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Disconnecting to avoid death

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I will keep it short: D\C to avoid death in PvP must be fixed. BUT:

*After zombies aggro through objects is fixed.

*After zombies attacking\going through walls is fixed.

*Zombies perfect waypoints after aggro with no visual contact is fixed (they should investigate the sound source, not run directly to player they never seen. Pretty much like with flares)

*After breaking legs and knocking out is fixed (not on 12k blood, ffs).

*After vehicle-related deadly bugs are fixed.

*Doors of DOOM fixed (those that can break your legs and knock out)

*Other potentially deadly bugs I forgot to mention are fixed.

Right now if I get knocked out and chewed by a zombie through the wall, I just alt+F4 and reconnect. There is no point in playing fair if the game itself is cheating.

As long as PvZombies combat is fixed, we can start thinking about solving PvP DC problem. Coz otherwise you just will screw ppl, who don't enjoy pvp and mostly deal with buggy zed (like myself).

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I will keep it short: D\C to avoid death in PvP must be fixed. BUT:

*After zombies aggro through objects is fixed.

*After zombies attacking\going through walls is fixed.

*Zombies perfect waypoints after aggro with no visual contact is fixed (they should investigate the sound source' date=' not run directly to player they never seen. Pretty much like with flares)

*After breaking legs and knocking out is fixed (not on 12k blood, ffs).

*After vehicle-related deadly bugs are fixed.

*Doors of DOOM fixed (those that can break your legs and knock out)

*Other potentially deadly bugs I forgot to mention are fixed.

Right now if I get knocked out and chewed by a zombie through the wall, I just alt+F4 and reconnect. There is no point in playing fair if the game itself is cheating.

As long as PvZombies combat is fixed, we can start thinking about solving PvP DC problem. Coz otherwise you just will screw ppl, who don't enjoy pvp and mostly deal with buggy zed (like myself).

[/quote']

"Ah, defensive now are we? You want real life? Join the Marine Corps, you want a video game? STFU and enjoy what is given to you, FOR FREE son... Your demands are falling on dead ears and you are a small percentage of the people who give a crap about those issues. Go make a sandwich and enjoy the fact that you still breath with an attitude like that."

Sorry to use your post Rallige, nothing personal. I just wanted to show a certain someone how he looks to others.

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Ah' date=' defensive now are we? You want real life? Join the Marine Corps, you want a video game? STFU and enjoy what is given to you, FOR FREE son... Your demands are falling on dead ears and you are a small percentage of the people who give a crap about the DC issue. Go make a sandwich and enjoy the fact that you still breath with an attitude like that.

PS - It's "Breaking", not "Braking"..

[/quote']

who is defensive? Read for fucks sake boy...you cant be that stupid, who said anything about real life? only you. Stay on the subject.

As long as PvZombies combat is fixed, we can start thinking about solving PvP DC problem. Coz otherwise you just will screw ppl, who don't enjoy pvp and mostly deal with buggy zed (like myself).

Zeds are no problem. Observe, play smart, be stealthy. No matter what, you shouldn't have a "quickload" button.

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As long as PvZombies combat is fixed' date=' we can start thinking about solving PvP DC problem. Coz otherwise you just will screw ppl, who don't enjoy pvp and mostly deal with buggy zed (like myself).

[/quote']

Zeds are no problem. Observe, play smart, be stealthy. No matter what, you shouldn't have a "quickload" button.

I'm just curious : what would you do if you were in my situation:

Raiding NE airport alone. Stealthy approaching tower. Playing smart. Not a single aggro. But as soon as I enter tower, 2 zeds somehow aggro and charge THROUGH wall, facing airstrip (!). Then 1 of them insta-hits you with no attack animation played (all I saw was running animation), and knocks you out (on 12k blood). Then both start chewing me. I had an silenced MP5, PDW, ghillie suit and GPS (most valuable things)

Situation - inevitable death without you being guilty. What would you do? Would you accept your death from a bug? And losing hours of progress without even making mistake?

Just curious, no offence meant.

P.S

Situation described took place in latest version.

