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Make sure to report public servers that kick for no reason

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medium to high pop players =  1100

low pop players =  2775

 

players on 'real' high- pop (i.e. FULL) public servers = about 450

 

so are the 400 low pop admins sad and lonely on their pubic servers?  There are a REAL LOT of low pop public servers on Saturday night.. right? 

If they ARE all kicking strangers, as KenoSkir88 suggests, I guess they want to stay 'clan-only' and low-pop? Or they just don't like strangers?

And if they are not kicking, why do 400+ public servers have around 7 players per server? Do 'vanilla' players like to crowd together on a couple of maxed-out servers?

 

So now you all can argue from the facts, instead of arguing from emotion with no logical backup.

 

I have one little question (just for myself) What number of players makes a server "legitimate" to play on?  Is 40/40 the ideal ?

More than two-thirds of tonight's public server players are on servers with tops 14 players or less - are they all "wrong"?

 

xx

 

I was one of those Europeans in your survey last night, probably. I logged in with my friend to a server that had about 20-odd people on it, which rose to maybe 25 or so before the in-game night set in. Then nearly everyone else left.

 

My friend and I considered changing servers to one more populated, but we didn't feel like being forced out of the server we were on just because the majority of other payers seem to be scared of the dark. Then we found a Sedan to work on, so it settled the argument. We ended up as the only 2 people on the server for several hours. It was disappointing.

 

But we'd be in the server-hopper/low-pop-cowards category of your survey results, probably - which isn't necessarily the truth.

Edited by Pillock
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[ no comment ]

Edited by pilgrim

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OK... *snip* 

I have one little question (just for myself) What number of players makes a server "legitimate" to play on?  Is 40/40 the ideal ?

 

 

 

Not sure you can pin to one ideal because there are different play styles and preferences.  

 

see more players on low pop servers.  People seem to run around in roads and assume they will not run into anyone else.  Today I ran into  another player in the far NW of the map (way up from the airfield) on a server with about 5 people on.   He shot around randomly in a panic whilst I slipped away and decided his shooting was out of fear not aggression and watched him run panicked down the middle of a road.  

 

But anyway, my point is that more players does not always equal better content and in my experience it is no uncommon to run into people more (ignoring the obvious coastal hot spots) on a lower pop server. 

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Not sure you can pin to one ideal because there are different play styles and preferences.  

..//..

But anyway, my point is that more players does not always equal better content

..//..

 

That's true ! ,yesterday I was on a server with just a few players, - I knew that half of them were fixing a truck, heard them drive off,  and the others were logging in, so mostly they must be starting to looting the coast towns

I was way inland - a mile from the nearest road or track, and twice as far from any town or village, moving behind thick trees inside the edge of a forest, - an isolated place where most people don't bother to go because it takes too long and there is nothing there. I was running and stealthing through woods and taking detours for about an hour just to reach that place.

I trotted round the tree (not going fast) and actually walked full into a guy doing the same coming the other way. We bounced off each other (really)! and both opened fire from shock. He was firing even before he started aiming.

I had a 4-shot shotgun and he had a machine pistol. No time to move. We just blasted in panic with the barrels touching each others bodies. Lasted about  1.5 seconds ?

Then I was dead. I don't know what happened to the other guy. The same I hope.

Seriously - that made my day yesterday. I swear this weekend has been the GREATEST DayZ  I've played for a long.time. Totally brilliant - In maybe total of 20 hours play I only got close to 3 people and 1 completely insane zombie, but the whole 20 hours was great.. AND that includes after getting kicked from 14 pubic servers.  Eventually I found 2 that run daylight till about 3am my time -  and they don't mind strangers who stick around.

So after a lot of hassle, a lot of work and server searching (and also several servers with hive connection errors that want to dump you on the beach) and a lot of getting kicked at login or after 5 or 15 minutes, - even with all that it came out to be a 5 Star DayZ Weekend.

xx

 

Edited by pilgrim

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 I note that it is unlikely we will see any large amount of loot servers removed because the server providers will not want to lose their income, and in the absence of this option the best bet is to just play on servers with more people on them, which i quietly consider a "more legitimate" way to loot anyway.

 

I think the onus must be on BI (once the game is fully completed and out of Early Access), both to put pressure on the server providers to respond to and act on complaints and to provide a simple-to-use in-game reporting function for players to use.

 

In the longer term, dismissing the issue by telling people to play on higher-population servers just isn't good enough. BI set the rules; they must make sure they are enforced. In the meantime, playing on higher pop servers is an acceptable solution, but it wouldn't do any harm for all parties to start getting used to a more robust system sooner rather than later.

