Jump to content
Sign in to follow this  
Weyland Yutani (DayZ)

Dean Hall On PvE

Recommended Posts

I realize there are a lot of players that are new to DayZ so they might not be aware of how DayZ was intended to be played by its creator. I have read many debates about PvE servers and believe this thread should stop people wishing for PvE servers dead in their tracks or enlighten them at the very least.

 

Without further ado…

 

http://youtu.be/iwNSqgloBt8?t=17m27s

Edited by Weyland Yutani
  • Like 5

Share this post


Link to post
Share on other sites

I realize there are a lot of players that are new to DayZ so they might not be aware of how DayZ was intended to be played by its creator. I have read many debates about PvE servers and believe this thread should stop people wishing for PvE servers dead in their tracks or enlighten them at the very least.

 

Without further ado…

 

http://youtu.be/iwNSqgloBt8?t=17m27s

 

 

Your my Hero.......

Share this post


Link to post
Share on other sites

We shouldn't have to wish for it, nor should the game force it; it should be the optimal solution in the harsh world to team up and fight zombies together rather than KOS.

Edited by omgwtfbbq
  • Like 3

Share this post


Link to post
Share on other sites

PVE servers would ruin the whole aura of Dayz.

 

We just need more zombies and make powerful guns a lot less common. Hopefully people will focus more on the zombies, just like the old days.

Edited by achilles96
  • Like 3

Share this post


Link to post
Share on other sites

PVE servers would ruin the whole aura of Dayz.

 

We just need more zombies and make powerful guns a lot less common. Hopefully people will focus more on the zombies, just like the old days.

Thats the the thing though....it would ruin YOUR perception of DayZ. Some others don't like PVP dude. Not everything is just one blood type like Arma 2. :P (Waits for someone to get the joke/reference)

  • Like 4

Share this post


Link to post
Share on other sites

I realize there are a lot of players that are new to DayZ so they might not be aware of how DayZ was intended to be played by its creator. I have read many debates about PvE servers and believe this thread should stop people wishing for PvE servers dead in their tracks or enlighten them at the very least.

 

Without further ado…

 

http://youtu.be/iwNSqgloBt8?t=17m27s

FKGJXdW.png

  • Like 2

Share this post


Link to post
Share on other sites

I realize there are a lot of players that are new to DayZ so they might not be aware of how DayZ was intended to be played by its creator. I have read many debates about PvE servers and believe this thread should stop people wishing for PvE servers dead in their tracks or enlighten them at the very least.

 

Without further ado…

 

http://youtu.be/iwNSqgloBt8?t=17m27s

 

But you do realize its implied, right? Its one thing to avoid a penalty, but its another thing entirely when a disproportionate amount of players KOS for reasons like inherent mistrust or pure spite.  His MO with that statement is that he would like to see a reduction in KoS behavior, and he wants the game mechanics and environment to produce that end holistically.  The banditry absolutely has a place in the game, I liken them to the badguys in Book of Eli; but I've always argued that there's a fundamental problem with EVERYBODY having a bloodthirsty approach to other players.  Personally I try to steer clear.  I use cover and stealth to get into and out of an area as quickly as I can.  It's a shame because IRL I truly believe people would be more sympathetic to people in the same situation.

 

I agree with your sentiment though.. the game can't distinctly penalize you for killing another player.  IRL I believe notions like morality and kharma would be an incentive to not do something inhuman.  Perhaps total "ruining" of gear is a good middle ground.

Edited by Mr Jizz
  • Like 4

Share this post


Link to post
Share on other sites

I think it's simple ... add zombies that are actually considered a threat. The answer to DayZ and KOS isn't necessarily to just add more zombies, it's to add smarter ones. Get rid of zombies walking through solid objects because it's obviously a game breaker and it's creating a lot of unnecessary anger towards the game. Imagine playing DayZ having to worry about zombies, food, shelter and illnesses. If these features in the game become a HUGE threat you will see people asking others for help as opposed to just shooting on sight. I don't program games for a living so obviously the idea is much easier to come up with than it is to implement.

Edited by FollowNes
  • Like 2

Share this post


Link to post
Share on other sites

This video is from 2012..? while I'm sure it still holds true that PvE servers won't happen are you going to tell me that everything that was though about from the devs in 2012 are the exact same as they are now?  I'm not saying we need PvE servers mind you, I'm only saying if your going to "stop it in its tracks" then maybe find something a bit more recent?