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There is a simple fix for this it may piss a lot of bandits off that do take advantage of this exploit and they will give reasons like, "Oh I am a normal player and don't do that so this will screw me if I want to quick loot" or "Oh thats just going to ruin the game for people who have friends that can't join the server I am on". Simple matter is this really the only time you should disconnect is when you are done playing the game or its dark out and you would like to find another server that's light out. Disconnecting to "quick loot", avoid death, avoid zombie hordes or aggro is just simply an exploit. Rocket I am new to this community and so far this is just an amazing mod, but having people disconnect, connect to a new server, move around me and my crew, reconnect to our server after being shot by one of us, and moving behind us is a simple fix. There might be some sort of whining about it for a while but to fix an giant problem like this, it may be necessary. Add a 15 to 30 second delay to the disconnect sequence so that either disconnecting by clicking the abort button or, what most people would think to be a work around to this, alt+f4-ing out of the game the server would then at least hang on to that character via ip address or whatever identifier you use. Then people would have to wait up to a max of 30 seconds before being able to connect to another server, in that time frame their character would freeze being completely interactive to the rest of that server ie being able to be killed or looted. That way when people log on legitimately they have to think a little bit more about where they log out and if in a PvP battle the person who is playing correctly will have time to find and destroy the exploiting player. Not sure how difficult that would be to implement, but seems like a pretty simple idea. Yeah it will suck for a bit but at least PvP disconnecting will go down. Not sure if this is already trying to be implemented but heres a story. Happen to stumble upon 6 players in Stary (I am assuming it was a 3v3 PvP) considering I found 3 plays in a building grouped together and 3 players outside grouped together. Well all six disconnected from their battle. Me and my crew were able to loot their bodies make sure to at least put 2 round in each of their heads. If idea stated above were to be implemented those 6 players would then lose everything we took of them and well it wouldn't matter cause they would be dead. And when they came back in thinking they would spawn right were they left off, SURPRISE!, they have the "Would you like Male or Female" screen show up on the next server they tried to enter. I don't know food for thought. Good stuff so far just seems like that is really they only downside to an already great alpha version of a mod. Good luck!

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As long as PvZombies combat is fixed' date=' we can start thinking about solving PvP DC problem. Coz otherwise you just will screw ppl, who don't enjoy pvp and mostly deal with buggy zed (like myself).

[/quote']

Zeds are no problem. Observe, play smart, be stealthy. No matter what, you shouldn't have a "quickload" button.

I'm just curious : what would you do if you were in my situation:

Raiding NE airport alone. Stealthy approaching tower. Playing smart. Not a single aggro. But as soon as I enter tower, 2 zeds somehow aggro and charge THROUGH wall, facing airstrip (!). Then 1 of them insta-hits you with no attack animation played (all I saw was running animation), and knocks you out (on 12k blood). Then both start chewing me. I had an silenced MP5, PDW, ghillie suit and GPS (most valuable things)

Situation - inevitable death without you being guilty. What would you do? Would you accept your death from a bug? And losing hours of progress without even making mistake?

Just curious, no offence meant.

P.S

Situation described took place in latest version.

guess i would rage, but i would/will accept it. Maybe the Zed went straight for your throat ;) Would you DC because someone shot you in the head with that equipment? Same situation, your instantly down.

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It doesn't break the game, they are just being over sensitive.

Max - I don't see the connection.....................

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I only DC from PvP once - I was pretty sure that my opponent was invisible (didn't installed Beta-patch, probably. There were loads of these ppl a couple of days back). Same logics as before - if game cheats, you cheat back.

The answer is - no. TBH, only 2 things I really always missed after death were backpack, matches and camo/suit. With all these plentiful now, I don't rly fear in-game death.

I find kinda strange your decision, but yet I respect its right to exist. :D Everybody has his own fun with this game, obviously.

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I have a short story prepared that is centered around this certain exploit.

Me and a group of 5 other survivors were raiding the NWA, as we were leaving a member of this group was attack and took fire. We all took cover and procceded to find the source of the fire. We saw nothing. Shorthly after that as we make our way back into the airfield we took fire again. This time from the other side of the airstrip. We split in half and procced to find the source of this fire. As we near the location the other part of our group takes fire and dies from an unknown location which is at the side of the strip that our group is on. Me and the only other guy left head to the area that the group was killed at. As we near it we hear the last person alive from the said group take fire from inside the warehouses at the northern end of the strip. Me and my freind hunker down and wait for the person to come out. We see him close the doors, then nothing for 5 mins. About 15 seconds later we take fire from behind the warehouses behind the one the alleged shooter was. We both die just about instantly.

