Kyiara 790 Posted March 23, 2022 PC Experimental 1.17 Update 1 - Version 1.17.154657 (Released on 23.03.2022) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider defragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED CR-550 Savanna rifle Longhorn pistol P1 pistol Craft-able Spear (Bone & Stone head variants) Pitchfork Craft-able Bone knife Cleaver Meat tenderizer Kitchen timer Craft-able Fireplace stand Brooms can be lit and used as a torch Improvised clothes from rags Improvised Rope Belt Improvised gas mask filter Gas mask filters can now be refilled with charcoal tablets Additional sensitivity settings (camera, aiming) Cookware is slowly getting damaged by being used Gas mask filters get damaged while in use Voice activation setting for VOIP Ability to go back and forth through multiple actions on the same item New point of interest on Livonia FIXED The sound of hitting an obstacle with a vehicle while reversing wasn't played Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980) During punching the player would turn sideways in some situations The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793) Shelters weren't build-able on some places A burned-out fireplace is no longer producing light Canceling activation of the bear trap and landmine caused errors The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089) Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921) Hair clipped with NVG head strap on female characters An incorrect texture of ruined wheels caused a server error on restart Issues with object occlusion on a military guardhouse Players could climb through closed windows on some buildings The player was able to pick up the fire barrel while items were attached to it The sound of starting/stopping engine was not present for other players Sound of opening or closing vehicle doors was not present for other players (https://feedback.bistudio.com/T162184) The sound of turning on/off the alarm clock wasn't audible for other players A staircase handrail in one of the city house blocks was missing a collision The attachment icon didn't correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436) Attaching more nails to the flag pole caused errors Sharpened wooden sticks caused errors when damaged Traps did not react to vehicles Fixed several environment issues on Chernarus and Livonia Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private) CHANGED Reworked Niznohe village on Chernarus Microphone now continues to listen while the player is tabbed out, but only if option "Graphics and sound" is set in the "Update in background" option (https://feedback.bistudio.com/T160155) VOIP push-to-talk mode now has a release delay of 0.5 seconds to prevent voice cutouts All heat sources are now emitting heat Sensitivity settings is now exponential instead of linear Bark can now be harvested with axes Adjusted the wolf model to allow a more precise headshot The burning duration of torches now correctly depends on the amount of fuel Food can be baked in a cookware even without lard or water Food looses its quantity when cooked in a cookware even without lard or water Weapon sway increases dramatically while the character is rolling Fireplaces start heating up the player character faster now Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153) Stone knifes can no longer be sharpened with a sharpening stone Updated the game credits MODDING Added: OnAnimationPhaseStarted callback on Entity Added: Ability to override the position of motor sound for vehicles (for soundcontroller) (https://feedback.bistudio.com/T161793) Added: Exposed GetAllowDamage to script Added: Possibility to add multiple variants of same actions to scroll through Added: Support for angleAltitudes and analysisLength in the OutsideTerrain config class. Note that analysisLength is used to generate angleAltitudes, so if angleAltitudes is defined then analysisLength does not get used. If using angleAltitues, exactly 512 entries should be specified. Added: "-cfgpaths=" launch parameter to define additional paths to rvconfigs for the game to load when filepatching is enabled to quickly test configs without making a pbo Added: Modification of arrays in rvconfig by using operator '+=' Changed: Changes to Longhorn position, names of selections, some cleanup. Model config cleanup Changed: Fireplace and Bonfire uses UniversalTemperatureSources Changed: ActionWorldCraft and ActionBuildPart to use the new action variants system Changed: Fireplace tripod is now actual animated attachment