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squadorn

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About squadorn

  • Rank
    Helicopter Hunter

Contact Methods

  • Website URL
    http://dayzcc.org
  • Skype
    Squadron_2

Profile Information

  • Gender
    Male
  • Location
    Sweden

Profile Fields

  • Bio
    Proud developer of DayZ Controlcenter (DayZCC)
  1. squadorn

    DayZ Server Controlcenter

    DayZ Controlcenter V7.7.1.0 is now out! Quick release to fix some bugs in the previous release 7.7.0.0 Changelog:[FIX] Buildables like fences and gates not saving to database[FIX] Deployable table missing new classnames[FIX] Basebuilding items not showing up on map[FIX] All deployables showing up as vehicles on admin map[NEW] Added new icons to admin mapThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: Download section here
  2. squadorn

    DayZ Server Controlcenter

    DayZ Controlcenter V7.7.0.0 is now out! Changelog: [NEW] Added support for DayZ 1.8.6.1[NEW] Updated to latest BE filters[NEW] Customized Be filters[NEW] Added all custom CC functions to DayZ 1.8.6.1[NEW] Added rMod 2.1 support to DayZ 1.8.6.1[NEW] Added missing images to adminpanel for new items[NEW] Replaced old images in adminpanel with new better once[NEW] Updated database tables for deploayables[NEW] Updated item check in adminpanel[NEW] Started updating the inventory editor with more/new items etc (more coming)[NEW] Added more item images to adminpanel[NEW] Changed download server for installer[NEW] Rewrote the code for the updater[NEW] Removed unused files[NEW] Added the backpack hotfix[FIX] Fixed typo in deployable table sql[FIX] Fixed mixed up images in adminpanel[FIX]Version check for CC updater was not working[FIX] Updater not workingThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: *Basebuilding items not showing up on map. Download section here
  3. squadorn

    DayZ Mod 1.8.6.1

    Perhaps this could be of use? :) http://opendayz.net/threads/dayz-1-8-0-3-handcuff-player-help.15324/
  4. squadorn

    DayZ Mod 1.8.6.1

    Done! Vanilla DayZmod Launcher
  5. squadorn

    DayZ Mod 1.8.6.1

    Nice! I'll create a download section on my website with a download link if that's okay with you? :)
  6. squadorn

    DayZ Server Controlcenter

    DayZ Controlcenter V7.6.0.0 is now out! Changelog:[NEW] Added support for DayZ 1.8.4.1 DayZ 1.8.5[NEW] Updated to latest BE filters[NEW] Customized Be filters[NEW] Added all custom CC functions to DayZ 1.8.4.1 DayZ 1.8.5[NEW] Added rMod 2.1 support to DayZ 1.8.4.1 DayZ 1.8.5[NEW] Added missing images to adminpanel[NEW] Temporarily disabled gcam because of issues with the new key-bind systemThe ideal place to post bugs/problems is under following: Server related issues Controlcenter related issues Known issues: *Displaying "Received invalid data" when launching software. (Ignore, waiting on access to the ftp server so I can update the version check.) *Deployables/vehicles are broken on some additional maps Download section here
  7. I don't rearrange any code. :P CC uses default code with only additional code for wanted functions that makes it way easier to administrate the server and more enjoyable. All add-ons, scripts etc that work on default dayz server files works just as good in CC the code isn't as I said changed. There are just some additional code that won't interupt or brake anything you try to add in. The database tables that are different are the ones for vehicles and deployables, only difference is that we use separate tables for them. Default both vehicles and deployables are mixed in one single table which makes it way less user friendly IMO and more clunky to administrate. Cheers
  8. Also if you are doing re install of CC put in the info for your database in the installer and it should create the needed database tables.
  9. No worries :) let me know if there is something else I can help you with. Or if you need more help on this topic.
  10. Yeah the official database layout is almost exactly what CC uses. BUT it has small changes to work with some functions that CC have. You can use other softwares then chive if that doesn't work for you. Just export the database and import it in what ever you want and use it from there instead of the built in chive. That works fine, the only thing that makes it break for you is because you are using the official layout without the small changes.
  11. Also the purpose of that function is to let users use there own EXTERNAL database. (Not through chive and/or implemented in the software.) Not really there own LAYOUT of a database that won't work in any server package.
  12. It's still possible to use your own database with the same layout though. That has been the purpose of that function all along. And allot of people have set up a central database with the same layout to create a shared database between several servers. So there is no need to remove that function or fix anything in it since the layout has to be a certain way for every server package. You can use your own already created database but it needs to be the same layout. I don't know how much is different on your database so can't says if it's possible to use or not. :)
  13. Your best option is to go with the default CC database since the database has several small changes that's "made for" CC. Sure you can alternate the code to but you might lose several functions
  14. So since it's about my software I think I can solve this for you. ;) You say you are using a different database then CC default? That will cause issues when the server is fetching the saved buildings causing them not to spawn.
  15. squadorn

    Taviana Dayz Servers

    Sounds great, I don't know if you already know about the Taviana 3.0 update that was almost ready for release? Developed by Sharkking. I believe he put allot of work into it. If you want to I could ask him and check if he wants to share the progress he made on it before closing it? Have him on skype.
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