kataro 59 Posted November 25, 2016 Akm + svd scope + drum mag , can hit target over 800m, ammo is very easy to find , good in middle and short distances, cam be suppressed, this combo is the Jack off all trades. A74 or ak101 are good too but ammo is more hard or dangerous to find (military bases, police house) Post your combo Share this post Link to post Share on other sites
Baty Alquawen 3688 Posted November 25, 2016 AKS-74U + Winchester. Best combination for me. 2 Share this post Link to post Share on other sites
Funkmaster Rick 373 Posted November 25, 2016 AK-74 with a Kashtan and a PSO-1, or whichever has the right ballistics for the -74. Run around with the Kashtan for range-variable engagements, take the scope off for CQC, put the PSO-1 on for sniping. The gun is fairly easy to handle, the ammunition has some of the highest material piercing of all ARs in the game, and the distinct red wood finish is strikes fears into the hearts of your enemies. Kind of hard to find the clips, but otherwise fairly easy to maintain. Share this post Link to post Share on other sites
exwoll 255 Posted November 25, 2016 (edited) Silenced MPK/Skorpion (suppressed fire for infected, confuse targets, almost invisible when on your back, can be carried in a backpack to make as you aren´t fully geared) + R527 Carbine (small, can be painted in camo, 5 highly damaging shots, can carry several magazines, and can use a hunting scope). I play lone wolf and never engage at long ranges. Have a good camo outfit for mid/close ranges, so I´m barely sighted even if someone runs around me several times lol Edited November 25, 2016 by exwoll Share this post Link to post Share on other sites
General Zod 1118 Posted November 25, 2016 SVD + MP5 + supressed FNX Share this post Link to post Share on other sites
BeefBacon 1185 Posted November 26, 2016 A Trumpet and a chambered Makarov. I am not good at DayZ. 2 Share this post Link to post Share on other sites
VahidkinG(2ndAcc) 47 Posted November 26, 2016 As of .61, Winchester and suppressed scorpion is all i need and that's because i don't really like to all the way to military area and get KoSed and the scorpion is for killing zombies because theirs a lot of those and we need a suppressor and i found out scorpion is the most common one. Share this post Link to post Share on other sites
emuthreat 2837 Posted November 26, 2016 I'll have to agree with the OP on the AKM being the current most viable/balanced weapon; this is heavily weighted by the overabundance of ammo and magazines for it on the experimental branch right now, compared to other assault rifles. Personally, I try to get a Longhorn up and running ASAP, as it will one-hit most animals if you get a good shot. I've recently lost confidence in its ability to down players at close range, after hitting a player in the upper arm from 5 feet, and having him still standing. It also has a reasonable zoom, and the lack of zeroing makes it very consistent and simple to use, once you know your ranges. My PDW is a suppressed FNX with RDS and two extra mags, preferably. It will one-hit zombies, and has enough bullets to neatly kill 5 people, or sloppily kill one or two. A note to this combo: I play pretty recklessly, and do not have a precondition that everyone I see, or even who shoots me, absolutely has to die. The combination of Longhorn and FNX forces me to play close to medium ranges and encourages me to run from engagements over 400m, which makes me overall less likely to die from being flanked. t kind-of shapes my player behavior into making more survivable decisions by avoiding unnecessary contact. Of course I supplement my arsenal with a rifle, but unless I'm hunting humans specifically, I stick to my two favorite pistols for general use. Share this post Link to post Share on other sites
Whyherro123 2283 Posted November 27, 2016 Bow and stone knife. 2 Share this post Link to post Share on other sites
-Gews- 7443 Posted November 27, 2016 6 hours ago, emuthreat said: Personally, I try to get a Longhorn up and running ASAP, as it will one-hit most animals if you get a good shot. I've recently lost confidence in its ability to down players at close range, after hitting a player in the upper arm from 5 feet, and having him still standing. It also has a reasonable zoom, and the lack of zeroing makes it very consistent and simple to use, once you know your ranges. All weapons are weak when hitting in the arms. It actually does have zeroing, 50-800 meters (50, 100, 200...). I prefer to set it to 200 and go from there. Share this post Link to post Share on other sites
igor-vk 909 Posted November 27, 2016 Does anyone else thinks Scorpion should be held like pistol and have one handed running animations? It's pistol in Arma 2/3. 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted November 27, 2016 18 minutes ago, igor-vk said: Does anyone else thinks Scorpion should be held like pistol and have one handed running animations? It's pistol in Arma 2/3. Better if they required you to fold the stock for storage and unfold for proper accuracy, but if they must choose one animation, which is the case, it should be unfolded and held as a carbine. It has a stock for a reason. In ARMA 2 it's held like a pistol because all the pistols use the same animation and it was easier to use that than create a new one. 1 Share this post Link to post Share on other sites
kataro 59 Posted November 27, 2016 (edited) Last night killed a sniper at 837 meters (rangefinder) He missed the shots I got to see his position and I fired. Weapon Ak74, svd scope, not a Akm but works great :D low recoil. Edited November 27, 2016 by kataro Share this post Link to post Share on other sites
Exiled_Soul 25 Posted November 28, 2016 im more of a mosin/winchester/blaze type with an fnx/1911 side arm but if i run an assaurlt rifle i like to have the long horn Share this post Link to post Share on other sites
emuthreat 2837 Posted November 29, 2016 On 11/26/2016 at 8:27 PM, -Gews- said: All weapons are weak when hitting in the arms. It actually does have zeroing, 50-800 meters (50, 100, 200...). I prefer to set it to 200 and go from there. When did they enable Longhorn zeroing? I got so used to just compensating myself, that I never checked it. And for clarity, I hit the player sidelong in the arm, as he turned sideways while I was attempting a chest shot. Maybe it was just a fluke, but I thought I had him dead-to-rights. Share this post Link to post Share on other sites
-Gews- 7443 Posted November 29, 2016 1 hour ago, emuthreat said: When did they enable Longhorn zeroing? I got so used to just compensating myself, that I never checked it. And for clarity, I hit the player sidelong in the arm, as he turned sideways while I was attempting a chest shot. Maybe it was just a fluke, but I thought I had him dead-to-rights. May 7th, 2015, with the release of 0.56 experimental branch, which gave the ability to detach the 'pistol scope' from the Longhorn. Before this the zero distance was fixed at 100 m. Doesn't seem intentional. However, it doesn't show up on screen, so you must count in your head. Rifles inherit this line from "class Rifle": weaponInfoType = "RscWeaponZeroing"; but "class Pistol" is missing this, so it's an invisible feature. If you could place the same scope on a rifle you would see the numbers. Easily tested on a wall a short distance away, press Page Up a few times and watch the bullets strike far above the point of aim. If you stand 100 m off, it should be about 1 m high set to 800 m. 1 Share this post Link to post Share on other sites
emuthreat 2837 Posted November 29, 2016 4 hours ago, -Gews- said: " ......... " That's pretty interesting. I don't go digging around in the files, so I never came across that tidbit. Thanks. It might explain a couple times I have been frustrated trying to hunt when I knew for sure that I was compensating correctly for the range. Share this post Link to post Share on other sites
DanteHikosu 0 Posted December 12, 2016 Sawed-Off Double Barrel and Magnum, Ive saved myself from a band of four bandits with that combo once. Whilst it is hard to get my hands on a double barrel the ammo is easy enough to come across, and it fits my play style, since I usually like to close the gap in a firefight, or get as close as possible stealthily. Share this post Link to post Share on other sites