  • Like 1

Share this post


Link to post
Share on other sites

I don't adding PVE will lessen the game in many way. As a former Minecraft admin, on a PVE only server, it actually added a lot. We created a fantastic community, with people, socialising and playing get her, building great objects without trying to kill each other to get resources etc.

I understand that Minecraft and Dayz are not the same by any stretch of the imagination, but I think the same lesson still applies here. PVE in Dayz will be a good feature for those who want it. Will it lessen the game in anyway? No, after all there are tons of PVP and PVE servers on Minecraft and in no way was the game though less of as a result. It is a possibility there will be less PVP servers, but once mods are introduced the same will happen anyway when it comes to modded content over vanilla.

Share this post


Link to post
Share on other sites

I also do believe that Zeds as a threat as well as environmental and physical variables will help reduce KOS.

 

In saying that though, the mention of modding by Rocket at the recent Rezzed we will most likely start to see shit that happened to the Mod. PvE only servers, PvP servers without Zeds and a multitude of BS servers that split the Mod community and made DayZ Mod just plain easy mode. I may be wrong but unless they keep tight reigns on the modding, I see the SA heading the way the mod has.

 

Some mods were decent but there was more bad than good that came out of modding the mod. I just see the same shit happening all over again... Vanilla DayZ SA against everything else.

Share this post


Link to post
Share on other sites

I also do believe that Zeds as a threat as well as environmental and physical variables will help reduce KOS.

 

In saying that though, the mention of modding by Rocket at the recent Rezzed we will most likely start to see shit that happened to the Mod. PvE only servers, PvP servers without Zeds and a multitude of BS servers that split the Mod community and made DayZ Mod just plain easy mode. I may be wrong but unless they keep tight reigns on the modding, I see the SA heading the way the mod has.

 

Some mods were decent but there was more bad than good that came out of modding the mod. I just see the same shit happening all over again... Vanilla DayZ SA against everything else.

I feel ya comrade!

Share this post


Link to post
Share on other sites

This video is from 2012..? while I'm sure it still holds true that PvE servers won't happen are you going to tell me that everything that was though about from the devs in 2012 are the exact same as they are now?  I'm not saying we need PvE servers mind you, I'm only saying if your going to "stop it in its tracks" then maybe find something a bit more recent?

It isn't that long ago. I don't have time atm to outline what hasn't changed so if you would like to post what has changed feel free to post that information. I will revisit this later, got some DayZ to play.

 

For those that missed it, a quote from the man who made this experience possible:

 

"I prefer this approach than penalizing the free-for-all PvP. I think that if we build these kind of things around the experience that it will round out the PvP experience. I think this is a much better approach to take than having PvE servers.

 

The real core experience is the real tension DayZ provided and that's provided by the other players."

Edited by Weyland Yutani

Share this post


Link to post
Share on other sites

This is great. I've had a lot of arguements with really wacky PvE'ers lately. "DON'T TELL ME HOW TO PLAY YOU PVP NAZIS!!!!"

Good to know that Dean is on my side.

Share this post


Link to post
Share on other sites

ask Dean that same question today...

 

his ideas of adding in different mechanics to slow down KoS was a abject failure..

 

to this day most of the community doesnt use 5% of whats coded into SA. most are just rushing to get guns fire em into peoples faces until they die, then rinse n repeat ad nauseum..

 

Dean can build all the meta gaming he wants but if no one is using em, then its all wasted dev. time..

 

thus the "flawed concept" he spoke of...

Share this post


Link to post
Share on other sites

ask Dean that same question today...

 

his ideas of adding in different mechanics to slow down KoS was a abject failure..

 

thus the "flawed concept" he spoke of...

 

Very little of those mechanics are implemented at this time. Hall just said at the Twitch interview after his presentation at Rezzed that people KOS so heavily right now because there is nothing to do. Things to do are coming, one of which is the hunting/survival aspects which will keep many players busy.

 

Regarding "flawed concept"...Hall is an artist and all artists are perfectionists, they always find flaws in their work. Sometimes its flaws nobody can see or agree about. Recent quote below.

 

"I don't think I have the capacity to be happy in a traditional sense. I always want... It's the natural human... Once you have something, you don't want it any more. I wanted to be better. But I already knew this. No matter what happens with DayZ - the Queen could come here right now and proclaim DayZ king of the universe, and I would still be unhappy with it."

 

http://www.eurogamer.net/articles/2014-03-28-who-is-dayz-creator-dean-hall

Edited by Weyland Yutani

Share this post


Link to post
Share on other sites

watched the segment. didn't hear anything about pve.

