DeatHTaX 1217 Posted August 7, 2014 Please no more towns. we have plenty. There are plenty of towns, and just enough wilds... Seriously... enough with the towns...we get it. Share this post Link to post Share on other sites
Cpanther 221 Posted August 7, 2014 They have to keep the CoD kiddies happy, by the time they finish you will be lucky to find a single tree. Share this post Link to post Share on other sites
DemonGroover 8836 Posted August 7, 2014 There is still plenty of empty wilderness around. The more points of interest the better. 1 Share this post Link to post Share on other sites
Jex 1104 Posted August 7, 2014 (edited) I don't get the desire for more towns and villages, as if there isn't more than enough already. Imagine walking down a straight road, you walk through a town, out the other side and 5 minutes of in the country and ur in a town again. Now repeat that over and over with the same looking towns and that's what DayZ is turning into. The map didn't need anymore towns for a start. Since when do 40 player servers need a fucking town for each player on the map? There's more than enough shit on it BEFORE they decided to fuck with it. Also remember that when the mod came out, 90% of the buildings you couldn't enter so the map size as far as buildings goes has literally increased a 1000 fold. It's got to the point now where it's just adding in shit for the sake of it. Are we appeasing the players who just can't stand having to wait to get to another building so we have to fill up the country side so they only have a 2 minute walk between cities? What is this fucked up, bat shit crazy, insane addiction to cities??? Has the map maker gone completely mad!? Have BIS let the zombie genre get to them and their brains have started rotting? Adding city after city is not making the map better it just ruins the unique countryside and in it's place another block of building that all look the same as the last fucking lot. I'm unimpressed to say the least. How about digging up those shitty cities/towns and like others here have said, give us some unique things? It's not like we haven't been asking for this shit for months now (check the suggestion forum). Where's the big country estate house, you know, the one with the 18 bedrooms and a chandelier all covered in cobwebs? Where's the farm that has "unique" barns and stables, fenced paddocks and sweetcorn growing in the fields and a farm house? Where's the old Windmill with it's tattered sails blowing in the wind, creaking as it sits all lonely on top of a hill? Where's the imagination that was in the original map FFS? Nope just copy and paste shit everywhere. Edited August 7, 2014 by Jexter 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted August 7, 2014 There is still plenty of empty wilderness around. The more points of interest the better. Two new villages N and NW of NWAF ... but this whole area was already deforested from the start of SA, so no great loss there.Big new town in the middle of the map ... with so much choice, pvp players will have problems finding each other, maybe a good thing. In the Mod the empty wilderness was a point of interest and was played extensively.That gameplay possibility has more or less gone already.It will be interesting to see if tents and agriculture survive on the new map. Share this post Link to post Share on other sites
Parazight 1599 Posted August 7, 2014 Casinos, Strip clubs, go-cart tracks, public pools, fast food joints, bars, carnivals, bowling alleys, stadiums, malls, dams, convention centers, art galleries, and fair grounds. Bring 'em all on!! The more the better! Share this post Link to post Share on other sites
cels 43 Posted August 7, 2014 (edited) Personally I would like to see something like a lake front town.. Sorta where you have houses, businesses, and hotels all around a small lake. That and other peoples suggestions of a prison/courthouse, mall, old amusement park, and what not. Edited August 7, 2014 by cels 1 Share this post Link to post Share on other sites
alsmir 255 Posted August 7, 2014 How about we get a big, scary forest where bambis can wander in get lost and never come back because of hunger/thirst or dangerous animals? 1 Share this post Link to post Share on other sites
soulfirez 901 Posted August 7, 2014 yeah at this point i kinda think we have enough towns if they want to add more i feel the map would need to be added onto to make it bigger and that is no small task. Honestly i would prefer if they spent a little more time making what towns we have a little more original. Change some of the external textures to make them look like a different house do the same for inside including changing the internal model (eg furntiure ) so it feels like we are going into a different house . So maybe make a half dozen atleast variations of each of the houses we already have( yeah i know alot of work but honestly i think that would add immersion more than more of the same town in another area. Add a few more completely original buildings( they have done a few of late great start) and maybe add a few distinct land marks such as one off statues different versions of the fountain . Dig in and see if you can get the underground working, a nice sewer system or underground caves a few new buildings with basements , man hole covers to get into the sewer. Add some houses that look like they have been barricaded and broken into ( this may help as cover a little when actual barricading comes in so the moment you see a boarded window you dont yes player base.. So basicly improve work on what you already have to give it more life ( i find the towns a little sterile) 1 Share this post Link to post Share on other sites
