ImpulZ 2491 Posted July 3, 2019 Hello Survivors, We have a new Stable Update going live, including fixes prepared on the Experimental branch. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed: The Menu/Server Browser UI remains present while on a server (occurring when the connection timer is present at the same time as the login queue one). Fixed: Server crash upon connection Fixed: The Play button wouldn't work under certain circumstances (T141249) Fixed: Incorrect name of the material that was taken from the Watch Tower Fixed: There was no sound when mounting the barbed wire with pliers Fixed: 6-M7 Grenade did no damage (T141844) TWEAKED Tweaked: 100 new player spawn points for server hopping (all with positioned away from the coast) Tweaked: Global lighting config (changed the thresholds, toned down the blue during overcast dusk and dawn, desaturated the cloud textures) Tweaked: Lowered damage from all surfaces to the shoes (damage constant lowered to about 1/3 of previous value) Tweaked: footDamage parameters tweaked for object (roadway) surfaces Tweaked: Durability of shoes (damage system hit-points of shoes) Tweaked: Epinephrine provides a complete stamina refill for 60 seconds (formerly just a one time boost) MODDING Added: Script function Entity::MoveInTime Added: Name of the PBO which is not part of server data in error message Fixed: Movement on ladder when the parent entity is moving Fixed: Door collision after rotation change 8 1 5 Share this post Link to post Share on other sites
J0s1 8 Posted July 3, 2019 I don't know if others have the same problems as me: 1: The vehicle will disappear by itself, and it will be a blink of an eye. The whole car is gone. {The vehicle purchased by NPC will be like this, and the vehicle that the administrator will brush will do the same. } 2: The password lock will inexplicably change the password yourself, and will not open with any of the same three digits. 3: The light from the fire of the merchant module, when you face it, it will turn black. 4: The tent has no effect when it rains, you will still get wet. 5: Grenade and all throwing objects, they will leave a damaged body after they work. {I personally don't think this is a bug, but I think it can disappear directly when it disappears, and it doesn't need to take up server resources. } 6: When you connect two servers together to use the same instance, players can double the number of their own items by switching servers, similar to cloning some things, and this behavior seems to cause the server to crash, but not Inevitably. - The above content is translated via Google Sorry, I didn’t read well in my childhood. 6 Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted July 3, 2019 #6 was never supported and is a terrible idea. That is not how hives work. 1 Share this post Link to post Share on other sites
HeutenCZ 4 Posted July 3, 2019 I hope Devs fixed what I really need for many many time back .... as I can set character what I play in menu, and have it still when respawn .. its randomly now and its no good, thx and great day to all survivors 1 1 Share this post Link to post Share on other sites
Griev 3 Posted July 3, 2019 Can tents now be placed above the ground floor in buildings? 2 Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted July 3, 2019 I'm not seeing any new points in cfgplayerspawnpoints.xml * Tweaked: 100 new player spawn points for server hopping (all with positioned away from the coast) 1 1 Share this post Link to post Share on other sites
MTT-97 0 Posted July 3, 2019 Will I'm waiting for the big fix of the cars to be appearing because without a car this game is no thing 😐 I really don't won't to waste my time on running again Share this post Link to post Share on other sites
MTT-97 0 Posted July 3, 2019 And the zombies still can across my fance in to my base which is not really matter for me and just as advice to the players don't waste your time in building the cars if the problem of disappearing still happens it doesn't worth,just build your base and collect some barrel and keep the car tire inside so whenever they fix the cars bugs you will be ready. Share this post Link to post Share on other sites
doctorv93 1 Posted July 3, 2019 So You just made it harder for new players to find there way and there friends and just made the spawns worse. why can't you guys listen to use and just make it for that you cannot log in Mil bases and make it for that you spawn in a random shed in the town you were in......... 1 Share this post Link to post Share on other sites
C4-timah 20 Posted July 3, 2019 (edited) 1 hour ago, doctorv93 said: So You just made it harder for new players to find there way and there friends and just made the spawns worse. why can't you guys listen to use and just make it for that you cannot log in Mil bases and make it for that you spawn in a random shed in the town you were in......... Finding friends isn't difficult at all. Use iZurvive like the rest of us. As soon as you find a street sign or town name you and your friends will be able to orient yourselves and meet up in minutes. If you don't like the new spawn system in place to counter server hopping, you should try community servers instead. That solves the server hopping issue entirely. Good Luck! Edited July 3, 2019 by C4-timah Share this post Link to post Share on other sites
C4-timah 20 Posted July 3, 2019 Anyone experiencing extremely loud suppressors? New suppressors sound like ruined ones. So much for stealth. Share this post Link to post Share on other sites
Influence_X 51 Posted July 3, 2019 Thanks for the update! Keep up the good work! Share this post Link to post Share on other sites
Kerbo 198 Posted July 3, 2019 2 hours ago, HeutenCZ said: I hope Devs fixed what I really need for many many time back .... as I can set character what I play in menu, and have it still when respawn .. its randomly now and its no good, thx and great day to all survivors Until they fix it this mostly works LINK Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted July 3, 2019 3 hours ago, doctorv93 said: So You just made it harder for new players to find there way and there friends and just made the spawns worse. why can't you guys listen to use and just make it for that you cannot log in Mil bases and make it for that you spawn in a random shed in the town you were in......... If you server hop, then maybe. If you stay on the same server, then no. Just pushing players to the next town shed is pointless. This is not a great solution, but its working as advertised. You can always play on vanilla or modded community servers. Share this post Link to post Share on other sites
