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Survivor1431

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About Survivor1431

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  1. Survivor1431

    I Have A Dream

    I am happy to join with you today in what will go down in history as the greatest demonstration for freedom in the history of DayZ. Five years ago a great development team in whose symbolic shadow we stand today released the game in Early Access. This momentous decree came as a great beckoning light of hope to millions of survivors who had been seared in the flames of withering impatience. It came as a joyous daybreak to end the long night of their insomnia. But 5 years later DayZ is still not ready. 5 years later the life of the survivor is still sadly crippled by the manacles of bugs and the chains of broken promises. 5 years later the survivor lives on a lonely land of scarcity in the midst of a vast ocean of missing content. 5 years later the survivor is still languishing in the corners of Chernarus and finds himself in exile in his own land. We all have come to this hallowed spot to remind the developers of the fierce urgency of now. Now is the time to rise from the dark and desolate valley of delay to the sunlit path of a polished product. Now is the time to change disintegration to the solid rock of stability. Now is the time to make justice ring out for all of the remaining survivors. There will be neither rest nor tranquility in the office until the survivor is granted the MH-6 Little Bird. We must forever conduct our struggle on the high plane of dignity and discipline. We must not allow our creative protest to degenerate into apathy. Again and again we must rise to the majestic heights of meeting dismay with soul force. And the marvelous new militarism which has engulfed the North-West Airfield must not lead us to a distrust of all survivors, for many of our heroes have evidenced by their presence here today that they have come to realize that their destiny is part of our destiny. So even though we face the difficulties of today and tomorrow I still have a dream. It is a dream deeply rooted in the Dean Hall dream. I have a dream that one day this development team will rise up and live out the true meaning of its creed: 'We hold these truths to be self-evident; that all missing features are created and implemented." I have a dream that one day on the sniper hills of Elektro the sounds of former guns and the satisfaction of former gun owners will be able to sit together at the table of brotherhood. I have a dream that one day even the state of version 1.0, a state sweltering with the heat of injustice, sweltering with the heat of incompetence, will be transformed into an oasis of freedom and justice. I have a dream that survivors will one day live in a harsh apocalypse where they will not be judged by the clipping of their balaclavas but by the cunningness of their character. I have a dream today. I have a dream that one day down in Chernogorsk , with its vicious sociopaths, with its cannibals having their lips dripping with the words of trickery and deceit, one day right there in Chernogorsk hungry black men and black women will be able to join hands with thirsty white men and white women as sisters and brothers. I have a dream today. I have a dream that one day every valley shall be explored, every hill and mountain shall be made memorable, the rough places infected, and the crooked places will be made treacherous, and before the community will be revealed, and human flesh shall be eaten together. This is our hope. This is the faith that I go back to the mount with. With this faith we will be able to hew out of the mountain of despair a stone of hope. With this faith we will be able to transform the genuine discords of our disappointment into a beautiful symphony of brotherhood. With this faith we will be able to work together, build bases together; to struggle together, to go to the Tisy tents together, to stand up for freedom forever, knowing that we will be free one day. And I say to you today my friends, let freedom ring. From the prodigious hilltops of Novodmitrovsk, let freedom ring. From the mighty mountains of Stary Yar, let freedom ring. From the mighty radio towers of Altar! Let freedom ring from the menacing stone walls of Devil's Castle! Let freedom ring from the curvaceous slopes of Kamensk! But not only there; let freedom ring from the Green Mountain of Zelenogorsk! Let freedom ring from the lookout mountain of Skalisty Island! Let freedom ring from every hill and molehill of Staroye. From every mountainside, let freedom ring. And when this happens, when we allow freedom to ring, when we let it ring from every village and hideout, from every road and every city, we will be able to speed up that day when all of Chernarus' survivors, callous thieves and brave medics, forest dwellers and insidious bandits, Peter Nespesny and Eugen Harton, will be able to join hands and sing in the words of the old forgotten spiritual, "Free at last! Free at last! Thank Bohemia Interactive, we're free at last!"
  2. Survivor1431