slippery gypsy 107 Posted August 7, 2014 while i agree the wilderness should be bigger... i think what the angle might be is more a sway towards persistant containers and barricading to be the new "camp sites" so you have your building in some obscure location and you stash is in the fridge as oppossed to the old style 3 tents a bus and 4x4 Share this post Link to post Share on other sites
igor-vk 909 Posted August 7, 2014 (edited) Adding new towns doent mean they will destroy forests. Land is already cleared, and most of the roads are placed. If you check on google maps, northern high way and town and villages around it are copied from real area in Czech republic. Even tree lines are placed on same place like in real-life area. New towns will bring more trafic to them and less wondering in woods, so your camps will be safer.Once we stop playing PvP deathmatch and more surviving (and when vehicles are in game) you will need more suplies from towns. Not food and drink, but bateries, knives, ropes, gas canisters, jerycans, car parts, ammo, medical suplies. All the things you cant find in wilderness. Hopefully, towns will be swarmed with zombies, so every trip to town to get suplies will be real risky adventure. More town you have to check for sparkplugs or engine oil, more you things you have to do other than siting in front of tent and chewing boar stakes. Edited August 7, 2014 by igor-vk Share this post Link to post Share on other sites
blacklabel79 949 Posted August 7, 2014 There are so many forests..i dont see why People complain... Share this post Link to post Share on other sites
hefeweizen 254 Posted August 7, 2014 Could not disagree more. Wilderness for the most part = Unused map space. I'd say put as many cities as you can on the map. Share this post Link to post Share on other sites
LeChat 131 Posted August 7, 2014 Definitely concur, there are currently - to my liking anyway - too many small villages that are within 800-1300 meters from one another. So either expand the distances on the map or reduce the amount of villagesPersonally I would like to see at least one real lake (2000m x 500m or something like that - which would be on the smallish side), not the puddles of water that currently exists. Likewise would I like to see more forested areas or mountainlike areas. 2 Share this post Link to post Share on other sites
Jex 1104 Posted August 7, 2014 Could not disagree more. Wilderness for the most part = Unused map space. I'd say put as many cities as you can on the map. In that case why not just make the whole map one huge city? Nothing in the mod was unused map space and it's ridiculous having towns 300m apart. It also adds to the lonely nature of an apocalypse - with the amount of crap they're adding it makes the map go from realistic and amazing to a shit load of copy and paste everywhere, saturating everything. Not only that but it's hugely unimaginative and dull. Share this post Link to post Share on other sites
Jex 1104 Posted August 7, 2014 Definitely concur, there are currently - to my liking anyway - too many small villages that are within 800-1300 meters from one another. So either expand the distances on the map or reduce the amount of villagesPersonally I would like to see at least one real lake (2000m x 500m or something like that - which would be on the smallish side), not the puddles of water that currently exists. Likewise would I like to see more forested areas or mountainlike areas. Yeah a lake would be cool too - anything anyone has suggested as unique places would be really good and yet the map designer apparently wants to shit out cities all over the map - where's the creativity that went with the original map gone and why aren't we getting the things we're suggesting? Why isn't Green Mountain being developed more? It's all start to smell of lazy. Share this post Link to post Share on other sites
blunce 991 Posted August 7, 2014 Maybe they will further extend the map,that would be cool. I'm pretty confident that this is their intention. We should soon see more wilderness expand up north. Share this post Link to post Share on other sites
Jex 1104 Posted August 7, 2014 I'm pretty confident that this is their intention. We should soon see more wilderness expand up north. I dunno - I remember reading a while back they couldn't make the map physically bigger but that was before the engine overhaul. Personally idk if a bigger map is necessarily better. There needs to be a certain population to a certain size of map or you'll never see anyone, or it's too crowded. Maybe other maps would be better? * * ** * 0* * So if cherno is at 0 (Each * is another map), you add maps as DLC perhaps and when u cross over to a new one it loads you into a new server or you choose a server and then it puts you in the same point you left the previous map at. IDK if this would be a better solution but I don't think there will ever be one huge map we all play on (that would be pretty awesome though lol) 1 Share this post Link to post Share on other sites
sloasdaylight 129 Posted August 7, 2014 The first map is incomplete in the first place, though. All of the space in the north was there. If you notice, on the top right, the map does not include the peninsula northeast of NEAF and cuts out around Skalka in the NW. Which was there in the mod. The original map is incomplete in the first place. Many of the vanilla Chernarus maps online do not include the northern-most reaches of Chernarus for some odd reason. They haven't really added any additional surface area to the map. EDIT - I checked, the "original" map used in that/your overlay is missing a roughly 2x15 square kilometer area in the north. The xxx, 000 through xxx, 020 grids are not there.That's what I get for trusting DayZDB to get it right I suppose. Share this post Link to post Share on other sites
