easton 1 Posted May 21, 2012 Hell yeah. Zombies attracted to flares and chemlights. Keep making the game harder, i'm loving it! Share this post Link to post Share on other sites
Riemer 23 Posted May 21, 2012 Sweet I can't wait' date=' the time you put in Rocket is amazing!Anyone know what he means by "* [NEW'] PROTIP: Use Global Chat/VOIP in populated areas" ?Probably zombies are attracted to talking players. Aw Lawd.haha oh man, I was hoping maybe he somehow managed to script it so that we could use VOIP in Global and only local players could hear. Can't wait till Boh patches and fixes direct.YES. Just imagine next time a squeaky kid on a mic talks in side chat accidentally, the whole damn mapfull of zombies will be on his ass in minutes. Well deserved. Share this post Link to post Share on other sites
Reverant 1 Posted May 21, 2012 Hell yeah. Zombies attracted to flares and chemlights. Keep making the game harder' date=' i'm loving it![/quote']Harder?! Careful players will find this feature to make things easier on themselves... or harder on another player whose location they've discovered. Share this post Link to post Share on other sites
gatman (DayZ) 0 Posted May 21, 2012 * [NEW] Forced disconnection saving for abort and alt+F4 Good stuff * [NEW] Zombie's will investigate player deaths AWESOME. Was really hoping for something like this * [FIXED] Climbing a ladder with a pistol will cause you to fall Never happened to me luckily but good to be certain it's gone * [FIXED] Zombies not attracted to Flares and Chemlights Great! * [FIXED] Panic noises going apeshit all the time Great!! This annoyed me a lotBUILD 1.5.8 will be soaking until I wake up for work in four hours. Screw you guys' date=' I'm going home.[/quote']Eyyy, now you just need to switch the thread name to "Build" and we're on our way ;)Thanks for your time Rocket, appreciate it greatly Share this post Link to post Share on other sites
easton 1 Posted May 21, 2012 Hell yeah. Zombies attracted to flares and chemlights. Keep making the game harder' date=' i'm loving it![/quote']Harder?! Careful players will find this feature to make things easier on themselves... or harder on another player whose location they've discovered.Agree 100%. And even careful players get caught. All it takes in one mistake or a small streak of unfortunate events to have someone know where you are and tosses a flare to your location. Being careful only goes so far. At some point, you have to take risks, and that's when you have the highest chance of getting caught. Share this post Link to post Share on other sites
Daimyo21 (DayZ) 6 Posted May 21, 2012 Im wondering if they ran into a bunch of bugs while testing.. This is taking a long time to update and its not really peak hours anymore. Some sort of update would be nice by a mod, im sure rocket has his hands full Share this post Link to post Share on other sites
djshauny1 222 Posted May 21, 2012 Thanks for the update rocket :)take your time with it mateThanks again :) Share this post Link to post Share on other sites
Nekosan 20 Posted May 21, 2012 I'd just like to take a moment to laugh at all the people who bitched me (and others) out for DARING to suggest that rocket might do something about ARMA's buggy inventory or ladders...... Just think for a moment, if nobody ever said there was a problem then it would probably never get fixed. Share this post Link to post Share on other sites
bulltrue 0 Posted May 21, 2012 So the bandit skins are gone or no? And I'm still wondering about the addition of the M1 Garand. Share this post Link to post Share on other sites
consti2tion 1 Posted May 21, 2012 Im wondering if they ran into a bunch of bugs while testing.. This is taking a long time to update and its not really peak hours anymore. Some sort of update would be nice by a mod' date=' im sure rocket has his hands full[/quote']...Last i checked the vast majority of servers were still full. Also, he said he'll upload it when he wakes up Share this post Link to post Share on other sites
walrus2517 27 Posted May 21, 2012 Many thanks for the coming update. I'm really excited about the zombies going for flares. I was on top of a building and spotted a bandit trying to sneak through quite a few zombies, but I only had a pistol, so I tossed a flare right in front of him in hopes the zombies would go after him. Instead he just crawled right over the darn thing and kept going so I had to get out of there for fear he'd come after me. :) Share this post Link to post Share on other sites
Luieburger 15 Posted May 21, 2012 * [FIXED] Zombies not attracted to Flares and ChemlightsSo obviously this means they're more likely to attack me if I have a flare in my hand or if I stand near a flare, but does it also mean that I can throw a flare down the street and they will chase it?That would be nice! I like playing PVP in the dark, but searching for car parts in the dark is a pain in the ass so I don't do it anymore. I might actually play past 7:00PM now. Share this post Link to post Share on other sites
fox808 40 Posted May 21, 2012 * [NEW] PROTIP: Use Global Chat/VOIP in populated areas"GUYS, ANY FRIENDLIES IN CHERNO ?" *Gets raped by 1000 zombies*Now I simply can't wait. :D Share this post Link to post Share on other sites
fullmetalmonkey 0 Posted May 21, 2012 PROTIP: Use Global/VOIP in populated areas?Mr.Rocket, sir, are you trolling us? I'm sure what you've implemented wouldn't make hordes of zombies aggro people who do these things?Your not that sadistic. Are you?Hello?Don't walk away from me! Answer me!?On a serious note. Looking good. Zombies investigating player deaths will freak those who don't read the forums out when it gets released. Share this post Link to post Share on other sites
