Jump to content

kernalpanic

Members
  • Content Count

    87
  • Joined

  • Last visited

Community Reputation

35 Good

About kernalpanic

  • Rank
    Helicopter Hunter
  1. kernalpanic

    Cold day in Chernarus

    so i've noticed that I can't go more than 30 minutes without creating a fire or using a heatpack to stay warm. I'm fine with it being cold but I think heatpacks should have more of an impact on player warmth. As it stands now if you are cold and use a heatpack it won't even get the player back up to "full" temp. I think the values need to be adjusted. Oooor, maybe we can add a scarf that would sit in a tool slot or something that would help combat the cold? Make it a rare item like the gps / e-tool. Of course you dont want to make it OP as I like that snipers have to use heat packs to camp an area for a while but maybe we can make it so that if you're running around it also subdues the coldness temporarily.
  2. kernalpanic

    DayZ Mod 1.8.6.1

    Razor, do you think the team has time to look at the mosin sounds for this update? seems like the sound level should be attenuated. I can hear the bolt reload clear across cherno.
  3. kernalpanic

    DayZ Mod 1.8.6.1

    i see 1.8.7 is shaping up nicely :) with all the additions and attention the sidearm is getting, would it also be possible to have fast switch added as well. switching to sidearm currently stops the player from running and melee and primary fast switch happens flawlessly. Having to have the player stop and switch to sidearm can be frustrating especially when you are getting chased by zombies. really looking forward to the next version. you guys are doing a great job.
  4. kernalpanic

    DayZ Mod Development Branch - 20a57cf

    ditto on not adding the makarov back to fresh spawns. In the early days of the mod before melee was added, sure it made sense; but even then new spawns would just camp the spawn areas on the coast and DM other new spawns for their ammo... It was a mess. I really like the idea of making the crossbow a melee hostered weapon. Right now it's not powerful enough to carry as a primary and mostly a pain to keep in your bag to pull out when needed. Lastly can we get a tranq darts added to the craftable items? Maybe something like (1 epi + 1 confry leaf + wooden arrow = 1 tranq dart ) They are so rare that I have yet so see one used. Same for explosive darts (1 nade + bolt = explosive dart) The logic behind this is that the player would remove the blasting cap from the nade and uses the black powder from the nade to craft an explosive dart.
  5. kernalpanic

    DayZ Mod Development Branch - 20a57cf

    Hey looking forward to 1.8.5 I do however have a request.. Since the addition to the new affect system (weapon sway, shaking etc back in 1.8.2?) I noticed that when you are low blood there is no longer the heartbeat sound that would kick in at around 2500 blood. Not sure if it was removed by accident or was intentional but it really was a great feature and I hope makes it back soon. I was going through old videos and the sense of urgency and stress from hearing your heartbeat when on deaths doorsteop really adds something special to the player experiance that I've been missing.
  6. kernalpanic

    DayZ Mod Development Branch - 20a57cf

    Whoops. Hit enter by accident. I don't like the idea of perma bases either but if it didn't reappear after reset then it could be easily exploited. Say someone blows up a wall and then decides to build a wall of their own in its place. They would then become the owner of the wall and therefore could take it down at any given moment giving them easy access to the base at anytime. Regardless of if the gate was locked or not. It would be nice if the wall and gates could deteriorate after a given time and needed upkeep to stay in the game. This would prevent bases that were not being used to actually disappear over time. Not really sure what ye golden answer is here but this should be looked at.
  7. kernalpanic

    DayZ Mod Hotfix 1.8.4.1

    what ever happened to the different survivor skins? I thought that was going to make it into 1.8.4? Seems ever since 1.8 and > they have not been in the game.
  8. kernalpanic

    DayZ Mod Hotfix 1.8.4.1

    weird it's not updated for me. Restarted steam and everything. EDIT: nevermind. I switched it to none and all is updated and good. Thx.
  9. kernalpanic

    DayZ Mod Hotfix 1.8.4.1

    What does this mean. was something glitched with the spawning in of zed? I seemed perfect to me. also is 1.8.4.1 going to be updated on steam?
  10. kernalpanic

    DayZ Mod 1.8.4

    just played 434 for about 30 minutes running between towns and can confirm the issue has been resolved. great job coming up with a solution so fast! you guys rock! LONG LIVE THE MOD!
  11. kernalpanic

    DayZ Mod 1.8.4

    well that's taking it to the extreme. I said the rest of this patch is awesome but tbh i'm a little perplexed on how a system gets added that was not tested more thoroughly to stable. I literally jumped in the game ran from gorka to grishino and was freezing before I even got there (it wasn't raining and was sunny out) you're doing a great job, keep it up. I'm just a little frustrated as a player as this is pretty game breaking and everyone in sidechat is complaining about it.
  12. kernalpanic

    DayZ Mod 1.8.4

    Temp worked before, It was mostly a factor at night by the coast or if it was raining. Now it's similar to playing on namalsk without a snowsuit (I'm exaggerating) I agree the temp system needed to be updated but why over rotate on addressing the issue? It should be used to prevent campers much like wild spawning zed were suppose to do (which never made it in) now you'll freeze while running full sprint which doesn't seem right. I hope it's fixed soon cause all the other items and features in this version are awesome.
  13. kernalpanic

    DayZ Mod 1.8.4

    So I hate to be a Debbie downer, but the temp issue is a game breaker... Can we please get a 1.8.4.1 hotfix applied right away so the mod isn't killed for good? I don't think it can endure another bout of game breaking glitches like 1.8.3 had.
  14. kernalpanic

    DayZ Mod 1.8.3

    Brian's Twitter: @hicks_206 Eugen Harton: @eugenharton
  15. kernalpanic

    Weekend Test Build. 1.8.3.100aa50

    i forgot to add. Sicne the zed count has been updated what are the chances we can get wild spawning zed added back in.
×