Jump to content

Weyland Yutani (DayZ)

Members
  • Content Count

    1476
  • Joined

  • Last visited

Community Reputation

1159 Excellent

About Weyland Yutani (DayZ)

  • Rank
    World Builder

Contact Methods

  • Website URL
    https://www.youtube.com/user/wutanicorp

Profile Information

  • Gender
    Male
  • Location
    LV-223
  • Interests
    Bio-Engineering, Terraforming, Renewable Energy, Global Warming/Atmospheric's

Recent Profile Visitors

11272 profile views
  1. IP: 104.243.41.181:27316 Discord: https://discord.gg/5RRXt8w We've created a system for everyone with our new Lifestyle & Quest approach to gameplay. From beginner to advanced, our system ticks all the boxes and can be fun for everyone. There are provisions for PVE, PVP, as well as players looking to survive in a more realistic environment. This project is geared more towards interaction + survival than it is pvp arena style gameplay. FEATURES 🎒 Lifestyle ◽ Learn about our 4 different Lifestyles you can roleplay inside of at: https://www.dayzcolony.com/lifestyle/ 💰 Lifestyle Specific Traders ◽ To create a living breathing economy, each Lifestlye has their own trader. These traders have different things available which results in players interacting through commerce. 📜 Quests ◽ Each Lifestyle has their own Main Storyline Quests as well as Side-Quests (approx 300 Quests). All Lifestyles have access to Outlander Quests which include Questlines from Green Mountain Prospectors (Green Mountain) and The Scamp Family (Kamyshovo Docks). There are Random Quests and Custom Location related Quests. 💭 Lag-Free Network Bubble ◽ Players from all over the globe can play on our server lag-free due to the Network Bubble and our high end server machine. ⛔ NO-KOS ◽ Outside of Hot Zones, you there is a NO-KOS rule as well as a Passive-Mode. Learn more about it at: https://www.dayzcolony.com/rules/ ⚙️ Proprietary Mods ◽ DayZ Colony has mods and gear that can only be found on our server. ⚒️ Custom Locations ◽ 20 custom built locations that have their own lore. Adventure this lore through the respective Quests. ⚔ Hot Zones ◽ Hot Zones are PVP Zones where KOS is legal. In your map, all major Military Bases and Airdrops have red circles that show them as Hot Zones. When you enter or exit a Hot Zone you will get an in-game notifier. 🌙 Night Cycle ◽ We have a very small night cycle, like ~12 minutes. We know it gets dark so we've tailored the time to an acceptable duration. Night time is a great time to get sleep to restore your characters rest meter. 🏰 Buffed Base Protection ◽ Our engineers feel that a players time spent building a base will never be equal to raid tools so we've disabled them. If you want inside a players base, you're going to have to get very creative. 🏃‍ Stamina ◽ We have modified stamina to an acceptable duration. ⛽ Gasoline ◽ Gas stations are turned off. You can acquire gasoline through coastal gas station traders, in regular spawns (at a lower spawn rate), or commerce (Colonists sell gas at the lowest price). 🏹 Expanded Hunting ◽ The Free-People have robust access to our Dynamic Wildlife Systems, but this doesn't mean you can't try and track them on your own. Grazing patterns change often. What was there today, might not be there tomorrow. 🍖 Food ◽ It's been several years since the outbreak of infection so canned food is rare. Search Garbage Cans and Shake Tree's for quick and immediate survival. 📋 Rules ◽ All of our rules can be found here at https://www.dayzcolony.com. When we had 4 servers (including the #1 global) we had a much more relaxed rule-set, but over time we realized it didn't work out well so we created a more structured set of rules that works for everybody. We still wanted to keep it as natural as possible, but you will have to remember a few small things. At the end of the day, the rules are the glue that keep it all together. HOW TO JOIN Steam We highly recommend setting our server to your favorites manually through the Steam Launcher. The server search in Steam is well bugged and DZSA sometimes takes a while to update after a mod update. Use these instructions below to join. DZSA If you're a dedicated DZSA user, just stay as you are then, no need for manual instructions. Search for Colony and we should come up, our server description is: DayZColony.com | NO KOS | dayzcolony.com/lifestyle Step 1 of 2: Set DayZ Colony to your favorites manually ◽ Open Steam ◽ Click on View (Top Left) ◽ Select Servers ◽ Click Favorites Tab (Up Top) ◽ Click Add a Server (Bottom Right) ◽ Type the IP/Port ◽ 104.243.41.181:27316 ◽ Click Add This Address to Favorites Step 2 of 2: Join by using Steams DayZ Launcher Auto-Join Feature ◽ Open Steam ◽ Library ◽ DayZ ◽ Play ◽ Play DayZ ◽ Servers (left side-bar) ◽ Favorites ◽ Select Server ◽ Join (empty slot on right side) ◽ Click Set Up DLC's and Mods and Join
  2. Weyland Yutani (DayZ)

