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Daimyo21 (DayZ)

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About Daimyo21 (DayZ)

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    Helicopter Hunter

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    I like all games. I tend to stray from super hyped Mainstream games and enjoy moddable games more.
  1. Daimyo21 (DayZ)

    DayZ: Namalsk

    Fixed issue, apparently u cant have backup .pbo in your @hive\Addons folder
  2. Daimyo21 (DayZ)

    Base Building DayZ 1.0 w/ Gates + MUCH MORE!

    Thanks Stapo, Yea I was working on this in October and knew others were floating around, just never really saw them (I know a couple others who were working on different ways of implementing). I just wanted mine to be easy, basic, and require no mods. Ill contact you on your website when I get some time and see if theres anything I can contribute. Id really like to see a official construction system in DayZ with gates and everything.
  3. I was in the process of setting up a proper release of my Base Building script/hook to DayZ community with a github/tutorial etc but with work/school and managing/developing for US023, this release kept being pushed until winter break. Unfortunately others are releasing my code on their own without credit and making accusations that I Daimyo, am stealing others code within my code which is outrageous and helps justify the fact that they downloaded my code off my server WITHOUT PERMISSION. It has come to my attention by Humbleuk that him and KillZone Kid were the original authors of the gates operation function (I personally modified the keypad access panel from Igneous01 but apparently they were in the process of doing that as well). Proper credits at the bottom have been given as they should! Regardless, people shouldnt be justifying the release of other peoples code with false accusations. Message me next time in the US023 SERVER or on Tunngle or on Youtube instead of downloading files off the server and releasing here (tunngle). Tunngle release with guy trying to justify his actions when blatantly acting like he was developing scripts on his own forums Here is my official RUSHED release of Base Building DayZ 1.0: Base Building DayZ 1.0 (I use Bliss, but can work with other server packages as well if tweaked) v1.1 Changelog: -player_build.sqf _dir variable works properly when factoring keypanel _uid/gate code. -small minor fixes to code. By: Daimyo Contact me at Daimyo21mods@gmail.com NEW VIDEO COMING SOON! Finally after weeks of testing and tweaking, I am doing a rushed release of my work to the DayZ community. We will call it Base Building DayZ 1.0 and as I improve it I will release later version. It requires NO mods and simply overrides the building mechanics in DayZ with added custom scripts by me and others(see credits below). Can be used for other server packages but I will provide no support for those until I test myself. I was setting up a github but did not plan on this early release, so when I get time (no promises), I will try and set that up! Also, I am including an optional anti-wall/anti-disconnect wall script for players using vehicles to get out into a wall, bypassing base defenses all together. Also other scripts are included (some are hooks, some are made/modified by me), see features below! I am also including operational gates by Mr Jay with keypad access scripted by me with some code and interface used from Igneous01’s Simple bomb script (credits at bottom) These New Features/Mechanics include: Building up to 30+ Arma 2 unique objects with 30+ unique recipe’s Custom removal feature which gives a chance to fail and OR lose tool box depending on how difficult the object is to create. Booby Traps! The booby trap I created is a simple improvised explosion device that a player can create and is set off within a 10 meter radius with a 1 to 1 ½ second delay and look like a small dirt pile. They trigger from vehicles too and carry over on restarts. Current Recipe for Booby Trap: 1 Sand bag, 1 Scrap Metal, 1 Grenade (Etool and Tool box required) The only way to remove a Booby trap is by crawling up to it and disarming it. You initially get a: 50% chance of success without Entrenching tool or tool box Entrenching tool increases this by 10% Tool box increases your chance by 30% Having both = 90% success rate Recipe Book!: A simple action menu that allows you to see the various recipes to create each class name (They can be renamed manually from there default class names). KeyPanel Access that opens gates: This is a simple hook that adds an action to info_stands object. Once built, a long code is given, (longer than what you can enter on keypad but still works). Once placed, this code is permanent until object is removed by server host. It opens nearby gates, also in the recipes. Optional Features: Anti-Wall scripts prevents players from exiting vehicle to get into a player made base and or “closing game” while driving vehicle straight into a wall from passenger to then logon glitch into base. Take Item Fix: This is an anti-dupe script. When servers are under heavy load, you can pick up tires, scrap metal, etc mutilple times and have tons layered in your backpack. This fix opens players gear menu whenever player performs these animations to pick up only those objects, making it harder to grab those objects over and over. Modified Chopwood function: This is simply a basic hook using original DayZ code that makes chopping wood play a repair noise and adds a delay, since part of the recipes in the base building script uses wood, and this makes it harder to acquire. AntiHeli: We had hackers spawning Ka60’s and having unlimited rockets, this simply makes them exit their Ka60 or whatever vehicle you specify in the script. Requirements: No mods required. Tested with 1.7.4.4 . (REMOVAL FUNCTION IS PARTIAL, CHECK INSTRUCTIONS FOR MORE ON THIS) Theoretically building features should work on any map as it overrides the DayZ building mechanics. Installation for server owners (follow all instructions): Download: REDIRECTS TO YOUTUBE CHANNEL, LINK IS IN DESCRIPTION Follow instructions in the Word Document or Text Readme or PDF I do not mind if people reference or use code of mine or change functions all together (its a great way to learn SQF). Please just give credit where credit is due if you do so! KNOWN ISSUE: Removing objects does not remove from Database: Since I am always changing my server files and or mission files to correct this problem on my own, I am leaving you my server files from my Namalsk server THAT ONLY DEAL WITH CREATING/REMOVAL of objects to reference off of how I add/remove objects properly. This is different from the latest 1.7.4.4 as I was getting errors so I reverted back to some older code and modified that. In server_functions.sqf under the function that creates a UNIQUE ID from objects position “dayz_objectUID2 = {“ I remove the _p3 position to make the UID smaller (this also prevented an error where a negative Z position in getposATL would corrupt the UID number in the DB but this is corrected in 1.7.4.4). I recommend reading the instructions on how to deal with this as I left two player_remove.sqf's in the tweaks folder that were modified to work (without testing) with 1.7.4.4 original DayZ code that removes tank traps, wire fence, and sandbag in Original DayZ SCRIPTS/HOOKS SPECIFICALLY BY DAIMYO (some use modified DayZ Code): player_addActions.sqf player_bomb.sqf player_build.sqf player_chopWood.sqf player_disarmBomb.sqf player_recipeBook.sqf player_remove.sqf initWall.sqf antiWall.sqf anti_discWall.sqf antiHeli.sqf take_itemFix.sqf Since I was practically forced to release this in fear of others modifying and eventually claiming my work as their own(not saying they did yet), I will not have the time to provide proper support until at least a week or so. Please message me at daimyo21mods@gmail.com for any specific questions. I apologize for this and I'll try my best to answer any problems/concerns on the forums as well as my email. Thank you CREDITS: Simple bomb script by Igneous01 http://www.armaholic...ge.php?id=15033 Operational Gates by Humbleuk and Killzone Kid DayZ Code from “Rocket” Dean Hall and DayZ community team Code conversion algorithm for keypanel access by Xeno Killzone Kid and Ashfor for all their work/inspiration and any code utilized in this release. And of course Ayan4m1 Bliss Server Package, though sometimes frustrating to work in custom code with, they still are a great group of guys that do great work. Entire DayZ community that help with coding and custom hooks/scripts/server support If I missed anyone please message me!
  4. Daimyo21 (DayZ)

