Jump to content


  • Content count

  • Joined

  • Last visited

About WhiteZero

  • Rank

Profile Information

  • Gender
  • Location
    Illinois, USA
  1. Hicks, I gotta ask, when did it go from "at least 10 years" of continued development to "at least 5 years?" http://youtu.be/vtG5xaUKSy0?t=26m30s https://www.youtube.com/watch?feature=&v=9EMBbge8fMk#t=16m18s
  2. New renderer

    Considering Bohemia has a "10 year plan" for DayZ, I'd hope that even if only DX11 is the target for 1.0, that Vulkan and DX12 would be added later on.
  3. New renderer

    Post-apocalyptic games aren't usually very colorful. They're desaturated to convey a sense of doom and gloom.
  4. Zombie Hoards?

    Might be possible when server performance gets a boost, probably mainly once the new Sensors module is implimented. Eugen has said Sensors are the crux of the matter when it comes to zombie numbers.
  5. Stable - 0.51 Discussion

    Huh, the DayZ executable got renamed from DayZ.exe to DayZ_BE.exe? https://steamdb.info/app/221100/history/
  6. DayZ 2015 roadmap

    Where is their source on this? Did BI exclusively release this info to Eurogamer? I guess they are waiting for today's Status Update to release it on Dayz.com
  7. I probably assumed too much from your verbiage. Retracted.
  8. There are plenty of reasons people have that they stop playing this game. ChainReactor just asked for more information, and not in any kind of offensive manner.
  9. * ****************spammylinkremoved************** This review makes a lot of wild claims about unfair banning and wrongful review flagging. A "review" like this might not be such an issue, if it weren't for the fact it's the top review with a disproportionate amount of votes ("4,553 of 5,356 people (85%) found this review helpful"). The visibility and prominence of this review only acts to damage the credibility of the project. I'm thinking the claims need to be publicly addressed and clarified in very visible way in order to quell any assumptions of wrong-doing by the DayZ Staff. Note : * (not OP's fault).
  10. Stable - 0.49 Discussion

    Hoo! 50 player server testing on Stable branch today. Wonder if they've fixed the persistence/loot spawn issue yet http://steamcommunity.com/games/221100/announcements/detail/144437682212278877
  11. Eugen was talking about Sensors quite a bit on Reddit lately. Exciting stuff: http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckx8fse http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckxasnt?context=3 http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckx0163
  12. The Great Shardening

    Thats gonna have to wait for modding support, which is different from shards.
  13. Stable - 0.49 Discussion

    http://steamdb.info/app/221100/history/ No update until "manifests/public" is updated
  14. Stable - 0.49 Discussion

    That "Issues" section is "Known Issues," correct? Just to be clear
  15. Experimental Branch: 0.49 Discussion

    Think you guys could requisition a few hundred dollars from the $52+ million in DayZ sales for a Forum upgrade? ;)