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dismissing the issue by telling people to play on higher-population servers just isn't good enough.

 

It actually is good enough, since it's the only thing that is directly within a players power currently.

 

In the meantime, playing on higher pop servers is an acceptable solution

 

Yeah.. exactly....

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Yeah.. exactly....

 

It's only an acceptable solution for individual players, though. It isn't an acceptable solution for the game overall to allow server-renters to ignore their ToS and run private loot havens on the public hive. You can't possibly believe that, surely?

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just turn off the system hive, every server is its stand alone own server. Biggest issue with this game.

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It's only an acceptable solution for individual players, though. It isn't an acceptable solution for the game overall to allow server-renters to ignore their ToS and run private loot havens on the public hive. You can't possibly believe that, surely?

 

That's EXACTLY what i'm saying :D

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just turn off the system hive, every server is its stand alone own server. Biggest issue with this game.

That's something I would really love to be implemented. Let each server acts as its own hive, be it public or private.

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  There is an alternative solution to all this :

 

 It is about the way the central loot economy was intended to be set up in the first place - and what some Devs suggested it was devised for.

 

One aim of the central loot economy as it was first discussed, was to encourage player movement between servers.

 

If BI go further with the central economy, as I believe they first planned, and make some modifications to meet the current problem, they can make it a lot less profitable to run "privatized" public hive servers.

 

And also -a major advantage - they take the server providers out of the loop completely.  Why? - because BI controls the loot distribution 100%, They can do what they like with it. By continuing to develop it as originally envisaged, BI can make the game a lot less advantageous for players to run low pop-kick servers where they keep out competition and stash "private" loot.

 

If it is made "economically" worthwhile - and I mean worthwhile in the central loot economy - to play on +12 pop servers, then that will happen. And then even the low-pop kick admins will have to come out of their holes or invite more players in.

 

This is a different way of looking at this BIG problem. It could be a useful way of thinking:

https://forums.dayzgame.com/index.php?/topic/231002-tents-and-persistence-keep-out-public-servers-and-the-devs/#entry2329561

 

xx

Edited by pilgrim

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Just reported =SK= Stubenkrieger server via feedback tracker, doing my part for the first time ever - and a push to the thread won't hurt either :) 

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On the subject of full vs empty servers-

 

I try to ignore (don't look at) the population of a server. I actually wish I could hide this when looking for a server to join. I choose based on time of day (don't like playing at night) and ping. I'm not looking for PVP interaction but also not looking to avoid it. I find there's a certain amount of excitement/nervousness not knowing how many people are in the game I'm playing. Each time I enter a game I don't know if I'm surrounded by other players or the only human alive. It still makes me play smart/safe and for me, pulls me deeper into the world. I do understand for those who are looking for PVP it makes more sense to look for full servers. It's just not what I'm looking for in this game. I don't loot so I can jump on a full server fully geared up. Any loot I happen on is used only for survival/protection. If I see another player I either avoid them or try to be friendly. This of course has cost me several times lol. I look forward to the day when zeds and predators even things out and make the decision to fire on another survivor a much more risky one.

 

my .02

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would be nice if you could blacklist servers and have them not show up on your list.  kicking may not be the only reason not to go back to some.  but mostly that would help avoid going back to ones that kick that haven't been dealt with.

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just turn off the system hive, every server is its stand alone own server. Biggest issue with this game.

Well that's public, not private. In time you will see a number of private hives that are modded. It will solve many issues including the public servers.

The official ones wont have to deal with much other then making sure its running right.

 

Private hives are all together on their own.

 

 

We need a Ban list of our own like favorites. It shows up in red if we mark them so.

Edited by TheSneakyDude
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My screen from last year

TS7VezD.jpg

 

#yeswecan

#doyourpart

#freedom

Ok see the ones that are locked? those are private. In some of the options it allows you to turn it to public. I don't remember the feature to turn it to locked.

If it was open, it can still be private but the option is turned to public and its very confusing when checking out the server.

 

You can try to report them, but you will get a response they can, its private.

 

How i know? i had vilayer and fragnet services. in .48 and on they had those options to drop down to public. Only when you asked to have it turned to public hive, it connects. I know also because i had to ask Eugen to link it for me. It was not working some how. Fragnet i think was the services that have public/private in the listing. It doesn't mean anything.

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Well that's public, not private. In time you will see a number of private hives that are modded. It will solve many issues including the public servers.

The official ones wont have to deal with much other then making sure its running right.

 

Private hives are all together on their own.

 

 

We need a Ban list of our own like favorites. It shows up in red if we mark them so.

 

I use my FAVORITES list for servers that kick. There are plenty of them and this is the most efficient way.

