private servers. As ghosting will just simply kill public servers. If basebuilding will be important to players in the first place. One of the worse things which could happen would be tons of low populated servers, which is kinda an issue already IMO.
  5. Pyongo Bongo

    Base building in hived servers after 0.63 release

    I remember some super-old dev interviews where they kind of address this, I'm pretty sure they'll make ghosting impossible somehow, I don't expect bases to be hard to breach though
  6. This is called "ghosting", some people abuse this mechanic on public servers by going to an empty server and logging out in a high traffic area and then logging into a more full server. This is an issue that I don't see a clear way around, unless the game had an algorithm that placed players just spawning in 50 meters or so away from any nearby players. This might be challenging to implement though, as it might accidentally put them somewhere dangerous. Actually, I just had an idea. Give every building a "safe spawn zone". When a player logs in, they will spawn in the nearest "safe spawn zone" that is not within a specified proximity of another player. But even this could be an issue, if you log in and realize you should be in another house, you'll know that another player is within that house. Or, perhaps randomize the algorithm so that when you log into a town you will be randomly placed within a "safe spawn zone" within 200m so you never know which house you'll log into. The main issue I have with your idea is that it really puts the player logging in at a disadvantage, as people will see a flare pop up and then they can just camp that area. They could follow the person until their sickness resided and kill them quite easily, especially if they're playing in 3rd person where they could hide behind a building/wall and watch them in complete safety.
  7. -Gews-

    Status Report 11 July 2017

    I find this only an irritation, as I'm not interested in playing on the official servers. Ghosting, server hopping, no maintained ban lists, no active admins and no regular server community. Woo. I'd rather have the option to list either official, community, or all server types, all on the same tab.
  8. DR. IRISHMIKE

    The =UN= Community Server

    WELCOME TO THE =UN= COMMUNITY (We will be running .63 experimental until the game goes stable) Dedicated Server Live! - Multi-Clan server concept - First Person (Hardcore) Private-Hive - HUGE Trade Base - Packed at 60/60 Everyday! Game Server: =UN= Community Server EXPERIMENTAL |First Person - Hardcore PVP | RP Encouraged | Private Hive | We are a Multi Clan Community! Our public Discord can be found at: https://discord.gg/NWRFe8w Join our public Steam Group: http://steamcommunity.com/groups/dayz-factionz Group & server administrators may be reached through Discord This effort is hosted by the =Fish= Clan and =UN= Clan. We have united to create a First Person PVP server that will welcome all players and play styles, but focus on Clan Warfare, PVP and base building. The server already has several small groups committed to supporting its efforts. If you would like to join a clan, or form your own with the end goal to join The UN =FactionZ=, Come stop by our Discord while you play. DayZ feels like a whole new experience with the long-awaited Enfusion renderer and we look forward to greeting the old players returning from a break and the new. We will have only one connection to the central hive so there is no ghosting during PVP and no server hoppers that ruin the game’s loot economy by over-saturating the map with too many weapons, ammo, etc. We have a great group of people for both social play and PVP. Very solid community with Survivalists, Heroes, Bandits, Cannibals, KoSers, etc. This is a mature group of gamers who enjoy tactics, positive attitudes, and all aspects of DayZ. The server will host PVP events, as well as in-game challenges that will offer scenarios for clans, groups or individuals to accomplish, such as escort missions, king-of-the-hill scenarios, hostage situations, Prison Island jailbreaks, treasure hunts (PVP style). There is something for everyone who loves PVP-based DayZ. Our Discord is FREE can hold 1,000 players, and groups wanting to make the =UN= Community their home will be offered a Clan room on our Discord server. Clans that are interested may eventually be invited to have an admin on our server and also share in the cost. Currently, each of the founding groups has an admin, which will allow us to have some supervision present most of the day, everyday! Our players base has people from the USA and Europe! The =UN= Community has the following clans recruiting: (Clan leaders can be found in the =UN= Community Discord) https://discord.gg/NWRFe8w We host events like this:
  9. I hope Bohemia will tell me someday after Post over Post in Steam i did that they will build good PvE Content i can play so i dont have to PvP evry time. PvE Content that makes this game interesting again, Content easy and hard that is worth playing with my clan. And when i want to do PvP then i go on a PvP server. Yeah that would be awesome, cause you know i bought the game in 2014 and i was told from the information that its a survival game, but in fact as it is today the only thing DayZ is a PvP Blood festival full of betraying people, some combatlogging people, some ghosting people if you play on public as i do, and Bamibs that see you with gear no matter how much they start punching you. If so you have to kill them, if not you get unconsicous and loose your little bit of gear... And i cannot even get mad about them cause a Bambi knows its him or you, a geared enemy knows its you or him, evryone knows its you or him if it is not a clan member. And this sucks, i dont want this anymore i want something else to do in this game... and i simply cannot cause their is no content, and the players that are there dont allow to play other ways. When i die in DayZ its this: 1/100 dieing from zombies :D 1/100 dieing from thirsty and not getting water fast enough :D but we have apples wohoo! 1/100 selfkilling/get killed from buggy cars 10/100 from betraying players that say they are friendly and kill you as soon as they see a chance to do it and loot you (yeah here and there i realy try to speak with them before i shoot) 86/100 KOS Kill on sight Thank you... If i would not love DayZ so much for what it can be/could be/the potential it has i would throw it back into your studio! :D Maybe it would work with the modders later on, but i think that will cost even more, cause most modders try to get money too right? I would like to see a PvE Content pack done from Bohemia nicely and interesting this would be worth to pay more. Then we could change our 2nd clan server to private and whitelist it and only allow PvE interested people to play the content with us. It could be interesting too if Bohemia gives us tools to implement Content ourselves to a private Server. Mfg Icy
  10. Icy1983

