SMoss 2101 Posted September 30, 2014 Over the last week (and throughout the next few) a good deal of work has been done to gauge current server side performance, player and AI limitations, and the immediate steps required to increase the current limits. In tandem with work done with BattlEye, our game server provider partners, and our internal security team we have also continued work addressing immediate security concerns and ways to mitigate them in order to provide an enjoyable player experience.Players will begin to see these appear in the following ways:Experimental Branch will begin operating at 50 players per serverWith the short term goal of deploying this to stable branch servers as wellExperimental Branch will deploy and test new forms of detection from BattlEyeOver the next few months we will use experimental branch to roll out changes to Zombie AI & Sensor functionsWithin weeks you will begin to be able to rent private shards of the central DayZ hive along with your DayZ server instance from your preferred game server providerIn October and November you will see experimental branch servers rolled out with varying player counts as the team tests optimization measures aimed at server performance and data managementPairing this work with work currently under way by the design and programming teams to support the upcoming experimental release of both our first vehicle, as well as the first iteration of barricading via locked doors and the methods to break them down will greatly expand the player experiences as we close out 2014. It is important to pay attention to the project status reports, and developer streams as well as participate in discussion on the official forums to maximize your engagement with the development process. - Brian Hicks / Producer Chris / Lead Artist"I'm happy to say that our programmers are looking into a bug which was preventing us from creating better looking 3D camo so with any luck, I'll be able to show you some in-game pictures of what we came up with in the next couple of weeks.Planned is to include wearable active camo, and some which you can craft onto your long rifle. I was pleased to see the overwhelmingly positive response received from the first pics of the hermit zombie in last week's report. We have devised a scheme to create a set of zombie 'dolls' which are skinned already and will allow us to rapidly iterate new zombie types by 'dressing the dolls' with new or existing survivor clothing models and baking them to a new texture.Work continues on vehicle parts, new survivor clothing models, and the new weapon models (Derringer, AUG, AKS74U). The release of the MP133 and Repeater were held up pending creation of sounds as, rightly so, the new door sounds superseded weapon sounds in priority."Standup Notes for the week of 15 Sept 14(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)Art:Prototyping procedural color changing for weaponsPolishing bush rag and 3D camo for weaponsRangefinder Optic viewNew fishing related itemsPlants for horticultureCraftable vest and coat3/4 length women's pantsVarious car partsMedical ScrubsSteyr AUGZombie 'paper dolls' for rapid iteration and creation of new zombie types.Prison UniformLarge military tentBugfixing character art and environment modelsAnimation:Player animation graph bugfixingZombie mocap processingUnarmed player sprint Lowered one handed Pistol AnimationsZombie AnimationsPlayer Pistol AnimationsDesign:BugfixingConfigs and scripts for new items (lockpicks, rangefinder)Configs and scripts for hermit zombieConfigs and scripts for MP133, RepeaterWeather impact on player and carried itemsVehicles and their partsHorticultureBarricadingAnimal and zombie AIAdvanced melee combat string tableProgramming:Inventory fixesSecurity on player location updatesDoors locking and destroyingZombie phantom soundsPerformance issuesUnintentional weapon switchingBroken door states in navmeshImproved persistence savingDiagnostics for debugging 13 Share this post Link to post Share on other sites
WhiteZero 72 Posted October 1, 2014 (edited) Over the next few months we will use experimental branch to roll out changes to Zombie AI & Sensor functionsEugen was talking about Sensors quite a bit on Reddit lately. Exciting stuff: http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckx8fsecurrently there are 400-500 zombies per server, number will get up by a lot when the new sensors are implemented. http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckxasnt?context=3Last time we talked about [zombie count], the aim is thousands yes. No promises yet. There is only so much prediction we can make for the new sensors. The problem is most of the modules that we need require 6-12 months development time. A lot of them will be getting merged in next few months. http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckx0163Object simply interact with each other in a really resource heavy way. Book looking at screwdriver and them sending information to each other about their status. That old thing takes a loads of time to get ripped out. But we seem to be almost done. Than the amount of dynamic entities will increase by a LOT. Edited October 1, 2014 by WhiteZero 3 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted October 1, 2014 Eugen was talking about Sensors quite a bit on Reddit lately. Exciting stuff: http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckx8fse http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckxasnt?context=3 http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckx0163Lol at that screwdriver and book thing. Sounds very promising! 1 Share this post Link to post Share on other sites
basinox 300 Posted October 1, 2014 The "Paper Doll"s sound cool. would be funny to see them add a hermit zombie wearing a skirt and a tank top. 1 Share this post Link to post Share on other sites
Private Evans 1303 Posted October 1, 2014 Zombie 'paper dolls' for rapid iteration and creation of new zombie types. yes yes yes...and yes :) ...would be cool to see them wearing ruined / rotten and of course bloody versions of existing clothing... Share this post Link to post Share on other sites
