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pab-ababc74b501bd1bc

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About pab-ababc74b501bd1bc

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    On the Coast

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  1. pab-ababc74b501bd1bc

    Experimental Update 1.19 (Change Log)

    Very good changes,thank you.Especially the added zig zaging inertia and the acceleration/deceleration were much needed.And this is coming from a full pvp player.It is more realistic and closer to PUBG which is a very good thing.Here are some additions/suggestions for future patches: - further compliment the physics upgrade by disabling the ability to run when reloading a gun (restrict speed to jogging speed which is much more realistic) - make throwing mechanism to be used with jog speed.right now it's very restrictive. - slower the speed of the character when going uphills/running up stairs. - make eye zoom server specific on/off.There is no eye zoom in real life :D.This makes binoculars and scopes/sights more relevant. - make peeking's range of motion with Q and E less, it's absurdly high breaking your spine left and right and looks funny(optimal looks like PUBG) - make ammo craftable and the resources needed to do so rare - lower the collision distance of the guns with walls (it is very annoying trying to peek someone and having your gun raised even tho u are not that close to the wall,have died many times to this) - bring back the sound effect when u get a bleeding - make bandaging multiple wounds continuous without needing to bandage each wound individually - introduce the awm/awp to the game.There is no military grade sniper(bolt action) in the game right now,everything is civilian (no SVD is DMR not SR) - implement a healing item (item that heals the health of a player over time like iv saline bag does to blood) - medical splint - reduce vehicle engine noise (it is unbearable at the moment of 1.18) - bring back leather clothing/bow-crossbow-red 9/spray paint/pen - field shovel - fix the slower ads speed when you have a close range scope on the gun (much slower compared to iron sights ads time) Thank you again for reading and I hope these suggestions reach the right persons,cheers. EDIT : After actually playing the expiremental,I have to rephrase a bit.The left and right inertia feels extremely floaty like you are trying to navigate through water.It feels more like delayed response/input lag than inertia.It needs to be turned down it's too much.Everything else is good like the acceleration from jog to full speed,the cars blah blah.
  2. pab-ababc74b501bd1bc

    Experimental Update 1.17 (Change Log)

    I hope so because I am playing 1600 dpi and had to use config file to bring the sensitivity lower than what the game had as default 0 in order to be playable.I hope the low end of the bar is actually low now because else we are f'ed cause they removed the sensitivity adjustment from the config.
  3. pab-ababc74b501bd1bc

    Experimental Update 1.17 (Change Log)

    I really hope they didnt just force mouse acceleration into the mouse.This is the first thing people turn off when playing fps games because it is absolutely detrimental to accuracy and muscle memory.We need some clarification on this ''exponential'' thing does it apply on the mouse or only on the controller? Also why did u remove the sensitivity values from the config? That way people could fine tune the sensitivity to their preference and didnt have to rely on the in game bar which had(and still has) big steps. Old was mouseSensitivityX= mouseSensitivityY= and now it could go like cameraSensitivityX= , cameraSensitivityY= and aimingSensitivityX= , aimingSensitivityY= . Why remove these values all2gether and force people on using the in game inaccurate bar??
  4. pab-ababc74b501bd1bc

    Experimental Update 1.17 (Change Log)

    This is just the separation of camera and aiming sensitivity which is a very welcomed change.Did you try moving the mouse same distance on the mat fast and slow or how did you test it? this shows nothing
  5. pab-ababc74b501bd1bc

    Experimental Update 1.17 (Change Log)

    ''Sensitivity settings is now exponential instead of linear'' What is this? Please tell me you didn't just force mouse acceleration into the mouse sensitivity? This is refering to the controller sensitivity right?
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