    Little True Story

    To be honnest its not my first expirience but one that let me change the way i see DayZ. It happend 3 Days ago. I got shot on the Airfield with my 3 Squadmates from Players that logged in on top of the Controltower and on top of the Firestation. They saw us before we saw them and they killed us instant. But hey thats not the bad thing :D we had a lot of fun in the Control tower and made a party with "Eye of the Tiger" and "Last Man standing" wonderful evryone should try it out to play music in the middle of the Airfield! Muahahaha After that i respawned in Electro and here comes this little true expirence that let me change my sight on DayZ in a bad way. I startet on the Electro Docks and found quickly rope and burlab to build my first backpack "COOL" got shoes and stone knife and wanted to return to the Airfield. After 2 Minutes of running throw Electro i found 2 other players, one equiped with a Axe and the other one with a Scorpion. I put up my hand to greet them and say "Hello Guys, I am friendly, how are you" I thought we could have fun but in fact the same thing happend that bothers me since 2014 now... The Axe Man came towards me and called "Friendly Friendly Friendly" And hittet me with the Axe straight on my head faster then i could drop down my hand and run away. 4-5 Minutes of gameplay with a new life and then it ends. To be honnest i am sick of Kill On Sight players, in fact i am sick of the most other players in this game... I got very very angry, respawned in Kamishovo, took a few apples and ran back to electro, on the way i found a Trumped with 22 rounds and scope, 1 Makarov and 2 magazines with ammo. i hunted this 2 rats until Cherno, and could snipe the scorpion player from the sniperhill between cherno and electro with the trumped (i am impressed realy, cause i never realy used a trumped) and followed the Axe man into Cherno City. Before i could get him out of his stinky little double red hole he logged out with the words "HA HA Fuc. you Bitc." ....................... I hope Bohemia will tell me someday after Post over Post in Steam i did that they will build good PvE Content i can play so i dont have to PvP evry time. PvE Content that makes this game interesting again, Content easy and hard that is worth playing with my clan. And when i want to do PvP then i go on a PvP server. Yeah that would be awesome, cause you know i bought the game in 2014 and i was told from the information that its a survival game, but in fact as it is today the only thing DayZ is a PvP Blood festival full of betraying people, some combatlogging people, some ghosting people if you play on public as i do, and Bamibs that see you with gear no matter how much they start punching you. If so you have to kill them, if not you get unconsicous and loose your little bit of gear... And i cannot even get mad about them cause a Bambi knows its him or you, a geared enemy knows its you or him, evryone knows its you or him if it is not a clan member. And this sucks, i dont want this anymore i want something else to do in this game... and i simply cannot cause their is no content, and the players that are there dont allow to play other ways. When i die in DayZ its this: 1/100 dieing from zombies :D 1/100 dieing from thirsty and not getting water fast enough :D but we have apples wohoo! 1/100 selfkilling/get killed from buggy cars 10/100 from betraying players that say they are friendly and kill you as soon as they see a chance to do it and loot you (yeah here and there i realy try to speak with them before i shoot) 86/100 KOS Kill on sight Thank you... If i would not love DayZ so much for what it can be/could be/the potential it has i would throw it back into your studio! :D Mfg Icy
  11. Asmondian

    Realistic Log-Off System.