Medic (DayZ) 0 Posted May 21, 2012 Yet another update Changelog: * [NEW] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Water can be filled in ponds' date=' all water pumps, wells, but not the sea * [NEW'] Forced disconnection saving for abort and alt+F4 * [NEW] Zombie's will investigate player deaths * [NEW] Adrenaline rush from panicing causes greately increased hunger for a while * [NEW] PROTIP: Use Global Chat/VOIP in populated areas * [FIXED] Helicopter loot despawning too fast * [FIXED] Climbing a ladder with a pistol will cause you to fall * [FIXED] Zombies not attracted to Flares and Chemlights * [FIXED] Panic noises going apeshit all the timeBandits will stay till Thursday.BUILD 1.5.8 will be soaking until I wake up for work in four hours. Screw you guys, I'm going home.Hey man,I liked this game before, but I love this mod. I've been paying attention to everything that's been happening server-wise. I could not even being to imagine being in your position. I speak for myself and I am sure a large portion of the player base when I say thank you Rocket. Thank you for working hard to make DayZ the game that you envisioned and we've all waited for. Thank you for sacrificing your spare time so we can have an amazing time wasting ours.Even through all the server issues, you're still trying to get out an update, seriously man, you're amazing. Keep up the good work Rocket, but take a break sometime soon! Share this post Link to post Share on other sites
That Lamer 0 Posted May 21, 2012 Hi hello please fix the thing where firing one bullet out of a clip can cause that clip to vanish upon relogging. Ok thanks xoxoxothats not a bug. it was a feature that was implemented in previous updateIt's poorly implemented. It was added to prevent people from completely refreshing their mags by relogging, but all it does is ensure that if you fire even a single shot, you've effectively thrown that magazine away. Magazine capacity tracking is behavior that needs to either be fixed by rocket or brought up with BIS so they can fix it. Share this post Link to post Share on other sites
drewmaw 56 Posted May 21, 2012 Bandits will stay till Thursday.BUILD 1.5.8 will be soaking until I wake up for work in four hours. Screw you guys' date=' I'm going home.[/quote']You might as well hold off on updating until Thursday... wouldn't that make the most sense? Since the reason why updating has been post-poned so far is because of the increase of player count... why go through it twice in one week!? Wouldn't that potentially cause even more strain on the hive?I'd say combine 1.5.8 and 1.5.9 and just release 1.5.9 on Thursday. I'm sure players won't mind waiting. The game is in a very playable state, clearly, as player count may reach 10,000 by the end of the week! Share this post Link to post Share on other sites
Dorak (DayZ) 4 Posted May 21, 2012 So rocket, dunno if you can confirm this real quick, but :" * [FIXED] Helicopter loot despawning too fast "Meaning helicopter wrecks are finally looting something ? It's kinda unclear. Share this post Link to post Share on other sites
Mutonizer 78 Posted May 21, 2012 PROTIP: Use Global Chat/VOIP in populated areasWhile I hate people spamming global/side channels, without a direct com that works 100% of the time for everyone, doesn't that just give a boost to people using teamspeak/mumble and completely ignoring the mod design?Also, newbie question, but does the term VOIP used here includes direct com chat or that's just global/side/etc?I really hope it doesn't include direct com because while realistic, that would effectively make team-speak tools mandatory. Share this post Link to post Share on other sites
bas_tera@hotmail.com 3 Posted May 21, 2012 Bandits will stay till Thursday.BUILD 1.5.8 will be soaking until I wake up for work in four hours. Screw you guys' date=' I'm going home.[/quote']You might as well hold off on updating until Thursday... wouldn't that make the most sense? Since the reason why updating has been post-poned so far is because of the increase of player count... why go through it twice in one week!? Wouldn't that potentially cause even more strain on the hive?I'd say combine 1.5.8 and 1.5.9 and just release 1.5.9 on Thursday. I'm sure players won't mind waiting. The game is in a very playable state, clearly, as player count may reach 10,000 by the end of the week!I agree, people are getting butthurt over waiting, and that is understandable in some regard. However, people seem to be forgetting that this is; an alpha, and that rocket has a life outside of this.He's doing all this work, making this fantastic mod for the gaming community, and he's doing it all for free.So just be patient, the update will come, and if he merges 1.5.8 with 1.5.9 the update will be even more awesome! Share this post Link to post Share on other sites
boneboys 7988 Posted May 21, 2012 So where are we with the flares, Firstly * [NEW] Flares will now attract zombies in the day also.Now * [FIXED] Zombies not attracted to Flares and Chemlights.It would be nice if Zombies went after the flares in daylight but not at night time but I geuss that would make the Z's less life like and realistic... :ô/\ô: Share this post Link to post Share on other sites
bas_tera@hotmail.com 3 Posted May 21, 2012 So where are we with the flares' date=' Firstly * [NEW'] Flares will now attract zombies in the day also.Now * [FIXED] Zombies not attracted to Flares and Chemlights.It would be nice if Zombies went after the flares in daylight but not at night time but I geuss that would make the Z's less life like and realistic... :ô/\ô:That wouldn't work. The zeds moving towards flares even during daytime adds another level of tacticallity. You can throw a flare out of your way in order to pull zeds away. The flares at night will attract zeds, so you'll think twice about throwing lots of flares around. Share this post Link to post Share on other sites
Kolchak (DayZ) 5 Posted May 21, 2012 He means zombies will be attracted by flares all the time, and chemlights at night once the patch is out. Share this post Link to post Share on other sites
SkeletonPirate 0 Posted May 21, 2012 FRIENDLY!!!! :DHow complicated will the patch be in regards to installing it?t first with the unpacking of files, in a specific folder, it confused me a bit. Yes, I'm a noob to ARMA2, and it's MOD system.Will we have to delete the previous version? Does it automatically overwrite the old one? Etc. How were the previous patches installation handled?Thanks!!! Share this post Link to post Share on other sites