Weyland Yutani (DayZ) 1159 Posted October 4, 2015 Its really about time someone starts making noise about how little tools server admins have. Loot farming is a massive epidemic and its really destroying how the game is played. I'm constantly patrolling this crap instead of growing our community. We got players putting loot in bags that crushes server performance. The bags aren't despawning like Hicks said they would. We've got bags sitting there for weeks and weeks in the same spot. Its not even about the bags, its about the mentality. There has to come a time when admins get some better logs if communities are going to stay operational and in good standing. Its at the point where we're banning good players that just can't resist the temptation to loot farm quonset huts or anywhere thats farmable for high profile items I know the dev's are jocking admin abuse, but sooner or later admins are going to be abusive somewhere and the integrity of the game should come first for communities that actually give a shit. We need logs that show player movement and what they're doing just like the mod logs did with world-space coordinates and such. Such and such player drank a soda and where it happened. If anything just target the high value area's if they're worried about admin abuse. Make life for admins easier, please. This is a necessary tool. Share this post Link to post Share on other sites
Valdenburg 200 Posted October 4, 2015 Thing is when they would do it now they would have to do everything again in the future. The game is just not in the state for them to focus on things like this, also when i agree with that we need more admin tools. Share this post Link to post Share on other sites
DickCheney 74 Posted October 4, 2015 (edited) Yeah this will totally never be abused, its not like this could be used to find player bases, something the devs seem be putting all of their resources into improving. We have a massive epidemic of admins kicking people so they can have safe looting servers or "clan servers", we have had them using the reset function to dupe, now you want to give admins the power to find player's camps just because you feel that the game is lagging due to them? I'll tell you now, my group has a sizable camp, about 20 tents, 10 barrels, thousands of rounds of ammo, hundreds of items, about 30 guns, and 7 trucks. The server never lags, performance is no different than before we created this camp. Your issues are imagined or you are outright lying for more power on your server because you lack power in other areas of your life and need to compensate. Also, loot farming is hardly a thing, I've not actually come across it happening at all and seeing as I've got 6 M4s, I've spent a hell of a lot of time around these bases on various servers. Most people (myself included) hop from server to server to find high value loot, farming is a lot of work for so little pay. And yeah, I server hop, everyone does, get over it. <OrLoK: Says: Keep the personal insults out of your posts> Edited October 5, 2015 by Boneboys <OrLoK: Says: Keep the personal insults out of your posts> Share this post Link to post Share on other sites
Bororm 1156 Posted October 4, 2015 (edited) I think loot cycling has been curved a bit, at least in the "officer tent" or whatever you want to call it. The server I play basically stopped spawning loot in that structure, and when it does it's crap now. I believe they may have removed nato weapons from it and also done something else. However, banning for loot cycling? I don't know, that seems like a pretty subjective thing. You're free to run your server how you want, but at this point of the game there isn't a lot of choice. Items won't despawn unless a player interacts with them currently, so the result is you either loot cycle or server hop, or wait hours for some one else to move the trash "by chance." I was never a fan of loot cycling in the mod, but this patch almost outright encourages it. There were 3 buildings to get these weapons, or else helicopter crashes. When there's so little aspirational loot, what else are you going to do with your time if that's your goal? Even beyond that, if you're sticking to one home server you don't want to find the exact same loot in the same buildings every time you play. I made a point to cycle all the buildings in my home town on the server I'm playing, because I don't want to see the same shit there tomorrow, and the next day, and the day after. If people don't cycle loot, it stagnates currently. There are definitely problems with persistence though. I've seen even regular items lasting days, like fire helmets I dropped or ruined backpacks/vests etc. Edited October 4, 2015 by Bororm 1 Share this post Link to post Share on other sites
Yuval 221 Posted October 4, 2015 (edited) I don't get how this ruins your gameplay really. I seriously do... Like, if you see a guy with an AKM and a Kashtan scope - do you automatically assume he is a loot farmer? I assume by loot farming you mean server hopping because I doubt people are waiting near their loot spots 30 minutes for loot to respawn... Edited October 4, 2015 by StanleyWasHappy Share this post Link to post Share on other sites