C4-timah 20 Posted July 3, 2019 I cannot play on official or vanilla community servers without getting the black screen. I have to change the resolution to something lower than HD/1080p and then the screen renders. The UI is unaffected. I do not have this issue with modded community servers. Go figure. If anyone else is having this problem, I've created task in the feedback tracker. Feedback Tracker: https://feedback.bistudio.com/T141916 Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted July 3, 2019 4 hours ago, helpthedeadwalk said: I'm not seeing any new points in cfgplayerspawnpoints.xml * Tweaked: 100 new player spawn points for server hopping (all with positioned away from the coast) To answer my own question (with some help from reddit) cfgplayerspawnpoints.xml in the mission has not changed, it only has 50. Confirmed within worlds_chernarusplus_ce.pbo/cfgplayerspawnpoints.xml. 104 originally had 50, now 100. Bigger issues at hand, but the mission version should be a copy of what's in the pbo. Share this post Link to post Share on other sites
g4borg 74 Posted July 3, 2019 31 minutes ago, helpthedeadwalk said: Bigger issues at hand, but the mission version should be a copy of what's in the pbo. it makes me question how it works then, since i thought the one in the mission is the decisive one. Share this post Link to post Share on other sites
buuky 24 Posted July 3, 2019 That was quick adressing that main menu bug, thanks! Will give it a test burn. Share this post Link to post Share on other sites
Seitan 161 Posted July 3, 2019 Menu problem still there. Even worse. Now i see this when i join official 1st person server. Also had the black screen problem first. But by disabling hardware antialising i could fix that. 1 Share this post Link to post Share on other sites
C4-timah 20 Posted July 3, 2019 (edited) 3 hours ago, Seitan said: Menu problem still there. Even worse. Now i see this when i join official 1st person server. Also had the black screen problem first. But by disabling hardware antialising i could fix that. Just a side thought: have you tried navigating to your "My Documents" folder and deleting the "DayZ" folder? Some people have had success with that. If you are heavy on custom key binds it wouldn't be the greatest idea. I simply lower the resolution in game which seems to be another workaround. Not having this issue on community servers though, only official servers. Edited July 3, 2019 by C4-timah Share this post Link to post Share on other sites
hellway13 16 Posted July 4, 2019 (edited) Perfect another useless patch without fix the combination lock change himself, perfect devs.. Unplayable game with bases... Edited July 4, 2019 by hellway13 1 Share this post Link to post Share on other sites
Fun Automat 23 Posted July 4, 2019 Fixed: Server crash upon connection ? Fixed ? Not really The login process after restart is very slow loginQueueConcurrentPlayers 10....would kill the server. Its take 20 min to get this server full after restart... Share this post Link to post Share on other sites
ICEMAN-FMCS 69 Posted July 4, 2019 (edited) So the bug/exploit bug I reported on the feedback tracker still hasnt been fixed after 2 versions or more, well all 3 of them havnt been even glimpsed at, so in the hope of it being fixed asap I thought id share what it is on here as its most likely includes console versions also,... It is a bullet block bug/exploit, I say exploit as you cannot die from being shot if you are in that position where the bullet block is effective, and if your cluey enough, can lean out of it and shoot out from it and kill people, Ive tried thats how I know, also if you would like to comment on the feedback tracker ticket I have submitted or want to know the deets of the bug/exploit here is the ticket link, enjoy... T141469 Edited July 4, 2019 by ICEMAN-FMCS Share this post Link to post Share on other sites
Seitan 161 Posted July 4, 2019 8 hours ago, C4-timah said: Just a side thought: have you tried navigating to your "My Documents" folder and deleting the "DayZ" folder? Some people have had success with that. If you are heavy on custom key binds it wouldn't be the greatest idea. I simply lower the resolution in game which seems to be another workaround. Not having this issue on community servers though, only official servers. Yep. I know the "workarounds" for this problem. And i can play. But i should't have to use "workaround" to play game that has been 6 years in development. When game goes from alpha->beta->gold... you should be able to klick and play the version they are selling full price. ^^ but not with bis games you have to edit this and that, then delete that folder.. oh and dont use that resolution... dont change keybindings... It's just ridicilous. There was that warning text when we got the alpha... nothing has changed. Bugs after each patch only warning text is gone. Share this post Link to post Share on other sites
megagoth1702 19 Posted July 4, 2019 (edited) That black screen happens every time I open up the game. Workaround for me: Open up game, look at black screen, curse Change resolution to something lower than my default (1080p) & disable hardware AA Restart game & set resolution back to normal, same with hardware AA Play game So to avoid having to do this every launch one can just alter resolution & AA settings before CLOSING the game after a play session and for the next playsession alter the settings again & play. Damn man, this is annoying AF. But I get it, its technical, complicated, bla. So BIS take your time, the game is really enjoyable for me. :) Server Hopping Fix I love the idea but I don't get how it works. Is there a timer or something? Server hoppers do it FAST, so why not use a TIMER instead of "has player changed server?" I got used to the night time gameplay but because some days my server is populated and on other days it's empty, I want to switch servers! I mean, after a play session I go to sleep, go about my day, at least 10 hours are gone, how in the hell is my new login considered SERVER HOPPING? A timer of 1-3 hrs would fix that problem and be more user friendly. Or at least give an explanation for the reason why it is how it is right now. Edited July 4, 2019 by megagoth1702 Share this post Link to post Share on other sites