    Love the premise and i think we really need to think something like and continue polishing that idea. Here are some thoughts to give you my feedback: 1) The character obviously should not appear asleep on the server or anything like it (like Rust). This will insta kill all players. There ir no safe place in Chernarus. I know you never considered it as a possibility, but someone mentioned it in the comments. 2) It is a great difficulty to "move" what happens to the server weather to a player who is disconnected. That is why the server saves a copy of the player when he log out. This would need a change of technology (which would be interesting) so we need to think how should this work as a whole. 3) I love the idea that the conditions in which you log out have to be considered by the players to give more realism. I think that taking it to the extreme would be very frustrating but there are certain things that could be applied to make things even more difficult and to avoid, with a new reformulation of the system of log out and log in, things like ghosting, server hopping or the "scape log". For example: The effects already existing in your character (hunger, thirst, food, cold, heat, illness) would increase progressively if you log off on the outside. (Or simply when log in again are half of what you had before).To avoid suffering this with the accidental disconnections, this would only apply with each server restart or every x amount of hours (long). This reasoning can be used to avoid server hopping by increasing your character's "weaknesses" (cold, heat, hunger, thirst, etc.) when you jump from server to server. Even more so if one does it on the outside (in a tree, as is usually done near military bases). Now, nothing would be avoided if you disconnected inside, for example, the NWAF prison. But there you run the risk that someone is waiting for you inside. However, there may be exceptional situations where, if you disconnect in a certain place or under certain conditions, when you log in again you appear dead. For example: log out with hypotermia or hyperthermia, log out into the water, log out sick, log out with wolves around your house and agro to you, log out bleeding, among other situations that can be thought of. In other words: I think the idea is very good and needs to be reformulated. Generate new states/status (hunger, thirst, hypotermia, etc) in relation to the place where you disconnect I do not see it very viable, but increasing the existing states (using some very long timer or just the servers restarts) if one does it in the outside world or if you jump from server to server in a shorter period of time (10-15-20 minutes), that could be a good idea. Really enjoy reading and thinking about your ideas dude. Keep them coming.
  12. goateswyn

    Future of public hive servers

    I dont like or need 3rd-peron- and public-servers. In a survival-simulator you should not have the possibility to have the view of a drone hovering over u. Also teleporting to another dimension of Chernarus with the same toon is not written in the script of how DayZ is ment to be played, i think. So why give us the possibility to do so? It's a freakin jungle of public-servers out there. Way too much in my opinion. Many of them are only for selfish purpose (mostly not enterable or offline). For me it will have no negative consiquences if BI quit private-conrolled-public server, but for many others like clans and such. But i believe these problems can be solved otherwise. Some more easyly conected private-servers or such, or linking 2 private server for a weekend should solve the most problems i think. Dont know if thats possible. I also dont think that that BI can administrate a nessecary amount of servers. I'm also sure there will be less public-servers on the list (what is great in my opinion). I think the public server will turn into a mess of KOS-Deathmatch with all kind of dupers and such which normaly hidden on their servers while doing their dirty business. In this way BI will be much more faced with all that dirt thats happening on public. I also see BI forced eating all the hate that is curently thrown at the "Badmins". Nevertheless the public will always be well needed for the Game itself. Most new players drop into the game on public servers. Many of them come from CoD, Arma and such and turn to realy friendly and inspired players if they understand the deep of the game. Others will not and keep on KOSing, ghosting and duping and such. But thats OK. DayZ is kind of game that can be played in so many ways. This fact was the reason for me to buy this game, and everyone has the same right to play his way. Thats what private-servers are for and if modding-features are added, public will also change dramaticly. Resüme: Its good i dont have to decide this. The game is in Alpha and the public server need adjustment. @BI dont be shy. Start fixing this. You will do some players a favor as u offend others no matter how u do. How is it ment to be played?
  13. gannon46

