bananaman2114 2 Posted July 19, 2015 (edited) http://forums.dayzgame.com/index.php?/topic/225520-dayz-mod-187/= Rolling changelog for next release. http://forums.dayzgame.com/index.php?/topic/225450-dayz-mod-1861/= Current Released stable https://github.com/DayZMod/DayZ= Source Code. Once we have a branch ready to test we will push it too steam other wise you can compile the source code.Ok thanks. Also is there any way to post suggestions? The only thing that I would love right now is Hancuffs, now I know it's not Dayz Standalone and it would be impossible to do on a mod. But even if you could put it on and it just stops the player unt you take them off. Like you don't need a key.Anyway like I said, thanks for the reply! Great work work with the DayZ Mod! :) Edited July 19, 2015 by Dom Turner Share this post Link to post Share on other sites
r4z0r49 4761 Posted July 19, 2015 Ok thanks. Also is there any way to post suggestions? The only thing that I would love right now is Hancuffs, now I know it's not Dayz Standalone and it would be impossible to do on a mod. But even if you could put it on and it just stops the player unt you take them off. Like you don't need a key.Anyway like I said, thanks for the reply! Great work work with the DayZ Mod! :) we could look i guess we have ways already you can knock another play out. (Trang Darts). To post ides use the issues page on github.https://github.com/DayZMod/DayZ/issues Share this post Link to post Share on other sites
r4z0r49 4761 Posted July 22, 2015 Just an update we are still moving along with the next patch just a little slower due to my work schedule. Share this post Link to post Share on other sites
igor-vk 909 Posted July 23, 2015 we could look i guess we have ways already you can knock another play out. (Trang Darts). To post ides use the issues page on github.https://github.com/DayZMod/DayZ/issuesIt is posible in some sub-mods. I did that in Origins, but with rope. Share this post Link to post Share on other sites
r4z0r49 4761 Posted July 23, 2015 It is posible in some sub-mods. I did that in Origins, but with rope. Yea we was talking about rope last night :-) Your welcome to share the code if you have it done already. Share this post Link to post Share on other sites
igor-vk 909 Posted July 23, 2015 I'm just a player, don't know thing about programing, but I'll ask my friend. He had that on his servers. Share this post Link to post Share on other sites
bananaman2114 2 Posted July 23, 2015 I'm just a player, don't know thing about programing, but I'll ask my friend. He had that on his servers.That's awesome,mid you could make that worm with rope in the original mod it would be the best thing ever. You guys are the coolest mod dev so have ever spoken to! :P Share this post Link to post Share on other sites
squadorn 6 Posted July 23, 2015 (edited) Yea we was talking about rope last night :-) Your welcome to share the code if you have it done already.Perhaps this could be of use? :)http://opendayz.net/threads/dayz-1-8-0-3-handcuff-player-help.15324/ Edited July 23, 2015 by Squadron_2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted July 23, 2015 I'm going to rework a.few of the melee systems also so blunt weapons can knock a player out. I'll also look into the tieing a player up.Soon as I have a little time Share this post Link to post Share on other sites
endreu 25 Posted July 26, 2015 Hey, i don't know if its possible to fix duping with tents, but still may be worthSome of mine players told me and beged to fix it(@ veteran and expert servers)making tent, droping needed stuff to it, Alt+F4, reconecting and BINGO. Same stuff in tent and your gear. Share this post Link to post Share on other sites
r4z0r49 4761 Posted July 26, 2015 its a report we have already. We have no fix for it yet as we haven't really got much info about the issue. When placing a tent we have no systems that adds items to tents nor do we have any callextension that allows the db to read from during an object placement. So we have no idea where the items are coming from. This issue is on the list of items to look at Share this post Link to post Share on other sites
kernalpanic 35 Posted July 29, 2015 Razor, do you think the team has time to look at the mosin sounds for this update? seems like the sound level should be attenuated. I can hear the bolt reload clear across cherno. Share this post Link to post Share on other sites
r4z0r49 4761 Posted July 29, 2015 add an issue about it im away atm maybe one of the guys will get time. Share this post Link to post Share on other sites
r4z0r49 4761 Posted August 6, 2015 Just a quick update We are still working on the mod but due to real live its pretty slow going but here is a few little items we are working on.. We are working on a new loot system, Tripwire traps should now be working, two new crash sites, plants so you should now be able to fire through plants(this is still being tested).New Server side hive, New admin log reader, re-balance of the food/water systems, re-balance of the temperature system at night. Just to list one or two items but keep your eye on the change-log post for full list of changes. cheers 4 Share this post Link to post Share on other sites
endreu 25 Posted September 7, 2015 hi all.i don't know if its a bug or smtg, but when i got on a server ~25+ gates builded in same place for small base. setting code for 4-7 only, then i restart the server and the code just resetsthis is a bug, or its smtg other what i missed outif you need i can record the video of itthx. Share this post Link to post Share on other sites
TIC 1050 Posted September 8, 2015 Will traps work against zombies as well? Share this post Link to post Share on other sites
r4z0r49 4761 Posted September 8, 2015 hi all.i don't know if its a bug or smtg, but when i got on a server ~25+ gates builded in same place for small base. setting code for 4-7 only, then i restart the server and the code just resetsthis is a bug, or its smtg other what i missed outif you need i can record the video of itthx. 25 gates :-( I cant see why they should have any problem really. Each object has its own database rows. If you can get us a video and drop it on github :-) Will traps work against zombies as well? Maybe Share this post Link to post Share on other sites
shoobiestomper 8 Posted September 28, 2015 I apologize in advance if this is a dumb question, but what is the mission file used for? I'm pretty sure that it's for servers, but I just want to make sure. :-) Share this post Link to post Share on other sites
kichilron 8550 Posted September 28, 2015 I apologize in advance if this is a dumb question, but what is the mission file used for? I'm pretty sure that it's for servers, but I just want to make sure. :-) It's for servers. Share this post Link to post Share on other sites
shoobiestomper 8 Posted September 28, 2015 It's for servers. Thank you! :-) Share this post Link to post Share on other sites
shoobiestomper 8 Posted October 2, 2015 (edited) EDIT: Never mind. :-) Edited October 2, 2015 by ShoobieStomper Share this post Link to post Share on other sites
kwei 0 Posted October 8, 2015 When will the new patch 1.8.7? about. :unsure: Share this post Link to post Share on other sites
r4z0r49 4761 Posted October 10, 2015 When will the new patch 1.8.7? about. :unsure: When we get time. Share this post Link to post Share on other sites
LukeThero 7 Posted October 13, 2015 When we get time.Is it possible just to push it as is with slight testing? I know you are busy so maybe just pushing it without adding everything originally intended until you are not as busy and can move it to the next patch. Share this post Link to post Share on other sites
TIC 1050 Posted October 14, 2015 (edited) Is it possible just to push it as is with slight testing? I know you are busy so maybe just pushing it without adding everything originally intended until you are not as busy and can move it to the next patch. I agree. Testing would be great. Edited October 14, 2015 by TIC321 Share this post Link to post Share on other sites