Jump to content
SmashT

Experimental Branch: 0.51 Discussion

Recommended Posts

Finally found one after my friend logged on.  Now I just need a non damaged scope  <_<

Good place for scopes as odd as it sounds is the country homes with the gambrel style roof , they have the small entrance way into the kitchen/living area, its the houses with the wrap around couch in one corner under all the windows , on the bookshelf there , you can find PU scopes fairly often, as well as garages , and behind the "bed and breakfasts" theres a small workshop area , sometimes youll find them in there.

Share this post


Link to post
Share on other sites

Good place for scopes as odd as it sounds is the country homes with the gambrel style roof , they have the small entrance way into the kitchen/living area, its the houses with the wrap around couch in one corner under all the windows , on the bookshelf there , you can find PU scopes fairly often, as well as garages , and behind the "bed and breakfasts" theres a small workshop area , sometimes youll find them in there.

Cool.  Thanks

Share this post


Link to post
Share on other sites

Have they ever said WHY this early access alpha doesn't have a suicide function, I've been stuck under a house for hours with no reply to my report and unlike all those times I've actually been trying to survive, hunger, thirst and temperature aren't killing me.

Share this post


Link to post
Share on other sites

It's good knowing that there are alternatives to completely starving to death, but I haven't tried eating anyone in .51, but I did get a little spooked out when looking through loot and seeing Human Steaks in the inventory.  :o

 

It really caught me off guard and placed me in high alert mode.

Share this post


Link to post
Share on other sites

Good place for scopes as odd as it sounds is the country homes with the gambrel style roof , they have the small entrance way into the kitchen/living area, its the houses with the wrap around couch in one corner under all the windows , on the bookshelf there , you can find PU scopes fairly often, as well as garages , and behind the "bed and breakfasts" theres a small workshop area , sometimes youll find them in there.

Cool.  Thanks

Yano, I've spent tons of time taking screenshots to create a handy guide to all the residential buildings if it would be more helpful to name one of these (disclaimer: I didn't decide on the names! :p).

 

http://dayz.gamepedia.com/Residential_Buildings

 

 

Have they ever said WHY this early access alpha doesn't have a suicide function, I've been stuck under a house for hours with no reply to my report and unlike all those times I've actually been trying to survive, hunger, thirst and temperature aren't killing me.

It kind of does, indirectly. If you can make it to the top of a building (one that doesn't have a fence on the roof) you can jump off, and you're also able to drown yourself now. Easier said than done with a broken leg, but...

  • Like 1

Share this post


Link to post
Share on other sites

It kind of does, indirectly. If you can make it to the top of a building (one that doesn't have a fence on the roof) you can jump off, and you're also able to drown yourself now. Easier said than done with a broken leg, but...

Lol, I'm stuck under one of those green cottages with the stairs at the side to get in, I can't lie down/roll or vault. Oh and to make all so much better there's a bottle of disinfectant I can see through the floor but can't take....

Share this post


Link to post
Share on other sites

Lol, I'm stuck under one of those green cottages with the stairs at the side to get in, I can't lie down/roll or vault. Oh and to make all so much better there's a bottle of disinfectant I can see through the floor but can't take....

 

Did you follow the steps here ?

 

http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/

  • Like 1

Share this post


Link to post
Share on other sites

Lol, I'm stuck under one of those green cottages with the stairs at the side to get in, I can't lie down/roll or vault. Oh and to make all so much better there's a bottle of disinfectant I can see through the floor but can't take....

Ouch. So close!  :| I've never been totally unable to get out of one of those situations, but I've been fortunate to only have that happen to me a handful of times. Best of luck!

  • Like 2

Share this post


Link to post
Share on other sites

Show of hands: Who has eaten humans in .51?

Share this post


Link to post
Share on other sites

if i opt out of using 0.51 experimental, does it erase everything that it installed on my computer when i downloaded it?

Edited by mattking45

Share this post


Link to post
Share on other sites

if i opt out of using 0.51 experimental, does it erase everything that it installed on my computer when i downloaded it?

 

Do you mean, does the old files stays on the hard drive and use memory for nothing? No, they are removed and need to be downloaded again. You can go back and forth between stable and experimental, the only thing it does is download the necessary files to make it work.

Edited by Odin Lowe

Share this post


Link to post
Share on other sites

if i opt out of using 0.51 experimental, does it erase everything that it installed on my computer when i downloaded it?

 

It may actually just format your hard drive.

 

 

(It will revert to stable version. It doesn't delete everything)

Share this post


Link to post
Share on other sites

Yano, I've spent tons of time taking screenshots to create a handy guide to all the residential buildings if it would be more helpful to name one of these (disclaimer: I didn't decide on the names! :P).