    Why Banditry Is A Moral Obligation In DayZ

    Yes, 99 bandits and 1 hero, the perfect balance.
  3. Hello survivors! Most of you have probably experienced that classic moment in DayZ after walking around for hours in search of something to do, where you have contemplated whether or not you should become a bandit. I'm here to offer an airtight argument as to why you absolutely should do so during your career. If you watch the Matrix film, a cult classic phenomenon that has revolutionized how we think about reality, you will realize that the existence of The One depends on the existence of Mr. Smith. They complete each other. If there were only heroes in DayZ, they would not be heroes. One depends on the other. Without darkness, there is no light. The heroes only can only conquer evil if it exists. Heroes are good and should exist. Therefore, fulfill your ethical obligations as a Dayz survivor and join the dark side! But fear not, there a wide variety of bandits that DayZ needs to truly thrive. Here are a list of suggestions that I personally recommend you to choose from: The Psychopath The Thief The Mischief Maker The Friend Betrayer The Team Traitor The Military Madman The Existential Nihilist The Trophy Hunter The Sadistic Torturer The Impulsive Murderer The Dogmatic Terrorist The Deceiver The Reckless Drunk Driver The Innocent Civilian Sniper The Nighty Night Ninja The Sledgehammer Slugger The Delirious Firefighter Please feel free to recommend your favorite type of bandit so that others can be inspired and we can increase the total number of bandits in DayZ. Every day is a new story!
  4. I couldn't be more satisfied with the developers communication with the community. In fact, I would go so far as to say they have the best communication of any development team since the advent of gaming. Even with a fully completed masterpiece they are regularly in direct contact with their biggest fans and if you check their Twitter page you will see a fresh, new update is about to happen! They also restrict honest opinions and topics created by community members to ensure that only the most common and popular opinions are heard. Censorship is very important in this digital age and we cannot have rogue community members dissenting against popular opinion. The rebels must be controlled.
  5. I thought deeply about this dilemma and have arrived at an effective solution. It is really quite simple, the developers implement a Battle-Eye hardware scan feature which scans the brightness of a player's screen throughout the night. If their brightness exceeds a certain threshold the player will receive a warning message: "You have exceeded the brightness limit, which is considered a form of cheating. You have 1 minute to turn down your brightness to an acceptable level before being banned" Then after 1 minute if the player doesn't turn down their gamma they receive a global ban for 30 min. The second ban is 24 hours, third ban 1 week, fourth ban is permanent. Believe me, players will be sure not to cheat if there are consequences.
  6. Pro Tip: When you get fully geared with several loaded magazines for your M4 and complete military gear, head back down to the coast. Kill all the unarmed players you see. This minimizes your risk of being killed because your enemies are defenseless, plus you get to steal all the food they collected for you, meaning you never go hungry. If you're really hungry, eat their corpse for excellent nourishment.
  7. Survivor1431

    Infected Should Be Able To Break Down Doors

    Sir I have already provided conclusive proof that I am the original author. Please see my formal argument above, thank you.
  8. Survivor1431

    Infected Should Be Able To Break Down Doors

    For those survivors who possess the popular misconception that I am not the original author of this concept, I would like to clarify your misunderstanding. I proposed the idea before joining these forums, and I have irrefutable proof that I proposed it first. Here is the proof: Premise 1) Either I was the first survivor to introduce the door barricading concept or another survivor was the first to introduce the door barricading concept. Premise 2) Another survivor was not the first to introduce the door barricading concept. Conclusion) Therefore, I was the first survivor to introduce the door barricading concept. A breakdown of the logical form, a disjunctive syllogism: Premise 1) Either P or Q Premise 2) Not Q Conclusion) Therefore P As you can see my argument is both sound and valid, and the conclusion necessarily follows from its premises. I hope this flawless proof clears up any confusion you may have about who the original author of the door barricading concept really is. Thank you.
  9. Survivor1431

    Infected Should Be Able To Break Down Doors

    It has been only since I expressed the idea many years ago. From there it caught like wildfire by word of mouth and went viral. To put it lightly, my idea quite literally became a global phenomenon. Fortunately no one else has been able to articulate the concept with such elegance, so viewers immediately detect its true origin.
  10. Survivor1431

    Stable Update 1.0150627

    Two critical questions for any remaining survivors: 1) Do vehicles still fly around and kill you when you enter them? 2) Is persistence completely fixed?
  11. Hello survivors! I am here to provide you with a brand new concept update while the team of developers is hard at work bringing you the ultimate DayZ experience you used your entire yearly allowance to pay for. The problem is that currently the infected are simply not dangerous. While being chased you need only sprint into a house and close the door, and the house is now an impenetrable safe zone, a residential paradise. Then using your pistol through the windows, you can conveniently pick off an entire horde of zombies with virtually 0 risk to your life. This is roughly equivalent in difficulty to playing Minecraft in creative mode or Skyrim with God mode enabled. This is where my genius conceptualization enters the picture. Imagine that the infected can, after a short and variable period of time, manage to open the door. Closing the door buys you some precious time to bandage, but it is only a matter of time before they flood into the room and destroy you. So then you decide to lock the door. This buys you even more time before the infected manage to break the lock and open the door. As a last measure you use some wood and nails to barricade the door, buying you a lot more time to recover. But none-the-less, after rattling on the barricaded door for an extended period of time, the infected finally break down your defense and flood into the room. You've used the few bullets you had left and now there is only a fire axe between you and several infected. This is my original concept that DayZ developers desperately need to implement to transition the game from a mere house-camping simulator to an authentic survival simulator. It is at least twice as important as helicopters. I'll accept my paycheck for creative contribution once implementation is complete, thank you. Every day is a new story!
  12. Hello survivors! Today I have a simple question for the few of you who remain. Are the infected still getting stuck when they chase you, or did the new update fix path-finding? Every day is a new story!
  13. Survivor1431

    Player disappeared with handcuffs on.

    He must have had the newly added invisibility cloak.
  14. Survivor1431

    Content is #1 Priority, Not Persistence.

    Haters will be haters, but I knew that would be the price of fame. I live for results, not people's opinions. Facts and logic win every time.
  15. Survivor1431

    Status Report - January 2019

    And a perfect status report at that.
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