walkerbait421 19 Posted June 13, 2012 YESAs I understand it the survivor's own heartbeat is what they are hearing, simulating tension when they've picked up on subtle clues that another person is dangerous. Share this post Link to post Share on other sites
Austex (DayZ) 5 Posted June 13, 2012 YES (but)VISUAL NOT NEEDED!AUDIBLE noise heard by players/zeds from 0-100 meters. I am a bandit and I want this. Share this post Link to post Share on other sites
Cyan-Eyed 3 Posted June 13, 2012 If you run into a true bandit who just kills on sight, you won't have time to even hear their heartbeat, you would literally be dead in a heartbeat....I think this may be too subtle.And if we're talking about being able to hear them even when they're behind us, that's too much of a punishment. Being sneaky and try to bypass players with this heartbeat would be thrown out of the window. Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted June 13, 2012 YES.But make it QUIET. Also, add like blood or dirty clothes Share this post Link to post Share on other sites
FragMonkey 1 Posted June 13, 2012 YESThis is pretty fucking brilliant idea if implemented correctly. I say this as a person who had murdered many, many others. The heartbeat is accurate as that is what is happening right before I do the deed :p Share this post Link to post Share on other sites
adimch 1 Posted June 13, 2012 YESIMO: Only when detected, not by player radius.PS. I like these threads! Share this post Link to post Share on other sites
Zoop 343 Posted June 13, 2012 No.It's an artificial mechanic that favours certain playstyles over others. Share this post Link to post Share on other sites
BiggityBatse 0 Posted June 13, 2012 Banditry is a way of life that some people choose' date=' and that's fine. But being a bandit should be no walk in the park. It should be HARDER to be a bandit/murderer than not. Why? Because other non-bandit characters spend a great deal of time finding loot, etc. Bandits can just kill them and bam, all that work goes out the window and the bandit now has great loot. And that's fine, that is a great part of this game. But I think it should come with some disadvantages that non-bandits do not have.[/quote']Correct me if I'm wrong, but I think people are trying to come up with ways that don't involve direct advantage/disadvantage lists. In real life, banditry would be the easiest way out, at least in theory. The only real incentive to not bandit would be because of one's own mortality.You make a great point. The only problem is addressing playability. True, in real life, being a bandit would be the easiest way. And I know this is a difficult game, and it should stay that way. But for playability purposes, I think SOMETHING needs to be done along these lines. I think the community would agree that there is a general "kill on sight" mentality in the game right now. This may not change that. But it is a step in the right direction to help calm down the "deathmatch" that is currently going on, and may encourage players (strangers) to help each other out once in a while instead of constantly killing each other.Players will play how they want. I'm sure there are other people like myself who want to find other people in the world and work together. With the current setup, that isn't really possible. I don't have a choice but to kill anyone I run into because they may kill me first. Sure, that uncertainty makes the game fun, but it doesn't allow certain people to play how they'd like to. I hope that makes sense.... Is the heartbeat system a solution? Maybe, maybe not. But I strongly believe in order for DayZ to thrive, something has to be done about the rampant and random killing of other players. Share this post Link to post Share on other sites
Greasymullet 7 Posted June 13, 2012 YES!You're the man, I hated the crows/flies so you scrap it and a few hours later come up with something I can get behind. Well done. Share this post Link to post Share on other sites
curiousepic 1 Posted June 13, 2012 YES.Make audibility inversely proportional to humanity with a logarithmic scale (1 kill - 25 meters, habitual PKers alert everyone in the city) Share this post Link to post Share on other sites
azrael72 28 Posted June 13, 2012 Yes, worth a try. DemonGroover beat me to it. I, too, would be curious to know how it would affect low humanity players who group together. I've never bandited/murdered, but I'm thinking about it,sadly. That constant heartbeat sound would make me nuts before long. Will there be some way to disable it for those who choose to play that way? Share this post Link to post Share on other sites
bios 1 Posted June 13, 2012 NOIf someone is standing within "heartbeat range" chances are he wont kill you anyway. (Whats the point in standing 5m from your victim?)It would totaly suck if you decide to team-up with someone just to get shot because they heard your heart :huh:This is it - to put some FEAR into those who have killed lots of people. They won't see their humanity' date=' so they wonder... (can they tell I'm a killer??!)[/quote']I like the idea but what is preventing me to just ask a buddy of mine if he can hear a heartbeat when he looks at me.. Share this post Link to post Share on other sites
Akumos 0 Posted June 13, 2012 NO.People will shoot strangers anyway. It's a game, people don't trust others, there is no gain. Share this post Link to post Share on other sites
marsilainen 0 Posted June 13, 2012 No' date=' people will shoot strangers anyway. It's a game, people don't trust others, there is no gain.[/quote']From my personal experience, none of these are entirely true. Share this post Link to post Share on other sites
Dowskii 0 Posted June 13, 2012 YESAs a new player, and no skin detection for bandits/etc, realism is increased and tenser moments are added with this. Share this post Link to post Share on other sites
Codus 22 Posted June 13, 2012 YES(until a degree)I like the idea with the % chance of not hearing it. Share this post Link to post Share on other sites
Johnnyseven 1 Posted June 13, 2012 YES. But.Largely pointless, most bandits sit in a bush with a sniper rifle hundreds of meters away. Share this post Link to post Share on other sites
mines_skyline 4 Posted June 13, 2012 YES- but every death, the humanity counter resets to 0 regardless of what you did in previous life.- add more things to increase humanity (idk wat there is in place right now apart from blood transfusion and such) Share this post Link to post Share on other sites
shadowvfx 3 Posted June 13, 2012 When near a bad player, your character reacts like it does in panic mode (short gasps). Call it subconscious tension if you will. Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted June 13, 2012 YES.Make audibility inversely proportional to humanity with a logarithmic scale (1 kill - 25 meters' date=' habitual PKers alert everyone in the city)[/quote']uh. That is way too much Share this post Link to post Share on other sites
Sabata (DayZ) 1 Posted June 13, 2012 NOIt will be useless most of the time, doesn't work gameplay wise or adds any realism Share this post Link to post Share on other sites
.:14A41:.Pvt.p4lztZ 3 Posted June 13, 2012 I don't understand why a simple (maybe not so simple?) holstering of weapons wouldn't work? If this is about trust and SoS. If someone has their gun out either gtfo or shoot. If they don't you have time to talk it up. If they draw on you? You have time to gtfo or draw yourself. Too western-y/boring or what? Share this post Link to post Share on other sites
shadowvfx 3 Posted June 13, 2012 NOI think you will need more incentive/consequences to prevent people from murdering preemptively to protect themselves. Share this post Link to post Share on other sites