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LukeThero

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About LukeThero

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    Woodland Warrior
  1. LukeThero

    I need help with a treasure hunt

    Out of curiosity, at you talking about the mod? Some people get the SA forums confused with this.
  2. LukeThero

    What do you enjoy about the Mod?

    Pro: Diverse player interaction that is not present in any other game I have played. Con: Knowing the map and hotspots like NW NE and Stary. Going to any other area besides these locations is quite pointless. This lets the interesting design and locations that are in the mod go unappreciated and unexplored by most players.
  3. LukeThero

    Add feature: writing notes

    Me and my bud agree with this fully.
  4. LukeThero

    Lumber RolePlay Server I High Fps

    Interested in this and where it goes!
  5. I never said anything about sidechat or trusting. Sometimes you have to have a little trust, but mostly it counts on skill. I seek out my transfuser, hold him up behind cover and make him drop his weapons. But as I have said before, yes, it is much easier over teamspeak or steam. The big point of what I am saying is, self bloodbags are bad. They are not made to be deployed as instant heal kits you can pop after reaching relitive safety and be able to get back into the fray.
  6. That is the point, bloodbags require you to find a team, or in many cases just a random to help you out. There is a reason why the self bloodbags are underwhelming. Think of them as a completely different assets from the prefilled bags, not just a replacement for the soloplayer. Say I am a doomsday prepper, and I wanna fill a bloodbag for later when I get in a fight. Sure I have to go through the risk of walking around with a couple thousand short of full blood, but I can get that back given a little time and food. Then 1 hour later I run into some bandits at NWAF and take a DMR round, but manage to escape into the ATC. I realize they hit me hard and my aim is shaking due to low blood. I then remember the bloodbag I had packed an hour ago. If I use it, I will be able to gain enough blood bag to stop shaking and return fire. Yeah, it will not bring me to full blood (because that would obviously be an issue,) but due to the faster speed of application than the regular bloodbag, I am quickly able to pop it and regen just enough blood to return fire before they surround the tower. So yeah, of coarse it is way easier to use the prefilled ones. The 2 methods are used for completely different purposes. The self bloodbag is even good for team players who get seperated or one needs to provide covering fire while you heal up and waist less time than the long player to player bloodbag process. So then the question is, what do soloplayers do for bloodbags then? The answer is nothing! If you want the advantage of boosting yourself up to full blood, you are going to have to seek out another player in the world of Chernarus to help you out. A little social skill is needed, that's all. That is what Dayz is about right, player interaction?
  7. As far as the bloodbag thing and how it is a challenge, I think it is suposed to be that. Bloodbags, especially how common and easy (without transfusion kits), are not made to be a quick fill to 100% health. You need to find a fellow player to give you it, and that plays to the balance of it. You do not need to be a team player to have the bloodbag be given to you. Dozens of times I have sought out players to bloodbag me, who hopefully hold the same friendly aspirations as I. This adds a cool twist to the game and actually plays to the almost non-existent advantages of not KOSing. There is a reason why bloodbagging has stayed this way and why it should continue to be this way. That being said, I do think that playing as a team is a MASSIVE advantage to the availability of bloodbagging. This is certainly an issue that I think might need a little teeny tiny tweaking (as far as importance of balance issues in the game though, I think it is preety far down the list.) I could get into all the ways it could be changed, like adding a limit of 1 bloodbag transfusion from one player to a particular recipient in an allotted amount of time, but then that just incetivises bigger groups further and really does not solve the issue. This is where you start to get to the key aspect of this issue. Dayz is supposed to be a realistic sim for an apocalyptic world, of coarse you are going to be at an advantage in a group! The small disadvantage of complicated order and the ability to be spotted much easier are greatly outwayed by the advantage of having an extra guy laying down fire or watching your flank. So yeah, transfusions are made to be a co-op experience and teamplay will always be a superior tactic to solo-play. It is not the devs intent to try and balance the game around this, and in my opinion, shouldn't be. Might have gotten a little ranty there, just wanted to show my thought process behind it. :D
  8. Like I said, they are working on it as we speak
  9. LukeThero

    ACOG for FAL, M14

    Yep, picatinny rail, so the acog is compatable. I would also likr to see this very much.
  10. LukeThero

    Day Z Videos

    https://youtu.be/3VLW02At_G0
  11. Devs are aware, posted it on github https://github.com/DayZMod/DayZ/issues/634
  12. The devs are are aware of all of those. The wrapon switch is believed to be a servrr problem. No issues with it on US434. Check this out https://github.com/DayZMod/DayZ/issues/624
  13. That is actually a really good idea.
  14. I think that is an interesting Idea and do think it is worth looking into. Anything to get people from sitting on the coast and having stagnant gameplay. You have to make it more widespread then heli crashes, and or more rewarding, without breaking the immersion too much, like achievments. Even if achievements were left in though, there is no real incentive other than getting yellow letters pop up onto your screen. Maybe a reward of some sorts? Possible, but seems improbable. How about adding radios back in or having an invisible radio supposedly on your character that says something like " You hear some ramblings over your radio about a NATO deal going down at coordinates XXX XXX with what remains of the CDF. It sounds like the deal went south fast." And maybe have like a humvee and some attachments spawn there partnered with dead soldier zombies roaming the site. Possibly add a very rare exclusive item like how the 50. Cals were, just rarer, maybe like the mk 16 and 17. To make it more inacessible, only have the mk 17 mags spawning at American heli crashes, also being extremely rare.Sort of got off topic but I do think it holds true to the original idea of getting people to move around and explore the map.
  15. LukeThero

    DayZ Mod 1.8.6.1

    In the 1.8.7 changelog it says fixed zombie AI and movement, does that refer to their inability to hit anything 50% of the time?
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