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Survivor1431

Content is #1 Priority, Not Persistence.

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Hello survivors!

Many of you seem to be under the false impression that persistence should be a number 1 priority for the DayZ developers. This could not be further from the truth. Yes, persistence is a very nice feature to have, but it will always be secondary in priority to content. Why is this, you ask? Because without content, there will be no objects to persist! Persistence is functionally useless without content. Therefore, content is the correct number 1 priority, and persistence comes after. Only once the game has content does it make any sense to have working persistence. Then finally that precious content of yours will be able to persist. Although persistence should obviously be fixed after server performance, cars, infected, bases, diseases, fractures, throwing, helicopters, nighttime, hypothermia and many others. But if one thing is for sure, it comes after content. I'm glad I could clear up this common misconception for all of you who love persistence.

We keep on surviving!

Edited by Survivor1431
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You're absolutely wrong about that. Both are important but without persistence, all you got left is basically a slower paced PUBG without the moving circle, unless they start balancing the game properly. People who never messed around with persistence will never get this, and so won't you. The broken persistence is currently the biggest factor why I'm not playing the game. Why? Because before I even fire up DayZ I ask myself "what am I going to do anyway?". Getting geared is easy and what is there to do now when you're geared? Right, PvP, which leads me back to the slower paced PUBG.

You also mention cars, bases and helicopters in your post, all 3 are linked with persistence. If persistence is broken, all 3 features are out of the window. The current meta just leads to getting geared, PvPing, rinse and repeat. There is no sense of surviving, no dangers, etc. Maybe apart from server performance, persistence should be number one top priority for them. All other things just add to the short term of DayZ but persistence adds to the longterm in DayZ.

Edited by IMT
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10 minutes ago, IMT said:

You're absolutely wrong about that....

It's just more trolling, IMT.   All of his posts are troll posts, many are well veiled.  It's almost impossible to take any of his future posts seriously if you look at his post history.

19 minutes ago, Survivor1431 said:

I'm glad I could clear up this common misconception for all of you who love persistence.

You can see here how he assumes to have some sort of authority.  Clear mark of a troll.  

The only redeeming factor is that he never curses out other posters and actually attempts to infuse his threads with humor.  A pity that he doesn't focus his writing skills into content that's actually useful.

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Just now, Parazight said:

It's just more trolling, IMT.   All of his posts are troll posts, many are well veiled.  It's almost impossible to take any of his future posts seriously if you look at his post history.

You can see here how he assumes to have some sort of authority.  Clear mark of a troll.  

The only redeeming factor is that he never curses out other posters and actually attempts to infuse his threads with humor.  A pity that he doesn't focus his writing skills into content that's actually useful.

Yeah, I've seen some trolly posts from him indeed. Guess I shouldn't take him serious anymore in the future. Which sucks, because if he wants to be serious, no one is going to believe him. Enfin, his choice.

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At this time persistence isn't a big deal. Content seems popular, though. I haven't played regular servers since trying those running Weapon Redux, as devs thought sniper rifles weren't important for "1.0"...

The reason it's not a big deal at this specific time is because cars are ass, and fresh spawns can tear down the useless bases in minutes.

There's no point in having persistence without objects, but there's no point in having those objects without persistence, either, so I think that means there's no point to this thread.

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36 minutes ago, -Gews- said:

The reason it's not a big deal at this specific time is because cars are ass, and fresh spawns can tear down the useless bases in minutes.

Honestly, once a base is ‘found’ by someone, it’s worthless. Can a person really feel safe in a base? Probably not. The person in a base has everything to lose and nothing to gain whereas the intruder has nothing to lose, public or private.  It’s an enormous challenge to defend a base while anyone can oppress a base at their own leisure. 

The flip-side is that cars are extremely reliable persistence containers but are maddening to drive in high pop servers. They jerk and seizure more than micheal j fox trying to sign his own name.  Barrels and tents are 100% unreliable right now. 

Persistence IS a big deal.  The struggle against permadeath is always real.  Unfortunately, the only reliable countermeasure to permadeath right now is a second account.  Which is unreasonable. 

A point to this thread?  It’s a great outlet to troll.  

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You guys missed the point...If there is no content, there can be no persistence, because there is nothing that will persist! It would just be hypothetical persistence. Content #1, Persistence #2. Yes indeed, I am a genius.

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29 minutes ago, Survivor1431 said:

You guys missed the point

 

3 hours ago, Parazight said:

It’s a great outlet to troll.

 

29 minutes ago, Survivor1431 said:

Yes indeed, I am a genius.

 

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I just whish he would not troll about slow zombies on larger servers, which obviously use mods to slow them down. :P

I do think, that content atm. fits the "minimal viable product" marketing scheme. You have a gun from every niche, one car, a few tents. So we can relax, as this clearly shows, the main agenda is getting the product stable, and expand upon that.