of a fireplace (previously part of fireplace mesh) Changed: More clock/timer common functionality moved to the base class Changed: Tree harvesting configuration data moved from script to configs Changed: Updated SetVoiceOn() (which is exposed to script) to receive new optional parameter toggled, and also fire engine event every time VOIP state changes Fixed: Workbench crash when using undefined class in a template KNOWN ISSUES Thrown Spears, Sharp/LongWoodenSticks and Torches can fall through the ground Extinguished brooms and torches can't become wet and rain doesn't extinguish them Brooms and torches can be extinguished even if they are not lit Tripwires are triggered in a wider range than intended Buried items offer the action to bury them again A pistol attached to the chest holster, placed within the plate carrier pouches, drops on the ground upon reconnecting The CR-550 does not offer dry fire When roasting food on the sharp wooden stick, the wrong animation is played When kindling/fuel items becomes ruined in fire, the player is unable to add the same item Server: In the offline database, "types.xml" is missing default parameters PC Experimental 1.17 Update 2 - Version 1.17.154672 (Released on 30.03.2022) GAME FIXED Gear could not be added to other player's inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845) Wrong animations for spears and pitchfork melee attacks and throwing Bear traps were killing players who triggered them with a tool Bear trap and trip wires were missing their sounds when triggered CR-550 magazine was hovering above the hand after hiding the gun Cooking directly on cooking slots was missing sound effects (https://feedback.bistudio.com/T163863) Ruined burned broom turned into pristine wooden stick Brooms and torches were offering an extinguish action even if not ignited yet Default action text is showing when player wants to perform the drain or pour action Player with a Longhorn pistol in hands didn't raise the weapon when colliding with objects Improvised rope belt was not retaining the damage state of the rope and vice versa SERVER Fixed: Central Economy was not spawning mushrooms, fruits and stones Fixed: In the offline database, "types.xml" is missing default parameters KNOWN ISSUES Thrown Spears, Sharp/LongWoodenSticks and Torches can fall through the ground Extinguished brooms and torches can't become wet and rain doesn't extinguish them Buried items offer the action to bury them again A pistol attached to the chest holster, placed within the plate carrier pouches, drops on the ground upon reconnecting The CR-550 does not offer dry fire When roasting food on the sharp wooden stick, the wrong animation is played When kindling/fuel items becomes ruined in fire, the player is unable to add the same item PC Experimental 1.17 Update 3 - Version Version 1.17.154707 (Released on 06.04.2022) GAME FIXED Stabbing attacks had an inconsistent attack speed (https://feedback.bistudio.com/T163835) Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093) Sound of ear ringing caused by the flash grenade could get stuck at some situations Items could get stuck in the air when thrown from a high altitude (https://feedback.bistudio.com/T163944) Sounds for footsteps were missing while the character had raised hands while holding two-handed weapons Ruined Zmijovka hat didn't properly reflect its state Fixed a collision exploit with stabbing weapons (https://feedback.bistudio.com/T163834) If a player untied an improvised rope belt with knife attached to it, the knife disappeared CHANGED Increased the muzzle velocity of the Longhorn pistol (https://feedback.bistudio.com/T163900) Tripwire is now triggered more precisely MODDING Changed: Strong references for AbstractWave in scripts are not allowed Fixed: New -cfgpaths was not working properly ______________________________________________________________________________________________________________________________________________________________________________________________________________________________PC Experimental 1.17 Update 4 - Version Version 1.17.154754 (Released on 28.04.2022) GAME FIXED Fixed a game lag when killing infected (https://feedback.bistudio.com/T164167) It was not possible to lower the flag from the flag pole It was possible to skip the engine starting animation for vehicles The camera would zoom briefly when using eye focus during certain actions Cooking on the gas stove would take exceptionally long Vertical camera settings were not saved after restarting the