    No zombies spawning

    You have a typo in your types.xml. Operator error...
  3. Weyland Yutani (DayZ)

    Stable Update 1.07

    This is very disappointing. We have 3PP servers but want the darker nights. Can we have the choice to do this please?
  4. Weyland Yutani (DayZ)

    DayZ in 2020

    What about paid DLC?
  5. Weyland Yutani (DayZ)

    Books, bows, and tanning

    After reading the roadmap, looks like I was being grossly optimistic. I was hoping for many more updates than last year. I based this on early last year predictions from the devs saying they would have more frequent updates and I thought they simply fell short due to issues with persistence and combo locks (which took a lot of time to fix). No need to revisit this in 2021 because we're clearly not getting helicopters or the big ticket items I mentioned. I'll be the first one to admit being wrong and I was definitely wrong. I'm absolutely gutted after reading the roadmap. My stay here has been 90% supportive and the only time I wasn't was last year. I was very vocal about the radio silence during the combo lock ordeal to the point I caught 3 warnings from the brass. I do like to stay positive, but at this point, if I catch another warning I'm out and who knows - maybe get some sort of ban on Steam. We see people all the time getting 'Game Bans' from devs for a variety of reasons including forum behavior. Basically, I can't fully speak my mind in fear of getting axed in the forum and possibly Steam. Let's leave it at this, I'm not excited for the road ahead in 2020...at all.
  6. Weyland Yutani (DayZ)

    Experimental Update 1.07

    I've been a big advocate on nights since 2014 and I can't believe I'm actually going to say this, but the bright setting on current experimental is slightly too bight. Is there anyway we could set it ourselves by a range of values or a slider? Kinda like how time acceleration works server-side perhaps? Thank you for your work.
  7. Weyland Yutani (DayZ)

    Books, bows, and tanning

    I'm not saying that is the answer, just something I've observed throughout my 8 years playing and modding DayZ. I've got a ton of hours in COM and there are limits to how many items can be placed before the server simply won't start. Maybe that doesn't apply to this conversation due to the nature of how those items are placed (burned in, etc) by BI devs, I don't know enough about development to have steady legs to stand on. In DayZ mod (I know it's a different engine, game, etc) there was like a limit of 144 Ai that could be placed through modding before the server bogged and I know there are limits in SA too with assets. In SA if you put too many infected Ai you'll crash the client in those area's. Obivously like I said ^, this is a completely different game with a different scope, but I'm sure there are some limitations on items.
  8. Weyland Yutani (DayZ)

    Books, bows, and tanning

    No, they didn't. I think it was a stream with Raptor, ImpulZ, and Baty I'm referencing....could be wrong, hard to remember. I'm only guessing on the Q4 based on past performance and what's left, not implying. In my observations with vehicle sync, I'm not 100% sure it's server related...I think it's a variety of issues. Also, I'm not sure the devs are being truthful 110% of the time. With the way they get treated by the public so poorly, I can't imagine they would tell everyone the truth all the time. Consumer outrage echo-chamber is at an all time high. Back to vehicle sync and personal observations, in Chernarus there are (or where, I only play Livonia now) these dead zones in specific parts of the map that have been present for a very very long time (years). There is one before you go around the bend near Skalisty (near the crashed bus and body pile), one somewhere after the tracks on that curve on the last stretch to Svetlo, another on the southern road to Dubrovka or Vyshnaya Dubrovka (I forget which it was), etc. There are more, but those come to mind. Every single time I would drive in those spots over a certain speed, the vehicle sync would freeze. If you went too fast, you would end up wrecked in a tree. After an update or hotfix (can't remember which or when), instead of the vehicle freezing, it would stutter lag and you could drive through it better. Thats not server performance/stability related because it's the same dang spots over and over. I don't know enough about development to know if it's a navmesh, map design issue (sorry if either of those sounds stupid), or what but those spots were legit dead zones. These observations are on my servers and there was no bases, players, or anything in those area's Also, I've tested a lot of vehicles and I notice differences between them. Some modded (and stock) vehicles bounce more than others and when they bounce too much, they seemed more inclined to catapult into the air. If you log out (and/or quit the game) and come back in, they're usually fine. Is that server, client, vehicle, or modded vehicle related? Why are some shitty modded vehicles doing this when others are not...consistently? Server issue or design flaw (?) and with vehicle sync issues, you get a mixed bag of symptoms and players can easily misinterpret the results. Servers always get blamed first and I'm sure the devs get their share of that as well. A lot of these car issues are players driving at high speeds. I rarely drive out of 2nd or 3rd gear and never have issues, but I don't drive much so there's that too. Arma is a totally different and less complex engine, they also didn't develop an entirely new engine during the first few months of EA, with a full team from the jump not ~12 devs like DayZ started with. Arma has like practically zero floating assets in their maps. The rooms are empty, no beds, tables, etc. The environments are sterile asset wise. Also, Arma 3 has been a legit 1.0 release for almost 7 years. DayZ isn't even really a 1.0 release, but more like Beta. Ask some Arma 3 players what Beta and earlier was like and they'll tell you the vehicles behaved like shit. DayZ Expansion has Aerial vehicles working, I'm pretty sure Bohemia Interactive can cover that ground as well. BI gets a lot of flak, but they're most definitely very talented and full time employee's. In my post here... ...I listed many key missing elements in that topic and there really isn't a lot of big ticket items left. Core development will probably leak into 2021, maybe I'm wrong but 2022-2023 is a big stretch to achieve those goals.
  9. Weyland Yutani (DayZ)