Now we looked over the server logs seeing as a person in the group was the admin. We see a person logging multiple times. (not one or two mind you). But 10-15.

Now tell me that is not using this exploit in such a way that it could possible break the game. The guy was untouchable. He would kill one of us. Server hop, move positions, then server hop back over then find us and kill us.

I would love to see this extreme exploit in the game fixxed. It ruins the immersion. We were a group of 5, taken down by 1 person who knew how to use an exploit.

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I agree with doc.

Its a massive flaw in the mod that players can server hop as they do.

Something drastic needs to be done to stop it.

I suggest 1 char per server. (again :) )

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Put a mini (1 slot) tent in everyone's backpack. Right click tent, 5 sec logout, gear is stored. Any disconnect other than using the tent, and you end up on the beach with a flashlight.

It will solve the DC issue, and people will avoid buggy servers. :)

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Put a mini (1 slot) tent in everyone's backpack. Right click tent' date=' 5 sec logout, gear is stored. Any disconnect other than using the tent, and you end up on the beach with a flashlight.

It will solve the DC issue, and people will avoid buggy servers. :)

[/quote']

Smart idea.. so if you just lose your connection, you going to lose your whole gear as well.

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This sounds like a great idea apart from the disconnections that are not your fault. My computer randomly freezes after running smoothly for about 5 minutes in which case I have to either restart the whole machine or go into task manager. Now would I be punished via instant death for my computer being bad? I think that you would have to find some way of overcoming this problem such as ptting a high amount of disconnects as the limit for instant death.

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I had a run in with 2 ghosters yesterday. it was quite comical even though i was the person that took the bullet (and then acted as bleeding bait.)

These two individuals were playing on a server i regularly play on and after my group closed in around them, one person took a shot and killed one of the individuals, his name was Blake, and his disconnect message appeared right after the bullet dropped his face into the grass (he still died, but it was a valiant attempt to disconnect to avoid a death). the other was named Milkasaurus as i watched him disconnect from the server as my shooter friend told me that he just dissappeared (issue with the 5 second disconnect?) and he stayed in the lobby for at least 10 minutes when he returned, and began shooting at my party later on.

I wish there was an easier way aside from having fraps running and being in the line of fire to report people like this.. perhaps giving admins some sort of specatating ability. (and prevent people from voting for an Admin for servers. Its become an increasing problem and i'm having to deal with it on a daily basis with my friends.

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As a player,,,

what gets my hump up is when someone opens fire on me and I manage to return fire and then they disconnect.

Now that, is really poor.

If you want to kill me for my gear, ok but if you start a fight, finish it.

Happened twice yesterday, pfff.

Don't know how ze Rocket is going to work this one out, seems complicated.

Good luck with that.

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I still think the disconnect should be 30-120 seconds depending on your recent activity, if they could fix the technical issues that it might entail.

You should also be able to find a peaceful area and sit/lie down and camp in 10 seconds when not "flagged" for combat.

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I still think the disconnect should be 30-120 seconds depending on your recent activity' date=' if they could fix the technical issues that it might entail.

You should also be able to find a peaceful area and sit/lie down and camp in 10 seconds when not "flagged" for combat.

[/quote']

I think there should be a 5-10 sec 'connect' timer as well as a 5-10 sec 'disconnect' timer. That way, people won't just spawn on your ass and start shooting.

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I think there should be a 5-10 sec 'connect' timer as well as a 5-10 sec 'disconnect' timer. That way' date=' people won't just spawn on your ass and start shooting.

[/quote']

Some people get shot before they are even in the game. There seems to be a natural and unfair connect timer. In those 2-10 seconds someone can aim and kill you and you spawn dead. A disconnect timer seems to be okay though.

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Some people get shot before they are even in the game. There seems to be a natural and unfair connect timer. In those 2-10 seconds someone can aim and kill you and you spawn dead. A disconnect timer seems to be okay though.

If you spawn prone under a tree in a forest somewhere, and someone just happens to be on top of you right when you spawn in, then that's incredibly unlucky and that sucks, but really I doubt this happens often.

If you spawn stood up in the middle of a field/city somewhere because that's where you decided to log out, and someone shoots you, then that's not a fault of the game. That's your own fault for picking such an ass-backwards unsafe place to log out.