 

just team-play "concepts" and forced co-op through the medical system.

Share this post


Link to post
Share on other sites

watched the segment. didn't hear anything about pve.

 

just team-play "concepts" and forced co-op through the medical system.

 

Really? I qued the video up 30 seconds, for your convenience, before he says it. The actual quote is it 17:54-17:58.

 

Not only did I post a video cued up 30 seconds prior to the comment so people wouldn't miss it, but I also typed the quote in message #13 in this very thread.

 

Hope you find it!

Share this post


Link to post
Share on other sites

he says "im THINKING about THINGS that MIGHT not FORCE PVE ONLY SERVERS"

 

nothing was specified. not breaking balls here, just didn't hear any specifics also video from two years ago is video from two years ago.

 

the specifics turned out to be "basebuilding, animal husbandry, server hopping for chopper parts and companion pets, also pooping"

  • Like 1

Share this post


Link to post
Share on other sites

he says "im THINKING about THINGS that MIGHT not FORCE PVE ONLY SERVERS"

 

nothing was specified. not breaking balls here, just didn't hear any specifics also video from two years ago is video from two years ago.

 

Thats not what he said. I have typed the direct quote below:

 

"I prefer this approach than penalizing the free-for-all PvP. I think that if we build these kind of things around the experience that it will round out the PvP experience. I think this is a much better approach to take than having PvE servers."

 

As far as two years being concerned…it doesn't change the real core experience. Two years is a blip in game development, especially at Hall's pace.

 

Again quoted here:

 

"The real core experience is the real tension DayZ provided and that's provided by the other players."

 

If that was to ever change, Chris Torchia wouldn't be leaking new model snaps of the Walther P38. Instead, this would be the latest handgun making its way to stable.

 

2rqj7zr.png

 

DayZ isn't DayZ without the fear of being taken out by another player. Its the salt of the Chernarus.

Edited by Weyland Yutani
  • Like 1

Share this post


Link to post
Share on other sites

Some mods were decent but there was more bad than good that came out of modding the mod. I just see the same shit happening all over again... Vanilla DayZ SA against everything else.

Of course the thing is you don't have to play on PvE servers. I wouldn't want to play that way either, but I have no problem with people creating their own rooms and letting the PvP people enjoy their rooms...

Share this post


Link to post
Share on other sites

PVE servers would ruin the whole aura of Dayz.

 

We just need more zombies and make powerful guns a lot less common. Hopefully people will focus more on the zombies, just like the old days.

Oh look another person who didn't actually play in the old days trying to tell people how it was. In the "old days" you never even got off the coast because everyone spawned with a revolver and there was already 4 people shooting each other every time you spawned.

 

 

 

Are people seriously now asking for PvE servers? Holy shit are you playing the wrong game ... Dean Hall would probably kick anyone straight in the nuts if they suggested this to his face.

Edited by Weedz
  • Like 1

Share this post


Link to post
Share on other sites

Watched another video, and he talked about adding blood on hands while looting dead bodies, if they finish this game with all the promises intact, i really dont see why anyone would need to buy another game ever

Share this post


Link to post
Share on other sites

Thats not what he said. I have typed the direct quote below:

 

"I prefer this approach than penalizing the free-for-all PvP. I think that if we build these kind of things around the experience that it will round out the PvP experience. I think this is a much better approach to take than having PvE servers."

 

As far as two years being concerned…it doesn't change the real core experience. Two years is a blip in game development, especially at Hall's pace.

 

Again quoted here:

 

"The real core experience is the real tension DayZ provided and that's provided by the other players."

 

If that was to ever change, Chris Torchia wouldn't be leaking new model snaps of the Walther P38. Instead, this would be the latest handgun making its way to stable.

 

2rqj7zr.png

 

DayZ isn't DayZ without the fear of being taken out by another player. Its the salt of the Chernarus.

"The real core experience is the real tension DayZ provided and that's provided by the other players."

 

It should be provided mainly by the Z, not primarily by the other players. The latter is DayZ in its current state and it's not enough.

Share this post


Link to post
Share on other sites

"The real core experience is the real tension DayZ provided and that's provided by the other players."

It should be provided mainly by the Z, not primarily by the other players. The latter is DayZ in its current state and it's not enough.

I agree with this. When the primary threat are the players that's when the game has failed because then I could just play wasteland to get the same experience. Edited by St. Jimmy

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×