 

http://dayz.gamepedia.com/Residential_Buildings

 

http://dayz.gamepedia.com/File:SmallYellowBrownHouse_2a.jpg

 

Thats Awesome ! Nice Job man !!  ,,, the one i was refering to is the Small Yellow Brown House , the bookshelf in the living room seems to spawn scopes with some regularity.

 

Share this post


Link to post
Share on other sites

You are so wrong, behavior is 'limited' by the game design, not dictated. The difference between these two words are quite huge

I'm sorry, but if a game mechanic "limit" my playstyle that means it is "dictating" how I should play.

The only two game mechanics at the moment fully operative and somewhat complete are MELEE COMBAT and RANGED COMBAT. There's seriously nothing else at the moment not being classified as "it's just temporarily in", "it's a placeholder we're working on the real thing", "it's work in progress" or a combination of the previous ones. You can easily see how this limit/dictate my playstyle: my character and the characters of other players have access to melee and ranged weapons, and the interaction between us could very likely involve one of the two related game mechanics.

The game is limiting my playstyle when it offers me only two fully fleshed out features to interact with other players...that means the game is suggesting me (pretty heavily) to slag every single dude I meet, just to be sure. Because other people are aiming that axe or that SKS to my torso, exactly like I'm aiming my weapons to other players.

 

You see your problem is addressing these people as 'they' as if they are some separate entity to you,almost talking down on them, why don't you use we and us or do you not class yourself as part of that group you address as 'they'. If i give you a gun in real life will you go and shoot someone with it, if i tell you that you can eat other people are you now going to eat other people because that is exactly what you are saying, if someone can do something then they will do it

WHAT

 

Dayz is a nonlinear game, you are given choices but in NO WAY are you forced to take advantage of them, this game is not a dictatorship, in no way is it 'dictated' to you to do something you do not want to, this game is not linear, you can put a 1000 hours into this game and never eat another human if that is what YOU want to do

The problem (you and many others apparently keep missing) is not about what the SINGLE PLAYER will/can do with this feature. The problem is more about what the PLAYERBASE is going to do with that. Because, you know, when there were bipods for mosins I surely wasn't camping around high-traffic towns scoring kills...but many others were out there exactly doing this, because a simple item was added. And when they were doing that, I (and many others) experienced that feature even if we were not using it.

The problem about cannibalism involve real-life morals and game mechanics. The moral issue is related to cannibalism itself: it's considered an heinous crime almost everywhere on this planet and NO AMOUNT OF RATIONALIZATION can change that, no matter how hard players try. Honestly, I consider this issue the weakest of the two - DayZ is already choke-full of morally bad features, including a very bad one is not exactly the end of the world (even if it's quite distasteful). The issue about game mechanics is much more worrisome IMHO: at the moment there are too much features and items pushing to player vs player game style. Nothing bad about that, but when you're trying to create a survival zombie multiplayer game who does not have any significative "survival" or "zombie" in it and it's only slightly "multiplayer" (fifty-man servers?!)...well, I understand that's an alpha, but you can't jump on the PvP bandwagon in order to keep people involved. It's a cheap solution.

In another post I was discussing about game priorities...DayZ is supposed to be a "survival" game, but instead of introducing (let's say) water-borne diseases or even environment-borne diseases they introduce cannibalism. Is it really necessary introducing that feature now, especially considering that loot respawn is still broken and food scarcity is not an issue? Water-borne diseases could have helped the developers shape the map better, channeling the players towards water pumps, medical building spawn areas or forcing them testing new mechanics like water boiling and whatnot. Same for environment-based diseases: how will people loot Elektro if prolonged exposure without a mask could affect your character's health?

 

 

Also i do not have to be polite and i will not be polite to someone who lies or say something that does not make logical sense. You are lying about experimental being less friendly, literally lying through your teeth, first of all there is no graph or statistic to show that this is the case and second of all you are claiming that an extra feature which is completely optional would change the way someone plays the game and i just think that is a load of rubbish, i certainly will not go around killing and eating people just because it is in the game, i am not a sheep. So you are basically saying you are a sheep??.

You should really, really take a good deep breath and avoid forums for a while. It seems you're not exactly on par about what forums are about: discussions. If you perceive a pretty honest statement like "experimental is not friendly anymore" like a personal offence, maybe you're a overreacting just a little bit.

And, for the record: I, too, think experimental is not as friendly as before, and part of it is related to all this discussion about cannibalism. Believe it or not, people are trying this feature just because it is in the game and it's new. Probably the number of cannibal will decrease, or probably not. Time will tell. It's too early for crying wolf.