    New Lingor Version!

    Is there a changelog or official post where we can see updates or is this a one-time thing? I see that you unblacklisted certain vehicles and weapons, skins etc. Please can you consider unblacklisting more objects like Search Lights, Static Machine Guns etc. These would be very cool for bases etc. Thank you!
  5. Daimyo21 (DayZ)

    DayZ Base Building, 600+ Vehicles US023 Lingor Server

    Updating to 1.0 soon. Wasnt sure if there was a controversial thing going on with vilayer again.. Seems to be fine though.
  6. Daimyo21 (DayZ)

    DayZ Base Building, 600+ Vehicles US023 Lingor Server

    We tracked your time played and you had 8 kills in under 30 minutes, every rare item and a previous life had similar stats. Even if you found a box, killed one person and got all his gear. How do you explain the 8 kills in 30 minutes with a previous life with 5-6 kills in around the same time frame. Most of the best long-time players on the server dont have stats like that and they've been playing daily 4-5 hours a day. And to finally top it off you were on at wee hours when 14 others were on and a hacker came on and started going around blowing up vehicles to the point of shutdown. Did I mention you were NOT far from those blown up vehicles as well? Worst luck on your side but none the less, This is how we determine legitimate players. Feel free to explain yourself but honestly, I dont have time to deal with hackers and I put most of my trust in my admins so I can work on new development and features.
  7. Daimyo21 (DayZ)