If there's a fairly straightfoward fix to people exploiting logging in and out to kill players and avoid death, and the only casualty of that is that people who choose stupidly dangerous places to log out occasionally die before they get control of their character, then personally I think that's fine. If someone complains about being shot as they log in then really the only situations I can think of are exceptionally unlucky/rare or a result of their own incompetence.

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If there's a fairly straightfoward fix to people exploiting logging in and out to kill players and avoid death' date=' and the only casualty of that is that people who choose stupidly dangerous places to log out occasionally die before they get control of their character, then personally I think that's fine. If someone complains about being shot as they log in then really the only situations I can think of are exceptionally unlucky/rare or a result of their own incompetence.

[/quote']

This.

+1

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If you spawn prone under a tree in a forest somewhere' date=' and someone just happens to be on top of you right when you spawn in, then that's incredibly unlucky and that sucks, but really I doubt this happens often.

If you spawn stood up in the middle of a field/city somewhere because that's where you decided to log out, and someone shoots you, then that's not a fault of the game. That's your own fault for picking such an ass-backwards unsafe place to log out.

If there's a fairly straightfoward fix to people exploiting logging in and out to kill players and avoid death, and the only casualty of that is that people who choose stupidly dangerous places to log out occasionally die before they get control of their character, then personally I think that's fine. If someone complains about being shot as they log in then really the only situations I can think of are exceptionally unlucky/rare or a result of their own incompetence.

[/quote']

Exactly.

Forcing players to log out in a safe place will get rid of all the DC/Quickload/Server hop problems we are having.

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Exactly.

Forcing players to log out in a safe place will get rid of all the DC/Quickload/Server hop problems we are having.

This - in this game you have to do your very best to survive from minute to minute, I really don't see why finding a safe place to log out (going to sleep, essentially) should be any different. Being able to disconnect out of almost any dangerous situation is like having a massive safety-blanket comfortingly thrown about your shoulders every step of the way, and it is something that many players are clinging on to like a toddler to his baby blankey. Talk about care-bears, in this game we seem to have genuine scared children running about.

I mean come on, all you would need to do under our proposed changes is find a tree line or a bush, go prone/lie down, prepare camp and wait 10 seconds - OR just disconnect and hope no one finds you in the 30-120 seconds your character just lies there (also incredibly unlikely).

I understand that people have lives to live and sometimes need to logout from game quickly - if that is the case, they shouldn't be slacking off playing a game like DayZ when they have more important things to do. Find the right time to play the game, and if you have a life, you will realise that this is just a game; every death in game is just a new beginning and nothing to cry too much about.

I'm sure your boss or wife isn't going to care that your 10 week old character died from a bandit gunshot whilst you disconnected in the middle of a field to take a call - so why should we, and most of all, why should the makers of this game?

What we should be encouraging players to do when they play DayZ is to approach the game as if they are going to survive and essentially "live" in Chernarus for let's say 2-3 hours. You get food, you get shelter, you loot towns and dodge bandits, and at the end of your 3 hours, you take a small amount of time to find a place to camp and go to sleep - ready for tomorrows adventure.

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Exactly.

Forcing players to log out in a safe place will get rid of all the DC/Quickload/Server hop problems we are having.

I understand that people have lives to live and sometimes need to logout from game quickly - if that is the case' date=' they shouldn't be slacking off playing a game like DayZ when they have more important things to do.

[/quote']

But you have to admit there are such things you cannot plan for, knock at the door, phone call, emergency that you need to attend to.

My suggestion is that the server takes records of what happens around you, say 20 metre or so, if a gunshot passes in the 'bubble' then your character gets a flag of which means you have to either way 5-20 minutes to log off, or your character will remain there for the specified time.

This can also be extended to zombie aggro to prevent people disconnecting to avoid the zombies. Whilst it also maintains the benefit of people who have emergencies, and prevents server hopping after killing.

This method also still allows server hopping to look for gear or a better server.

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Hey guys,

This is my first post, but I have been lurking on the forums and playing the game for about a week and 1/2 now. Not sure if this idea was already posted as I didn't read through all the pages, but I think that the timer on log out is a good idea. Also any movement from your character would stop the log out timer (so you couldn't run around while logging out). Additionally, upon respawn (into any server) I think your position should be random within a 200m (or w/e distance is deemed "ok") diameter circle from where you last logged. Please don't rip me a new one, I'm just trying to contribute idea's to a collectively agreed upon problem. Thanks

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