Edited by DocWolf
  • Like 2

Share this post


Link to post
Share on other sites

But you would not loose control over yourself in a way that makes you just start laughing and crying hysterically for no reason what so ever in real life if you ate some human meat. So these symptoms are just as unreal as any made up diseases. Yes, if you eat humans you are a very crazy person, but its a completely different kind of crazy then those who laugh and cry without any control over themselves. There is no link between cannibalism and that kind of crazy.

 

Laughing and crying effects would also be a made up "disease" that will just be in the game to punish certain type of players. I see no different in a made up disease and this made up mental affects.

 

Actually there is a link between cannibalism and laughing/crying uncontrollably. You can contract Kuru by eating a human brain (not human flesh).

 

What Are the Causes of Kuru?

 

You can contract the disease by eating an infected brain or coming into contact with open wounds or sores. Kuru developed from the people of New Guinea eating brains of dead relatives during funeral rites. Women and children were of the majority infected with kuru. This is because they were the primary participants in the funerary rituals.

 

What Are the Symptoms of Kuru?

 

Symptoms of more common neurological disorders (such as Parkinson’s disease or stroke) may resemble kuru. Symptoms include:

  • trouble walking
  • increasingly poor coordination
  • difficulty swallowing
  • slurred speech
  • moodiness
  • muscle twitching and tremors
  • pain in the legs and arms
  • random laughing and/or crying

Malnutrition and starvation follow initial symptoms because those infected with kuru have difficulty eating and swallowing. These secondary symptoms can lead to death within a year.

 

What Are the Treatments for Kuru?

 

There is no known successful treatment for kuru. According to the University of Utah, boiling water, radiation, and acid cannot destroy the prions that cause kuru (UT, 2012). Brains contaminated with prions remain infectious even when preserved in formaldehyde for years.

 

What Is the Outlook for Kuru?

 

Individuals with kuru require assistance to stand and move, eventually losing the ability to swallow and eat. According to the National Center for Biotechnology Information, people infected with kuru die in a comatose state within six to 12 months after experiencing initial symptoms.

 

Source: http://www.healthline.com/health/kuru#Overview1

Edited by Wobb
  • Like 1

Share this post


Link to post
Share on other sites

More of those symptoms should be in game. Eating human meat should be last resort as it is unhealthy and can potentially cause massive damage to yourself. Thats both realistic (see above) and healthy for gameplay (as you would rather not eat human meat). Of course as with all sicknesses and healing related features they should be sped up to match the pace of the game.

The issue about game mechanics is much more worrisome IMHO: at the moment there are too much features and items pushing to player vs player game style

Its more the other way around: There are too few features pushing friendly behavior and cooperation.

 

One of the vital aspcets here is to be able to recognise a survivor by his/her looks. Clothing can be changed, your name can be changed and the only recognition feature with a satisfying success rate is "Check Pulse" - and here you have to get extremely close and it does not work on death bodies and players in the process of logging out. Then of course the PvE part as it gives players a "common enemy" to fight. And finally some cooperative goals - things simply too big and too complex to do on your own where only cooperation goves you a good chance of success.

 

But for some reason all those features meet way more resistance from the community than PvP elements. The first reason is that PvP elements are not new and just expanding on them does not change gameplay that much and also introduces variety.  The second reason is the things above make gamplay much more complex and difficult. And people will cry. Even now we got the occasional "zombies OP" topic and if people cry because they are overheating from not taking off this warm jacket on a sunny day...

 

Now to be fair the elements mentioned above are much harder to implement and require other features that are still in development (like persistence, loot economy etc.). Of course you could simply keep adding faces but thats not the solution to recognition as you just need too many of them - putting all this work into some kind of character generator would result in much greater variety (and thus better recognition) and also gives players a better way to access to it. Just imagine Skyrim not giving you the gnerator but a list of all possible faces instead.

  • Like 1

Share this post


Link to post
Share on other sites

Its more the other way around: There are too few features pushing friendly behavior and cooperation

I'm firmly against actual game mechanic that promote cooperative behaviour: from time to time there's the odd suggestion about a karma meter, psychological issues for murderers, skin for surivivors-hero-bandits a la mod et various other tips to the developers.

IMHO in this game player cooperations should be a conscious choice in front of the adversities of the environment - much like what happens in real life. Numerous infected NPCs with a good pathfinding, for example, could pose a serios threat to players: especially in cities. That means you can go solo Novo or you can team up for an easier loot run...but it's a choice based on environment observation and social interactions, not on abstract game mechanics.

  • Like 2

Share this post


Link to post
Share on other sites

I'm firmly against actual game mechanic that promote cooperative behaviour: from time to time there's the odd suggestion about a karma meter, psychological issues for murderers, skin for surivivors-hero-bandits a la mod et various other tips to the developers.