pilgrim* 3514 Posted October 4, 2015 Its really about time someone starts making noise about how little tools server admins have. Loot farming is a massive epidemic and its really destroying how the game is played. I'm constantly patrolling this crap instead of growing our community. We got players putting loot in bags that crushes server performance. The bags aren't despawning like Hicks said they would. We've got bags sitting there for weeks and weeks in the same spot. Its not even about the bags, its about the mentality. There has to come a time when admins get some better logs if communities are going to stay operational and in good standing. Its at the point where we're banning good players that just can't resist the temptation to loot farm quonset huts or anywhere thats farmable for high profile items I know the dev's are jocking admin abuse, but sooner or later admins are going to be abusive somewhere and the integrity of the game should come first for communities that actually give a shit. We need logs that show player movement and what they're doing just like the mod logs did with world-space coordinates and such. Such and such player drank a soda and where it happened. If anything just target the high value area's if they're worried about admin abuse. Make life for admins easier, please. This is a necessary tool. Weyland Yutani I hear what you are saying:IMO you are speaking on 2 subjects here - both are importantloot farming and loot 'abuse'This splits down to a technical/software problem about loot - and a server admin problemAlready - for public servers, there is a huge game-breaking problem ATM. 'Bad' public admins act the way they do so they can loot farm and "pretend" to have private servers. This is one single problem, and many players are giving up, and new players are dropping the game after a week, because of "no-join" public servers, loot-farms and kicking. Reporting does NOT work.I wrote a 5 page explanation (- a REPORT) on why the reporting system can not work.- because it is 5 pages long nobody read it (lol).https://forums.dayzgame.com/index.php?/topic/229083-kicking-from-vilayer-server-is-allowed/page-4#entry2310557Folk on this forum want 1-line questions and 1-line answers. If you don't understand the problem it will NOT go away. Bad admins and frustrated players set an attitude, in the minds of everyone, about how to play DayZ SA. Result: admins give up and/or get worse, or they sign up deliberately to play "badmins" - players don't have any Fs left to give, and bottom line it's easy to play the crap way "like everyone else". Or they leave.the result is - eventually (admins, players) everyone is in the "why the hell not" mindset. And IMO then => the game is screwed.*For your own particular situation and comment W.Y.The technical (I mean software) loot situation, including effects like loot hoarding and easy-farming, and "loot-bag-lag", is something BI can deal with. I heard they are working on this as a priority ATM. I hope this is still the case.As for increased admin powers on private servers:These will come. (but that's no help to you now)At the latest they must be in place when DayZ is finally open to mods.The oversight powers you want/need are already 95+% present in the software today (as you know) - they "only" need linking to your admin control.I would be interested to know at what point greater admin powers will be opened to private admins as the game matures.I think BI keeps 'private server' issues on the back burner right now. Out of 2 million players, easily more than 1.8 mil are definitely public players. So ATM the standard forum answer to gameplay questions = "join a private server" - is not even close to relevant. The players and admins need to know what they can/cannot do, and ( 1 ) the software and ( 2 ) abuse reporting has to reinforce that.This is what shapes the whole SA game.But I must add - (IMO) loot hoarding has always been one of the game elements since the Mod. If you have a populated server, the first answer is to let the players deal with it, they will find and raid the stashes themselves. However I agree, if everyone is playing "hoard" then the game is rotting away unless BI solve the software side. I don't think you can single-handedly turn the tide, except by operating the best server you can, until BI sort the loot issues.My thoughts and prayers are with you Weyland Yutani (even though they are buddhist .. and maybe zen .. sorry)IMO (and others know it too) you are a good and fair server mod, and a brave and honest man. Many Beanz for that. Perhaps you don't realize how few of you there are.