Edited by g4borg
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You're very very wrong about this. As someone above mentioned, DayZ without persistence is basically slow paced PUBG. Just because you don't have that AK101 doesn't mean bases, stashes and cars shouldn't be working. Persistence is ESSENTIAL to this game. What's the point of the game beside it? I'll tell you and it's DM. If I don't have a naše to build Id probably just DM since there's no actual goal. If you get persistence you can build a base, find and fix a car and do some camp crafting which extends game play time way longer than just going around the coast and DMing. Few guns and other small items can wait, it's not mistake that persistence is priority fix. 

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10 minutes ago, Just Caused said:

Just because you don't have that AK101 doesn't mean bases, stashes and cars shouldn't be working

Are you sure about this ? - you have SOLVED the persistence problem and it has NOTHING to do with items in the game or interactions with items, or number of items, or types of items, or spawning?  You are 100% certain ? 

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5 hours ago, Survivor1431 said:

You guys missed the point...If there is no content, there can be no persistence, because there is nothing that will persist! It would just be hypothetical persistence. Content #1, Persistence #2. Yes indeed, I am a genius.

In the "like" options for comments - can we also have a Burlap Sack to put on folk's heads, please.. ?? - Thanx

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3 hours ago, pilgrim* said:

Are you sure about this ? - you have SOLVED the persistence problem and it has NOTHING to do with items in the game or interactions with items, or number of items, or types of items, or spawning?  You are 100% certain ? 

By fixing persistence you'll get working bases, stashes and cars that won't despawn everytime the server files get corrupted. Why would you bother with that stuff now when you know they'll despawn? Amount of gameplay that depends on this stuff is far larget than having more guns and some new items in the game. Sure, new gun sounds cool, it might take you sometime to find it but do you know how long it takes to build a base and fix a car? Way longer and provides much more gameplay.

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The main point of the game is clearly to kidnap and torture unarmed players before killing them. Here's the video that inspired me to purchase DayZ:

 

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5 hours ago, Just Caused said:

Persistence is ESSENTIAL to this game.

I agree 100%  - I hope we're not misunderstanding each other.

16 hours ago, Survivor1431 said:

Many of you seem to be under the false impression that persistence should be a number 1 priority for the DayZ developers. This could not be further from the truth.

well, this dude is .. <duh> .. the lights are on but nobody's home .. reminds me of someone in that series Breaking Bad ..  ya know?

The DayZ developers think persistence is the number 1 priority.
After a long period using their BI designer-specialist tech &  soft to design and build a game that slots straight in to PC, they now have to ensure the SAME game comes out of the design servers and  slots straight into PC AND XBox. To do this they have stripped back a lot of "mid-level" stuff that went fine straight to PC no prob, but does NOT go easily into Xbox .. They restructure the framework (the mechanisms the player does NOT see) so the GAME can be easily forked at the output end.
Somewhere in this process (I don't know why or where or how it is connected) they have run into a big persistence problem .. in fact several probably-related persistence problems.
While they are sorting this - which is for THEM a Total Pisser, a REALLY unfortunate thing, a whole set of sleepless nights, way too much coffee, nightmares, stress, nervous breakdowns, heroic acts, nobility, intense work, group loyalty, unsung genius and just bloody hours of coding and testing - they MUST also make sure there is SOME stuff to PLAY in the game. 

BUT OBVIOUSLY solid reliable persistence is the Number One objective.

After that is SORTED  the Devs can bring back ALL KINDS of stuff that PC players have already seen .. Plus new stuff.  And then spend ALL their time chasing down individual glitches and getting basebuilding up to speed, etc..
Having to deal with stuff like spawn distribution, guns jamming, and Xbox duping is just ATM holding them up from the MAIN task.

Edited by pilgrim*

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On 1/21/2019 at 5:55 PM, Survivor1431 said:

Hello survivors!

Many of you seem to be under the false impression that persistence should be a number 1 priority for the DayZ developers. This could not be further from the truth. Yes, persistence is a very nice feature to have, but it will always be secondary in priority to content. Why is this, you ask? Because without content, there will be no objects to persist! Persistence is functionally useless without content. Therefore, content is the correct number 1 priority, and persistence comes after. Only once the game has content does it make any sense to have working persistence. Then finally that precious content of yours will be able to persist. Although persistence should obviously be fixed after server performance, cars, infected, bases, diseases, fractures, throwing, helicopters, nighttime, hypothermia and many others. But if one thing is for sure, it comes after content. I'm glad I could clear up this common misconception for all of you who love persistence.

We keep on surviving!

Wait, wait, wait, wait...didnt the fan boys always say that Alpha was for content and beta was for bug fixing? Im confused.

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22 hours ago, Survivor1431 said:

You guys missed the point...If there is no content, there can be no persistence, because there is nothing that will persist! It would just be hypothetical persistence. Content #1, Persistence #2. Yes indeed, I am a genius.

Or a troll

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I guess I'm the only one who thinks fixing the sever browser is priority #1.  Every time I fire the game up to give it a look, I do a hard shut down at the browser because I'm so disappointed.

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42 minutes ago, Thurman Merman said:

the sever browser is priority #1. 
Every time I fire the game up to give it a look, I do a hard shut down at the browser because I'm so disappointed.