Same here - those things will only limit gameplay in a unrealistic and artificial way (Kuru however does not - there are actual reasons humans stopped eating each other). And they would fail doing what they were intended to do but rather impose some fixed moral codex on people or present their choices in a biased way. In the end it would only cause "rules-lawyerism" and people "farming" karma points. Thats not how morality works and thats why we should not have it.

 

What I meant is unbiased recognition of the "hey its this guy" variety - a single survivor having enough (permanent) "unique" features. Just look at this guy. Its most likely Brad Pitt - sure it might be an impostor but the chances are pretty low. Does the picture tell you anything about him being a good person or a bad person? No it doesn't - all you might know is from other sources which is basically someone making a comment on Brad Pitt (that may or may not be true). Thats how it should work - without bias.

 

Now the cooperative goals are much simpler - you might want to get some help when building a house, repairing (or manning) a vehicle, helping you when you have an accident or fall sick or simply for fighting off zombie hordes. Something to work towards together and that favors division of labor etc. This doesn't mean lone wolfing should be impossible but it should come with the appropiate downsides and only very slim chances to get of benefit from such features.

Share this post


Link to post
Share on other sites

More of those symptoms should be in game. Eating human meat should be last resort as it is unhealthy and can potentially cause massive damage to yourself. Thats both realistic (see above) and healthy for gameplay (as you would rather not eat human meat). Of course as with all sicknesses and healing related features they should be sped up to match the pace of the game.

well cooked human muscles are as healthy as well cooked pig muscles.

 

i'm against everything that dictate me how to behave in an artificial way in a sandbox game. i have more chances of dying from breaking my neck by sliping on a zombie poop than dying from kuru after eating a human leg.

 

let's just continue to follow the only universal rule of the living things in the universe : you always act for yourself.

Share this post


Link to post
Share on other sites

 

Actually there is a link between cannibalism and laughing/crying uncontrollably. You can contract Kuru by eating a human brain (not human flesh)

 

Well, you can't eat brains in DayZ to my knowledge, so my argument still stand. Even when there is a link between cannibalism and laughing and crying uncontrollably. Kuru in DayZ will be just as realistic as any made up disease since we are not eating the brains. 

Edited by skoms

Share this post


Link to post
Share on other sites

Boar , Deer , Rabbits , Chickens and a Goat ,, some rather tasty fresh caught sardines ,,, but no people. Most people upset my stomach just listening to them , i cant imagine the indigestion from actually eating one :D

  • Like 3

Share this post


Link to post
Share on other sites

let's just continue to follow the only universal rule of the living things in the universe : you always act for yourself.

As I've been saying all along though, your actions don't only affect you... just like real life. Everything you do has consequences, and more often than not those consequences matter for other people as well. If you kill and eat someone, they didn't choose for that to happen -- YOU did. Your actions affected them, and their actions don't matter because you essentially chose for them. The only choice they have in the matter is escaping or killing you if they have the opportunity to do so (i.e. you didn't snipe them from really far away).

 

Again, don't take this to mean anything against cannibalism... it's just important to consider the far-reaching consequences of your own actions and not assume that they only have an impact on yourself.

Edited by Tatanko
  • Like 2

Share this post


Link to post
Share on other sites

 

Actually there is a link between cannibalism and laughing/crying uncontrollably. You can contract Kuru by eating a human brain (not human flesh).

I don't really like the idea of Kuru being mentioned to battle cannibalism considering it was pretty much an isolated disease that can only be spread by cannibalism if you eat the flesh (especially brain) of an infected individual. It's not like humans just harbor dormant prions in the brain awaiting another human to eat them - the individual has to be infected to begin with (which simply isn't the case most anywhere in the world). Not to mention the average incubation period is 10-15 years, with cases of incubation periods of up to 50 years. That's 10-15 years before symptoms even begin to show themselves.

Edited by solodude23

Share this post


Link to post
Share on other sites

Well, you can't eat brains in DayZ to my knowledge, so my argument still stand. Even when there is a link between cannibalism and laughing and crying uncontrollably. Kuru in DayZ will be just as realistic as any made up disease since we are not eating the brains. 

You can't eat brains but you still eat the meat which can also carry the disease. Its just less infective than the brain. Also cooking does not completely negate the chances of getting sick as prions are pretty resistant. So an authentic version of Kuru would have a small chance to get it from raw meat and a even smaller but still existing chance when consuming cooked or burned human meat. Consuming meat of people with accute Kuru would have a higher risk of infection (as they have a much higher number of prions inside their body).

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×