    Future of public hive servers

    I call the public hive the public sewers. Shared shards needs to go, people renting public servers needs to go. The devs have to see all the abuse these owners commit and the players exploit by ghosting or loot farming which is the complete opposite of what the game is supposed to be about. you say we should value our toons well how the hell can we do that when people just go to servers that are empty and loot then go to full pops for shoots and giggles that's not valuing your toon or survival that's deathmatch. if you want dayz to be a game where the life of your toon means something where your time survived means something the public hive definetly needs changes. If not the real dayz game experience will always be on the private servers where it's fairplay due to no shard sharing and community driven thanks to great players and staff of the server. no dumbass loot farming asshat who jumps server to server looking for a short adrenaline rush because he's to lazy to do the work on the server where the damn people are. And if you allow this kind of crap on consoles like renting servers allowing abuse by admins and allowing loot farming then it will dead in the water as soon as it arrives.
  14. looterk1ng

    Future of public hive servers

    For my opinion, Dayz doesnt need public-hives. Serverhopping, ghosting, hackers etc...just no. Or otherwise, just bring basebuiling into the game and the problem would also be solved ;) edit: Joined: July 4, 2012 srsly? 5 years?
  15. valdark

    Future of public hive servers

    Great topic. I personally dislike shared hives due to ghosting as others have mentioned but if we are to have one this change will make it a better introduction to the game than the current state of affairs. If there here is a public hive it should not have private management.
  16. kubas246

    Future of public hive servers

    I think that's good idea. Only official servers should be on public hive and everything else on private. As far as I know most public hives are anyway not used as they should: - they are treated as gear farms (join and you will be kicked, they are passworded sometimes even thought it shouldn't be possible or owners just turn them off when they leave server) - they are treated as gear hiding spots (Few times when I joined some public non official server with low pop I found tons of tents and barrels filled to the max with gear in places like Cherno, Bere and I mean in the middle of them or near/on general military zones) - they are treated as safe way to travel to you destination. You have own server you gear on, they go on public one and die, so you just switch to your own, grab gear from barrels/tents places in coastal areas, travel to place where you died and log in back on server where you died. I would like to also see some more mechanics that would prevent ghosting. I'm sure you will figure something out.
  17. Soupy98

    Future of public hive servers

    In my opinion public hives should not exist. Every server should be a private hive. The idea of being able to leave one server, join another and still have all the same gear just rubs me the wrong way. It leads to all kinds cheap tactics and things that people do. I know public hive is never going away, so yes not allowing the renting of public servers is a good first step, but maybe also if you leave a server in any way besides crashing or a server reset should start a 10 minute timer to join a server. This would stop these cheap tactics of ghosting/ combat logging.
  18. JBURNS489

    Future of public hive servers

    By not allowing us to rent public servers, I can think of only a couple of reasons that it would be helpful. It would cut down on server admins duping and using it as a personal loot farm. I dont know how much of a problem that really is, though. How many servers are rented by players, and out of all of those how many are using dupe glitches? Even if every single player/server admin used his or her own server for easy loot storage, thats what 1 person and their friends per potentially 60 people? Having gear doesnt always mean you know how to use it either. I have personally been fully kitted out only to be killed by a freshie with a 1911, so I dont really see an issue there. If someone wants to pay 50+ dollars a month to host a server, I dont mind if that 1 person has a ton of gear, legit or not. They arent invincible, and their bases can still be raided. The only other benefit of not allowing public hives to be rented out i can think of is it will end the "high loot" servers and the public servers that kick you when you join. I know its just a name and the loot is the same as every other server, but I wonder if that issue may be solved by just enforcing the terms of service. That would also help curb the kicking on a public server for no reason abuse. Going after the server hosting companies themselves is probably easier than tracking down individual customers who rent the servers. What other benefits would there be from not renting out public servers? Ultimately, I dont think we should have public hives at all. Every server should be its own independent hive in my opinion, even if its "public" or official. I always think of how base building will be affected by public hives. It will be way too easy to break into anyone's base, no matter how intricate or secure it is. Its too easy to jump onto another public server, run to the middle of where you know a base is, and server jump back. Public hives have the potential to ruin base building before that feature is even ready. Also, people use this server hop technique during firefights as well. I honestly can't think of any real benefit to having public hives connected together at all, really. All in all, I think it would be a step in the right direction to not allow public servers for rent, but it's a little like putting a band aid on a bullet hole. It helps a tiny bit, but still leaves the bigger and more common problems of server hopping and server ghosting
  19. Uncle Zed