blackberrygoo 1416 Posted October 1, 2014 Did any one pick up on this :Design: Advanced melee combat string table ^^ I wonder what this is ?? It's intriguing ! ;) can't wait for horticulture barricades and vehicles ... Also we need to hear about them wolves and bears !! It would make for a lot of people to make use of private shards as well for when that comes for the people who love PVE :0 ! 1 Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted October 1, 2014 Oh I'm loving the sound of, well, all of it! Progress is going great I'd say, and I can't wait to see how the new zombie "creation" will turn out, sounds very promising. :D 1 Share this post Link to post Share on other sites
Evil Minion 943 Posted October 2, 2014 Programming:Inventory fixesSecurity on player location updatesDoors locking and destroyingZombie phantom soundsPerformance issuesUnintentional weapon switchingBroken door states in navmeshImproved persistence savingDiagnostics for debuggingPoor programmers always get the hard work. 1 Share this post Link to post Share on other sites
claws4life 99 Posted October 2, 2014 Pairing this work with work currently under way by the design and programming teams to support the upcoming experimental release of both our first vehicle, as well as the first iteration of barricading via locked doors and the methods to break them down will greatly expand the player experiences as we close out 2014. It is important to pay attention to the project status reports, and developer streams as well as participate in discussion on the official forums to maximize your engagement with the development process. - Brian Hicks / Producer inb4 abandoned stable servers :D Share this post Link to post Share on other sites
commanderbash 102 Posted October 2, 2014 what's the status of the SVD? I've been looking forward to that gun as much as cars! Share this post Link to post Share on other sites
Tovervlag 344 Posted October 2, 2014 "I'm happy to say that our programmers are looking into a bug which was preventing us from creating better looking 3D camo"What do they mean with this? Share this post Link to post Share on other sites
Scarcifer 102 Posted October 2, 2014 What do they mean with this?I'm pretty sure they mean theres a bug in the programming preventing them from creating authentic 3-d camouflage to help you blend in with the environment 1 Share this post Link to post Share on other sites
Tovervlag 344 Posted October 3, 2014 Thanks, I didn't understand it. 1 Share this post Link to post Share on other sites
elf cakes 559 Posted October 4, 2014 when do you expect to be able to add more zombies? i'm waiting on that before i get back into dayz, players are all hostile because co-op is not necessary with the current amount of zombies 1 Share this post Link to post Share on other sites
SmashT 10907 Posted October 4, 2014 when do you expect to be able to add more zombies? i'm waiting on that before i get back into dayz, players are all hostile because co-op is not necessary with the current amount of zombies Currently there are 400-500 zombies per server, number will get up by a lot when the new sensors are implemented. Last time we talked about that, the aim is thousands. No promises yet. There is only so much prediction we can make for the new sensors. The problem is most of the modules that we need require 6-12 months development time. A lot of them will be getting merged in next few months. -Eugen Share this post Link to post Share on other sites
elf cakes 559 Posted October 4, 2014 Currently there are 400-500 zombies per server, number will get up by a lot when the new sensors are implemented. Last time we talked about that, the aim is thousands. No promises yet. There is only so much prediction we can make for the new sensors. The problem is most of the modules that we need require 6-12 months development time. A lot of them will be getting merged in next few months. -EugenFabulous, thanks :) Share this post Link to post Share on other sites
Schweinsteiger 107 Posted October 5, 2014 I was watching a video of the Dayz Mod and checked out a slow moving (shuffler) Zombie. The zombie looked really awesome. I'd like to see some zombies look like that in DayZ SA. They looked more like Zombies then what we have in game currently. Love the idea of a craftable vest and coat. Good things are coming. Share this post Link to post Share on other sites
Schwach 4 Posted October 7, 2014 Give cars!At least one vehicle (let it be buggy as shit, glitching etc) will create a big endgame goal for players. Share this post Link to post Share on other sites
Schweinsteiger 107 Posted October 8, 2014 Give cars!At least one vehicle (let it be buggy as shit, glitching etc) will create a big endgame goal for players.Dude, vehicles are not "end game" material. They are simply something that will make the game better. They shouldn't make vehicles "rare" or too hard to get working. Share this post Link to post Share on other sites
Scarcifer 102 Posted October 8, 2014 (edited) Dude, vehicles are not "end game" material. They are simply something that will make the game better. They shouldn't make vehicles "rare" or too hard to get working.It would be ludacris for them not to make them rare and hard to get working,This is a survival-horror-post-apocalyptic simulation,right.......don't be ridiculous. Not trying to offend anyone,but that would how would you put it; I Feel that if they were introduced to the game in any other way it would compromise the whole integrity of the authenticity aspect of the game if not the factor of genre it self(at least the survival and simulation part.Because I know around a post apocalyptic wasteland there will be perfectly working automobiles everywhere....yeah right). I am sure I am not the only player that feels this way. Now if they made a Auto shop Building model, or auto parts store model it would be nice and reasonable and realistic to help acquire some parts that may be needed. Edited October 8, 2014 by Scarcifer Share this post Link to post Share on other sites
Schweinsteiger 107 Posted October 8, 2014 It wouldn't be ludicrous by any means. The hardest part would be finding/making fuel. The rest would be a piece of cake. Cars would be literally everywhere man. Take a look outside your window. Most of those cars would run with hardly any work at all (mainly a fresh battery would do the trick). Share this post Link to post Share on other sites
Officer25 54 Posted October 8, 2014 Bike. Bike Please. Bike Bike. 1 Share this post Link to post Share on other sites
Schweinsteiger 107 Posted October 9, 2014 Yeah! Bikes! Share this post Link to post Share on other sites