- hey - this is ALL on topic - yes, it's a bit complicated, but there are about 3 action lines here that NEED bringing together to get the game back on the rails..this is boardroom level (dudes, it's not a question of "fishing pole" or "ghillie" that will make the difference).These 3 areas brought together, are where the game will stand or fall.xx pilgrim 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted October 4, 2015 (edited) Yeah this will totally never be abused, its not like this could be used to find player bases, something the devs seem be putting all of their resources into improving. We have a massive epidemic of admins kicking people so they can have safe looting servers or "clan servers", we have had them using the reset function to dupe, now you want to give admins the power to find player's camps just because you feel that the game is lagging due to them? Your issues are imagined or you are outright lying for more power on your server because you lack power in other areas of your life and need to compensate. Also, loot farming is hardly a thing, I've not actually come across it happening at all and seeing as I've got 6 M4s, I've spent a hell of a lot of time around these bases on various servers. Most people (myself included) hop from server to server to find high value loot, farming is a lot of work for so little pay. And yeah, I server hop, everyone does, get over it.If an admin had the mind to abuse a tool, its going to happen with any tool. Potential admin abuse isn't a good reason to not have tools. People will leave those communities and find mature communities. When modding comes out its going to happen anyway, free cam etc so kiss your camp goodbye if you're playing on a server that has admins with a mind-set for abuse. No idea where you feel the need to throw power related insults my way. You have no idea who I am or what I've done in my life. This topic seems to upset you, I wonder why. You have no idea what you're talking about. I've been running servers in SA for well over a year and loot farming is an epidemic. You're on the outside looking in and as you admit, you're a crumb-catching server hopper which isn't an honorable way to get what you want. Play the game and pay your dues instead of hopping from server to server to get your gear. If I was to guess, you sound like a loot farmer defending your territory. Not everyone server hops. I haven't server hopped since private shards came out and at that time I realized the error of my ways. Server hopping is for the weak and destroys the community. I don't get how this ruins your gameplay really. I seriously do... Like, if you see a guy with an AKM and a Kashtan scope - do you automatically assume he is a loot farmer? I assume by loot farming you mean server hopping because I doubt people are waiting near their loot spots 30 minutes for loot to respawn...Why would I assume if someone has gear that they loot farmed for it? Doesn't make any sense and not sure why you used that model to make a point. Your assumption is in error as I'm not talking about server hopping. If I was talking about server hopping I would say server hopping. I'm talking about loot farming which is as old as the mod. You're obviously ignorant as to how the game works. The quonset huts in particular at NWAF, Myshkino, etc...take the loot out and drop it outside and the loot INSTANTLY respawns. Not sure where you get a 30 minute delay from. I have an open ticket on the feedback tracker dated 9/14 regarding the issue. We have watchdogs policing the Myshkino tents and we're banning several people a week. I think loot cycling has been curved a bit, at least in the "officer tent" or whatever you want to call it. The server I play basically stopped spawning loot in that structure, and when it does it's crap now. I believe they may have removed nato weapons from it and also done something else. However, banning for loot cycling? I don't know, that seems like a pretty subjective thing. You're free to run your server how you want, but at this point of the game there isn't a lot of choice. Items won't despawn unless a player interacts with them currently, so the result is you either loot cycle or server hop, or wait hours for some one else to move the trash "by chance."Its called a quonset hut, google it. People putting loot in bags and leaving them crushes server performance. At one point several patches back we were restarting the server every 1-2 hours because it was crashing due to this. There was like 50 bags at Veresnik Base filled with shit on a regular basis. It practically destroyed our project. So yea, insta-ban. There is plenty of choices. For example, how about interacting with others to trade? Interaction is what DayZ is all about, not loot hoarding to play COD. Maybe look for camps and have an adventure? You are incorrect with how the items despawn works. I was looking for a hunting scope a week or so ago. I was going from deer stand to deer stand to find a scope. After several hours with no luck I logged out near a deer stand in a very out of the way place as it was late and went to bed. Logged in the next day and the contents of the deer stand were fresh. Edited October 4, 2015 by Weyland Yutani 3 Share this post Link to post Share on other sites