    Spawning items

    I just put up a vanilla Dayz mod server. The first time someone connects after the server restarts, they get stuck on Spawning items. If they wait it out the server tries connecting them again, they get a message about ghosting and after a countdown for antighosting, they get in. Why does this happen?
  20. Information Type: 60 slot private hive, persistent, whitelisted. Server IP: 81.19.216.170:2300 Restarts: 06:00/18:00 GMT TeamSpeak: ts.BinaryCombat.com Tired of people ghosting? Sick of glitchers in walls? Looking for regular events? Then I think you will enjoy our community server. So why play on our server? Our main aim is simple, to provide a good active server for honest players of DayZ, everyone is checked to ensure they have no VAC/game bans or active bans on other servers through DAST. The server is monitored 24/7 with DaRT and we have active admins. We have a zero tolerance policy when it comes to cheating. Big registration? No. You simply go to our group and post a comment HERE
  21. McWendy

    got held up by 2 geared guys

    Go play privates mate. A small queue for a private is worth it imo. We (a group of 5) run on grumpy old gamers. Loot is there if you look for it. KOS is there but way less on pubs. If you want to hop, stay public If you want run gun pvp fest, stay public If you want a diverse/ghosting/in and out community, stay public If you want the experience you described, go private. (Whitelist is even better )
  22. emuthreat

    Public Hives and Base Building

    The public hive is an interdimensional warfare simulator, and I'm not sure if it should change, even if it could. I'm not too hip to people ghosting into a base, but that's why I prefer to hide mine well, to begin with.
  23. There was some mention of a system to prevent server hopping/ghosting and moving to what would be inside the walls of a base the hopping back and spawning inside, I'd assume they'd be smart enough to have some system to prevent AI from spawning inside too.
  24. 2. Well that explains a lot lol. Private servers have hundreds and thousand members, you would meet a lot of people. Plus, it's a post apocalyptic scenario, it isn't supposed to be Times Square with all the new faces out there... 3. That was my suggestion, read the link -.-. Too easy? :D You can't hop on most private servers. This means that you will have a HARD time finding barrels for your base. You can't escape combats "ghosting" or combat logging during encounters (both are strictly forbidden, and you get a ban) Since you can't hop and find "safe" servers for your bases, you (and the rest of the community) have a quite limited quantity of spots for your bases. Which means that they get raided quite often. And you end up with nothing a lot of times. Since you can't afford to die (you gonna "lose" your game), you will be quite afraid of most encounters and scream as a b*tch if you hear a car or people talking near to you. You will think VERY carefully any excursion to a military base or a big city, and any gun shot near you will make you think twice before going in your previous direction You can also combine this goal with another (like hunting bandits or cannibals), it will add a little bit of sauce to the mix ;) I mean, just try to survive a couple of months. I dare you! :) Hunting in real life isn't funny. No one is hunting you at the same time. About the bandits: 1. You stalk towns and high traffic areas and wait till you see unfriendly encounters, wait to see who's the "bad" guy, and hunt him (or them) 2. You engage in communication with "friendly" players, get to know the rumors (bad looking guys in X town, Y minutes ago; somebody just robbed me, or tried to kill me, etc stories), start your human hunting from there. 3. You engage in communication with players and wait to see how "friendly" they're, if they're not, you escape, then stalk them and kill or seek for a cruel revenge (like taking them to the forest, breaking their legs, putting a bag in their head, with their hands tied, and leaving them to die) 4. Private servers have established "bad" groups/factions. They usually have defined territories and patrol them often, you can hunt them there. (Of course if they don't kill you first, which is the most likely outcome)
  25. sneakydude

    Sneak Peek At Future Updates

    Ghosting is really a public concern, unless private hives are linked. Cable reel will be for placing power to lights all around the base. You need to link the power someway. Have you ever ran an extension cord from a gas generator?
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