 

Where I live in Europe - if I set my max ping to 100 (usual) or 150, there are so many public servers that kick, that I can't remember them all.

I have to search around to find honest servers running daylight, and they might not kick you straight away, So its much easier to put all the crap admins in the FAVORITES list. Then I remember them all and I waste a lot less time.

 

I only have 23 in there at the moment since the last patch (because I'm not deliberately searching, I'm only trying to play DayZ); Some of them kick almost straight away, some are autokick, some kick after a while, some just kick in the evenings,some when they feel like it, some ya never can tell. I hardly ever try to log in 1-2 player daylight servers, so I don't include them. After 1am public servers mainly either kick straight away or the admin's gone to bed and you can play. But some admins turn their servers off when they are not on line themselves to kick strangers.

 

So that's how I keep track of them.

 

If I want to choose one of my real playable good servers, I can look at the 'History' list to see which ones are on daylight ATM - But there are only max 5 (really 3) that I play regularly that are honest, so its easy to remember their names.

 

xx

Edited by pilgrim

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I use my favorites list for servers that kick me. There are plenty of them and this is the most efficient way.

 

Where I live in Europe - if I set my max ping to 100 or 150, there are so many public servers that kick, that I can't remember them all.

I have to search around to find honest servers running daylight, and they might not kick you straight away, So its much easier to put all the crap admins in the FAVORITES list. Then I remember them all and I waste a lot less time.

 

I only have 23 in there at the moment since the last patch (because I'm not deliberately searching); Some of them kick straight away, some are autokick, some kick after a while, some just kick in the evenings,some when they feel like it, some ya never can tell. The 1-2 player servers I never try so I don't include them. After 1am public servers mainly either kick straight away or the admin's gone to bed and you can play. And some admins turn their servers off when they are not personally there to kick strangers.

So that's how I keep track of them.

 

If I want to choose one of my real playable good servers, I can look at the 'History' list to see which ones are on daylight - But there are only max 5 (really 3) that I play regularly that are honest, so its easy to remember their names.

 

xx

Another issue, once the servers are discontinued the ip's then get recirculated back into the public's hands to purchase again. So you may have some banned servers now that are actually good.

They have those servers as static ip's so Eugen can re-add them when requested. Probably a weekly or monthly email but i am only speculating.

 

The rest of the servers are farming servers. Since they cant populate enough membership. Only so many players at once can play, with all the servers broadcasted. Some only rent a short time to try it out.

 

All this fussing over intangible items.

Edited by TheSneakyDude
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..//..

 

All this fussing over intangible items.

 

Yes  - and the intangible items are the loot in the dayZ game = bottom line

 

So the fuss is about =

what the DayZ game is, if it is fun to play, if it is fair, what is the point of playing, how to cheat, do games count for anything, are BI wasting their time, is someone wrecking game-play for someone else, does that even matter, why run a public kick server when you can run a private kick server, perhaps people should not play to rules, should players care about the quality of their own leisure activity, why not accept a scam as long as it is on the internet and not "real", does this stuff make DayZ a better game, or worse, what are you paying for, how many admins have decided the SPs are idiots, what can public admins get away with, is it easy to put an autokick on your public server, is it very easy to whitelist a public server, why do they do it, how many players care?

 

= stuff like that

 

_ _ _

 

ps - I really do use FAVORITES to store my list of unfair servers that have kicked me, because I need that space, there are so many

        Servers that accept me fairly, in my region are so few I don't need to write them down to remember them

 

        https://forums.dayzgame.com/index.php?/topic/231002-tents-and-persistence-keep-out-public-servers-and-the-devs/#entry2329579

Edited by pilgrim
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This is why I normally prefer official servers.

 

emuthreat

The SP hires a hardware server and puts a set of DayZ games on it

Each game is called an 'instance' and each one has an IP and a port address

The SP gives each one of those games a standard name and number

OK - at first the games are what you call 'official' because they have not been hired out to a paying client.

That is exactly what 'official' means.

Now -  the SP hires out some of those DayZ instances

So now they are public servers hired by an admin

They still have the same standard  name and number that the SP gave them

They still have the same IP and port address

The admin can can keep the name the SP gave it, if he wants to

You can't tell by the name unless the admin changes it

You cant tell by the IP

 So how do you know when you are on an 'official' server ?

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In 0.58, four separate 'official' servers (and by that I mean the ones that GSPs host) went dark on me, or stopped connecting with the public hive, dumping stashes that represented many hours of (stupid, virtual) work by me and others.

 

The whole server mechanics and incentives system is a mess tbh. Mildly ironic given that if there's one area of the game BI have really tried hard on, it's persistence.

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