game Player bodies would not leave their equipment after being skinned and quartered Buried items would still show option to bury (https://feedback.bistudio.com/T163850) Headtracking TrackIR was not functioning (https://feedback.bistudio.com/T164166) MODDING Added: CGame.GetHostName() and CGame.GetHostData() methods for client to get information about currently connected server Fixed: Referencing AbstractWave would give an empty compilation error on Retail instead of just a warning in certain scenarios Changed: AbstractWave has private ctor and dtor in Diag/Workbench to warn about script deleting it while it shouldn't 10 3 1 3 Share this post Link to post Share on other sites
Tnargav 5 Posted March 23, 2022 (edited) https://feedback.bistudio.com/T155551 this year maybe? Edited March 23, 2022 by Tnargav Share this post Link to post Share on other sites
Derleth 1357 Posted March 23, 2022 Impressive patch notes, holy cow there's stuff happening now huh. Keep it coming, thanks! 2 1 Share this post Link to post Share on other sites
DefectiveWater 539 Posted March 23, 2022 (edited) As epic gamers would say: POG Time to check out this new patch. Edited March 23, 2022 by DefectiveWater Share this post Link to post Share on other sites
Pyongo Bongo 240 Posted March 23, 2022 This is the most excited i have been for any game/update release in years. I especially love the crazy melee weapons and the lightable broom. Details like that are not needed in the slightest but they are what makes a game amazing. 1 1 1 Share this post Link to post Share on other sites
Parazight 1599 Posted March 23, 2022 Will there be server/character wipes? Is this a question that can only be answered with Twitter? It’s asked with the release of every single experimental update, on day one. How can the devs not know the answer to this already? Why not attach this info to the changelog? 1 Share this post Link to post Share on other sites
Derleth 1357 Posted March 23, 2022 (edited) 39 minutes ago, Parazight said: Will there be server/character wipes? Is this a question that can only be answered with Twitter? It’s asked with the release of every single experimental update, on day one. How can the devs not know the answer to this already? Why not attach this info to the changelog? I believe they said in the "roadmap" that 1.17 would be the first wipe of the official hives this year, so it has been confirmed already. I might be mistaken, but that's how I remember it. Edit: Ah, what they said in the 2022 roadmap was "More likely than not, Update 1.17 will serve as the first wipe of the year." so yeah not 100% confirmed yet. Edited March 23, 2022 by Derleth Share this post Link to post Share on other sites
pab-ababc74b501bd1bc 2 Posted March 23, 2022 ''Sensitivity settings is now exponential instead of linear'' What is this? Please tell me you didn't just force mouse acceleration into the mouse sensitivity? This is refering to the controller sensitivity right? Share this post Link to post Share on other sites
Lt.Master 78 Posted March 23, 2022 (edited) This is new I think Edited March 23, 2022 by Lt.Master Share this post Link to post Share on other sites
pab-ababc74b501bd1bc 2 Posted March 23, 2022 1 minute ago, Lt.Master said: This is what they did ^^ This is just the separation of camera and aiming sensitivity which is a very welcomed change.Did you try moving the mouse same distance on the mat fast and slow or how did you test it? this shows nothing Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted March 23, 2022 Experimental 1.17 crashing experimental linux server... Share this post Link to post Share on other sites
lemmac 101 Posted March 23, 2022 (edited) Quote "This is just the separation of camera and aiming sensitivity which is a very welcomed change.Did you try moving the mouse same distance on the mat fast and slow or how did you test it?" ^^ nah that comes under "Additional sensitivity settings (camera, aiming)" Edited March 23, 2022 by lemmac Share this post Link to post Share on other sites
Lt.Master 78 Posted March 23, 2022 Yup my bad, as for the "'Sensitivity settings is now exponential instead of linear", no clue can't notice it ingame Share this post Link to post Share on other sites
lemmac 101 Posted March 23, 2022 linear is a straight line like / exponential is a curved line more like a closing bracket ) at 45 degrees Share this post Link to post Share on other sites
