Delta (DayZ) 1 Posted July 25, 2012 What`s your idea/plan to make people communicate more in this game?(Right now everyone just shoot on sight 99% of the time) It needs some kind of consequences for murdering people. Right now you only benefit by killing people, not the other way around.. Being a good guy dont give you any benefits at all. only a bullet between your eyes.. The moral choices you make should have a bigger impact towards yourself and other people you meet Share this post Link to post Share on other sites
Leo (DayZ) 1 Posted July 25, 2012 I'll answer that myself: All of them! He's hardly coding these days, only reading pony threads.I thought this was a thread to ask questions at rocket, not you. How are you so sure he reads everything? Share this post Link to post Share on other sites
Max Planck 7174 Posted July 25, 2012 I thought this was a thread to ask questions at rocket, not you. How are you so sure he reads everything?He has said that he is using the forums for feedback and reading suggestions. I can't find the actual quote.Added, then.I know the questions are not for me, but I do take the liberty to edit them. Otherwise we would have 8 pages of "WHY U NOT FIX HAX??!?" 1 Share this post Link to post Share on other sites
SmashT 10907 Posted July 25, 2012 (edited) Why was the morphing system removed? I don't see any reason not to murder everyone you meet as it stands now, you are punished for playing any other role besides murderer. Edited July 25, 2012 by smasht_AU Share this post Link to post Share on other sites
Max Planck 7174 Posted July 25, 2012 (edited) Why was the morphing system removed? I don't see any reason not to murder everyone you meet as it stands now, you are punished for playing any other role besides murderer.Rocket said:Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature.It's all in here: http://dayzmod.com/f...-to-be-removed/Please quit using this thread as an alternative to the search function, the bandit morphing thing have been discussed extensively already. Edited July 25, 2012 by Max Planck Share this post Link to post Share on other sites
Wulfsok 11 Posted July 25, 2012 Please don't do that with the size and font, I like to be able to cut and paste. Your question is no more important than anybody else's.Noted. It was not an attempt to drown out other questions, merely to separate the question from my statement. Thanks Max! Share this post Link to post Share on other sites
zipper 69 Posted July 25, 2012 (edited) Q: The ability to sprint for unlimited distances seems to completely counter the design of a giant map. Do you ever plan to put limitations on player sprint? Edited July 25, 2012 by Zipper -82ndAB- Share this post Link to post Share on other sites
KgKris 5 Posted July 25, 2012 Can we get a /played hours counter that resets on death -- pretty please :D Share this post Link to post Share on other sites
spammy@live.de 19 Posted July 25, 2012 (edited) Q: How are you going to deal with deathmatch & griefing, if at all?TLDR version:People love to point out that you don't want to punish a particular playstyle, and use that to justify f.e. deathmatch. But imo deathmatch is essentially an exploit of game mechanics, and the community cannot balance this out. It's like trying to fight hackers by hacking them - DayZ would become an endless hacking contest with zombies, and only the hackers would enjoy it. Same thing with deathmatch. Edited July 26, 2012 by SamSpam Share this post Link to post Share on other sites
Corvax (DayZ) 15 Posted July 26, 2012 Q: Rocket, do you plan on removing the option of third person view when you make it over to the standalone game or will there still be servers with prone snipers peaking without showing themselves? 1 Share this post Link to post Share on other sites
Brudagon (DayZ) 64 Posted July 26, 2012 (edited) Q: Will there ever be rewards for surviving certain amounts of time?Currently there is no difference between a week-old character with great gear and a newbie who happens upon a great dead body. If your character dies, and you manage to get back your gear, it's like nothing happened. You're not attached to your character at all, just the gear. Edited July 26, 2012 by Brudagon Share this post Link to post Share on other sites
osiriszoran 33 Posted July 26, 2012 Q: Is it very difficult to incorporate DayZ on one of the other Arma 2 maps and would this be included in Alpha testing? Share this post Link to post Share on other sites
blaf 63 Posted July 26, 2012 Q: The ability to sprint for unlimited distances seems to completely counter the design of a giant map. Do you ever plan to put limitations on player sprint?Stamina system is planned to be added.Q: Is it very difficult to incorporate DayZ on one of the other Arma 2 maps and would this be included in Alpha testing?Rocket stated it takes about 1 hour to set DayZ on another map. 1 Share this post Link to post Share on other sites
Djestr 5 Posted July 26, 2012 Rocket-Can we get some ACRE integration? or something like it? Share this post Link to post Share on other sites
Max Planck 7174 Posted July 26, 2012 OP updated with new questions and a link to the russian sister thread. Share this post Link to post Share on other sites
matt-crozier@live.com.au 4 Posted July 26, 2012 I am really curious as to what Rocket's role was in the New Zealand Air Force.Q: Rocket, what was your job title in the NZAF and what rank were you before you left?Cheers. Share this post Link to post Share on other sites
FlatFeet 46 Posted July 26, 2012 (edited) Q: If possible, before doing anything else, can you push a hotfix for the tent saving issue?New features are cool and great, but not being able to save anything in tents or duping items over and over again by accident (or intentional by some people) is pretty rough.Thanks! :D Edited July 26, 2012 by FlatFeet Share this post Link to post Share on other sites
AlphaStrik3 2 Posted July 26, 2012 Is moving away from the client-server model on your wish list for the tentative standalone game? Share this post Link to post Share on other sites
dan@jasdan.plus.com 0 Posted July 26, 2012 Do you envisage any further changes to the zombie spawn mechanic? Current immediate respawn is immersion breaking - areas are never cleared. Share this post Link to post Share on other sites
finalstraw 193 Posted July 26, 2012 Q: In the stand-alone release do you have plans to properly close off the map? Perhaps a guarded wall/quarantine zone by an AI force (UN/US/PMC?) on the edges of the map.You could even have neutral security posts on the border where survivors could exchange tissue samples (an item) from the zombies (infected) in exchange for food/ammunition. (Possible "end game" could include collecting x amount of samples to buy freedom) Share this post Link to post Share on other sites
Grizzly2O 0 Posted July 26, 2012 Will you be adding back a starting Makarov? Share this post Link to post Share on other sites
nomorechillies 11 Posted July 26, 2012 will you please un-nerf the lee enfield?it was the equalizer starter gun vs snipers/assault weapons Share this post Link to post Share on other sites
waffen-79 32 Posted July 26, 2012 Are Characters liked to CD-key or profile?Have you thought about adding REAL melee? if so Is it directional melee combat?, see M&B warband for reference Share this post Link to post Share on other sites
S3V3N 1402 Posted July 27, 2012 When there is a standalone version, will DayZ still be kept running on Servers for Arma 2 as a "mod"? (for the memories ^^) Share this post Link to post Share on other sites
CruelCoin 1 Posted July 27, 2012 Current "average life expectancy" is 49 minutes; What is your ideal life expectancy target for the mod? Share this post Link to post Share on other sites