pilgrim* 3514 Posted October 4, 2015 (edited) ^got to say Weyand is right about this, even though constant changes and experiments have been going on for a while.. it seems the loot <distribution, spawn and persistence> is more complex to deal with than was thought at first. A few months ago I mentioned - more than once - this 'farming' but the topic-area was kind of 'verboten', so it wasn't discussed much on the forums at all. You could only refer to it in a roundabout way in public.Up to now each BI alteration to avoid "my team can pick up 5 assault rifles and as many mags as we want in 10 mins" is followed by some player working ways to get round it.The idea was/still is - BI are on it. You have only to look back through youTube vids - see the many times a player arrives at a barracks or (recently).. eh.. other high loot places, and right there in the video you see dozens and dozens of loot scattered around outside.Ask yourself - Why has someone taken all that stuff outside and dumped it there? Dude, you KNOW it didn't spawn there.It took me less than 1 short evening to figure it out, just by looking. hmmm ... Me, I never hardly go near those places,(except to cause trouble from behind a bush). I'm a shotgun/rifle and drab clothes player, I need a box of shells,10 rounds, a longhorn an axe and a packet of seeds, and I'm made. not several thousand rounds, 50 mags, a ton of mil gear, or any mega-stacks of anything. Put a serious limit on all stash/tent sizes for starters (I mean eg 1 gun + 7 objects), while BI are working out the software.Might help. [edit]And limit the total spawn of assault rifles to 5 per server would surely help (lol) check those videos, you can see if you look, been going on in variations, since six months right to the present. Now everyone thinks it's part #1 of the game. Edited October 4, 2015 by pilgrim 1 Share this post Link to post Share on other sites
gannon46 788 Posted October 4, 2015 I don't get how this ruins your gameplay really. I seriously do... Like, if you see a guy with an AKM and a Kashtan scope - do you automatically assume he is a loot farmer? I assume by loot farming you mean server hopping because I doubt people are waiting near their loot spots 30 minutes for loot to respawn...no its a technique from the mod since you don't know i'm not going to explain it. its not server hopping. 3 Share this post Link to post Share on other sites
gannon46 788 Posted October 4, 2015 mod habits die hard i guess. i love how they do all this work to make loot rare and d-bags have to exploit. should be considered cheating and result in a ban. especially if its affecting server performance meaning its affecting others gameplay and that again should equal a ban. 2 Share this post Link to post Share on other sites
Yuval 221 Posted October 4, 2015 no its a technique from the mod since you don't know i'm not going to explain it. its not server hopping.The loot respawns every 30 minutes, and believe me that I know how it works man. But why would anyone wait for 30 minutes for a single loot area to respawn? I mean server hopping should be easier won't it? The mod respawns loot every 10 to 2 minutes, depends on which server. Share this post Link to post Share on other sites
pilgrim* 3514 Posted October 4, 2015 (edited) The loot respawns every 30 minutes, and believe me that I know how it works man...//.. This is not correct ('scuse me dude), there is no "30 minute rule" I just read now (4 oct 2015) a text from a private server mod who says: "anyone can join in, we're open to the public- but be warned if we are getting geared and do not want to be disturbed, you will be kicked off the server" .. He's talking about SA 0.58, not history or theory or the Mod. He's not hiding anything either. His clan use their private server exactly the opposite to OP, it's a loot farm first and then open for gamers afterwards. Forget server hopping - Seriously (I'm dumb .. but) if all you want is gear isn't it easier just to play ArmA ? Edited October 4, 2015 by pilgrim 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted October 4, 2015 (edited) hmmm ... Me, I never hardly go near those places,(except to cause trouble from behind a bush). I'm a shotgun/rifle and drab clothes player, I need a box of shells,10 rounds, a longhorn an axe and a packet of seeds, and I'm made. not several thousand rounds, 50 mags, a ton of mil gear, or any mega-stacks of anything.Yup. I got one barrel and one tent with one on the east side of the map and one on the west side of the map. My gear is animal leather dyed black with a minimalist courier pack. Winchester, axe, side-arm and I never run with my gun out. The loot respawns every 30 minutes, and believe me that I know how it works man. But why would anyone wait for 30 minutes for a single loot area to respawn? I mean server hopping should be easier won't it? The mod respawns loot every 10 to 2 minutes, depends on which server.Reiterating, your wrong. Why would I believe you when I've seen and tested this with my own eyes? Certain area's; in this case high value loot spawns, are loot farmable. Its 5-10 seconds if you remove the items and move