    DayZ Base Building, 600+ Vehicles US023 Lingor Server

    General thread was moved.
  8. DayZ Base Building is finally here! Build your own base how you want in real-time with no server restart necessary! Build a medical center, take over a gas station, build your own prison. Possibilities are endless. Tutorial/Commentary: Features: -Custom Base Building with NO Mods required (custom removal functions) -600+ Vehicles including bicycles, boats etc. -Care packages (like heli crashes) -Tons of bug/dupe fixes by Ashfor and some small additions by Daimyo -Active Development -Active Admins Next server features include: -Booby traps -Object gates opened with access from a control panel -Generator usages SERVER: US023 Server Manager/Developer: -Daimyo Admins: -Reason -Kevin -Anthony -Mu7e Future: -Chernarus/Panthera instances -Public release of these features once polished Thanks to Oifriendlyfire for covering our server, you can see post here: http://dayzmod.com/f...ith-daimyo-dev/ Check out his channel at http://www.youtube.c.../oifriendlyfire
  9. Daimyo21 (DayZ)

    [Guide] Help Adapting to Arma Controls and First Person

    I dont know if it was just because of 1.7.1, but I saw a lot of servers convert to 3DP:Off today. If you prefer less 3rd person peeking around corners, above walls, people prone in a bush with ability to see you, or just want more immersion without being penalized for it but already have a server you call home. Make sure you email your server owner because alot of players in DayZ/Arma are new players and have no idea how to do this.
  10. This is just a quick mini-guide to many new players who want more immersion out of the game but are annoyed with Arma controls and enemy players using 3rd person peeking over walls, around corners to get their target. Making First person more tolerable. Options -> Game Options: Head Bob = 0 (if you get motion sickness from first person) Aiming DeadZone = 0 (Great for servers that disable crosshairs, This will make it so when you fire without ironsights, itll always be at the center of your screen) Mouse lagging in First Person? Goto Options -> Controls and turn OFF Mouse Smoothing. Using L-Alt key lets you look around with your head. Double tapping L-Alt toggles this feature. Q and E are great for peeking corners. Dont know if your standing or crouching? Just press X or C again to switch stances. Common Control binds: Goto Options -> Controls "Voice Over Net" I highly recommend UNBINDING. This toggles VON to go on, many times people leave it on and they dont even know it. Thus breathing, talking through mic in-game and giving away their position. "Push to Talk" is best bind to whatever your preference is. I use mouse 4. "Switch gun / Handgun" and "Switch Weapon" is a great thing to bind to something convenient. This will make it easier to switch without scrolling through action menu. "Use Selected Action" / "Use Default Action" May have a mouse3 bind to it. If you talk in TS/Vent/Mumble with mouse3, unbind this as it will be annoying as hell in game" Hope this helps!
  11. Daimyo21 (DayZ)

    Do not make DayZ mainstream noob friendly

    Exactly.. Perma Death is what signifies this game. Anyone who brings up the carebear fallacy hurt the game more than they know and only benefit THEM in the short-term. Look at Darkfall, Darkfall in 2008 had a massive population. People who suggested lowering the time to grind, and putting a cap on skills, were flamed by assholes who screamed carebear. 2012: Darkfall has about 1% of its population from launch because the devs didnt do shit about it (along with more mechanics that were never addressed)
  12. No, humanity shouldnt be a function. The thing that makes people kill on sight is the TIME put in their character and TIME to meet up with friends again etc. Make TIME more accessible, and maybe then, people will be willing to take more risks.
  13. First off, quick thing about me: I only play Hardcore servers, I prefer immense challenge in any game which is fun for me. However, I truly believe in the balance of Gameplay versus Realism, but not to any EXTREME. EDIT(Thought of a great fucking idea!) Downed System: Fuck everything I said before in terms of my argument towards insuring a almost guaranteed down system. Now there is a real reason for this system other than the fact that you have a better chance to be rescued, but now THIS: Firstly: Im not saying lets make a L4D system (that game was horrid). Im saying based on the wound, the amount of time itll take to bleed out. A headshot will almost always be instant death and or a seconds to 5 min revival period. You come upon a stranger and shoot him, you know for a fact he will be in a wounded state where he can no longer do anything. While he is down, you can now disarm him, rob him, finish him off. While he is down he can only talk in direct channel. You can now capture this man, kill him, let him go, bind his hands(to disable him from picking up weapons, unless he finds a knife which makes a cutting noise if used) etc etc. This will open the door to possibilities of the missing social aspect of the game. On compass/map given on first spawn (or one-time use compass): Why? Well first off, a map is simply on the internet already.. It consists of alt-tabbing to get to it and this is impractical. Compass can be made with some water, leaf, and pin needle or something similar. Maybe he needs to add a feature where u can make a one time compass that degrades after u start moving again. OR simply just give players a compass to reduce the frustration level of navigation and finding group members/ways around area.
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