    Feedback from New player in DayZ

    Hello, welcome to the forum. You're posting in the wrong section. You should be posting this here: https://forums.dayz.com/forum/122-new-player-discussion/ Loot - Loot is configurable by server administrators...not a game issue. 1.06 stock CLE (types.xml) is the best it's ever been. Infected - Infected don't have lag, it's you. Animations - Again, it's you. Google 'DayZ Network Bubble' in relation to your ping reference. Inventory - Known bug, please read the changelogs. Ammo - No problem...this is intended and the perfect system (this isn't an intended shooter but a SURVIVAL SIMULATION), again it's you. Desync - Your system is inferior in one or more ways. Not enough RAM, poor processor, gaming laptop, old GPU, etc. You should open a ticket for performance related issues. You can do that here: https://feedback.bistudio.com/project/view/2/ Hope this helps!
  10. Weyland Yutani (DayZ)

    Stats are still broken for characters

    Put in a ticket here so they know it doesn't work: https://feedback.bistudio.com/project/view/2/
  11. Weyland Yutani (DayZ)

    Improve it please....

    Thats your problem, get more RAM or a better machine. I have zero problems with lag and every one in our playerbase that has lag issues ends up having inferior equipment. Low ram, gaming laptop, subpar processor, etc. Hope this helps!
  12. Weyland Yutani (DayZ)

    Cars per Server

    I'm sure it changes every build so download DayZ Server in Steam and check for yourself from time to time is the best option.
  13. Weyland Yutani (DayZ)

    Books, bows, and tanning

    During a live stream they said bows would come at the very end of development due to the advanced physics and problems with dsync. I expect bows around the same time as aerial vehicles so don't expect them anytime soon. Q4 perhaps...
  14. Weyland Yutani (DayZ)

    [2020] The Road Ahead

    Well, here we are in 2020 and I'm sure I speak for everyone here about being curious on what's left development wise. Since we don't have a current roadmap *sigh*, I'll be covering features not present that were mentioned in previous roadmaps and put the pieces on the board the best I can. GUNS Handguns Derringer Flare Gun Longhorn Mauser Python Walter P1 Rifles AUG MP-133 Repeater 22 Sporter Trumpet SMG PM-73 RAK MELEE Bow('s) Broom Canoe Paddle Cattleprod Chainsaw Cleaver Farming Hoe Field Shovel Fire Extinguisher Hockey Stick Mace Pitchfork Pipe Wrench Sickle Spear Sword Telescopic Baton PAST ROADMAP Dragging unconscious / bodies Advanced Barricading Advanced Vehicles (Bicycle, Motorcycles, ATV, Boats, Helicopters, Planes) Better UI support for trading Upgradable components World Containers (Refrigerator, Oven, Cupboards, Wardrobe) Database interaction API for developers Steam Achievements Physics Animal Companions (Dogs, Horses) PROMISED Improved Steam Launcher Character Customization Underground Bases I'm sure I missed lot of things here so feel free to chime in and I'll make an edit. For certain, medical, diseases, and overall softskills most certainly aren't finished. Hard to remember everything, but it looks like they're pretty close to finishing based on what was promised and what was taken out. As far as new features, I can't comment on that. Light machine guns, explosive weapons (RPG, LAW, etc), Dart Guns, Taser (Shock Pistol), and more vehicles (Bus, V3S, Moped, etc) are coming somehwere down the line. Are there any new plans? Will we get everything above? Will DayZ be complete by the end of 2020?
  15. Weyland Yutani (DayZ)

    I tried to find ways to give myself permission to buy Livonia...

    @OrLoK where is my paycheck brü. ISP's don't get charged for the right to access the central hive and host servers for people to rent. Verizon, Comast, etc are NOT getting billed by BI (WOW). Good thing I finished my coffee a minute ago otherwise I would have choked to death. I think we need to talk about a medical plan. Hazard pay retroactive for a start.
×