them completely. PROOF:submitted 16 days agohttps://www.reddit.com/r/dayz/comments/3lg0u3/officer_tent_loot_span_issue/?submitted 19 days agohttps://www.reddit.com/r/dayz/comments/3l0j6r/officer_tent_lootcycle_bug_still_exists/submitted 24 days agohttps://www.reddit.com/r/dayz/comments/3kbrnf/what_is_this_loot_cycling_everyone_is_talking/This is not correct ('scuse me dude), there is no "30 minute rule" I just read now (4 oct 2015) a text from a private server mod who says: "anyone can join in, we're open to the public- but be warned if we are getting geared and do not want to be disturbed, you will be kicked off the server" .. He's talking about SA 0.58, not history or theory or the Mod. He's not hiding anything either. His clan use their private server exactly the opposite to OP, it's a loot farm first and then open for gamers afterwards. Forget server hopping - Seriously (I'm dumb .. but) if all you want is gear isn't it easier just to play ArmA ?Thanks Pilgrim! Edited October 4, 2015 by Weyland Yutani 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted October 4, 2015 I want to believe that all of these problems and more are being addressed at some point in the SA development. I think proper loot re-spawn mechanics can solve loot farming. I mean, nothing should really re-spawn in -30mins, right? Items shouldn't re-spawn in the vicinity of characters at all by maybe 300-500meters.... why not? Are these solutions far too simplistic for loot farming? Sometimes these problems seem really cut and dry from the outside and I find myself confused as to why they exist. Then I realize there are likely layers of stuff involved with these fixes which are way out of my depth. I do think that a larger part of the problem is players willful abuse of exploits. If everyone played in altruistic fashion, we wouldn't even need BattleEye would we? But no, it only takes a few garbage bags with arms and legs (hackers, hoppers, exploiters, even most KoS) to ruin the experience for everyone else. In a sandbox type of environment you will always bring out the worst in people but the more the game makes those tactics either impossible or unattractive the more the situation will improve. Let's just imagine there were 25 extremely dangerous infected around every Quonset hut... now how easy it to farm loot, or hop in and out? 1 Share this post Link to post Share on other sites
Bororm 1156 Posted October 4, 2015 (edited) Its called a quonset hut, google it. People putting loot in bags and leaving them crushes server performance. At one point several patches back we were restarting the server every 1-2 hours because it was crashing due to this. There was like 50 bags at Veresnik Base filled with shit on a regular basis. It practically destroyed our project. So yea, insta-ban. There is plenty of choices. For example, how about interacting with others to trade? Interaction is what DayZ is all about, not loot hoarding to play COD. Maybe look for camps and have an adventure? You are incorrect with how the items despawn works. I was looking for a hunting scope a week or so ago. I was going from deer stand to deer stand to find a scope. After several hours with no luck I logged out near a deer stand in a very out of the way place as it was late and went to bed. Logged in the next day and the contents of the deer stand were fresh. They fixed the problem of it crushing servers. You are also incorrect, loot does not currently respawn unless a player interacts with it. You may have been out of the way, but I bet it was on some one else's route regardless. Do you think you are unique in checking out of the way deer stands? People make routes of all of them. Check some of the latest status reports and do some testing yourself.(here I did it for you: Internally we've begun setting the system up to apply lifetime to items upon their creation (spawning) so that player interaction with items is no longer required. https://forums.dayzgame.com/index.php?/topic/229133-status-report-23-sept-2015/ and other people tested it for you too: 4:05 specifically) The loot system is incomplete. You seem to have a very biased view of how the game should be played. Again, I dislike loot farming, but in this case they need to fix the game before you can really blame anyone for doing it. Just like server hopping. Players shouldn't be required to adhere to subjective, made up rules about how other people want them to play, at least not on public servers. Edited October 4, 2015 by Bororm Share this post Link to post Share on other sites