TAMW 57 Posted March 23, 2022 Ok. Sumrak, and dear Dayz dev team. For fuck sake. It is not god damn Niznohe that needs rework on Chernarus. It is the NORTH WEST AIRFIELD that needs rework. The "new nwaf" that came with .63 is utter garbage. It is destroyed. There is mounds, sheds, pipes, trees, bushes and trash fucking everywhere. It barely even resembles an airfield. Like what the hell? For god damn almost 4 years now.. The pvp at that place now, and the last 4 years, are some dudes camping the top of a building or barracks with snipers, or a lot more common you run smack into a barrel of full auto at 1 or 2 meters, because you can't see shit there now. There can literally be 15 people at NWAF at the same time and no-one is the wiser. It's a piss poor design. It needs the majority of the "arma 3" barracks REMOVED from the south end. They are too big and just leads to window peek pvp. It needs all the stupid mounds and shit in the middle and fuel mounds along the north stretch of the airfield REMOVED. Put back some old classic big hangars. The forrest around the tents needs thinning. Please, PLEASE change it to more like it used to be, the NWAF is one of the most iconic locations of chernarus since Dayz Mod. It used to be an epic PVP arena. Of all the renditions of NWAF the 0.62 version was the absolute peak design. Bar none. 1 1 1 Share this post Link to post Share on other sites
pab-ababc74b501bd1bc 2 Posted March 23, 2022 I really hope they didnt just force mouse acceleration into the mouse.This is the first thing people turn off when playing fps games because it is absolutely detrimental to accuracy and muscle memory.We need some clarification on this ''exponential'' thing does it apply on the mouse or only on the controller? Also why did u remove the sensitivity values from the config? That way people could fine tune the sensitivity to their preference and didnt have to rely on the in game bar which had(and still has) big steps. Old was mouseSensitivityX= mouseSensitivityY= and now it could go like cameraSensitivityX= , cameraSensitivityY= and aimingSensitivityX= , aimingSensitivityY= . Why remove these values all2gether and force people on using the in game inaccurate bar?? Share this post Link to post Share on other sites
Scoo1 31 Posted March 23, 2022 "Sensitivity settings is now exponential instead of linear" I think this is related to the slider in settings, not your movement with mouse. -> no mouse acceleration, but larger adjustment range Share this post Link to post Share on other sites
pab-ababc74b501bd1bc 2 Posted March 23, 2022 2 minutes ago, Scoo1 said: "Sensitivity settings is now exponential instead of linear" I think this is related to the slider in settings, not your movement with mouse. -> no mouse acceleration, but larger adjustment range I hope so because I am playing 1600 dpi and had to use config file to bring the sensitivity lower than what the game had as default 0 in order to be playable.I hope the low end of the bar is actually low now because else we are f'ed cause they removed the sensitivity adjustment from the config. Share this post Link to post Share on other sites
MathTheRender 21 Posted March 23, 2022 Improvised clothes from rags My expectations where surpassed🤣 Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted March 23, 2022 (edited) Vehicle physics? Nope as usual. Fix for security exploit they've known for years that allows script kids to own servers? Nope as usual. But hey, at least the broom now has a purpose. Edited March 23, 2022 by THEGordonFreeman 2 1 Share this post Link to post Share on other sites
lemmac 101 Posted March 23, 2022 Yeah you would think fixing the current game would take priority over adding more unnecessary bugs (which is all these updates tend to do) 1 1 Share this post Link to post Share on other sites
_lemon_beans 3 Posted March 23, 2022 Cool update, thanks guys. 1 1 Share this post Link to post Share on other sites
dhequel 1 Posted March 23, 2022 fix wall x-ray bug god sake Share this post Link to post Share on other sites
zsneerfulz 3 Posted March 23, 2022 2 hours ago, Xanth-846ee6c4adc972cd said: Experimental 1.17 crashing experimental linux server... How was this even released with Linux server crashing on startup? I'm amazed at the lack of attention. Share this post Link to post Share on other sites
Xanth-846ee6c4adc972cd 0 Posted March 23, 2022 28 minutes ago, zsneerfulz said: How was this even released with Linux server crashing on startup? I'm amazed at the lack of attention. Look this https://steamcommunity.com/sharedfiles/filedetails/?id=1517338673 Share this post Link to post Share on other sites