blunce 991 Posted August 7, 2014 I dunno - I remember reading a while back they couldn't make the map physically bigger but that was before the engine overhaul. Personally idk if a bigger map is necessarily better. There needs to be a certain population to a certain size of map or you'll never see anyone, or it's too crowded. Maybe other maps would be better? * * ** * 0* * So if cherno is at 0 (Each * is another map), you add maps as DLC perhaps and when u cross over to a new one it loads you into a new server or you choose a server and then it puts you in the same point you left the previous map at. IDK if this would be a better solution but I don't think there will ever be one huge map we all play on (that would be pretty awesome though lol) Yeah I'm not sure how I feel about the idea of walking to the edge of the map & loading into a new server. People could just camp these positions & exploit unsuspecting survivors. I had another discussion about this same topic a while back (one that I can't find in my content for the life of me), but my point really was that it would be somewhat immersion breaking (for me personally), & if the idea is to both expand the map, but also limit player capacity, what's preventing all of those player from going to the same part of the map? I would rather have 1 map with 100 people than 4 maps with 400 people. But, like yourself, all of the information I'm providing is just recollections of articles that I've seen over the months, & like you said, before the engine overhaul. I'm not sure how intensive shrubbery & trees are on the engine? If not very intensive, then I don't see why they couldn't expand north. Just like anything else, time will tell. 1 Share this post Link to post Share on other sites
AlexyNo 2 Posted August 7, 2014 They could at least use some imagination for the cities, if they want them so much. There are many destructible buildings in the Arma II, so they could use those damaged models to make some parts of those cities burned down or look like one of the cities was actually bombed out in an attempt to stop the infection. Also some heavy road checkpoints with many cars in rows, bearing sings of military being overrun. 2 Share this post Link to post Share on other sites
ZomboWTF 527 Posted August 7, 2014 I am really liking the idea of replacing the coast with a broad river, but at least 50 meters wide, but i guess that will never happenwhat i am sure of is that there are allready enough citys and towns in the map, if the map design team needs work they should stop copy-pasting buildings and add 4 to 5 variations of every building type (it is pretty weird that every single big apartment building has a broken first stair) Share this post Link to post Share on other sites
Tupoun 65 Posted August 7, 2014 They could at least use some imagination for the cities, if they want them so much. There are many destructible buildings in the Arma II, so they could use those damaged models to make some parts of those cities burned down or look like one of the cities was actually bombed out in an attempt to stop the infection. Also some heavy road checkpoints with many cars in rows, bearing sings of military being overrun. That sounds like a great idea and I bet it would add some vibes to it. But still, too many cities. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted August 7, 2014 Yeh that's kinda my point, we sorta have a river already....we just need the other side filling in. Skilasty Island....not sure if that would still be there, just at a wide point in the river. Would probs have to loose the ship wreck. But what about the sea makes the game more "interesting". To me its nothing but wasted space left over from A2 for boats and recreating costal assaults. For Dayz, where we don't have figates and aircraft carriers, its just unused space that could be much better used imo :) Maybe on a different map, but I like the whole idea of the big ocean. The devs have said they want to do more with islands out in the ocean, so once they add boats, they can become a more significant part of gameplay. Maybe you can get some high-tier loot spawns on the western edge of the map, including heli crashsites, but what if the ultimate loot spawns were on an island far off to the east? You couldn't swim there, but you could potentially take a boat or aircraft there. Think it's going to be easy? Not so much, taking a loud vehicle over to the island is undoubtedly going to attract hordes of zombies, who are all stuck on the island. I think that'd be much cooler than just removing the ship and Skalisty and adding land on the other side. Not only would they need to remove that, but they'd also need to extensively redesign all of the harbors of the coastal cities, and it just really isn't worth it. And how could you convince the devs not to keep the ship? Share this post Link to post Share on other sites
hefeweizen 254 Posted August 7, 2014 In that case why not just make the whole map one huge city? Nothing in the mod was unused map space and it's ridiculous having towns 300m apart. It also adds to the lonely nature of an apocalypse - with the amount of crap they're adding it makes the map go from realistic and amazing to a shit load of copy and paste everywhere, saturating everything. Not only that but it's hugely unimaginative and dull.Why not make the whole map one huge city? Because that would be stupid, and wasn't what I was saying at all. Nice slippery slop, however.But, for the most part forests are boring areas where nothing ever happens, there is never any player interaction and for the most part it goes completely un-used, and there is really no getting around that. You might think they're pretty, or whatever your reasons are for liking them. But they don't add much if anything to gameplay, except for being a pointless timesink.Slogging through a forest is the DayZ equivalent of "Kill five rats". Share this post Link to post Share on other sites