Bororm 1156 Posted October 4, 2015 (edited) BTW the 30 minute remark comes from the rifles supposedly being on that timer in the officer tents. Whether it was true or not, or how exactly it works I don't know. Essentially I think the confusion is from the following scenario: The server will only spawn an m4 every 30 minutes. It checks if there is room to spawn the m4 in the officer tent. There isn't room. A player comes along and removes an item. Now there's room, and the server checks this every 5 seconds (that's been stated by the devs). So you remove an item and immediately an m4 spawns. Then you remove the m4 and immediately a UMP spawns because it was also "queued." And so forth. Till after a bit, you are actually waiting for the timer. That's speculation on my part but seems to fit in what happens. In my own experience as well, it seems like loot respawns in waves by type. You will get a bunch of plate carriers and attachments in one wave, then a bunch of UMP ammo and pistols or whatever in another wave, and so forth. Personally I think loot should just turn over by itself in about 20-30 mins or so. I think you should reasonably be able to go to a place like the nwaf, not find what you're looking for, go to another town or two and come back and have a renewed chance. Loot cycling should be eliminated. Edited October 4, 2015 by Bororm Share this post Link to post Share on other sites
Mookie (original) 799 Posted October 4, 2015 This is not correct ('scuse me dude), there is no "30 minute rule" I just read now (4 oct 2015) a text from a private server mod who says: "anyone can join in, we're open to the public- but be warned if we are getting geared and do not want to be disturbed, you will be kicked off the server" .. He's talking about SA 0.58, not history or theory or the Mod. He's not hiding anything either. His clan use their private server exactly the opposite to OP, it's a loot farm first and then open for gamers afterwards. Forget server hopping - Seriously (I'm dumb .. but) if all you want is gear isn't it easier just to play ArmA ? That's on YT. I pulled him up on it and got some capital letters in response... Share this post Link to post Share on other sites
KenoSkir88 181 Posted October 5, 2015 That's on YT. I pulled him up on it and got some capital letters in response... Yeah i saw that too few days back. Share this post Link to post Share on other sites
DickCheney 74 Posted October 5, 2015 For those who don't know how to loot farm I'll explain it. You go to an area that spawns loot you want, such as the tent city which spawns military loot, you drag and drop every item in the camp that you do not want, wait 30 minutes for it to despawn (items which have been manipulated are removed by the server after 30 minutes) and then you play the waiting game for item respawn, times vary from item to item. After an hour or two all of the stuff will have respawned, now you can go farm it. Its not a very good way to get loot as it takes like 2 hours to actually start getting loot, 2 hours of defending the place from hoppers. Its easier to hop. Share this post Link to post Share on other sites
Bororm 1156 Posted October 5, 2015 (edited) For those who don't know how to loot farm I'll explain it. You go to an area that spawns loot you want, such as the tent city which spawns military loot, you drag and drop every item in the camp that you do not want, wait 30 minutes for it to despawn (items which have been manipulated are removed by the server after 30 minutes) and then you play the waiting game for item respawn, times vary from item to item. After an hour or two all of the stuff will have respawned, now you can go farm it. Its not a very good way to get loot as it takes like 2 hours to actually start getting loot, 2 hours of defending the place from hoppers. Its easier to hop. I'm not sure that's entirely correct. It takes 30 minutes for items to despawn, but that's a separate timer than new loot spawning. The server checks every 5 seconds if an item is able to spawn in the location or not. If you remove an item, 5 seconds later a new item potentially respawns. Again I think the part where things get tricky is the server only allows X amount of item on the server at a time, and items seem to spawn in waves by type. So you might remove boots from a tent to have a ump mag spawn, or you might remove boots from a tent but the server says it's time to spawn more boots. In which case yeah, it has to wait for the item to despawn. This seems to be how it works in any case, if some one has a more in depth answer I'm all ears. But my experience is that some times you remove an item, and another spawns. And then you remove that item, and another spawns. I've had 3-4 UMP mags spawn in a row before in mil tents, and I've had 3-4 pairs of binocs spawn in deer stands. It definitely isn't always 30 minutes between, though eventually the timer does seem to catch up and things potentially take a while. Edited October 5, 2015 by Bororm Share this post Link to post Share on other sites