WOW - What do you SEE in the Browser that freaks you out so much? The Existential Void? - Death, confusion, chaos, cold, night , rain, broken bones, shrieks, blood, horror ??  This is the moment of Truth! - You've got to nerve yourself up to GET PAST THAT BROWSER, dude - it's NOT the worst thing that you will ever face in DayZ, I swear.
Think of clicking on the browser as a night combat drop into enemy territory.   Sure, it's hell, but that's what you're there for.

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On 21.01.2019 at 11:55 PM, Survivor1431 said:

Hello survivors!

Many of you seem to be under the false impression that persistence should be a number 1 priority for the DayZ developers. This could not be further from the truth. Yes, persistence is a very nice feature to have, but it will always be secondary in priority to content. Why is this, you ask? Because without content, there will be no objects to persist! Persistence is functionally useless without content. Therefore, content is the correct number 1 priority, and persistence comes after. Only once the game has content does it make any sense to have working persistence. Then finally that precious content of yours will be able to persist. Although persistence should obviously be fixed after server performance, cars, infected, bases, diseases, fractures, throwing, helicopters, nighttime, hypothermia and many others. But if one thing is for sure, it comes after content. I'm glad I could clear up this common misconception for all of you who love persistence.

We keep on surviving!

You're wrong about this, the problem with persistence is because of the enormous number of items in game. You probably noticed that modded servers that add the old guns and other clothing are much more unstable than the vanilla ones. Adding "content" aka guns will only make servers even more unstable. Persistence is not only related to base building but to all in-game objects. Back in 2014 the only persistent items were those you were carrying in your inventory, all other items were deleted and replaced upon server restart. My biggest fear at that time was a server restart just when I was about to pick up the elusive M4 because I knew its existence wasn't persistent. As long as DayZ Server stores items in a file instead of a proper DB we'll have growing instability as more items are generated and stored. And for security/anti-cheat reasons I don't see BI changing their mind and adding a DB server to store game data, it would be too easy to alter the DB contents possibly even while the server is running to delete or add items in-game like removing the gun you have in hands. Persistence is THE ONLY REAL priority among all the top priorities because all the others are more or less dependent on how the server is able to handle objects without crashing.

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4 hours ago, pilgrim* said:

WOW - What do you SEE in the Browser that freaks you out so much? The Existential Void? - Death, confusion, chaos, cold, night , rain, broken bones, shrieks, blood, horror ??  This is the moment of Truth! - You've got to nerve yourself up to GET PAST THAT BROWSER, dude - it's NOT the worst thing that you will ever face in DayZ, I swear.
Think of clicking on the browser as a night combat drop into enemy territory.   Sure, it's hell, but that's what you're there for.

I have thousands of hours in DayZ.  That browser is easily the most infuriating thing I've encountered in DayZ.  It's the first thing a player sees and it barely works.  It takes 3-5 minutes to populate; and trying to click any button while it's populating is nearly impossible - thus my need to CTRL-ALT-DEL. 

It's garbage; and Bohemia should know better than to have a barely functioning feature as the fist thing one sees on 1.0.  I've been an evangelist for DayZ for a long time, but this 1.0 nonsense, and especially this garbage browser, have eliminated any remaining faith I had in BI.

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DayZ is a dream game which deserves to be called 2.0 by now. Any extra features and content and bugfixes are just icing on the cake at this point.

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1 hour ago, Thurman Merman said:

I have thousands of hours in DayZ.  That browser is easily the most infuriating thing I've encountered in DayZ.  It's the first thing a player sees and it barely works.  It takes 3-5 minutes to populate; and trying to click any button while it's populating is nearly impossible - thus my need to CTRL-ALT-DEL. 

It's garbage; and Bohemia should know better than to have a barely functioning feature as the fist thing one sees on 1.0.  I've been an evangelist for DayZ for a long time, but this 1.0 nonsense, and especially this garbage browser, have eliminated any remaining faith I had in BI.

Time to upgrade if you can barely move around and click on the server browser.  No offence.  Also, learn to use filters.  Really helps 

 

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3 hours ago, Thurman Merman said:

  I've been an evangelist for DayZ for a long time, but this 1.0 nonsense, and especially this garbage browser, have eliminated any remaining faith I had in BI.

2 hours ago, Survivor1431 said:

DayZ is a dream game which deserves to be called 2.0 by now. Any extra features and content and bugfixes are just icing on the cake at this point.

... whatever ...
... totally ...

who said .. Persistence is Sooooooo  #1 Priority,  Not Content ..   ?
yeah ...  that was me ...
... right ...
are you guys still awake ?

Edited by pilgrim*

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3 hours ago, Survivor1431 said:

DayZ is a dream game which deserves to be called 2.0 by now. Any extra features and content and bugfixes are just icing on the cake at this point.

trolling your own troll thread..... way to take it to the next level.  how the hell did this thread get people to ignore the 'do not feed the animals' sign over 20 times? i guess who am i to talk..... im throwing the crust of my sandwich into the monkey cage right now....

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