pilgrim* 3514 Posted October 5, 2015 (edited) For those who don't know how to loot farm I'll explain it...//..Its not a very good way to get loot as it takes like 2 hours to actually start getting loot, 2 hours of defending the place from hoppers. Its easier to hop. I think Bororm is closer to understanding the actual way loot spawns ATM (better than I do for a start) - but with respect that's not the main point hereWhat's happening is: 1 ) players - and some game admins - have found ways to mess with the loot spawn to gear up very fast, inside 10-30 minutes (look at the "how to, 0.58" YouTube for several demos )2 ) you don't have to "defend against hoppers" you just kick them while you are farming. (If you are not an Admin, you do it as a team).3 ) It doesn't matter if you are a private or a public server, if someone puts in any complaint about unfair play, the complaint has to be checked by a GSP logging on to check it.4 ) Any time after working hours, NO ONE stays in the GSP office to oversee complaints about fairplay. No GSP provider has staff that works nights to check complaints. - Conclusion - if your server is private or public, you can in fact get away with whatever you like outside office hours, no one will check on you in those times, even if complaints are made.So do your 'bad' stuff after the GSP staff has gone home. A GSP that works 9 to 5 in their UK office is not going to check at 2pm local time to see what's happening on your UK server. - Conclusion - Many people take advantage of the way loot operates ATM. This is specially easy for server admins, and also for player teams, but anyone can do it. Also everyone knows how to do it. - Conclusion - Admins who have chosen to hire private servers hire for a reason... what that reason is depends a lot on the Admin himself.Some want total RPG (you're kicked if you Kos). Some help you loot farm easily in peace on their server, then fight a kind of CoD game. Some want a 100% fair game.And all the reasons in between.I don't have much comment about private Admins, except to say that that taking advantage of an exploit in the game is not helping the game in any way.. it's an exploit, just the same if the server is private or public. Usually we think that private server Admins don't like exploits, but some do like them and encourage them.My opinion is - this is not good. - Conclusion - Because of the lack of any real or effective oversight from the GSPs (and maybe zero at all) pretty much anything you can do on a private server you can also get away with on a public server, as long as you don't do it to EVERYONE, all the time, inside office hours..if you run an autokick (for instance) all day, every working day in the week, sooner or later someone might notice the PILE of complaints and actually check on it, but they will only do that from work, at say 3pm on Thursday? Never at midnight, dude. So only turn on your autokick after working hours - like - during the hours after work = that's just when most people PLAY (get it?).Best thing to do to stay "safe" is just manually kick players who log in at 10pm while your exploiting. - Conclusion - doing this crap on public servers gives you 2 advantages : 1 - you pay less than hiring a private server 2 - you can use your fast-farmed gear on all the other public servers.(and if you're not very stupid, there's hardly any chance at all of you getting your wrist slapped, not even once...) Finally - take this stuff together and you see this is a BIG PROBLEMI admire private serve Admins who try to do something about it.I only wish the public server situation had the same kind of people to overlook it, so public server players could at least 95% rely on finding a fair game when they log in. hmm ... but, whatever, please check Youtube before you say that hopping is faster than pulling a loot farm exploit. xx Edited October 5, 2015 by pilgrim 2 Share this post Link to post Share on other sites
freethink 984 Posted October 5, 2015 wow looks like we'll need another wipe 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted October 5, 2015 ^I really was not joking - but maybe I was exaggerating - when I said: < limit the total assault rifle spawns to 4 per server >I mean a small number - so however much you loot farm, you won't get one, because they will already be spawned (all of them) and scattered around the map.So the only way to get your hands on one is go around the map and look for it. That's got to multiply up the time it takes to farm an M4 by fifty or so.. ? xx pilgrim ===================== [edit:] - off topic, i dunno - an alternative to make it harder for loot farmers - spawn dead soldiers the same way we spawn crash sites <different mechanism but same principle> - KIA scattered as randomly as poss. across the map, towns, rooftops, fields, road junctions, forests (a KIA dead mil. personnel , rotten, sweet, half skeletal, as you like)and ONLY spawn the assault rifles with those bodies, When that weapon is gone, nothing respawns on that body.maybe give him one or two other with-the-body non-respawning loot to make him more interesting - 1 half full mag, damaged clothes, field rations, (1 photo of the girlfriend/ boyfriend or SteakandPotatoes), morphine, bandage, boot knife, dogtag.. 2 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted October 6, 2015 Myshkino tents on our flagship server. This is what we deal with on a daily basis. :( 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted October 17, 2015 Hicks, thanks for looking deeper into this issue. Much obliged! Share this post Link to post Share on other sites